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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A custom visual shader graph expression written in Godot Shading Language.
- </brief_description>
- <description>
- Custom Godot Shading Language expression, with a custom amount of input and output ports.
- The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
- An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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