android_input_handler.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423
  1. /**************************************************************************/
  2. /* android_input_handler.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  49. ev->set_shift_pressed(shift_mem);
  50. ev->set_alt_pressed(alt_mem);
  51. ev->set_meta_pressed(meta_mem);
  52. ev->set_ctrl_pressed(control_mem);
  53. }
  54. void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
  55. static char32_t prev_wc = 0;
  56. char32_t unicode = p_unicode;
  57. if ((p_unicode & 0xfffffc00) == 0xd800) {
  58. if (prev_wc != 0) {
  59. ERR_PRINT("invalid utf16 surrogate input");
  60. }
  61. prev_wc = unicode;
  62. return; // Skip surrogate.
  63. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  64. if (prev_wc == 0) {
  65. ERR_PRINT("invalid utf16 surrogate input");
  66. return; // Skip invalid surrogate.
  67. }
  68. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  69. prev_wc = 0;
  70. } else {
  71. prev_wc = 0;
  72. }
  73. Ref<InputEventKey> ev;
  74. ev.instantiate();
  75. Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
  76. Key keycode = physical_keycode;
  77. if (unicode == '\b') { // 0x08
  78. keycode = Key::BACKSPACE;
  79. } else if (unicode == '\t') { // 0x09
  80. keycode = Key::TAB;
  81. } else if (unicode == '\n') { // 0x0A
  82. keycode = Key::ENTER;
  83. } else if (unicode == 0x1B) {
  84. keycode = Key::ESCAPE;
  85. } else if (unicode == 0x1F) {
  86. keycode = Key::KEY_DELETE;
  87. } else {
  88. keycode = fix_keycode(unicode, physical_keycode);
  89. }
  90. switch (physical_keycode) {
  91. case Key::SHIFT: {
  92. shift_mem = p_pressed;
  93. } break;
  94. case Key::ALT: {
  95. alt_mem = p_pressed;
  96. } break;
  97. case Key::CTRL: {
  98. control_mem = p_pressed;
  99. } break;
  100. case Key::META: {
  101. meta_mem = p_pressed;
  102. } break;
  103. default:
  104. break;
  105. }
  106. ev->set_keycode(keycode);
  107. ev->set_physical_keycode(physical_keycode);
  108. ev->set_key_label(fix_key_label(p_key_label, keycode));
  109. ev->set_unicode(fix_unicode(unicode));
  110. ev->set_pressed(p_pressed);
  111. _set_key_modifier_state(ev);
  112. if (p_physical_keycode == AKEYCODE_BACK) {
  113. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  114. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  115. }
  116. }
  117. Input::get_singleton()->parse_input_event(ev);
  118. }
  119. void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
  120. if (touch.size()) {
  121. //end all if exist
  122. for (int i = 0; i < touch.size(); i++) {
  123. Ref<InputEventScreenTouch> ev;
  124. ev.instantiate();
  125. ev->set_index(touch[i].id);
  126. ev->set_pressed(p_pressed);
  127. ev->set_position(touch[i].pos);
  128. ev->set_double_tap(p_double_tap);
  129. Input::get_singleton()->parse_input_event(ev);
  130. }
  131. }
  132. }
  133. void AndroidInputHandler::_release_all_touch() {
  134. _parse_all_touch(false, false);
  135. touch.clear();
  136. }
  137. void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
  138. switch (p_event) {
  139. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  140. // Release any remaining touches or mouse event
  141. _release_mouse_event_info();
  142. _release_all_touch();
  143. touch.resize(p_points.size());
  144. for (int i = 0; i < p_points.size(); i++) {
  145. touch.write[i].id = p_points[i].id;
  146. touch.write[i].pos = p_points[i].pos;
  147. }
  148. //send touch
  149. _parse_all_touch(true, p_double_tap);
  150. } break;
  151. case AMOTION_EVENT_ACTION_MOVE: { //motion
  152. if (touch.size() != p_points.size()) {
  153. return;
  154. }
  155. for (int i = 0; i < touch.size(); i++) {
  156. int idx = -1;
  157. for (int j = 0; j < p_points.size(); j++) {
  158. if (touch[i].id == p_points[j].id) {
  159. idx = j;
  160. break;
  161. }
  162. }
  163. ERR_CONTINUE(idx == -1);
  164. if (touch[i].pos == p_points[idx].pos) {
  165. continue; // Don't move unnecessarily.
  166. }
  167. Ref<InputEventScreenDrag> ev;
  168. ev.instantiate();
  169. ev->set_index(touch[i].id);
  170. ev->set_position(p_points[idx].pos);
  171. ev->set_relative(p_points[idx].pos - touch[i].pos);
  172. Input::get_singleton()->parse_input_event(ev);
  173. touch.write[i].pos = p_points[idx].pos;
  174. }
  175. } break;
  176. case AMOTION_EVENT_ACTION_CANCEL:
  177. case AMOTION_EVENT_ACTION_UP: { //release
  178. _release_all_touch();
  179. } break;
  180. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  181. for (int i = 0; i < p_points.size(); i++) {
  182. if (p_points[i].id == p_pointer) {
  183. TouchPos tp = p_points[i];
  184. touch.push_back(tp);
  185. Ref<InputEventScreenTouch> ev;
  186. ev.instantiate();
  187. ev->set_index(tp.id);
  188. ev->set_pressed(true);
  189. ev->set_position(tp.pos);
  190. Input::get_singleton()->parse_input_event(ev);
  191. break;
  192. }
  193. }
  194. } break;
  195. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  196. for (int i = 0; i < touch.size(); i++) {
  197. if (touch[i].id == p_pointer) {
  198. Ref<InputEventScreenTouch> ev;
  199. ev.instantiate();
  200. ev->set_index(touch[i].id);
  201. ev->set_pressed(false);
  202. ev->set_position(touch[i].pos);
  203. Input::get_singleton()->parse_input_event(ev);
  204. touch.remove_at(i);
  205. break;
  206. }
  207. }
  208. } break;
  209. }
  210. }
  211. void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
  212. if (!mouse_event_info.valid) {
  213. return;
  214. }
  215. Ref<InputEventMouseButton> ev;
  216. ev.instantiate();
  217. _set_key_modifier_state(ev);
  218. if (p_source_mouse_relative) {
  219. ev->set_position(hover_prev_pos);
  220. ev->set_global_position(hover_prev_pos);
  221. } else {
  222. ev->set_position(mouse_event_info.pos);
  223. ev->set_global_position(mouse_event_info.pos);
  224. hover_prev_pos = mouse_event_info.pos;
  225. }
  226. ev->set_pressed(p_pressed);
  227. BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());
  228. buttons_state = event_buttons_mask;
  229. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  230. ev->set_button_mask(event_buttons_mask);
  231. ev->set_double_click(p_double_click);
  232. Input::get_singleton()->parse_input_event(ev);
  233. }
  234. void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
  235. _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
  236. mouse_event_info.valid = false;
  237. }
  238. void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
  239. BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
  240. switch (p_event_action) {
  241. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  242. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  243. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  244. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  245. Ref<InputEventMouseMotion> ev;
  246. ev.instantiate();
  247. _set_key_modifier_state(ev);
  248. ev->set_position(p_event_pos);
  249. ev->set_global_position(p_event_pos);
  250. ev->set_relative(p_event_pos - hover_prev_pos);
  251. Input::get_singleton()->parse_input_event(ev);
  252. hover_prev_pos = p_event_pos;
  253. } break;
  254. case AMOTION_EVENT_ACTION_DOWN:
  255. case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
  256. // Release any remaining touches or mouse event
  257. _release_mouse_event_info();
  258. _release_all_touch();
  259. mouse_event_info.valid = true;
  260. mouse_event_info.pos = p_event_pos;
  261. _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
  262. } break;
  263. case AMOTION_EVENT_ACTION_UP:
  264. case AMOTION_EVENT_ACTION_CANCEL:
  265. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  266. _release_mouse_event_info(p_source_mouse_relative);
  267. } break;
  268. case AMOTION_EVENT_ACTION_MOVE: {
  269. if (!mouse_event_info.valid) {
  270. return;
  271. }
  272. Ref<InputEventMouseMotion> ev;
  273. ev.instantiate();
  274. _set_key_modifier_state(ev);
  275. if (p_source_mouse_relative) {
  276. ev->set_position(hover_prev_pos);
  277. ev->set_global_position(hover_prev_pos);
  278. ev->set_relative(p_event_pos);
  279. } else {
  280. ev->set_position(p_event_pos);
  281. ev->set_global_position(p_event_pos);
  282. ev->set_relative(p_event_pos - hover_prev_pos);
  283. mouse_event_info.pos = p_event_pos;
  284. hover_prev_pos = p_event_pos;
  285. }
  286. ev->set_button_mask(event_buttons_mask);
  287. Input::get_singleton()->parse_input_event(ev);
  288. } break;
  289. case AMOTION_EVENT_ACTION_SCROLL: {
  290. Ref<InputEventMouseButton> ev;
  291. ev.instantiate();
  292. _set_key_modifier_state(ev);
  293. if (p_source_mouse_relative) {
  294. ev->set_position(hover_prev_pos);
  295. ev->set_global_position(hover_prev_pos);
  296. } else {
  297. ev->set_position(p_event_pos);
  298. ev->set_global_position(p_event_pos);
  299. }
  300. ev->set_pressed(true);
  301. buttons_state = event_buttons_mask;
  302. if (p_delta.y > 0) {
  303. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
  304. } else if (p_delta.y < 0) {
  305. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
  306. }
  307. if (p_delta.x > 0) {
  308. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
  309. } else if (p_delta.x < 0) {
  310. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
  311. }
  312. } break;
  313. }
  314. }
  315. void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  316. Ref<InputEventMouseButton> evd = ev->duplicate();
  317. _set_key_modifier_state(evd);
  318. evd->set_button_index(wheel_button);
  319. evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
  320. evd->set_factor(factor);
  321. Input::get_singleton()->parse_input_event(evd);
  322. Ref<InputEventMouseButton> evdd = evd->duplicate();
  323. evdd->set_pressed(false);
  324. evdd->set_button_mask(event_buttons_mask);
  325. Input::get_singleton()->parse_input_event(evdd);
  326. }
  327. void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
  328. Ref<InputEventMagnifyGesture> magnify_event;
  329. magnify_event.instantiate();
  330. _set_key_modifier_state(magnify_event);
  331. magnify_event->set_position(p_pos);
  332. magnify_event->set_factor(p_factor);
  333. Input::get_singleton()->parse_input_event(magnify_event);
  334. }
  335. void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
  336. Ref<InputEventPanGesture> pan_event;
  337. pan_event.instantiate();
  338. _set_key_modifier_state(pan_event);
  339. pan_event->set_position(p_pos);
  340. pan_event->set_delta(p_delta);
  341. Input::get_singleton()->parse_input_event(pan_event);
  342. }
  343. MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
  344. switch (MouseButtonMask(button_mask.operator int64_t())) {
  345. case MouseButtonMask::LEFT:
  346. return MouseButton::LEFT;
  347. case MouseButtonMask::RIGHT:
  348. return MouseButton::RIGHT;
  349. case MouseButtonMask::MIDDLE:
  350. return MouseButton::MIDDLE;
  351. case MouseButtonMask::MB_XBUTTON1:
  352. return MouseButton::MB_XBUTTON1;
  353. case MouseButtonMask::MB_XBUTTON2:
  354. return MouseButton::MB_XBUTTON2;
  355. default:
  356. return MouseButton::NONE;
  357. }
  358. }
  359. BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  360. BitField<MouseButtonMask> godot_button_mask;
  361. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  362. godot_button_mask.set_flag(MouseButtonMask::LEFT);
  363. }
  364. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  365. godot_button_mask.set_flag(MouseButtonMask::RIGHT);
  366. }
  367. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  368. godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
  369. }
  370. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  371. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
  372. }
  373. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  374. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
  375. }
  376. return godot_button_mask;
  377. }