1234567891011121314151617181920 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="3.4">
- <brief_description>
- A base type for the uniforms within the visual shader graph.
- </brief_description>
- <description>
- A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="""">
- Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
- </member>
- </members>
- <constants>
- </constants>
- </class>
|