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- /**************************************************************************/
- /* navigation_obstacle_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle_3d_editor_plugin.h"
- #include "core/math/geometry_2d.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/navigation/navigation_obstacle_3d.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "servers/navigation_server_3d.h"
- bool NavigationObstacle3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<NavigationObstacle3D>(p_spatial) != nullptr;
- }
- String NavigationObstacle3DGizmoPlugin::get_gizmo_name() const {
- return "NavigationObstacle3D";
- }
- void NavigationObstacle3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- p_gizmo->clear();
- if (!p_gizmo->is_selected() && get_state() == HIDDEN) {
- return;
- }
- NavigationObstacle3D *obstacle = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- if (!obstacle) {
- return;
- }
- const Vector<Vector3> &vertices = obstacle->get_vertices();
- if (vertices.is_empty()) {
- return;
- }
- float height = obstacle->get_height();
- const Basis safe_basis = Basis(Vector3(0.0, 1.0, 0.0), obstacle->get_global_rotation().y, obstacle->get_global_basis().get_scale().abs().maxf(0.001));
- const Basis gbi = obstacle->get_global_basis().inverse();
- const Basis safe_global_basis = gbi * safe_basis;
- const int vertex_count = vertices.size();
- Vector<Vector3> lines_mesh_vertices;
- lines_mesh_vertices.resize(vertex_count * 8);
- Vector3 *lines_mesh_vertices_ptrw = lines_mesh_vertices.ptrw();
- int vertex_index = 0;
- for (int i = 0; i < vertex_count; i++) {
- Vector3 point = vertices[i];
- Vector3 next_point = vertices[(i + 1) % vertex_count];
- Vector3 direction = safe_basis.xform(next_point.direction_to(point));
- Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0));
- Vector3 edge_middle = point + ((next_point - point) * 0.5);
- // Ensure vector stays perpendicular even when scaled non-uniformly.
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(edge_middle);
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(edge_middle) + gbi.xform(arrow_dir) * 0.5;
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(point);
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(next_point);
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(Vector3(point.x, height, point.z));
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(Vector3(next_point.x, height, next_point.z));
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(point);
- lines_mesh_vertices_ptrw[vertex_index++] = safe_global_basis.xform(Vector3(point.x, height, point.z));
- }
- NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
- if (obstacle->are_vertices_valid()) {
- p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material());
- } else {
- p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material());
- }
- p_gizmo->add_collision_segments(lines_mesh_vertices);
- if (p_gizmo->is_selected()) {
- NavigationObstacle3DEditorPlugin::singleton->redraw();
- }
- }
- bool NavigationObstacle3DGizmoPlugin::can_be_hidden() const {
- return true;
- }
- int NavigationObstacle3DGizmoPlugin::get_priority() const {
- return -1;
- }
- int NavigationObstacle3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
- if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
- return -1;
- }
- NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL_V(obstacle_node, -1);
- const Vector3 safe_scale = obstacle_node->get_global_basis().get_scale().abs().maxf(0.001);
- const Transform3D gt = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y), obstacle_node->get_global_position());
- const Vector<Vector3> &vertices = obstacle_node->get_vertices();
- for (int idx = 0; idx < vertices.size(); ++idx) {
- Vector3 pos = gt.xform(vertices[idx]);
- if (p_camera->unproject_position(pos).distance_to(p_point) < 20) {
- return idx;
- }
- }
- return -1;
- }
- Vector<int> NavigationObstacle3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
- Vector<int> contained_points;
- if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
- return contained_points;
- }
- NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL_V(obstacle_node, contained_points);
- const Vector3 safe_scale = obstacle_node->get_global_basis().get_scale().abs().maxf(0.001);
- const Transform3D gt = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y), obstacle_node->get_global_position());
- const Vector<Vector3> &vertices = obstacle_node->get_vertices();
- for (int idx = 0; idx < vertices.size(); ++idx) {
- Vector3 pos = gt.xform(vertices[idx]);
- bool is_contained_in_frustum = true;
- for (int i = 0; i < p_frustum.size(); ++i) {
- if (p_frustum[i].distance_to(pos) > 0) {
- is_contained_in_frustum = false;
- break;
- }
- }
- if (is_contained_in_frustum) {
- contained_points.push_back(idx);
- }
- }
- return contained_points;
- }
- Transform3D NavigationObstacle3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
- NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL_V(obstacle_node, Transform3D());
- const Vector<Vector3> &vertices = obstacle_node->get_vertices();
- ERR_FAIL_INDEX_V(p_id, vertices.size(), Transform3D());
- const Basis safe_basis_inverse = Basis(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y, obstacle_node->get_global_basis().get_scale().abs().maxf(0.001)).inverse();
- Transform3D subgizmo_transform = Transform3D(Basis(), safe_basis_inverse.xform(vertices[p_id]));
- return subgizmo_transform;
- }
- void NavigationObstacle3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
- NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL(obstacle_node);
- const Basis safe_basis = Basis(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y, obstacle_node->get_global_basis().get_scale().abs().maxf(0.001));
- Vector3 new_vertex_pos = p_transform.origin;
- Vector<Vector3> vertices = obstacle_node->get_vertices();
- ERR_FAIL_INDEX(p_id, vertices.size());
- Vector3 vertex = safe_basis.xform(new_vertex_pos);
- vertex.y = 0.0;
- vertices.write[p_id] = vertex;
- obstacle_node->set_vertices(vertices);
- }
- void NavigationObstacle3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
- NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL(obstacle_node);
- const Basis safe_basis = Basis(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y, obstacle_node->get_global_basis().get_scale().abs().maxf(0.001));
- Vector<Vector3> vertices = obstacle_node->get_vertices();
- Vector<Vector3> restore_vertices = vertices;
- for (int i = 0; i < p_ids.size(); ++i) {
- const int idx = p_ids[i];
- Vector3 vertex = safe_basis.xform(p_restore[i].origin);
- vertex.y = 0.0;
- restore_vertices.write[idx] = vertex;
- }
- if (p_cancel) {
- obstacle_node->set_vertices(restore_vertices);
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Obstacle Vertices"));
- undo_redo->add_do_method(obstacle_node, "set_vertices", vertices);
- undo_redo->add_undo_method(obstacle_node, "set_vertices", restore_vertices);
- undo_redo->commit_action();
- }
- NavigationObstacle3DGizmoPlugin::NavigationObstacle3DGizmoPlugin() {
- current_state = VISIBLE;
- }
- void NavigationObstacle3DEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _update_theme();
- } break;
- case NOTIFICATION_READY: {
- _update_theme();
- button_edit->set_pressed(true);
- get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
- EditorNode::get_singleton()->get_gui_base()->connect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
- EditorNode::get_singleton()->get_gui_base()->disconnect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
- } break;
- }
- }
- void NavigationObstacle3DEditorPlugin::edit(Object *p_object) {
- obstacle_node = Object::cast_to<NavigationObstacle3D>(p_object);
- RenderingServer *rs = RenderingServer::get_singleton();
- if (obstacle_node) {
- if (obstacle_node->get_vertices().is_empty()) {
- set_mode(MODE_CREATE);
- } else {
- set_mode(MODE_EDIT);
- }
- wip_vertices.clear();
- wip_active = false;
- edited_point = -1;
- rs->instance_set_scenario(point_lines_instance_rid, obstacle_node->get_world_3d()->get_scenario());
- rs->instance_set_scenario(point_handles_instance_rid, obstacle_node->get_world_3d()->get_scenario());
- redraw();
- } else {
- obstacle_node = nullptr;
- rs->mesh_clear(point_lines_mesh_rid);
- rs->mesh_clear(point_handle_mesh_rid);
- rs->instance_set_scenario(point_lines_instance_rid, RID());
- rs->instance_set_scenario(point_handles_instance_rid, RID());
- }
- }
- bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<NavigationObstacle3D>(p_object);
- }
- void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- obstacle_editor->show();
- } else {
- obstacle_editor->hide();
- edit(nullptr);
- }
- }
- void NavigationObstacle3DEditorPlugin::action_flip_vertices() {
- if (!obstacle_node) {
- return;
- }
- Vector<Vector3> flipped_vertices = obstacle_node->get_vertices();
- flipped_vertices.reverse();
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Flip Winding)"));
- undo_redo->add_do_method(obstacle_node, "set_vertices", flipped_vertices);
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
- undo_redo->commit_action();
- obstacle_node->update_gizmos();
- }
- void NavigationObstacle3DEditorPlugin::action_clear_vertices() {
- if (!obstacle_node) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Clear Vertices)"));
- undo_redo->add_do_method(obstacle_node, "set_vertices", Vector<Vector3>());
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
- undo_redo->commit_action();
- obstacle_node->update_gizmos();
- edit(obstacle_node);
- }
- void NavigationObstacle3DEditorPlugin::_update_theme() {
- button_create->set_tooltip_text(TTR("Add Vertex"));
- button_edit->set_tooltip_text(TTR("Edit Vertex"));
- button_delete->set_tooltip_text(TTR("Delete Vertex"));
- button_flip->set_tooltip_text(TTR("Flip Winding"));
- button_clear->set_tooltip_text(TTR("Clear Vertices"));
- button_create->set_button_icon(button_create->get_editor_theme_icon(SNAME("CurveCreate")));
- button_edit->set_button_icon(button_edit->get_editor_theme_icon(SNAME("CurveEdit")));
- button_delete->set_button_icon(button_delete->get_editor_theme_icon(SNAME("CurveDelete")));
- button_flip->set_button_icon(button_flip->get_editor_theme_icon(SNAME("FlipWinding")));
- button_clear->set_button_icon(button_clear->get_editor_theme_icon(SNAME("Clear")));
- }
- void NavigationObstacle3DEditorPlugin::_node_removed(Node *p_node) {
- if (obstacle_node == p_node) {
- obstacle_node = nullptr;
- RenderingServer *rs = RenderingServer::get_singleton();
- rs->mesh_clear(point_lines_mesh_rid);
- rs->mesh_clear(point_handle_mesh_rid);
- obstacle_editor->hide();
- }
- }
- void NavigationObstacle3DEditorPlugin::set_mode(int p_option) {
- if (p_option == NavigationObstacle3DEditorPlugin::ACTION_FLIP) {
- button_flip->set_pressed(false);
- action_flip_vertices();
- return;
- }
- if (p_option == NavigationObstacle3DEditorPlugin::ACTION_CLEAR) {
- button_clear->set_pressed(false);
- button_clear_dialog->reset_size();
- button_clear_dialog->popup_centered();
- return;
- }
- mode = p_option;
- button_create->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_CREATE);
- button_edit->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_EDIT);
- button_delete->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_DELETE);
- button_flip->set_pressed(false);
- button_clear->set_pressed(false);
- }
- void NavigationObstacle3DEditorPlugin::_wip_cancel() {
- wip_vertices.clear();
- wip_active = false;
- edited_point = -1;
- redraw();
- }
- void NavigationObstacle3DEditorPlugin::_wip_close() {
- ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid.");
- Vector<Vector2> wip_2d_vertices;
- wip_2d_vertices.resize(wip_vertices.size());
- for (int i = 0; i < wip_vertices.size(); i++) {
- const Vector3 &vert = wip_vertices[i];
- wip_2d_vertices.write[i] = Vector2(vert.x, vert.z);
- }
- Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip_2d_vertices);
- if (!triangulated_polygon_2d_indices.is_empty()) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Obstacle Vertices"));
- undo_redo->add_do_method(obstacle_node, "set_vertices", wip_vertices);
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
- undo_redo->commit_action();
- wip_vertices.clear();
- wip_active = false;
- //mode = MODE_EDIT;
- NavigationObstacle3DEditorPlugin::singleton->set_mode(NavigationObstacle3DEditorPlugin::MODE_EDIT);
- button_edit->set_pressed(true);
- button_create->set_pressed(false);
- edited_point = -1;
- }
- }
- EditorPlugin::AfterGUIInput NavigationObstacle3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- if (!obstacle_node) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- if (!obstacle_node->is_visible_in_tree()) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- Ref<InputEventMouse> mouse_event = p_event;
- if (mouse_event.is_null()) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- Vector2 mouse_position = mb->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
- Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
- const Vector3 safe_scale = obstacle_node->get_global_basis().get_scale().abs().maxf(0.001);
- const Transform3D gt = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y), obstacle_node->get_global_position());
- Transform3D gi = gt.affine_inverse();
- Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
- Vector3 spoint;
- if (!projection_plane.intersects_ray(ray_from, ray_dir, &spoint)) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- spoint = gi.xform(spoint);
- Vector3 cpoint = Vector3(spoint.x, 0.0, spoint.z);
- Vector<Vector3> obstacle_vertices = obstacle_node->get_vertices();
- real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
- switch (mode) {
- case MODE_CREATE: {
- if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- if (obstacle_vertices.size() >= 3) {
- int closest_idx = -1;
- Vector2 closest_edge_point;
- real_t closest_dist = 1e10;
- for (int i = 0; i < obstacle_vertices.size(); i++) {
- const Vector2 a = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
- const Vector2 b = p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]));
- Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, a, b);
- if (cp.distance_squared_to(a) < grab_threshold || cp.distance_squared_to(b) < grab_threshold) {
- continue; // Skip edge as clicked point is too close to existing vertex.
- }
- real_t d = cp.distance_to(mouse_position);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_edge_point = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- edited_point = -1;
- Vector3 _ray_from = p_camera->project_ray_origin(closest_edge_point);
- Vector3 _ray_dir = p_camera->project_ray_normal(closest_edge_point);
- Vector3 edge_intersection_point;
- if (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) {
- edge_intersection_point = gi.xform(edge_intersection_point);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
- obstacle_vertices.insert(closest_idx + 1, edge_intersection_point);
- undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
- undo_redo->commit_action();
- redraw();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- }
- if (!wip_active) {
- wip_vertices.clear();
- wip_vertices.push_back(cpoint);
- wip_active = true;
- edited_point_pos = cpoint;
- snap_ignore = false;
- redraw();
- edited_point = 1;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else {
- if (wip_vertices.size() > 1 && p_camera->unproject_position(gt.xform(wip_vertices[0])).distance_to(mouse_position) < grab_threshold) {
- _wip_close();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else {
- wip_vertices.push_back(cpoint);
- edited_point = wip_vertices.size();
- snap_ignore = false;
- redraw();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
- }
- } break;
- case MODE_EDIT: {
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- if (mb->is_ctrl_pressed()) {
- if (obstacle_vertices.size() < 3) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
- obstacle_vertices.push_back(cpoint);
- undo_redo->commit_action();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- //search edges
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < obstacle_vertices.size(); i++) {
- const Vector2 a = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
- const Vector2 b = p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]));
- Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, a, b);
- if (cp.distance_squared_to(a) < CMP_EPSILON2 || cp.distance_squared_to(b) < CMP_EPSILON2) {
- continue; //not valid to reuse point
- }
- real_t d = cp.distance_to(mouse_position);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = obstacle_vertices;
- obstacle_vertices.insert(closest_idx + 1, cpoint);
- edited_point = closest_idx + 1;
- edited_point_pos = cpoint;
- obstacle_node->set_vertices(obstacle_vertices);
- redraw();
- snap_ignore = true;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- } else {
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < obstacle_vertices.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
- real_t d = cp.distance_to(mouse_position);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = obstacle_vertices;
- edited_point = closest_idx;
- edited_point_pos = obstacle_vertices[closest_idx];
- redraw();
- snap_ignore = false;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } else {
- snap_ignore = false;
- if (edited_point != -1) {
- ERR_FAIL_INDEX_V(edited_point, obstacle_vertices.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
- obstacle_vertices.write[edited_point] = edited_point_pos;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Move Vertex)"));
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
- undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
- undo_redo->commit_action();
- edited_point = -1;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- }
- } break;
- case MODE_DELETE: {
- if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- int closest_idx = -1;
- real_t closest_dist = 1e10;
- for (int i = 0; i < obstacle_vertices.size(); i++) {
- Vector2 point = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
- real_t d = point.distance_to(mouse_position);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- edited_point = -1;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Obstacle (Remove Vertex)"));
- undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
- obstacle_vertices.remove_at(closest_idx);
- undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
- undo_redo->commit_action();
- redraw();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } break;
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
- Vector2 mouse_position = mm->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
- Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
- const Vector3 safe_scale = obstacle_node->get_global_basis().get_scale().abs().maxf(0.001);
- const Transform3D gt = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y), obstacle_node->get_global_position());
- Transform3D gi = gt.affine_inverse();
- Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
- Vector3 intersection_point;
- if (!projection_plane.intersects_ray(ray_from, ray_dir, &intersection_point)) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- intersection_point = gi.xform(intersection_point);
- Vector2 cpoint(intersection_point.x, intersection_point.z);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
- snap_ignore = false;
- }
- if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
- cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
- }
- edited_point_pos = Vector3(cpoint.x, 0.0, cpoint.y);
- redraw();
- }
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed()) {
- if (wip_active && k->get_keycode() == Key::ENTER) {
- _wip_close();
- } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
- _wip_cancel();
- }
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- void NavigationObstacle3DEditorPlugin::redraw() {
- if (!obstacle_node) {
- return;
- }
- RenderingServer *rs = RenderingServer::get_singleton();
- rs->mesh_clear(point_lines_mesh_rid);
- rs->mesh_clear(point_handle_mesh_rid);
- if (!obstacle_node->is_visible_in_tree()) {
- return;
- }
- Vector<Vector3> edited_vertices;
- if (wip_active) {
- edited_vertices = wip_vertices;
- } else {
- edited_vertices = obstacle_node->get_vertices();
- }
- if (edited_vertices.is_empty()) {
- return;
- }
- Array point_lines_mesh_array;
- point_lines_mesh_array.resize(Mesh::ARRAY_MAX);
- Vector<Vector3> point_lines_mesh_vertices;
- point_lines_mesh_vertices.resize(edited_vertices.size() * 2);
- Vector3 *point_lines_mesh_vertices_ptr = point_lines_mesh_vertices.ptrw();
- int vertex_index = 0;
- for (int i = 0; i < edited_vertices.size(); i++) {
- Vector3 point, next_point;
- if (i == edited_point) {
- point = edited_point_pos;
- } else {
- point = edited_vertices[i];
- }
- if ((wip_active && i == edited_vertices.size() - 1) || (((i + 1) % edited_vertices.size()) == edited_point)) {
- next_point = edited_point_pos;
- } else {
- next_point = edited_vertices[(i + 1) % edited_vertices.size()];
- }
- point_lines_mesh_vertices_ptr[vertex_index++] = point;
- point_lines_mesh_vertices_ptr[vertex_index++] = next_point;
- }
- point_lines_mesh_array[Mesh::ARRAY_VERTEX] = point_lines_mesh_vertices;
- rs->mesh_add_surface_from_arrays(point_lines_mesh_rid, RS::PRIMITIVE_LINES, point_lines_mesh_array);
- rs->instance_set_surface_override_material(point_lines_instance_rid, 0, line_material->get_rid());
- const Vector3 safe_scale = obstacle_node->get_global_basis().get_scale().abs().maxf(0.001);
- const Transform3D gt = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y), obstacle_node->get_global_position());
- rs->instance_set_transform(point_lines_instance_rid, gt);
- Array point_handle_mesh_array;
- point_handle_mesh_array.resize(Mesh::ARRAY_MAX);
- Vector<Vector3> point_handle_mesh_vertices;
- point_handle_mesh_vertices.resize(edited_vertices.size());
- Vector3 *point_handle_mesh_vertices_ptr = point_handle_mesh_vertices.ptrw();
- for (int i = 0; i < edited_vertices.size(); i++) {
- Vector3 point_handle_3d;
- if (i == edited_point) {
- point_handle_3d = edited_point_pos;
- } else {
- point_handle_3d = edited_vertices[i];
- }
- point_handle_mesh_vertices_ptr[i] = point_handle_3d;
- }
- point_handle_mesh_array[Mesh::ARRAY_VERTEX] = point_handle_mesh_vertices;
- rs->mesh_add_surface_from_arrays(point_handle_mesh_rid, RS::PRIMITIVE_POINTS, point_handle_mesh_array);
- rs->instance_set_surface_override_material(point_handles_instance_rid, 0, handle_material->get_rid());
- rs->instance_set_transform(point_handles_instance_rid, gt);
- }
- NavigationObstacle3DEditorPlugin *NavigationObstacle3DEditorPlugin::singleton = nullptr;
- NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
- singleton = this;
- line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- line_material->set_albedo(Color(1, 0.3, 0.1, 0.8));
- line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
- handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
- handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
- handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- RenderingServer *rs = RenderingServer::get_singleton();
- point_lines_mesh_rid = rs->mesh_create();
- point_handle_mesh_rid = rs->mesh_create();
- point_lines_instance_rid = rs->instance_create();
- point_handles_instance_rid = rs->instance_create();
- rs->instance_set_base(point_lines_instance_rid, point_lines_mesh_rid);
- rs->instance_set_base(point_handles_instance_rid, point_handle_mesh_rid);
- obstacle_editor = memnew(HBoxContainer);
- obstacle_editor->hide();
- Ref<ButtonGroup> bg;
- bg.instantiate();
- button_create = memnew(Button);
- button_create->set_theme_type_variation(SceneStringName(FlatButton));
- obstacle_editor->add_child(button_create);
- button_create->set_tooltip_text(TTR("Add Vertex"));
- button_create->set_accessibility_name(TTRC("Add Vertex"));
- button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE));
- button_create->set_toggle_mode(true);
- button_create->set_button_group(bg);
- button_edit = memnew(Button);
- button_edit->set_theme_type_variation(SceneStringName(FlatButton));
- button_edit->set_accessibility_name(TTRC("Edit"));
- obstacle_editor->add_child(button_edit);
- button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT));
- button_edit->set_toggle_mode(true);
- button_edit->set_button_group(bg);
- button_delete = memnew(Button);
- button_delete->set_theme_type_variation(SceneStringName(FlatButton));
- button_delete->set_accessibility_name(TTRC("Delete"));
- obstacle_editor->add_child(button_delete);
- button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE));
- button_delete->set_toggle_mode(true);
- button_delete->set_button_group(bg);
- button_flip = memnew(Button);
- button_flip->set_theme_type_variation(SceneStringName(FlatButton));
- button_flip->set_accessibility_name(TTRC("Flip"));
- obstacle_editor->add_child(button_flip);
- button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP));
- button_flip->set_toggle_mode(true);
- button_clear = memnew(Button);
- button_clear->set_theme_type_variation(SceneStringName(FlatButton));
- button_clear->set_accessibility_name(TTRC("Clear"));
- obstacle_editor->add_child(button_clear);
- button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR));
- button_clear->set_toggle_mode(true);
- button_clear_dialog = memnew(ConfirmationDialog);
- button_clear_dialog->set_title(TTR("Please Confirm..."));
- button_clear_dialog->set_text(TTR("Remove all vertices?"));
- button_clear_dialog->connect(SceneStringName(confirmed), callable_mp(NavigationObstacle3DEditorPlugin::singleton, &NavigationObstacle3DEditorPlugin::action_clear_vertices));
- obstacle_editor->add_child(button_clear_dialog);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(obstacle_editor);
- Ref<NavigationObstacle3DGizmoPlugin> gizmo_plugin = memnew(NavigationObstacle3DGizmoPlugin());
- obstacle_3d_gizmo_plugin = gizmo_plugin;
- Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
- }
- NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- if (point_lines_instance_rid.is_valid()) {
- rs->free(point_lines_instance_rid);
- point_lines_instance_rid = RID();
- }
- if (point_lines_mesh_rid.is_valid()) {
- rs->free(point_lines_mesh_rid);
- point_lines_mesh_rid = RID();
- }
- if (point_handles_instance_rid.is_valid()) {
- rs->free(point_handles_instance_rid);
- point_handles_instance_rid = RID();
- }
- if (point_handle_mesh_rid.is_valid()) {
- rs->free(point_handle_mesh_rid);
- point_handle_mesh_rid = RID();
- }
- }
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