bitfield_dynamic.cpp 3.0 KB

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  1. /*************************************************************************/
  2. /* bitfield_dynamic.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "bitfield_dynamic.h"
  31. #include "core/os/memory.h"
  32. #include <string.h>
  33. void BitFieldDynamic::copy_from(const BitFieldDynamic &p_source) {
  34. create(p_source.get_num_bits(), false);
  35. memcpy(_data, p_source.get_data(), p_source.get_num_bytes());
  36. }
  37. void BitFieldDynamic::create(uint32_t p_num_bits, bool p_blank) {
  38. // first delete any initial
  39. destroy();
  40. _num_bits = p_num_bits;
  41. if (p_num_bits) {
  42. _num_bytes = (p_num_bits / 8) + 1;
  43. _data = (uint8_t *)memalloc(_num_bytes);
  44. if (p_blank) {
  45. blank(false);
  46. }
  47. }
  48. }
  49. void BitFieldDynamic::destroy() {
  50. if (_data) {
  51. memfree(_data);
  52. _data = nullptr;
  53. }
  54. _num_bytes = 0;
  55. _num_bits = 0;
  56. }
  57. void BitFieldDynamic::blank(bool p_set_or_zero) {
  58. if (p_set_or_zero) {
  59. memset(_data, 255, _num_bytes);
  60. } else {
  61. memset(_data, 0, _num_bytes);
  62. }
  63. }
  64. void BitFieldDynamic::invert() {
  65. for (uint32_t n = 0; n < _num_bytes; n++) {
  66. _data[n] = ~_data[n];
  67. }
  68. }