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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Plays an animation once in [AnimationNodeBlendTree].
- </brief_description>
- <description>
- A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
- </description>
- <tutorials>
- <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
- If [code]true[/code], the sub-animation will restart automatically after finishing.
- </member>
- <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0">
- The delay after which the automatic restart is triggered, in seconds.
- </member>
- <member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0">
- If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
- </member>
- <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1">
- </member>
- <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
- </member>
- <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
- </member>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- </member>
- </members>
- <constants>
- <constant name="MIX_MODE_BLEND" value="0" enum="MixMode">
- </constant>
- <constant name="MIX_MODE_ADD" value="1" enum="MixMode">
- </constant>
- </constants>
- </class>
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