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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Performs a texture lookup within the visual shader graph.
- </brief_description>
- <description>
- Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
- Determines the source for the lookup. See [enum Source] for options.
- </member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
- The source texture, if needed for the selected [member source].
- </member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
- Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.
- </member>
- </members>
- <constants>
- <constant name="SOURCE_TEXTURE" value="0" enum="Source">
- Use the texture given as an argument for this function.
- </constant>
- <constant name="SOURCE_SCREEN" value="1" enum="Source">
- Use the current viewport's texture as the source.
- </constant>
- <constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
- Use the texture from this shader's texture built-in (e.g. a texture of a [Sprite]).
- </constant>
- <constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
- Use the texture from this shader's normal map built-in.
- </constant>
- <constant name="SOURCE_DEPTH" value="4" enum="Source">
- Use the depth texture available for this shader.
- </constant>
- <constant name="SOURCE_PORT" value="5" enum="Source">
- Use the texture provided in the input port for this function.
- </constant>
- <constant name="TYPE_DATA" value="0" enum="TextureType">
- No hints are added to the uniform declaration.
- </constant>
- <constant name="TYPE_COLOR" value="1" enum="TextureType">
- Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
- </constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
- Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- </constant>
- </constants>
- </class>
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