12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
- <TargetFramework>net8.0</TargetFramework>
- <LangVersion>12</LangVersion>
- <OutputPath>bin/$(Configuration)</OutputPath>
- <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
- <RootNamespace>Godot</RootNamespace>
- <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
- <EnableDefaultItems>false</EnableDefaultItems>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup>
- <Description>Godot C# Editor API.</Description>
- <Authors>Godot Engine contributors</Authors>
- <PackageId>GodotSharpEditor</PackageId>
- <Version>4.4.1</Version>
- <PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
- <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
- <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
- <PackageLicenseExpression>MIT</PackageLicenseExpression>
- <Copyright>Copyright (c) Godot Engine contributors</Copyright>
- <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
- <IncludeSymbols>true</IncludeSymbols>
- <SymbolPackageFormat>snupkg</SymbolPackageFormat>
- </PropertyGroup>
- <PropertyGroup>
- <DefineConstants>$(DefineConstants);GODOT</DefineConstants>
- <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
- <Private>false</Private>
- </ProjectReference>
- </ItemGroup>
- <!-- Compat Sources -->
- <ItemGroup Condition=" '$(GodotNoDeprecated)' == '' ">
- <Compile Include="Compat.cs" />
- </ItemGroup>
- <!--
- We import a props file with auto-generated includes. This works well with Rider.
- However, Visual Studio and MonoDevelop won't list them in the solution explorer.
- We can't use wildcards as there may be undesired old files still hanging around.
- Fortunately code completion, go to definition and such still work.
- -->
- <Import Condition=" '$(GodotSkipGenerated)' == '' " Project="Generated\GeneratedIncludes.props" />
- </Project>
|