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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btBoxBoxCollisionAlgorithm.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "BulletCollision/CollisionShapes/btBoxShape.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "btBoxBoxDetector.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- #define USE_PERSISTENT_CONTACTS 1
- btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf)
- {
- if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- m_ownManifold = true;
- }
- }
- btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
- {
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
- }
- void btBoxBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- if (!m_manifoldPtr)
- return;
- const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
- const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->setPersistentManifold(m_manifoldPtr);
- #ifndef USE_PERSISTENT_CONTACTS
- m_manifoldPtr->clearManifold();
- #endif //USE_PERSISTENT_CONTACTS
- btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
- btBoxBoxDetector detector(box0, box1);
- detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
- #ifdef USE_PERSISTENT_CONTACTS
- // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
- #endif //USE_PERSISTENT_CONTACTS
- }
- btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
- {
- //not yet
- return 1.f;
- }
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