scene_tree_editor.cpp 39 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/message_queue.h"
  32. #include "core/print_string.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/node_dock.h"
  35. #include "editor/plugins/animation_player_editor_plugin.h"
  36. #include "editor/plugins/canvas_item_editor_plugin.h"
  37. #include "scene/gui/label.h"
  38. #include "scene/main/viewport.h"
  39. #include "scene/resources/packed_scene.h"
  40. Node *SceneTreeEditor::get_scene_node() {
  41. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  42. return get_tree()->get_edited_scene_root();
  43. }
  44. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
  45. if (connect_to_script_mode) {
  46. return; //don't do anything in this mode
  47. }
  48. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  49. ERR_FAIL_COND(!item);
  50. NodePath np = item->get_metadata(0);
  51. Node *n = get_node(np);
  52. ERR_FAIL_COND(!n);
  53. if (p_id == BUTTON_SUBSCENE) {
  54. if (n == get_scene_node()) {
  55. if (n && n->get_scene_inherited_state().is_valid()) {
  56. emit_signal("open", n->get_scene_inherited_state()->get_path());
  57. }
  58. } else {
  59. emit_signal("open", n->get_filename());
  60. }
  61. } else if (p_id == BUTTON_SCRIPT) {
  62. RefPtr script = n->get_script();
  63. Ref<Script> script_typed = script;
  64. if (!script_typed.is_null()) {
  65. emit_signal("open_script", script);
  66. }
  67. } else if (p_id == BUTTON_VISIBILITY) {
  68. undo_redo->create_action(TTR("Toggle Visible"));
  69. _toggle_visible(n);
  70. List<Node *> selection = editor_selection->get_selected_node_list();
  71. if (selection.size() > 1 && selection.find(n) != nullptr) {
  72. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  73. Node *nv = E->get();
  74. ERR_FAIL_COND(!nv);
  75. if (nv == n) {
  76. continue;
  77. }
  78. _toggle_visible(nv);
  79. }
  80. }
  81. undo_redo->commit_action();
  82. } else if (p_id == BUTTON_LOCK) {
  83. undo_redo->create_action(TTR("Unlock Node"));
  84. if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
  85. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  86. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  87. undo_redo->add_do_method(this, "_update_tree", Variant());
  88. undo_redo->add_undo_method(this, "_update_tree", Variant());
  89. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  90. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  91. }
  92. undo_redo->commit_action();
  93. } else if (p_id == BUTTON_PIN) {
  94. if (n->is_class("AnimationPlayer")) {
  95. AnimationPlayerEditor::singleton->unpin();
  96. _update_tree();
  97. }
  98. } else if (p_id == BUTTON_GROUP) {
  99. undo_redo->create_action(TTR("Button Group"));
  100. if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
  101. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  102. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  103. undo_redo->add_do_method(this, "_update_tree", Variant());
  104. undo_redo->add_undo_method(this, "_update_tree", Variant());
  105. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  106. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  107. }
  108. undo_redo->commit_action();
  109. } else if (p_id == BUTTON_WARNING) {
  110. String config_err = n->get_configuration_warning();
  111. if (config_err == String()) {
  112. return;
  113. }
  114. config_err = config_err.word_wrap(80);
  115. warning->set_text(config_err);
  116. warning->popup_centered_minsize();
  117. } else if (p_id == BUTTON_SIGNALS) {
  118. editor_selection->clear();
  119. editor_selection->add_node(n);
  120. set_selected(n);
  121. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  122. NodeDock::singleton->show_connections();
  123. } else if (p_id == BUTTON_GROUPS) {
  124. editor_selection->clear();
  125. editor_selection->add_node(n);
  126. set_selected(n);
  127. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  128. NodeDock::singleton->show_groups();
  129. }
  130. }
  131. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  132. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  133. bool v = bool(p_node->call("is_visible"));
  134. undo_redo->add_do_method(p_node, "set_visible", !v);
  135. undo_redo->add_undo_method(p_node, "set_visible", v);
  136. }
  137. }
  138. bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
  139. if (!p_node) {
  140. return false;
  141. }
  142. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  143. // which the editor needs not to know about.
  144. bool part_of_subscene = false;
  145. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  146. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  147. part_of_subscene = true;
  148. //allow
  149. } else {
  150. return false;
  151. }
  152. } else {
  153. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  154. }
  155. TreeItem *item = tree->create_item(p_parent);
  156. item->set_text(0, p_node->get_name());
  157. if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/) {
  158. item->set_editable(0, true);
  159. }
  160. item->set_selectable(0, true);
  161. if (can_rename) {
  162. #ifndef DISABLE_DEPRECATED
  163. if (p_node->has_meta("_editor_collapsed")) {
  164. //remove previous way of storing folding, which did not get along with scene inheritance and instancing
  165. if ((bool)p_node->get_meta("_editor_collapsed")) {
  166. p_node->set_display_folded(true);
  167. }
  168. p_node->set_meta("_editor_collapsed", Variant());
  169. }
  170. #endif
  171. bool collapsed = p_node->is_displayed_folded();
  172. if (collapsed) {
  173. item->set_collapsed(true);
  174. }
  175. }
  176. Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  177. item->set_icon(0, icon);
  178. item->set_metadata(0, p_node->get_path());
  179. if (connect_to_script_mode) {
  180. Color accent = get_color("accent_color", "Editor");
  181. Ref<Script> script = p_node->get_script();
  182. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  183. //has script
  184. item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  185. } else {
  186. //has no script (or script is a custom type)
  187. item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
  188. item->set_selectable(0, false);
  189. if (!script.is_null()) { // make sure to mark the script if a custom type
  190. item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  191. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  192. }
  193. accent.a *= 0.7;
  194. }
  195. if (marked.has(p_node)) {
  196. String node_name = p_node->get_name();
  197. if (connecting_signal) {
  198. node_name += " " + TTR("(Connecting From)");
  199. }
  200. item->set_text(0, node_name);
  201. item->set_custom_color(0, accent);
  202. }
  203. } else if (part_of_subscene) {
  204. if (valid_types.size() == 0) {
  205. item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
  206. }
  207. } else if (marked.has(p_node)) {
  208. String node_name = p_node->get_name();
  209. if (connecting_signal) {
  210. node_name += " " + TTR("(Connecting From)");
  211. }
  212. item->set_text(0, node_name);
  213. item->set_selectable(0, marked_selectable);
  214. item->set_custom_color(0, get_color("accent_color", "Editor"));
  215. } else if (!marked_selectable && !marked_children_selectable) {
  216. Node *node = p_node;
  217. while (node) {
  218. if (marked.has(node)) {
  219. item->set_selectable(0, false);
  220. item->set_custom_color(0, get_color("error_color", "Editor"));
  221. break;
  222. }
  223. node = node->get_parent();
  224. }
  225. }
  226. if (can_rename) { //should be can edit..
  227. String warning = p_node->get_configuration_warning();
  228. if (warning != String()) {
  229. item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
  230. }
  231. int num_connections = p_node->get_persistent_signal_connection_count();
  232. int num_groups = p_node->get_persistent_group_count();
  233. if (num_connections >= 1 && num_groups >= 1) {
  234. item->add_button(
  235. 0,
  236. get_icon("SignalsAndGroups", "EditorIcons"),
  237. BUTTON_SIGNALS,
  238. false,
  239. vformat(TTR("Node has %s connection(s) and %s group(s).\nClick to show signals dock."), num_connections, num_groups));
  240. } else if (num_connections >= 1) {
  241. item->add_button(
  242. 0,
  243. get_icon("Signals", "EditorIcons"),
  244. BUTTON_SIGNALS,
  245. false,
  246. vformat(TTR("Node has %s connection(s).\nClick to show signals dock."), num_connections));
  247. } else if (num_groups >= 1) {
  248. item->add_button(
  249. 0,
  250. get_icon("Groups", "EditorIcons"),
  251. BUTTON_GROUPS,
  252. false,
  253. vformat(TTR("Node is in %s group(s).\nClick to show groups dock."), num_groups));
  254. }
  255. }
  256. // Display the node name in all tooltips so that long node names can be previewed
  257. // without having to rename them.
  258. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  259. item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  260. String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  261. if (p_node->get_editor_description() != String()) {
  262. tooltip += "\n\n" + p_node->get_editor_description();
  263. }
  264. item->set_tooltip(0, tooltip);
  265. } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
  266. item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  267. String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
  268. if (p_node->get_editor_description() != String()) {
  269. tooltip += "\n\n" + p_node->get_editor_description();
  270. }
  271. item->set_tooltip(0, tooltip);
  272. } else {
  273. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  274. if (type == StringName()) {
  275. type = p_node->get_class();
  276. }
  277. String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
  278. if (p_node->get_editor_description() != String()) {
  279. tooltip += "\n\n" + p_node->get_editor_description();
  280. }
  281. item->set_tooltip(0, tooltip);
  282. }
  283. if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  284. if (!p_node->is_connected("script_changed", this, "_node_script_changed")) {
  285. p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
  286. }
  287. Ref<Script> script = p_node->get_script();
  288. if (!script.is_null()) {
  289. item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
  290. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  291. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  292. }
  293. }
  294. if (p_node->is_class("CanvasItem")) {
  295. bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
  296. if (is_locked) {
  297. item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  298. }
  299. bool is_grouped = p_node->has_meta("_edit_group_");
  300. if (is_grouped) {
  301. item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  302. }
  303. bool v = p_node->call("is_visible");
  304. if (v) {
  305. item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  306. } else {
  307. item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  308. }
  309. if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
  310. p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
  311. }
  312. _update_visibility_color(p_node, item);
  313. } else if (p_node->is_class("Spatial")) {
  314. bool is_locked = p_node->has_meta("_edit_lock_");
  315. if (is_locked) {
  316. item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  317. }
  318. bool is_grouped = p_node->has_meta("_edit_group_");
  319. if (is_grouped) {
  320. item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  321. }
  322. bool v = p_node->call("is_visible");
  323. if (v) {
  324. item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  325. } else {
  326. item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  327. }
  328. if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
  329. p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
  330. }
  331. _update_visibility_color(p_node, item);
  332. } else if (p_node->is_class("AnimationPlayer")) {
  333. bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
  334. if (is_pinned) {
  335. item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  336. }
  337. }
  338. }
  339. bool scroll = false;
  340. if (editor_selection) {
  341. if (editor_selection->is_selected(p_node)) {
  342. item->select(0);
  343. scroll = p_scroll_to_selected;
  344. }
  345. }
  346. if (selected == p_node) {
  347. if (!editor_selection) {
  348. item->select(0);
  349. scroll = p_scroll_to_selected;
  350. }
  351. item->set_as_cursor(0);
  352. }
  353. bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
  354. for (int i = 0; i < p_node->get_child_count(); i++) {
  355. bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
  356. keep = keep || child_keep;
  357. }
  358. if (valid_types.size()) {
  359. bool valid = false;
  360. for (int i = 0; i < valid_types.size(); i++) {
  361. if (p_node->is_class(valid_types[i])) {
  362. valid = true;
  363. break;
  364. }
  365. }
  366. if (!valid) {
  367. //item->set_selectable(0,marked_selectable);
  368. item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
  369. item->set_selectable(0, false);
  370. }
  371. }
  372. if (!keep) {
  373. if (editor_selection) {
  374. Node *n = get_node(item->get_metadata(0));
  375. if (n) {
  376. editor_selection->remove_node(n);
  377. }
  378. }
  379. memdelete(item);
  380. return false;
  381. } else {
  382. if (scroll) {
  383. tree->scroll_to_item(item);
  384. }
  385. return true;
  386. }
  387. }
  388. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  389. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  390. return;
  391. }
  392. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  393. if (!item) {
  394. return;
  395. }
  396. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  397. ERR_FAIL_COND(idx == -1);
  398. bool visible = false;
  399. if (p_node->is_class("CanvasItem")) {
  400. visible = p_node->call("is_visible");
  401. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  402. } else if (p_node->is_class("Spatial")) {
  403. visible = p_node->call("is_visible");
  404. }
  405. if (visible) {
  406. item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons"));
  407. } else {
  408. item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons"));
  409. }
  410. _update_visibility_color(p_node, item);
  411. }
  412. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  413. if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
  414. Color color(1, 1, 1, 1);
  415. bool visible_on_screen = p_node->call("is_visible_in_tree");
  416. if (!visible_on_screen) {
  417. color.a = 0.6;
  418. }
  419. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  420. p_item->set_button_color(0, idx, color);
  421. }
  422. }
  423. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  424. if (tree_dirty) {
  425. return;
  426. }
  427. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  428. tree_dirty = true;
  429. /*
  430. changes the order :|
  431. TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
  432. if (p_node->get_script().is_null()) {
  433. int idx=item->get_button_by_id(0,2);
  434. if (idx>=0)
  435. item->erase_button(0,idx);
  436. } else {
  437. int idx=item->get_button_by_id(0,2);
  438. if (idx<0)
  439. item->add_button(0,get_icon("Script","EditorIcons"),2);
  440. }*/
  441. }
  442. void SceneTreeEditor::_node_removed(Node *p_node) {
  443. if (EditorNode::get_singleton()->is_exiting()) {
  444. return; //speed up exit
  445. }
  446. if (p_node->is_connected("script_changed", this, "_node_script_changed")) {
  447. p_node->disconnect("script_changed", this, "_node_script_changed");
  448. }
  449. if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
  450. if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
  451. p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
  452. }
  453. }
  454. if (p_node == selected) {
  455. selected = nullptr;
  456. emit_signal("node_selected");
  457. }
  458. }
  459. void SceneTreeEditor::_node_renamed(Node *p_node) {
  460. if (p_node != get_scene_node() && !get_scene_node()->is_a_parent_of(p_node)) {
  461. return;
  462. }
  463. emit_signal("node_renamed");
  464. if (!tree_dirty) {
  465. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  466. tree_dirty = true;
  467. }
  468. }
  469. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  470. if (!is_inside_tree()) {
  471. tree_dirty = false;
  472. return;
  473. }
  474. updating_tree = true;
  475. tree->clear();
  476. if (get_scene_node()) {
  477. _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
  478. last_hash = hash_djb2_one_64(0);
  479. _compute_hash(get_scene_node(), last_hash);
  480. }
  481. updating_tree = false;
  482. tree_dirty = false;
  483. }
  484. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  485. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  486. if (p_node->get_parent()) {
  487. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  488. }
  489. for (int i = 0; i < p_node->get_child_count(); i++) {
  490. _compute_hash(p_node->get_child(i), hash);
  491. }
  492. }
  493. void SceneTreeEditor::_test_update_tree() {
  494. pending_test_update = false;
  495. if (!is_inside_tree()) {
  496. return;
  497. }
  498. if (tree_dirty) {
  499. return; // don't even bother
  500. }
  501. uint64_t hash = hash_djb2_one_64(0);
  502. if (get_scene_node()) {
  503. _compute_hash(get_scene_node(), hash);
  504. }
  505. //test hash
  506. if (hash == last_hash) {
  507. return; // did not change
  508. }
  509. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  510. tree_dirty = true;
  511. }
  512. void SceneTreeEditor::_tree_changed() {
  513. if (EditorNode::get_singleton()->is_exiting()) {
  514. return; //speed up exit
  515. }
  516. if (pending_test_update) {
  517. return;
  518. }
  519. if (tree_dirty) {
  520. return;
  521. }
  522. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  523. pending_test_update = true;
  524. }
  525. void SceneTreeEditor::_selected_changed() {
  526. TreeItem *s = tree->get_selected();
  527. ERR_FAIL_COND(!s);
  528. NodePath np = s->get_metadata(0);
  529. Node *n = get_node(np);
  530. if (n == selected) {
  531. return;
  532. }
  533. selected = get_node(np);
  534. blocked++;
  535. emit_signal("node_selected");
  536. blocked--;
  537. }
  538. void SceneTreeEditor::_deselect_items() {
  539. // Clear currently selected items in scene tree dock.
  540. if (editor_selection) {
  541. editor_selection->clear();
  542. emit_signal("node_changed");
  543. }
  544. }
  545. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  546. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  547. ERR_FAIL_COND(!item);
  548. NodePath np = item->get_metadata(0);
  549. Node *n = get_node(np);
  550. if (!n) {
  551. return;
  552. }
  553. if (!editor_selection) {
  554. return;
  555. }
  556. if (p_selected) {
  557. editor_selection->add_node(n);
  558. } else {
  559. editor_selection->remove_node(n);
  560. }
  561. emit_signal("node_changed");
  562. }
  563. void SceneTreeEditor::_notification(int p_what) {
  564. switch (p_what) {
  565. case NOTIFICATION_ENTER_TREE: {
  566. get_tree()->connect("tree_changed", this, "_tree_changed");
  567. get_tree()->connect("node_removed", this, "_node_removed");
  568. get_tree()->connect("node_renamed", this, "_node_renamed");
  569. get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
  570. tree->connect("item_collapsed", this, "_cell_collapsed");
  571. _update_tree();
  572. } break;
  573. case NOTIFICATION_EXIT_TREE: {
  574. get_tree()->disconnect("tree_changed", this, "_tree_changed");
  575. get_tree()->disconnect("node_removed", this, "_node_removed");
  576. get_tree()->disconnect("node_renamed", this, "_node_renamed");
  577. tree->disconnect("item_collapsed", this, "_cell_collapsed");
  578. get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
  579. } break;
  580. case NOTIFICATION_THEME_CHANGED: {
  581. _update_tree();
  582. } break;
  583. }
  584. }
  585. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  586. if (!p_node) {
  587. return nullptr;
  588. }
  589. NodePath np = p_node->get_metadata(0);
  590. if (np == p_path) {
  591. return p_node;
  592. }
  593. TreeItem *children = p_node->get_children();
  594. while (children) {
  595. TreeItem *n = _find(children, p_path);
  596. if (n) {
  597. return n;
  598. }
  599. children = children->get_next();
  600. }
  601. return nullptr;
  602. }
  603. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  604. ERR_FAIL_COND(blocked > 0);
  605. if (pending_test_update) {
  606. _test_update_tree();
  607. }
  608. if (tree_dirty) {
  609. _update_tree();
  610. }
  611. if (selected == p_node) {
  612. return;
  613. }
  614. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  615. if (item) {
  616. // make visible when it's collapsed
  617. TreeItem *node = item->get_parent();
  618. while (node && node != tree->get_root()) {
  619. node->set_collapsed(false);
  620. node = node->get_parent();
  621. }
  622. item->select(0);
  623. item->set_as_cursor(0);
  624. selected = p_node;
  625. tree->ensure_cursor_is_visible();
  626. } else {
  627. if (!p_node) {
  628. selected = nullptr;
  629. }
  630. _update_tree();
  631. selected = p_node;
  632. }
  633. if (p_emit_selected) {
  634. emit_signal("node_selected");
  635. }
  636. }
  637. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  638. Object *o = ObjectDB::get_instance(p_node);
  639. ERR_FAIL_COND(!o);
  640. Node *n = Object::cast_to<Node>(o);
  641. ERR_FAIL_COND(!n);
  642. TreeItem *item = _find(tree->get_root(), n->get_path());
  643. ERR_FAIL_COND(!item);
  644. n->set_name(p_name);
  645. item->set_metadata(0, n->get_path());
  646. item->set_text(0, p_name);
  647. }
  648. void SceneTreeEditor::_renamed() {
  649. TreeItem *which = tree->get_edited();
  650. ERR_FAIL_COND(!which);
  651. NodePath np = which->get_metadata(0);
  652. Node *n = get_node(np);
  653. ERR_FAIL_COND(!n);
  654. // Empty node names are not allowed, so resets it to previous text and show warning
  655. if (which->get_text(0).strip_edges().empty()) {
  656. which->set_text(0, n->get_name());
  657. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  658. return;
  659. }
  660. String raw_new_name = which->get_text(0);
  661. String new_name = raw_new_name.validate_node_name();
  662. if (new_name != raw_new_name) {
  663. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
  664. error->popup_centered_minsize();
  665. if (new_name.empty()) {
  666. which->set_text(0, n->get_name());
  667. return;
  668. }
  669. which->set_text(0, new_name);
  670. }
  671. if (new_name == n->get_name()) {
  672. return;
  673. }
  674. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  675. new_name = new_name.strip_edges();
  676. if (!undo_redo) {
  677. n->set_name(new_name);
  678. which->set_metadata(0, n->get_path());
  679. emit_signal("node_renamed");
  680. } else {
  681. undo_redo->create_action(TTR("Rename Node"));
  682. emit_signal("node_prerename", n, new_name);
  683. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  684. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  685. undo_redo->commit_action();
  686. }
  687. }
  688. Node *SceneTreeEditor::get_selected() {
  689. return selected;
  690. }
  691. void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  692. if (tree_dirty) {
  693. _update_tree();
  694. }
  695. marked = p_marked;
  696. marked_selectable = p_selectable;
  697. marked_children_selectable = p_children_selectable;
  698. _update_tree();
  699. }
  700. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  701. Set<Node *> s;
  702. if (p_marked) {
  703. s.insert(p_marked);
  704. }
  705. set_marked(s, p_selectable, p_children_selectable);
  706. }
  707. void SceneTreeEditor::set_filter(const String &p_filter) {
  708. filter = p_filter;
  709. _update_tree(true);
  710. }
  711. String SceneTreeEditor::get_filter() const {
  712. return filter;
  713. }
  714. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  715. display_foreign = p_display;
  716. _update_tree();
  717. }
  718. bool SceneTreeEditor::get_display_foreign_nodes() const {
  719. return display_foreign;
  720. }
  721. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  722. valid_types = p_valid;
  723. }
  724. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  725. editor_selection = p_selection;
  726. tree->set_select_mode(Tree::SELECT_MULTI);
  727. tree->set_cursor_can_exit_tree(false);
  728. editor_selection->connect("selection_changed", this, "_selection_changed");
  729. }
  730. void SceneTreeEditor::_update_selection(TreeItem *item) {
  731. ERR_FAIL_COND(!item);
  732. NodePath np = item->get_metadata(0);
  733. if (!has_node(np)) {
  734. return;
  735. }
  736. Node *n = get_node(np);
  737. if (!n) {
  738. return;
  739. }
  740. if (editor_selection->is_selected(n)) {
  741. item->select(0);
  742. } else {
  743. item->deselect(0);
  744. }
  745. TreeItem *c = item->get_children();
  746. while (c) {
  747. _update_selection(c);
  748. c = c->get_next();
  749. }
  750. }
  751. void SceneTreeEditor::_selection_changed() {
  752. if (!editor_selection) {
  753. return;
  754. }
  755. TreeItem *root = tree->get_root();
  756. if (!root) {
  757. return;
  758. }
  759. _update_selection(root);
  760. }
  761. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  762. if (updating_tree) {
  763. return;
  764. }
  765. if (!can_rename) {
  766. return;
  767. }
  768. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  769. if (!ti) {
  770. return;
  771. }
  772. bool collapsed = ti->is_collapsed();
  773. NodePath np = ti->get_metadata(0);
  774. Node *n = get_node(np);
  775. ERR_FAIL_COND(!n);
  776. n->set_display_folded(collapsed);
  777. }
  778. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  779. if (!can_rename) {
  780. return Variant(); //not editable tree
  781. }
  782. if (tree->get_button_id_at_position(p_point) != -1) {
  783. return Variant(); //dragging from button
  784. }
  785. Vector<Node *> selected;
  786. Vector<Ref<Texture>> icons;
  787. TreeItem *next = tree->get_next_selected(nullptr);
  788. while (next) {
  789. NodePath np = next->get_metadata(0);
  790. Node *n = get_node(np);
  791. if (n) {
  792. // Only allow selection if not part of an instanced scene.
  793. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
  794. selected.push_back(n);
  795. icons.push_back(next->get_icon(0));
  796. }
  797. }
  798. next = tree->get_next_selected(next);
  799. }
  800. if (selected.empty()) {
  801. return Variant();
  802. }
  803. VBoxContainer *vb = memnew(VBoxContainer);
  804. Array objs;
  805. int list_max = 10;
  806. float opacity_step = 1.0f / list_max;
  807. float opacity_item = 1.0f;
  808. for (int i = 0; i < selected.size(); i++) {
  809. if (i < list_max) {
  810. HBoxContainer *hb = memnew(HBoxContainer);
  811. TextureRect *tf = memnew(TextureRect);
  812. tf->set_texture(icons[i]);
  813. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  814. hb->add_child(tf);
  815. Label *label = memnew(Label(selected[i]->get_name()));
  816. hb->add_child(label);
  817. vb->add_child(hb);
  818. hb->set_modulate(Color(1, 1, 1, opacity_item));
  819. opacity_item -= opacity_step;
  820. }
  821. NodePath p = selected[i]->get_path();
  822. objs.push_back(p);
  823. }
  824. set_drag_preview(vb);
  825. Dictionary drag_data;
  826. drag_data["type"] = "nodes";
  827. drag_data["nodes"] = objs;
  828. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  829. emit_signal("nodes_dragged");
  830. return drag_data;
  831. }
  832. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  833. return (script_types->find(p_type));
  834. }
  835. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  836. if (!can_rename) {
  837. return false; //not editable tree
  838. }
  839. Dictionary d = p_data;
  840. if (!d.has("type")) {
  841. return false;
  842. }
  843. TreeItem *item = tree->get_item_at_position(p_point);
  844. if (!item) {
  845. return false;
  846. }
  847. int section = tree->get_drop_section_at_position(p_point);
  848. if (section < -1 || (section == -1 && !item->get_parent())) {
  849. return false;
  850. }
  851. if (String(d["type"]) == "files") {
  852. Vector<String> files = d["files"];
  853. if (files.size() == 0) {
  854. return false; //weird
  855. }
  856. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  857. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  858. return true;
  859. }
  860. bool scene_drop = true;
  861. for (int i = 0; i < files.size(); i++) {
  862. String file = files[i];
  863. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  864. if (ftype != "PackedScene") {
  865. scene_drop = false;
  866. break;
  867. }
  868. }
  869. if (scene_drop) {
  870. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  871. } else {
  872. if (files.size() > 1) {
  873. return false;
  874. }
  875. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  876. }
  877. return true;
  878. }
  879. if (String(d["type"]) == "script_list_element") {
  880. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  881. if (se) {
  882. String sp = se->get_edited_resource()->get_path();
  883. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  884. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  885. return true;
  886. }
  887. }
  888. }
  889. return String(d["type"]) == "nodes" && filter == String();
  890. }
  891. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  892. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  893. return;
  894. }
  895. TreeItem *item = tree->get_item_at_position(p_point);
  896. if (!item) {
  897. return;
  898. }
  899. int section = tree->get_drop_section_at_position(p_point);
  900. if (section < -1) {
  901. return;
  902. }
  903. NodePath np = item->get_metadata(0);
  904. Node *n = get_node(np);
  905. if (!n) {
  906. return;
  907. }
  908. Dictionary d = p_data;
  909. if (String(d["type"]) == "nodes") {
  910. Array nodes = d["nodes"];
  911. emit_signal("nodes_rearranged", nodes, np, section);
  912. }
  913. if (String(d["type"]) == "files") {
  914. Vector<String> files = d["files"];
  915. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  916. if (_is_script_type(ftype)) {
  917. emit_signal("script_dropped", files[0], np);
  918. } else {
  919. emit_signal("files_dropped", files, np, section);
  920. }
  921. }
  922. if (String(d["type"]) == "script_list_element") {
  923. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  924. if (se) {
  925. String sp = se->get_edited_resource()->get_path();
  926. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  927. emit_signal("script_dropped", sp, np);
  928. }
  929. }
  930. }
  931. }
  932. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
  933. emit_signal("rmb_pressed", tree->get_global_transform().xform(p_pos));
  934. }
  935. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  936. //should use a timer
  937. update_timer->start();
  938. }
  939. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  940. connect_to_script_mode = p_enable;
  941. update_tree();
  942. }
  943. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  944. connecting_signal = p_enable;
  945. update_tree();
  946. }
  947. void SceneTreeEditor::_bind_methods() {
  948. ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
  949. ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false));
  950. ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
  951. ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
  952. ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
  953. ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
  954. ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
  955. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  956. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  957. ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected);
  958. ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed);
  959. ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed);
  960. ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
  961. ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
  962. ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
  963. ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
  964. ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
  965. ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  966. ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  967. ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  968. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  969. ADD_SIGNAL(MethodInfo("node_selected"));
  970. ADD_SIGNAL(MethodInfo("node_renamed"));
  971. ADD_SIGNAL(MethodInfo("node_prerename"));
  972. ADD_SIGNAL(MethodInfo("node_changed"));
  973. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  974. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  975. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  976. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  977. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  978. ADD_SIGNAL(MethodInfo("open"));
  979. ADD_SIGNAL(MethodInfo("open_script"));
  980. }
  981. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  982. connect_to_script_mode = false;
  983. connecting_signal = false;
  984. undo_redo = nullptr;
  985. tree_dirty = true;
  986. selected = nullptr;
  987. marked_selectable = false;
  988. marked_children_selectable = false;
  989. can_rename = p_can_rename;
  990. can_open_instance = p_can_open_instance;
  991. display_foreign = false;
  992. editor_selection = nullptr;
  993. if (p_label) {
  994. Label *label = memnew(Label);
  995. label->set_position(Point2(10, 0));
  996. label->set_text(TTR("Scene Tree (Nodes):"));
  997. add_child(label);
  998. }
  999. tree = memnew(Tree);
  1000. tree->set_anchor(MARGIN_RIGHT, ANCHOR_END);
  1001. tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
  1002. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1003. tree->set_end(Point2(0, 0));
  1004. tree->add_constant_override("button_margin", 0);
  1005. tree->set_allow_reselect(true);
  1006. add_child(tree);
  1007. tree->set_drag_forwarding(this);
  1008. if (p_can_rename) {
  1009. tree->set_allow_rmb_select(true);
  1010. tree->connect("item_rmb_selected", this, "_rmb_select");
  1011. tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
  1012. }
  1013. tree->connect("cell_selected", this, "_selected_changed");
  1014. tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
  1015. tree->connect("multi_selected", this, "_cell_multi_selected");
  1016. tree->connect("button_pressed", this, "_cell_button_pressed");
  1017. tree->connect("nothing_selected", this, "_deselect_items");
  1018. //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  1019. error = memnew(AcceptDialog);
  1020. add_child(error);
  1021. warning = memnew(AcceptDialog);
  1022. add_child(warning);
  1023. warning->set_title(TTR("Node Configuration Warning!"));
  1024. show_enabled_subscene = false;
  1025. last_hash = 0;
  1026. pending_test_update = false;
  1027. updating_tree = false;
  1028. blocked = 0;
  1029. update_timer = memnew(Timer);
  1030. update_timer->connect("timeout", this, "_update_tree", varray(false));
  1031. update_timer->set_one_shot(true);
  1032. update_timer->set_wait_time(0.5);
  1033. add_child(update_timer);
  1034. script_types = memnew(List<StringName>);
  1035. ClassDB::get_inheriters_from_class("Script", script_types);
  1036. }
  1037. SceneTreeEditor::~SceneTreeEditor() {
  1038. memdelete(script_types);
  1039. }
  1040. /******** DIALOG *********/
  1041. void SceneTreeDialog::_notification(int p_what) {
  1042. switch (p_what) {
  1043. case NOTIFICATION_ENTER_TREE: {
  1044. connect("confirmed", this, "_select");
  1045. filter->set_right_icon(get_icon("Search", "EditorIcons"));
  1046. filter->set_clear_button_enabled(true);
  1047. } break;
  1048. case NOTIFICATION_EXIT_TREE: {
  1049. disconnect("confirmed", this, "_select");
  1050. } break;
  1051. case NOTIFICATION_VISIBILITY_CHANGED: {
  1052. if (is_visible_in_tree()) {
  1053. tree->update_tree();
  1054. }
  1055. } break;
  1056. }
  1057. }
  1058. void SceneTreeDialog::_cancel() {
  1059. hide();
  1060. }
  1061. void SceneTreeDialog::_select() {
  1062. if (tree->get_selected()) {
  1063. emit_signal("selected", tree->get_selected()->get_path());
  1064. hide();
  1065. }
  1066. }
  1067. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1068. tree->set_filter(p_filter);
  1069. }
  1070. void SceneTreeDialog::_bind_methods() {
  1071. ClassDB::bind_method("_select", &SceneTreeDialog::_select);
  1072. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1073. ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDialog::_filter_changed);
  1074. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1075. }
  1076. SceneTreeDialog::SceneTreeDialog() {
  1077. set_title(TTR("Select a Node"));
  1078. VBoxContainer *vbc = memnew(VBoxContainer);
  1079. add_child(vbc);
  1080. filter = memnew(LineEdit);
  1081. filter->set_h_size_flags(SIZE_EXPAND_FILL);
  1082. filter->set_placeholder(TTR("Filter nodes"));
  1083. filter->add_constant_override("minimum_spaces", 0);
  1084. filter->connect("text_changed", this, "_filter_changed");
  1085. vbc->add_child(filter);
  1086. tree = memnew(SceneTreeEditor(false, false, true));
  1087. tree->set_v_size_flags(SIZE_EXPAND_FILL);
  1088. tree->get_scene_tree()->connect("item_activated", this, "_select");
  1089. vbc->add_child(tree);
  1090. }
  1091. SceneTreeDialog::~SceneTreeDialog() {
  1092. }