123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /*************************************************************************/
- /* bitfield_dynamic.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BITFIELD_DYNAMIC_H
- #define BITFIELD_DYNAMIC_H
- #include "core/error_macros.h"
- class BitFieldDynamic {
- public:
- ~BitFieldDynamic() { destroy(); }
- private:
- // prevent copying (see effective C++ scott meyers)
- // there is no implementation for copy constructor, hence compiler will complain if you try to copy
- // feel free to add one if needed...
- BitFieldDynamic &operator=(const BitFieldDynamic &);
- public:
- // create automatically blanks
- void create(uint32_t p_num_bits, bool p_blank = true);
- void destroy();
- // public funcs
- uint32_t get_num_bits() const { return _num_bits; }
- uint32_t get_bit(uint32_t p_bit) const;
- void set_bit(uint32_t p_bit, uint32_t p_set);
- bool check_and_set(uint32_t p_bit);
- void blank(bool p_set_or_zero = false);
- void invert();
- void copy_from(const BitFieldDynamic &p_source);
- // loading / saving
- uint8_t *get_data() { return _data; }
- const uint8_t *get_data() const { return _data; }
- uint32_t get_num_bytes() const { return _num_bytes; }
- protected:
- // member vars
- uint8_t *_data = nullptr;
- uint32_t _num_bytes = 0;
- uint32_t _num_bits = 0;
- };
- inline uint32_t BitFieldDynamic::get_bit(uint32_t p_bit) const {
- DEV_ASSERT(_data);
- uint32_t byte_number = p_bit >> 3; // divide by 8
- DEV_ASSERT(byte_number < _num_bytes);
- uint8_t uc = _data[byte_number];
- uint32_t bit_set = uc & (1 << (p_bit & 7));
- return bit_set;
- }
- inline bool BitFieldDynamic::check_and_set(uint32_t p_bit) {
- DEV_ASSERT(_data);
- uint32_t byte_number = p_bit >> 3; // divide by 8
- DEV_ASSERT(byte_number < _num_bytes);
- uint8_t &uc = _data[byte_number];
- uint32_t mask = (1 << (p_bit & 7));
- uint32_t bit_set = uc & mask;
- if (bit_set) {
- return false;
- }
- // set
- uc = uc | mask;
- return true;
- }
- inline void BitFieldDynamic::set_bit(uint32_t p_bit, uint32_t p_set) {
- DEV_ASSERT(_data);
- uint32_t byte_number = p_bit >> 3; // divide by 8
- DEV_ASSERT(byte_number < _num_bytes);
- uint8_t uc = _data[byte_number];
- uint32_t mask = 1 << (p_bit & 7);
- if (p_set) {
- uc = uc | mask;
- } else {
- uc &= ~mask;
- }
- _data[byte_number] = uc;
- }
- #endif
|