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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorFileSystem" inherits="Node" version="3.4">
- <brief_description>
- Resource filesystem, as the editor sees it.
- </brief_description>
- <description>
- This object holds information of all resources in the filesystem, their types, etc.
- [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_file_type" qualifiers="const">
- <return type="String" />
- <argument index="0" name="path" type="String" />
- <description>
- Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
- </description>
- </method>
- <method name="get_filesystem">
- <return type="EditorFileSystemDirectory" />
- <description>
- Gets the root directory object.
- </description>
- </method>
- <method name="get_filesystem_path">
- <return type="EditorFileSystemDirectory" />
- <argument index="0" name="path" type="String" />
- <description>
- Returns a view into the filesystem at [code]path[/code].
- </description>
- </method>
- <method name="get_scanning_progress" qualifiers="const">
- <return type="float" />
- <description>
- Returns the scan progress for 0 to 1 if the FS is being scanned.
- </description>
- </method>
- <method name="is_scanning" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] of the filesystem is being scanned.
- </description>
- </method>
- <method name="scan">
- <return type="void" />
- <description>
- Scan the filesystem for changes.
- </description>
- </method>
- <method name="scan_sources">
- <return type="void" />
- <description>
- Check if the source of any imported resource changed.
- </description>
- </method>
- <method name="update_file">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <description>
- Update a file information. Call this if an external program (not Godot) modified the file.
- </description>
- </method>
- <method name="update_script_classes">
- <return type="void" />
- <description>
- Scans the script files and updates the list of custom class names.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="filesystem_changed">
- <description>
- Emitted if the filesystem changed.
- </description>
- </signal>
- <signal name="resources_reimported">
- <argument index="0" name="resources" type="PoolStringArray" />
- <description>
- Emitted if a resource is reimported.
- </description>
- </signal>
- <signal name="resources_reload">
- <argument index="0" name="resources" type="PoolStringArray" />
- <description>
- Emitted if at least one resource is reloaded when the filesystem is scanned.
- </description>
- </signal>
- <signal name="sources_changed">
- <argument index="0" name="exist" type="bool" />
- <description>
- Emitted if the source of any imported file changed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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