thread.h 4.6 KB

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  1. /*************************************************************************/
  2. /* thread.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  31. // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
  32. // Overriding the platform implementation is required in some proprietary platforms
  33. #ifdef PLATFORM_THREAD_OVERRIDE
  34. #include "platform_thread.h"
  35. #else
  36. #ifndef THREAD_H
  37. #define THREAD_H
  38. #include "core/typedefs.h"
  39. #if !defined(NO_THREADS)
  40. #include "core/safe_refcount.h"
  41. #include <thread>
  42. #endif
  43. class String;
  44. class Thread {
  45. public:
  46. typedef void (*Callback)(void *p_userdata);
  47. typedef uint64_t ID;
  48. enum Priority {
  49. PRIORITY_LOW,
  50. PRIORITY_NORMAL,
  51. PRIORITY_HIGH
  52. };
  53. struct Settings {
  54. Priority priority;
  55. Settings() { priority = PRIORITY_NORMAL; }
  56. };
  57. private:
  58. #if !defined(NO_THREADS)
  59. friend class Main;
  60. static ID main_thread_id;
  61. static uint64_t _thread_id_hash(const std::thread::id &p_t);
  62. ID id = _thread_id_hash(std::thread::id());
  63. std::thread thread;
  64. static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  65. static Error (*set_name_func)(const String &);
  66. static void (*set_priority_func)(Thread::Priority);
  67. static void (*init_func)();
  68. static void (*term_func)();
  69. #endif
  70. public:
  71. static void _set_platform_funcs(
  72. Error (*p_set_name_func)(const String &),
  73. void (*p_set_priority_func)(Thread::Priority),
  74. void (*p_init_func)() = nullptr,
  75. void (*p_term_func)() = nullptr);
  76. #if !defined(NO_THREADS)
  77. _FORCE_INLINE_ ID get_id() const { return id; }
  78. // get the ID of the caller thread
  79. static ID get_caller_id();
  80. // get the ID of the main thread
  81. _FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
  82. static Error set_name(const String &p_name);
  83. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  84. bool is_started() const;
  85. ///< waits until thread is finished, and deallocates it.
  86. void wait_to_finish();
  87. ~Thread();
  88. #else
  89. _FORCE_INLINE_ ID get_id() const { return 0; }
  90. // get the ID of the caller thread
  91. _FORCE_INLINE_ static ID get_caller_id() { return 0; }
  92. // get the ID of the main thread
  93. _FORCE_INLINE_ static ID get_main_id() { return 0; }
  94. static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
  95. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
  96. bool is_started() const { return false; }
  97. void wait_to_finish() {}
  98. #endif
  99. };
  100. #endif // THREAD_H
  101. #endif // PLATFORM_THREAD_OVERRIDE