oa_hash_map.h 9.5 KB

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  1. /*************************************************************************/
  2. /* oa_hash_map.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OA_HASH_MAP_H
  31. #define OA_HASH_MAP_H
  32. #include "core/hashfuncs.h"
  33. #include "core/math/math_funcs.h"
  34. #include "core/os/memory.h"
  35. /**
  36. * A HashMap implementation that uses open addressing with Robin Hood hashing.
  37. * Robin Hood hashing swaps out entries that have a smaller probing distance
  38. * than the to-be-inserted entry, that evens out the average probing distance
  39. * and enables faster lookups. Backward shift deletion is employed to further
  40. * improve the performance and to avoid infinite loops in rare cases.
  41. *
  42. * The entries are stored inplace, so huge keys or values might fill cache lines
  43. * a lot faster.
  44. *
  45. * Only used keys and values are constructed. For free positions there's space
  46. * in the arrays for each, but that memory is kept uninitialized.
  47. */
  48. template <class TKey, class TValue,
  49. class Hasher = HashMapHasherDefault,
  50. class Comparator = HashMapComparatorDefault<TKey>>
  51. class OAHashMap {
  52. private:
  53. TValue *values;
  54. TKey *keys;
  55. uint32_t *hashes;
  56. uint32_t capacity;
  57. uint32_t num_elements;
  58. static const uint32_t EMPTY_HASH = 0;
  59. _FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const {
  60. uint32_t hash = Hasher::hash(p_key);
  61. if (hash == EMPTY_HASH) {
  62. hash = EMPTY_HASH + 1;
  63. }
  64. return hash;
  65. }
  66. _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash) const {
  67. uint32_t original_pos = p_hash % capacity;
  68. return (p_pos - original_pos + capacity) % capacity;
  69. }
  70. _FORCE_INLINE_ void _construct(uint32_t p_pos, uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
  71. memnew_placement(&keys[p_pos], TKey(p_key));
  72. memnew_placement(&values[p_pos], TValue(p_value));
  73. hashes[p_pos] = p_hash;
  74. num_elements++;
  75. }
  76. bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
  77. uint32_t hash = _hash(p_key);
  78. uint32_t pos = hash % capacity;
  79. uint32_t distance = 0;
  80. while (true) {
  81. if (hashes[pos] == EMPTY_HASH) {
  82. return false;
  83. }
  84. if (distance > _get_probe_length(pos, hashes[pos])) {
  85. return false;
  86. }
  87. if (hashes[pos] == hash && Comparator::compare(keys[pos], p_key)) {
  88. r_pos = pos;
  89. return true;
  90. }
  91. pos = (pos + 1) % capacity;
  92. distance++;
  93. }
  94. }
  95. void _insert_with_hash(uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
  96. uint32_t hash = p_hash;
  97. uint32_t distance = 0;
  98. uint32_t pos = hash % capacity;
  99. TKey key = p_key;
  100. TValue value = p_value;
  101. while (true) {
  102. if (hashes[pos] == EMPTY_HASH) {
  103. _construct(pos, hash, key, value);
  104. return;
  105. }
  106. // not an empty slot, let's check the probing length of the existing one
  107. uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos]);
  108. if (existing_probe_len < distance) {
  109. SWAP(hash, hashes[pos]);
  110. SWAP(key, keys[pos]);
  111. SWAP(value, values[pos]);
  112. distance = existing_probe_len;
  113. }
  114. pos = (pos + 1) % capacity;
  115. distance++;
  116. }
  117. }
  118. void _resize_and_rehash(uint32_t p_new_capacity) {
  119. uint32_t old_capacity = capacity;
  120. capacity = p_new_capacity;
  121. TKey *old_keys = keys;
  122. TValue *old_values = values;
  123. uint32_t *old_hashes = hashes;
  124. num_elements = 0;
  125. keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
  126. values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
  127. hashes = static_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
  128. for (uint32_t i = 0; i < capacity; i++) {
  129. hashes[i] = 0;
  130. }
  131. for (uint32_t i = 0; i < old_capacity; i++) {
  132. if (old_hashes[i] == EMPTY_HASH) {
  133. continue;
  134. }
  135. _insert_with_hash(old_hashes[i], old_keys[i], old_values[i]);
  136. old_keys[i].~TKey();
  137. old_values[i].~TValue();
  138. }
  139. Memory::free_static(old_keys);
  140. Memory::free_static(old_values);
  141. Memory::free_static(old_hashes);
  142. }
  143. void _resize_and_rehash() {
  144. _resize_and_rehash(capacity * 2);
  145. }
  146. public:
  147. _FORCE_INLINE_ uint32_t get_capacity() const { return capacity; }
  148. _FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; }
  149. bool empty() const {
  150. return num_elements == 0;
  151. }
  152. void clear() {
  153. for (uint32_t i = 0; i < capacity; i++) {
  154. if (hashes[i] == EMPTY_HASH) {
  155. continue;
  156. }
  157. hashes[i] = EMPTY_HASH;
  158. values[i].~TValue();
  159. keys[i].~TKey();
  160. }
  161. num_elements = 0;
  162. }
  163. void insert(const TKey &p_key, const TValue &p_value) {
  164. if (num_elements + 1 > 0.9 * capacity) {
  165. _resize_and_rehash();
  166. }
  167. uint32_t hash = _hash(p_key);
  168. _insert_with_hash(hash, p_key, p_value);
  169. }
  170. void set(const TKey &p_key, const TValue &p_data) {
  171. uint32_t pos = 0;
  172. bool exists = _lookup_pos(p_key, pos);
  173. if (exists) {
  174. values[pos] = p_data;
  175. } else {
  176. insert(p_key, p_data);
  177. }
  178. }
  179. /**
  180. * returns true if the value was found, false otherwise.
  181. *
  182. * if r_data is not NULL then the value will be written to the object
  183. * it points to.
  184. */
  185. bool lookup(const TKey &p_key, TValue &r_data) const {
  186. uint32_t pos = 0;
  187. bool exists = _lookup_pos(p_key, pos);
  188. if (exists) {
  189. r_data = values[pos];
  190. return true;
  191. }
  192. return false;
  193. }
  194. _FORCE_INLINE_ bool has(const TKey &p_key) const {
  195. uint32_t _pos = 0;
  196. return _lookup_pos(p_key, _pos);
  197. }
  198. void remove(const TKey &p_key) {
  199. uint32_t pos = 0;
  200. bool exists = _lookup_pos(p_key, pos);
  201. if (!exists) {
  202. return;
  203. }
  204. uint32_t next_pos = (pos + 1) % capacity;
  205. while (hashes[next_pos] != EMPTY_HASH &&
  206. _get_probe_length(next_pos, hashes[next_pos]) != 0) {
  207. SWAP(hashes[next_pos], hashes[pos]);
  208. SWAP(keys[next_pos], keys[pos]);
  209. SWAP(values[next_pos], values[pos]);
  210. pos = next_pos;
  211. next_pos = (pos + 1) % capacity;
  212. }
  213. hashes[pos] = EMPTY_HASH;
  214. values[pos].~TValue();
  215. keys[pos].~TKey();
  216. num_elements--;
  217. }
  218. /**
  219. * reserves space for a number of elements, useful to avoid many resizes and rehashes
  220. * if adding a known (possibly large) number of elements at once, must be larger than old
  221. * capacity.
  222. **/
  223. void reserve(uint32_t p_new_capacity) {
  224. ERR_FAIL_COND(p_new_capacity < capacity);
  225. _resize_and_rehash(p_new_capacity);
  226. }
  227. struct Iterator {
  228. bool valid;
  229. const TKey *key;
  230. TValue *value;
  231. private:
  232. uint32_t pos;
  233. friend class OAHashMap;
  234. };
  235. Iterator iter() const {
  236. Iterator it;
  237. it.valid = true;
  238. it.pos = 0;
  239. return next_iter(it);
  240. }
  241. Iterator next_iter(const Iterator &p_iter) const {
  242. if (!p_iter.valid) {
  243. return p_iter;
  244. }
  245. Iterator it;
  246. it.valid = false;
  247. it.pos = p_iter.pos;
  248. it.key = nullptr;
  249. it.value = nullptr;
  250. for (uint32_t i = it.pos; i < capacity; i++) {
  251. it.pos = i + 1;
  252. if (hashes[i] == EMPTY_HASH) {
  253. continue;
  254. }
  255. it.valid = true;
  256. it.key = &keys[i];
  257. it.value = &values[i];
  258. return it;
  259. }
  260. return it;
  261. }
  262. OAHashMap(const OAHashMap &) = delete; // Delete the copy constructor so we don't get unexpected copies and dangling pointers.
  263. OAHashMap &operator=(const OAHashMap &) = delete; // Same for assignment operator.
  264. OAHashMap(uint32_t p_initial_capacity = 64) {
  265. capacity = p_initial_capacity;
  266. num_elements = 0;
  267. keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
  268. values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
  269. hashes = static_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
  270. for (uint32_t i = 0; i < p_initial_capacity; i++) {
  271. hashes[i] = EMPTY_HASH;
  272. }
  273. }
  274. ~OAHashMap() {
  275. for (uint32_t i = 0; i < capacity; i++) {
  276. if (hashes[i] == EMPTY_HASH) {
  277. continue;
  278. }
  279. values[i].~TValue();
  280. keys[i].~TKey();
  281. }
  282. Memory::free_static(keys);
  283. Memory::free_static(values);
  284. Memory::free_static(hashes);
  285. }
  286. };
  287. #endif