object.h 44 KB

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  1. /*************************************************************************/
  2. /* object.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OBJECT_H
  31. #define OBJECT_H
  32. #include "core/hash_map.h"
  33. #include "core/list.h"
  34. #include "core/map.h"
  35. #include "core/object_id.h"
  36. #include "core/os/rw_lock.h"
  37. #include "core/safe_refcount.h"
  38. #include "core/set.h"
  39. #include "core/variant.h"
  40. #include "core/vmap.h"
  41. #include <atomic>
  42. #define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant()
  43. #define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5
  44. #define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5
  45. #define VARIANT_ARG_MAX 5
  46. #define VARIANT_ARGPTRS const Variant *argptr[5] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5 };
  47. #define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4]
  48. #define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4]
  49. /**
  50. @author Juan Linietsky <[email protected]>
  51. */
  52. enum PropertyHint {
  53. PROPERTY_HINT_NONE, ///< no hint provided.
  54. PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
  55. PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
  56. PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
  57. PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
  58. PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
  59. PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat. Keeping now for GDNative compat.
  60. PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
  61. PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
  62. PROPERTY_HINT_LAYERS_2D_RENDER,
  63. PROPERTY_HINT_LAYERS_2D_PHYSICS,
  64. PROPERTY_HINT_LAYERS_3D_RENDER,
  65. PROPERTY_HINT_LAYERS_3D_PHYSICS,
  66. PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  67. PROPERTY_HINT_DIR, ///< a directory path must be passed
  68. PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
  69. PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
  70. PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
  71. PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
  72. PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
  73. PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
  74. PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
  75. PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
  76. PROPERTY_HINT_OBJECT_ID,
  77. PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
  78. PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
  79. PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
  80. PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
  81. PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
  82. PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
  83. PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
  84. PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
  85. PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
  86. PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
  87. PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
  88. PROPERTY_HINT_NODE_PATH_VALID_TYPES,
  89. PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
  90. PROPERTY_HINT_MAX,
  91. // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
  92. };
  93. enum PropertyUsageFlags {
  94. PROPERTY_USAGE_STORAGE = 1,
  95. PROPERTY_USAGE_EDITOR = 2,
  96. PROPERTY_USAGE_NETWORK = 4,
  97. PROPERTY_USAGE_EDITOR_HELPER = 8,
  98. PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
  99. PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
  100. PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
  101. PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
  102. PROPERTY_USAGE_CATEGORY = 256,
  103. // FIXME: Drop in 4.0, possibly reorder other flags?
  104. // Those below are deprecated thanks to ClassDB's now class value cache
  105. //PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
  106. //PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
  107. PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
  108. PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
  109. PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
  110. PROPERTY_USAGE_STORE_IF_NULL = 16384,
  111. PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
  112. PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
  113. PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 17,
  114. PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 18,
  115. PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 19,
  116. PROPERTY_USAGE_INTERNAL = 1 << 20,
  117. PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
  118. PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
  119. PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
  120. PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
  121. PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
  122. PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
  123. PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
  124. PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK,
  125. };
  126. #define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
  127. #define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter))
  128. #define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index)
  129. #define ADD_PROPERTY_DEFAULT(m_property, m_default) ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
  130. #define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
  131. struct PropertyInfo {
  132. Variant::Type type;
  133. String name;
  134. StringName class_name; //for classes
  135. PropertyHint hint;
  136. String hint_string;
  137. uint32_t usage;
  138. _FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const {
  139. PropertyInfo pi = *this;
  140. pi.usage |= p_fl;
  141. return pi;
  142. }
  143. operator Dictionary() const;
  144. static PropertyInfo from_dict(const Dictionary &p_dict);
  145. PropertyInfo() :
  146. type(Variant::NIL),
  147. hint(PROPERTY_HINT_NONE),
  148. usage(PROPERTY_USAGE_DEFAULT) {
  149. }
  150. PropertyInfo(Variant::Type p_type, const String p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = StringName()) :
  151. type(p_type),
  152. name(p_name),
  153. hint(p_hint),
  154. hint_string(p_hint_string),
  155. usage(p_usage) {
  156. if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
  157. class_name = hint_string;
  158. } else {
  159. class_name = p_class_name;
  160. }
  161. }
  162. PropertyInfo(const StringName &p_class_name) :
  163. type(Variant::OBJECT),
  164. class_name(p_class_name),
  165. hint(PROPERTY_HINT_NONE),
  166. usage(PROPERTY_USAGE_DEFAULT) {
  167. }
  168. bool operator==(const PropertyInfo &p_info) const {
  169. return ((type == p_info.type) &&
  170. (name == p_info.name) &&
  171. (class_name == p_info.class_name) &&
  172. (hint == p_info.hint) &&
  173. (hint_string == p_info.hint_string) &&
  174. (usage == p_info.usage));
  175. }
  176. bool operator<(const PropertyInfo &p_info) const {
  177. return name < p_info.name;
  178. }
  179. };
  180. Array convert_property_list(const List<PropertyInfo> *p_list);
  181. struct MethodInfo {
  182. String name;
  183. PropertyInfo return_val;
  184. uint32_t flags;
  185. int id;
  186. List<PropertyInfo> arguments;
  187. Vector<Variant> default_arguments;
  188. inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
  189. inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
  190. operator Dictionary() const;
  191. static MethodInfo from_dict(const Dictionary &p_dict);
  192. MethodInfo();
  193. MethodInfo(const String &p_name);
  194. MethodInfo(const String &p_name, const PropertyInfo &p_param1);
  195. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  196. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  197. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  198. MethodInfo(const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  199. MethodInfo(Variant::Type ret);
  200. MethodInfo(Variant::Type ret, const String &p_name);
  201. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1);
  202. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  203. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  204. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  205. MethodInfo(Variant::Type ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  206. MethodInfo(const PropertyInfo &p_ret, const String &p_name);
  207. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1);
  208. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2);
  209. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3);
  210. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4);
  211. MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
  212. };
  213. // old cast_to
  214. //if ( is_type(T::get_class_static()) )
  215. //return static_cast<T*>(this);
  216. ////else
  217. //return NULL;
  218. /*
  219. the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
  220. */
  221. #define REVERSE_GET_PROPERTY_LIST \
  222. public: \
  223. _FORCE_INLINE_ bool _is_gpl_reversed() const { return true; }; \
  224. \
  225. private:
  226. #define UNREVERSE_GET_PROPERTY_LIST \
  227. public: \
  228. _FORCE_INLINE_ bool _is_gpl_reversed() const { return false; }; \
  229. \
  230. private:
  231. #define GDCLASS(m_class, m_inherits) \
  232. private: \
  233. void operator=(const m_class &p_rval) {} \
  234. mutable StringName _class_name; \
  235. friend class ClassDB; \
  236. \
  237. public: \
  238. virtual String get_class() const { \
  239. return String(#m_class); \
  240. } \
  241. virtual const StringName *_get_class_namev() const { \
  242. if (!_class_name) \
  243. _class_name = get_class_static(); \
  244. return &_class_name; \
  245. } \
  246. static _FORCE_INLINE_ void *get_class_ptr_static() { \
  247. static int ptr; \
  248. return &ptr; \
  249. } \
  250. static _FORCE_INLINE_ String get_class_static() { \
  251. return String(#m_class); \
  252. } \
  253. static _FORCE_INLINE_ String get_parent_class_static() { \
  254. return m_inherits::get_class_static(); \
  255. } \
  256. static void get_inheritance_list_static(List<String> *p_inheritance_list) { \
  257. m_inherits::get_inheritance_list_static(p_inheritance_list); \
  258. p_inheritance_list->push_back(String(#m_class)); \
  259. } \
  260. static String get_category_static() { \
  261. String category = m_inherits::get_category_static(); \
  262. if (_get_category != m_inherits::_get_category) { \
  263. if (category != "") \
  264. category += "/"; \
  265. category += _get_category(); \
  266. } \
  267. return category; \
  268. } \
  269. static String inherits_static() { \
  270. return String(#m_inherits); \
  271. } \
  272. virtual bool is_class(const String &p_class) const { return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); } \
  273. virtual bool is_class_ptr(void *p_ptr) const { return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); } \
  274. \
  275. static void get_valid_parents_static(List<String> *p_parents) { \
  276. if (m_class::_get_valid_parents_static != m_inherits::_get_valid_parents_static) { \
  277. m_class::_get_valid_parents_static(p_parents); \
  278. } \
  279. \
  280. m_inherits::get_valid_parents_static(p_parents); \
  281. } \
  282. \
  283. protected: \
  284. _FORCE_INLINE_ static void (*_get_bind_methods())() { \
  285. return &m_class::_bind_methods; \
  286. } \
  287. \
  288. public: \
  289. static void initialize_class() { \
  290. static bool initialized = false; \
  291. if (initialized) \
  292. return; \
  293. m_inherits::initialize_class(); \
  294. ClassDB::_add_class<m_class>(); \
  295. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) \
  296. _bind_methods(); \
  297. initialized = true; \
  298. } \
  299. \
  300. protected: \
  301. virtual void _initialize_classv() { \
  302. initialize_class(); \
  303. } \
  304. _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \
  305. return (bool(Object::*)(const StringName &, Variant &) const) & m_class::_get; \
  306. } \
  307. virtual bool _getv(const StringName &p_name, Variant &r_ret) const { \
  308. if (m_class::_get_get() != m_inherits::_get_get()) { \
  309. if (_get(p_name, r_ret)) \
  310. return true; \
  311. } \
  312. return m_inherits::_getv(p_name, r_ret); \
  313. } \
  314. _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \
  315. return (bool(Object::*)(const StringName &, const Variant &)) & m_class::_set; \
  316. } \
  317. virtual bool _setv(const StringName &p_name, const Variant &p_property) { \
  318. if (m_inherits::_setv(p_name, p_property)) \
  319. return true; \
  320. if (m_class::_get_set() != m_inherits::_get_set()) { \
  321. return _set(p_name, p_property); \
  322. } \
  323. return false; \
  324. } \
  325. _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \
  326. return (void(Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
  327. } \
  328. virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const { \
  329. if (!p_reversed) { \
  330. m_inherits::_get_property_listv(p_list, p_reversed); \
  331. } \
  332. p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); \
  333. if (!_is_gpl_reversed()) \
  334. ClassDB::get_property_list(#m_class, p_list, true, this); \
  335. if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
  336. _get_property_list(p_list); \
  337. } \
  338. if (_is_gpl_reversed()) \
  339. ClassDB::get_property_list(#m_class, p_list, true, this); \
  340. if (p_reversed) { \
  341. m_inherits::_get_property_listv(p_list, p_reversed); \
  342. } \
  343. } \
  344. _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
  345. return (void(Object::*)(int)) & m_class::_notification; \
  346. } \
  347. virtual void _notificationv(int p_notification, bool p_reversed) { \
  348. if (!p_reversed) \
  349. m_inherits::_notificationv(p_notification, p_reversed); \
  350. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  351. _notification(p_notification); \
  352. } \
  353. if (p_reversed) \
  354. m_inherits::_notificationv(p_notification, p_reversed); \
  355. } \
  356. \
  357. private:
  358. #define OBJ_CATEGORY(m_category) \
  359. protected: \
  360. _FORCE_INLINE_ static String _get_category() { return m_category; } \
  361. \
  362. private:
  363. #define OBJ_SAVE_TYPE(m_class) \
  364. public: \
  365. virtual String get_save_class() const { return #m_class; } \
  366. \
  367. private:
  368. class ScriptInstance;
  369. class ObjectRC;
  370. class Object {
  371. public:
  372. enum ConnectFlags {
  373. CONNECT_DEFERRED = 1,
  374. CONNECT_PERSIST = 2, // hint for scene to save this connection
  375. CONNECT_ONESHOT = 4,
  376. CONNECT_REFERENCE_COUNTED = 8,
  377. };
  378. struct Connection {
  379. Object *source;
  380. StringName signal;
  381. Object *target;
  382. StringName method;
  383. uint32_t flags;
  384. Vector<Variant> binds;
  385. bool operator<(const Connection &p_conn) const;
  386. operator Variant() const;
  387. Connection() {
  388. source = nullptr;
  389. target = nullptr;
  390. flags = 0;
  391. }
  392. Connection(const Variant &p_variant);
  393. };
  394. private:
  395. enum {
  396. MAX_SCRIPT_INSTANCE_BINDINGS = 8
  397. };
  398. #ifdef DEBUG_ENABLED
  399. friend struct _ObjectDebugLock;
  400. #endif
  401. friend bool predelete_handler(Object *);
  402. friend void postinitialize_handler(Object *);
  403. struct Signal {
  404. struct Target {
  405. ObjectID _id;
  406. StringName method;
  407. _FORCE_INLINE_ bool operator<(const Target &p_target) const { return (_id == p_target._id) ? (method < p_target.method) : (_id < p_target._id); }
  408. Target(const ObjectID &p_id, const StringName &p_method) :
  409. _id(p_id),
  410. method(p_method) {
  411. }
  412. Target() { _id = 0; }
  413. };
  414. struct Slot {
  415. int reference_count;
  416. Connection conn;
  417. List<Connection>::Element *cE;
  418. Slot() { reference_count = 0; }
  419. };
  420. MethodInfo user;
  421. VMap<Target, Slot> slot_map;
  422. Signal() {}
  423. };
  424. HashMap<StringName, Signal> signal_map;
  425. List<Connection> connections;
  426. #ifdef DEBUG_ENABLED
  427. SafeRefCount _lock_index;
  428. #endif
  429. bool _block_signals;
  430. int _predelete_ok;
  431. Set<Object *> change_receptors;
  432. ObjectID _instance_id;
  433. std::atomic<ObjectRC *> _rc;
  434. bool _predelete();
  435. void _postinitialize();
  436. bool _can_translate;
  437. bool _emitting;
  438. #ifdef TOOLS_ENABLED
  439. bool _edited;
  440. uint32_t _edited_version;
  441. Set<String> editor_section_folding;
  442. #endif
  443. ScriptInstance *script_instance;
  444. RefPtr script;
  445. Dictionary metadata;
  446. mutable StringName _class_name;
  447. mutable const StringName *_class_ptr;
  448. void _add_user_signal(const String &p_name, const Array &p_args = Array());
  449. bool _has_user_signal(const StringName &p_name) const;
  450. Variant _emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  451. Array _get_signal_list() const;
  452. Array _get_signal_connection_list(const String &p_signal) const;
  453. Array _get_incoming_connections() const;
  454. void _set_bind(const String &p_set, const Variant &p_value);
  455. Variant _get_bind(const String &p_name) const;
  456. void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
  457. Variant _get_indexed_bind(const NodePath &p_name) const;
  458. friend class Reference;
  459. SafeNumeric<uint32_t> instance_binding_count;
  460. void *_script_instance_bindings[MAX_SCRIPT_INSTANCE_BINDINGS];
  461. protected:
  462. virtual void _initialize_classv() { initialize_class(); }
  463. virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
  464. virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
  465. virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
  466. virtual void _notificationv(int p_notification, bool p_reversed){};
  467. static String _get_category() { return ""; }
  468. static void _bind_methods();
  469. bool _set(const StringName &p_name, const Variant &p_property) { return false; };
  470. bool _get(const StringName &p_name, Variant &r_property) const { return false; };
  471. void _get_property_list(List<PropertyInfo> *p_list) const {};
  472. void _notification(int p_notification){};
  473. _FORCE_INLINE_ static void (*_get_bind_methods())() {
  474. return &Object::_bind_methods;
  475. }
  476. _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const {
  477. return &Object::_get;
  478. }
  479. _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) {
  480. return &Object::_set;
  481. }
  482. _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
  483. return &Object::_get_property_list;
  484. }
  485. _FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
  486. return &Object::_notification;
  487. }
  488. static void get_valid_parents_static(List<String> *p_parents);
  489. static void _get_valid_parents_static(List<String> *p_parents);
  490. void cancel_delete();
  491. void property_list_changed_notify();
  492. virtual void _changed_callback(Object *p_changed, const char *p_prop);
  493. //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
  494. //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
  495. Variant _call_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  496. Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  497. virtual const StringName *_get_class_namev() const {
  498. if (!_class_name) {
  499. _class_name = get_class_static();
  500. }
  501. return &_class_name;
  502. }
  503. PoolVector<String> _get_meta_list_bind() const;
  504. Array _get_property_list_bind() const;
  505. Array _get_method_list_bind() const;
  506. void _clear_internal_resource_paths(const Variant &p_var);
  507. friend class ClassDB;
  508. virtual void _validate_property(PropertyInfo &property) const;
  509. void _disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, bool p_force = false);
  510. public: //should be protected, but bug in clang++
  511. static void initialize_class();
  512. _FORCE_INLINE_ static void register_custom_data_to_otdb(){};
  513. public:
  514. #ifdef TOOLS_ENABLED
  515. _FORCE_INLINE_ void _change_notify(const char *p_property = "") {
  516. _edited = true;
  517. for (Set<Object *>::Element *E = change_receptors.front(); E; E = E->next()) {
  518. ((Object *)(E->get()))->_changed_callback(this, p_property);
  519. }
  520. }
  521. #else
  522. _FORCE_INLINE_ void _change_notify(const char *p_what = "") {}
  523. #endif
  524. static void *get_class_ptr_static() {
  525. static int ptr;
  526. return &ptr;
  527. }
  528. ObjectRC *_use_rc();
  529. bool _is_gpl_reversed() const { return false; }
  530. _FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
  531. // this is used for editors
  532. void add_change_receptor(Object *p_receptor);
  533. void remove_change_receptor(Object *p_receptor);
  534. template <class T>
  535. static T *cast_to(Object *p_object) {
  536. #ifndef NO_SAFE_CAST
  537. return dynamic_cast<T *>(p_object);
  538. #else
  539. if (!p_object)
  540. return NULL;
  541. if (p_object->is_class_ptr(T::get_class_ptr_static()))
  542. return static_cast<T *>(p_object);
  543. else
  544. return NULL;
  545. #endif
  546. }
  547. template <class T>
  548. static const T *cast_to(const Object *p_object) {
  549. #ifndef NO_SAFE_CAST
  550. return dynamic_cast<const T *>(p_object);
  551. #else
  552. if (!p_object)
  553. return NULL;
  554. if (p_object->is_class_ptr(T::get_class_ptr_static()))
  555. return static_cast<const T *>(p_object);
  556. else
  557. return NULL;
  558. #endif
  559. }
  560. enum {
  561. NOTIFICATION_POSTINITIALIZE = 0,
  562. NOTIFICATION_PREDELETE = 1
  563. };
  564. /* TYPE API */
  565. static void get_inheritance_list_static(List<String> *p_inheritance_list) { p_inheritance_list->push_back("Object"); }
  566. static String get_class_static() { return "Object"; }
  567. static String get_parent_class_static() { return String(); }
  568. static String get_category_static() { return String(); }
  569. virtual String get_class() const { return "Object"; }
  570. virtual String get_save_class() const { return get_class(); } //class stored when saving
  571. virtual bool is_class(const String &p_class) const { return (p_class == "Object"); }
  572. virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
  573. _FORCE_INLINE_ const StringName &get_class_name() const {
  574. if (!_class_ptr) {
  575. return *_get_class_namev();
  576. } else {
  577. return *_class_ptr;
  578. }
  579. }
  580. /* IAPI */
  581. //void set(const String& p_name, const Variant& p_value);
  582. //Variant get(const String& p_name) const;
  583. void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
  584. Variant get(const StringName &p_name, bool *r_valid = nullptr) const;
  585. void set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid = nullptr);
  586. Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
  587. void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
  588. bool has_method(const StringName &p_method) const;
  589. void get_method_list(List<MethodInfo> *p_list) const;
  590. Variant callv(const StringName &p_method, const Array &p_args);
  591. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  592. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  593. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  594. Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
  595. void call_multilevel(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
  596. void notification(int p_notification, bool p_reversed = false);
  597. virtual void notification_callback(int p_message_type) {}
  598. virtual String to_string();
  599. //used mainly by script, get and set all INCLUDING string
  600. virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const;
  601. virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr);
  602. /* SCRIPT */
  603. void set_script(const RefPtr &p_script);
  604. RefPtr get_script() const;
  605. /* SCRIPT */
  606. bool has_meta(const String &p_name) const;
  607. void set_meta(const String &p_name, const Variant &p_value);
  608. void remove_meta(const String &p_name);
  609. Variant get_meta(const String &p_name) const;
  610. void get_meta_list(List<String> *p_list) const;
  611. #ifdef TOOLS_ENABLED
  612. void set_edited(bool p_edited);
  613. bool is_edited() const;
  614. uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
  615. #endif
  616. void set_script_instance(ScriptInstance *p_instance);
  617. _FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
  618. void set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
  619. void add_user_signal(const MethodInfo &p_signal);
  620. Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
  621. Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
  622. bool has_signal(const StringName &p_name) const;
  623. void get_signal_list(List<MethodInfo> *p_signals) const;
  624. void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
  625. void get_all_signal_connections(List<Connection> *p_connections) const;
  626. int get_persistent_signal_connection_count() const;
  627. void get_signals_connected_to_this(List<Connection> *p_connections) const;
  628. Error connect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
  629. void disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method);
  630. bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
  631. void call_deferred(const StringName &p_method, VARIANT_ARG_LIST);
  632. void set_deferred(const StringName &p_property, const Variant &p_value);
  633. void set_block_signals(bool p_block);
  634. bool is_blocking_signals() const;
  635. Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const;
  636. Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const;
  637. virtual void get_translatable_strings(List<String> *p_strings) const;
  638. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
  639. StringName tr(const StringName &p_message) const; // translate message (internationalization)
  640. bool _is_queued_for_deletion; // set to true by SceneTree::queue_delete()
  641. bool is_queued_for_deletion() const;
  642. _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; }
  643. _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; }
  644. #ifdef TOOLS_ENABLED
  645. void editor_set_section_unfold(const String &p_section, bool p_unfolded);
  646. bool editor_is_section_unfolded(const String &p_section);
  647. const Set<String> &editor_get_section_folding() const { return editor_section_folding; }
  648. void editor_clear_section_folding() { editor_section_folding.clear(); }
  649. #endif
  650. //used by script languages to store binding data
  651. void *get_script_instance_binding(int p_script_language_index);
  652. bool has_script_instance_binding(int p_script_language_index);
  653. void set_script_instance_binding(int p_script_language_index, void *p_data);
  654. void clear_internal_resource_paths();
  655. Object();
  656. virtual ~Object();
  657. };
  658. bool predelete_handler(Object *p_object);
  659. void postinitialize_handler(Object *p_object);
  660. class ObjectDB {
  661. struct ObjectPtrHash {
  662. static _FORCE_INLINE_ uint32_t hash(const Object *p_obj) {
  663. union {
  664. const Object *p;
  665. unsigned long i;
  666. } u;
  667. u.p = p_obj;
  668. return HashMapHasherDefault::hash((uint64_t)u.i);
  669. }
  670. };
  671. static HashMap<ObjectID, Object *> instances;
  672. static HashMap<Object *, ObjectID, ObjectPtrHash> instance_checks;
  673. static ObjectID instance_counter;
  674. friend class Object;
  675. friend void unregister_core_types();
  676. static RWLock rw_lock;
  677. static void cleanup();
  678. static ObjectID add_instance(Object *p_object);
  679. static void remove_instance(Object *p_object);
  680. friend void register_core_types();
  681. public:
  682. typedef void (*DebugFunc)(Object *p_obj);
  683. static Object *get_instance(ObjectID p_instance_id);
  684. static void debug_objects(DebugFunc p_func);
  685. static int get_object_count();
  686. // This one may give false positives because a new object may be allocated at the same memory of a previously freed one
  687. _FORCE_INLINE_ static bool instance_validate(Object *p_ptr) {
  688. rw_lock.read_lock();
  689. bool exists = instance_checks.has(p_ptr);
  690. rw_lock.read_unlock();
  691. return exists;
  692. }
  693. };
  694. //needed by macros
  695. #include "core/class_db.h"
  696. #endif