renderer_canvas_cull.cpp 65 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/canvas_texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. if (child_items[i]->visible) {
  73. if (r_items) {
  74. r_items[r_index] = child_items[i];
  75. child_items[i]->ysort_xform = p_transform;
  76. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  77. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  78. child_items[i]->ysort_index = r_index;
  79. }
  80. r_index++;
  81. if (child_items[i]->sort_y) {
  82. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  83. }
  84. }
  85. }
  86. }
  87. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  88. do {
  89. ysort_owner->ysort_children_count = -1;
  90. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  91. } while (ysort_owner && ysort_owner->sort_y);
  92. }
  93. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  94. if (ci->copy_back_buffer) {
  95. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  96. }
  97. if (use_canvas_group) {
  98. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  99. if (canvas_group_from == nullptr) {
  100. // no list before processing this item, means must put stuff in group from the beginning of list.
  101. canvas_group_from = z_list[zidx];
  102. } else {
  103. // there was a list before processing, so begin group from this one.
  104. canvas_group_from = canvas_group_from->next;
  105. }
  106. if (canvas_group_from) {
  107. // Has a place to begin the group from!
  108. //compute a global rect (in global coords) for children in the same z layer
  109. Rect2 rect_accum;
  110. RendererCanvasRender::Item *c = canvas_group_from;
  111. while (c) {
  112. if (c == canvas_group_from) {
  113. rect_accum = c->global_rect_cache;
  114. } else {
  115. rect_accum = rect_accum.merge(c->global_rect_cache);
  116. }
  117. c = c->next;
  118. }
  119. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  120. // If nothing has been drawn, we just take it over and draw it ourselves.
  121. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  148. //something to draw?
  149. if (ci->update_when_visible) {
  150. RenderingServerDefault::redraw_request();
  151. }
  152. if (ci->commands != nullptr) {
  153. ci->final_transform = xform;
  154. ci->final_modulate = modulate * ci->self_modulate;
  155. ci->global_rect_cache = global_rect;
  156. ci->global_rect_cache.position -= p_clip_rect.position;
  157. ci->light_masked = false;
  158. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  159. if (z_last_list[zidx]) {
  160. z_last_list[zidx]->next = ci;
  161. z_last_list[zidx] = ci;
  162. } else {
  163. z_list[zidx] = ci;
  164. z_last_list[zidx] = ci;
  165. }
  166. ci->z_final = p_z;
  167. ci->next = nullptr;
  168. }
  169. if (ci->visibility_notifier) {
  170. if (!ci->visibility_notifier->visible_element.in_list()) {
  171. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  172. ci->visibility_notifier->just_visible = true;
  173. }
  174. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  175. }
  176. }
  177. }
  178. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  179. Item *ci = p_canvas_item;
  180. if (!ci->visible) {
  181. return;
  182. }
  183. if (ci->children_order_dirty) {
  184. ci->child_items.sort_custom<ItemIndexSort>();
  185. ci->children_order_dirty = false;
  186. }
  187. Rect2 rect = ci->get_rect();
  188. if (ci->visibility_notifier) {
  189. if (ci->visibility_notifier->area.size != Vector2()) {
  190. rect = rect.merge(ci->visibility_notifier->area);
  191. }
  192. }
  193. Transform2D xform = ci->xform;
  194. if (snapping_2d_transforms_to_pixel) {
  195. xform.elements[2] = xform.elements[2].floor();
  196. }
  197. xform = p_transform * xform;
  198. Rect2 global_rect = xform.xform(rect);
  199. global_rect.position += p_clip_rect.position;
  200. if (ci->use_parent_material && p_material_owner) {
  201. ci->material_owner = p_material_owner;
  202. } else {
  203. p_material_owner = ci;
  204. ci->material_owner = nullptr;
  205. }
  206. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  207. if (modulate.a < 0.007) {
  208. return;
  209. }
  210. int child_item_count = ci->child_items.size();
  211. Item **child_items = ci->child_items.ptrw();
  212. if (ci->clip) {
  213. if (p_canvas_clip != nullptr) {
  214. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  215. if (ci->final_clip_rect == Rect2()) {
  216. // Clip rects do not intersect, so don't draw this item.
  217. return;
  218. }
  219. } else {
  220. ci->final_clip_rect = global_rect;
  221. }
  222. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  223. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  224. ci->final_clip_owner = ci;
  225. } else {
  226. ci->final_clip_owner = p_canvas_clip;
  227. }
  228. if (ci->z_relative) {
  229. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  230. } else {
  231. p_z = ci->z_index;
  232. }
  233. if (ci->sort_y) {
  234. if (allow_y_sort) {
  235. if (ci->ysort_children_count == -1) {
  236. ci->ysort_children_count = 0;
  237. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  238. }
  239. child_item_count = ci->ysort_children_count + 1;
  240. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  241. child_items[0] = ci;
  242. int i = 1;
  243. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  244. ci->ysort_xform = ci->xform.affine_inverse();
  245. SortArray<Item *, ItemPtrSort> sorter;
  246. sorter.sort(child_items, child_item_count);
  247. for (i = 0; i < child_item_count; i++) {
  248. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  249. }
  250. } else {
  251. RendererCanvasRender::Item *canvas_group_from = nullptr;
  252. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  253. if (use_canvas_group) {
  254. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  255. canvas_group_from = z_last_list[zidx];
  256. }
  257. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  258. }
  259. } else {
  260. RendererCanvasRender::Item *canvas_group_from = nullptr;
  261. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  262. if (use_canvas_group) {
  263. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  264. canvas_group_from = z_last_list[zidx];
  265. }
  266. for (int i = 0; i < child_item_count; i++) {
  267. if (!child_items[i]->behind && !use_canvas_group) {
  268. continue;
  269. }
  270. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  271. }
  272. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  273. for (int i = 0; i < child_item_count; i++) {
  274. if (child_items[i]->behind || use_canvas_group) {
  275. continue;
  276. }
  277. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  278. }
  279. }
  280. }
  281. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  282. RENDER_TIMESTAMP("> Render Canvas");
  283. sdf_used = false;
  284. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  285. if (p_canvas->children_order_dirty) {
  286. p_canvas->child_items.sort();
  287. p_canvas->children_order_dirty = false;
  288. }
  289. int l = p_canvas->child_items.size();
  290. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  291. bool has_mirror = false;
  292. for (int i = 0; i < l; i++) {
  293. if (ci[i].mirror.x || ci[i].mirror.y) {
  294. has_mirror = true;
  295. break;
  296. }
  297. }
  298. if (!has_mirror) {
  299. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  300. } else {
  301. //used for parallaxlayer mirroring
  302. for (int i = 0; i < l; i++) {
  303. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  304. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  305. //mirroring (useful for scrolling backgrounds)
  306. if (ci2.mirror.x != 0) {
  307. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  308. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  309. }
  310. if (ci2.mirror.y != 0) {
  311. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  312. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  313. }
  314. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  315. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  316. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  317. }
  318. }
  319. }
  320. RENDER_TIMESTAMP("< Render Canvas");
  321. }
  322. bool RendererCanvasCull::was_sdf_used() {
  323. return sdf_used;
  324. }
  325. RID RendererCanvasCull::canvas_allocate() {
  326. return canvas_owner.allocate_rid();
  327. }
  328. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  329. canvas_owner.initialize_rid(p_rid);
  330. }
  331. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  332. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  333. ERR_FAIL_COND(!canvas);
  334. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  335. ERR_FAIL_COND(!canvas_item);
  336. int idx = canvas->find_item(canvas_item);
  337. ERR_FAIL_COND(idx == -1);
  338. canvas->child_items.write[idx].mirror = p_mirroring;
  339. }
  340. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  341. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  342. ERR_FAIL_COND(!canvas);
  343. canvas->modulate = p_color;
  344. }
  345. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  346. disable_scale = p_disable;
  347. }
  348. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  349. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  350. ERR_FAIL_COND(!canvas);
  351. canvas->parent = p_parent;
  352. canvas->parent_scale = p_scale;
  353. }
  354. RID RendererCanvasCull::canvas_item_allocate() {
  355. return canvas_item_owner.allocate_rid();
  356. }
  357. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  358. canvas_item_owner.initialize_rid(p_rid);
  359. }
  360. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  361. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  362. ERR_FAIL_COND(!canvas_item);
  363. if (canvas_item->parent.is_valid()) {
  364. if (canvas_owner.owns(canvas_item->parent)) {
  365. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  366. canvas->erase_item(canvas_item);
  367. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  368. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  369. item_owner->child_items.erase(canvas_item);
  370. if (item_owner->sort_y) {
  371. _mark_ysort_dirty(item_owner, canvas_item_owner);
  372. }
  373. }
  374. canvas_item->parent = RID();
  375. }
  376. if (p_parent.is_valid()) {
  377. if (canvas_owner.owns(p_parent)) {
  378. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  379. Canvas::ChildItem ci;
  380. ci.item = canvas_item;
  381. canvas->child_items.push_back(ci);
  382. canvas->children_order_dirty = true;
  383. } else if (canvas_item_owner.owns(p_parent)) {
  384. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  385. item_owner->child_items.push_back(canvas_item);
  386. item_owner->children_order_dirty = true;
  387. if (item_owner->sort_y) {
  388. _mark_ysort_dirty(item_owner, canvas_item_owner);
  389. }
  390. } else {
  391. ERR_FAIL_MSG("Invalid parent.");
  392. }
  393. }
  394. canvas_item->parent = p_parent;
  395. }
  396. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  397. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  398. ERR_FAIL_COND(!canvas_item);
  399. canvas_item->visible = p_visible;
  400. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  401. }
  402. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  403. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  404. ERR_FAIL_COND(!canvas_item);
  405. canvas_item->light_mask = p_mask;
  406. }
  407. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  408. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  409. ERR_FAIL_COND(!canvas_item);
  410. canvas_item->xform = p_transform;
  411. }
  412. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  413. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->clip = p_clip;
  416. }
  417. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->distance_field = p_enable;
  421. }
  422. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. canvas_item->custom_rect = p_custom_rect;
  426. canvas_item->rect = p_rect;
  427. }
  428. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  430. ERR_FAIL_COND(!canvas_item);
  431. canvas_item->modulate = p_color;
  432. }
  433. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  434. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  435. ERR_FAIL_COND(!canvas_item);
  436. canvas_item->self_modulate = p_color;
  437. }
  438. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_COND(!canvas_item);
  441. canvas_item->behind = p_enable;
  442. }
  443. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. canvas_item->update_when_visible = p_update;
  447. }
  448. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  449. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  450. ERR_FAIL_COND(!canvas_item);
  451. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  452. ERR_FAIL_COND(!line);
  453. if (p_width > 1.001) {
  454. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  455. line->points[0] = p_from + t;
  456. line->points[1] = p_from - t;
  457. line->points[2] = p_to - t;
  458. line->points[3] = p_to + t;
  459. line->point_count = 4;
  460. } else {
  461. line->point_count = 2;
  462. line->points[0] = p_from;
  463. line->points[1] = p_to;
  464. }
  465. for (uint32_t i = 0; i < line->point_count; i++) {
  466. line->colors[i] = p_color;
  467. }
  468. }
  469. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  470. ERR_FAIL_COND(p_points.size() < 2);
  471. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  472. ERR_FAIL_COND(!canvas_item);
  473. Color color = Color(1, 1, 1, 1);
  474. Vector<int> indices;
  475. int pc = p_points.size();
  476. int pc2 = pc * 2;
  477. Vector2 prev_t;
  478. int j2;
  479. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  480. ERR_FAIL_COND(!pline);
  481. PackedColorArray colors;
  482. PackedVector2Array points;
  483. colors.resize(pc2);
  484. points.resize(pc2);
  485. Vector2 *points_ptr = points.ptrw();
  486. Color *colors_ptr = colors.ptrw();
  487. if (p_antialiased) {
  488. float border_size = 2.0;
  489. if (p_width < border_size) {
  490. border_size = p_width;
  491. }
  492. Color color2 = Color(1, 1, 1, 0);
  493. PackedColorArray colors_begin;
  494. PackedVector2Array points_begin;
  495. colors_begin.resize(4);
  496. points_begin.resize(4);
  497. PackedColorArray colors_begin_left_corner;
  498. PackedVector2Array points_begin_left_corner;
  499. colors_begin_left_corner.resize(4);
  500. points_begin_left_corner.resize(4);
  501. PackedColorArray colors_begin_right_corner;
  502. PackedVector2Array points_begin_right_corner;
  503. colors_begin_right_corner.resize(4);
  504. points_begin_right_corner.resize(4);
  505. PackedColorArray colors_end;
  506. PackedVector2Array points_end;
  507. colors_end.resize(4);
  508. points_end.resize(4);
  509. PackedColorArray colors_end_left_corner;
  510. PackedVector2Array points_end_left_corner;
  511. colors_end_left_corner.resize(4);
  512. points_end_left_corner.resize(4);
  513. PackedColorArray colors_end_right_corner;
  514. PackedVector2Array points_end_right_corner;
  515. colors_end_right_corner.resize(4);
  516. points_end_right_corner.resize(4);
  517. PackedColorArray colors_left;
  518. PackedVector2Array points_left;
  519. colors_left.resize(pc2);
  520. points_left.resize(pc2);
  521. PackedColorArray colors_right;
  522. PackedVector2Array points_right;
  523. colors_right.resize(pc2);
  524. points_right.resize(pc2);
  525. Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
  526. ERR_FAIL_COND(!pline_begin);
  527. Item::CommandPolygon *pline_begin_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  528. ERR_FAIL_COND(!pline_begin_left_corner);
  529. Item::CommandPolygon *pline_begin_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  530. ERR_FAIL_COND(!pline_begin_right_corner);
  531. Item::CommandPolygon *pline_end = canvas_item->alloc_command<Item::CommandPolygon>();
  532. ERR_FAIL_COND(!pline_end);
  533. Item::CommandPolygon *pline_end_left_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  534. ERR_FAIL_COND(!pline_end_left_corner);
  535. Item::CommandPolygon *pline_end_right_corner = canvas_item->alloc_command<Item::CommandPolygon>();
  536. ERR_FAIL_COND(!pline_end_right_corner);
  537. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  538. ERR_FAIL_COND(!pline_left);
  539. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  540. ERR_FAIL_COND(!pline_right);
  541. // Makes nine triangle strips for drawing the antialiased line.
  542. Vector2 *points_begin_ptr = points_begin.ptrw();
  543. Vector2 *points_begin_left_corner_ptr = points_begin_left_corner.ptrw();
  544. Vector2 *points_begin_right_corner_ptr = points_begin_right_corner.ptrw();
  545. Vector2 *points_end_ptr = points_end.ptrw();
  546. Vector2 *points_end_left_corner_ptr = points_end_left_corner.ptrw();
  547. Vector2 *points_end_right_corner_ptr = points_end_right_corner.ptrw();
  548. Vector2 *points_left_ptr = points_left.ptrw();
  549. Vector2 *points_right_ptr = points_right.ptrw();
  550. Color *colors_begin_ptr = colors_begin.ptrw();
  551. Color *colors_begin_left_corner_ptr = colors_begin_left_corner.ptrw();
  552. Color *colors_begin_right_corner_ptr = colors_begin_right_corner.ptrw();
  553. Color *colors_end_ptr = colors_end.ptrw();
  554. Color *colors_end_left_corner_ptr = colors_end_left_corner.ptrw();
  555. Color *colors_end_right_corner_ptr = colors_end_right_corner.ptrw();
  556. Color *colors_left_ptr = colors_left.ptrw();
  557. Color *colors_right_ptr = colors_right.ptrw();
  558. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  559. bool is_begin = i == 0;
  560. bool is_end = i == pc - 1;
  561. Vector2 t;
  562. Vector2 end_border;
  563. Vector2 begin_border;
  564. if (is_end) {
  565. t = prev_t;
  566. end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
  567. } else {
  568. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  569. if (is_begin) {
  570. prev_t = t;
  571. begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
  572. }
  573. }
  574. j2 = j + 1;
  575. Vector2 dir = (t + prev_t).normalized();
  576. Vector2 tangent = dir * p_width * 0.5;
  577. Vector2 border = dir * border_size;
  578. Vector2 pos = p_points[i];
  579. points_ptr[j] = pos + tangent;
  580. points_ptr[j2] = pos - tangent;
  581. points_left_ptr[j] = pos + tangent + border;
  582. points_left_ptr[j2] = pos + tangent;
  583. points_right_ptr[j] = pos - tangent;
  584. points_right_ptr[j2] = pos - tangent - border;
  585. if (i < p_colors.size()) {
  586. color = p_colors[i];
  587. color2 = Color(color.r, color.g, color.b, 0);
  588. }
  589. colors_ptr[j] = color;
  590. colors_ptr[j2] = color;
  591. colors_left_ptr[j] = color2;
  592. colors_left_ptr[j2] = color;
  593. colors_right_ptr[j] = color;
  594. colors_right_ptr[j2] = color2;
  595. if (is_begin) {
  596. points_begin_ptr[0] = pos + tangent + begin_border;
  597. points_begin_ptr[1] = pos - tangent + begin_border;
  598. points_begin_ptr[2] = pos + tangent;
  599. points_begin_ptr[3] = pos - tangent;
  600. colors_begin_ptr[0] = color2;
  601. colors_begin_ptr[1] = color2;
  602. colors_begin_ptr[2] = color;
  603. colors_begin_ptr[3] = color;
  604. points_begin_left_corner_ptr[0] = pos - tangent - border;
  605. points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
  606. points_begin_left_corner_ptr[2] = pos - tangent;
  607. points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
  608. colors_begin_left_corner_ptr[0] = color2;
  609. colors_begin_left_corner_ptr[1] = color2;
  610. colors_begin_left_corner_ptr[2] = color;
  611. colors_begin_left_corner_ptr[3] = color2;
  612. points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
  613. points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
  614. points_begin_right_corner_ptr[2] = pos + tangent;
  615. points_begin_right_corner_ptr[3] = pos + tangent + border;
  616. colors_begin_right_corner_ptr[0] = color2;
  617. colors_begin_right_corner_ptr[1] = color2;
  618. colors_begin_right_corner_ptr[2] = color;
  619. colors_begin_right_corner_ptr[3] = color2;
  620. }
  621. if (is_end) {
  622. points_end_ptr[0] = pos + tangent + end_border;
  623. points_end_ptr[1] = pos - tangent + end_border;
  624. points_end_ptr[2] = pos + tangent;
  625. points_end_ptr[3] = pos - tangent;
  626. colors_end_ptr[0] = color2;
  627. colors_end_ptr[1] = color2;
  628. colors_end_ptr[2] = color;
  629. colors_end_ptr[3] = color;
  630. points_end_left_corner_ptr[0] = pos - tangent - border;
  631. points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
  632. points_end_left_corner_ptr[2] = pos - tangent;
  633. points_end_left_corner_ptr[3] = pos - tangent + end_border;
  634. colors_end_left_corner_ptr[0] = color2;
  635. colors_end_left_corner_ptr[1] = color2;
  636. colors_end_left_corner_ptr[2] = color;
  637. colors_end_left_corner_ptr[3] = color2;
  638. points_end_right_corner_ptr[0] = pos + tangent + end_border;
  639. points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
  640. points_end_right_corner_ptr[2] = pos + tangent;
  641. points_end_right_corner_ptr[3] = pos + tangent + border;
  642. colors_end_right_corner_ptr[0] = color2;
  643. colors_end_right_corner_ptr[1] = color2;
  644. colors_end_right_corner_ptr[2] = color;
  645. colors_end_right_corner_ptr[3] = color2;
  646. }
  647. prev_t = t;
  648. }
  649. pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  650. pline_begin->polygon.create(indices, points_begin, colors_begin);
  651. pline_begin_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  652. pline_begin_left_corner->polygon.create(indices, points_begin_left_corner, colors_begin_left_corner);
  653. pline_begin_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  654. pline_begin_right_corner->polygon.create(indices, points_begin_right_corner, colors_begin_right_corner);
  655. pline_end->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  656. pline_end->polygon.create(indices, points_end, colors_end);
  657. pline_end_left_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  658. pline_end_left_corner->polygon.create(indices, points_end_left_corner, colors_end_left_corner);
  659. pline_end_right_corner->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  660. pline_end_right_corner->polygon.create(indices, points_end_right_corner, colors_end_right_corner);
  661. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  662. pline_left->polygon.create(indices, points_left, colors_left);
  663. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  664. pline_right->polygon.create(indices, points_right, colors_right);
  665. } else {
  666. // Makes a single triangle strip for drawing the line.
  667. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  668. Vector2 t;
  669. if (i == pc - 1) {
  670. t = prev_t;
  671. } else {
  672. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  673. if (i == 0) {
  674. prev_t = t;
  675. }
  676. }
  677. j2 = j + 1;
  678. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  679. Vector2 pos = p_points[i];
  680. points_ptr[j] = pos + tangent;
  681. points_ptr[j2] = pos - tangent;
  682. if (i < p_colors.size()) {
  683. color = p_colors[i];
  684. }
  685. colors_ptr[j] = color;
  686. colors_ptr[j2] = color;
  687. prev_t = t;
  688. }
  689. }
  690. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  691. pline->polygon.create(indices, points, colors);
  692. }
  693. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  694. ERR_FAIL_COND(p_points.size() < 2);
  695. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  696. ERR_FAIL_COND(!canvas_item);
  697. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  698. ERR_FAIL_COND(!pline);
  699. if (true || p_width <= 1) {
  700. #define TODO make thick lines possible
  701. pline->primitive = RS::PRIMITIVE_LINES;
  702. pline->polygon.create(Vector<int>(), p_points, p_colors);
  703. } else {
  704. }
  705. }
  706. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  707. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  708. ERR_FAIL_COND(!canvas_item);
  709. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  710. ERR_FAIL_COND(!rect);
  711. rect->modulate = p_color;
  712. rect->rect = p_rect;
  713. }
  714. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  715. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  716. ERR_FAIL_COND(!canvas_item);
  717. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  718. ERR_FAIL_COND(!circle);
  719. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  720. Vector<int> indices;
  721. Vector<Vector2> points;
  722. static const int circle_points = 64;
  723. points.resize(circle_points);
  724. const real_t circle_point_step = Math_TAU / circle_points;
  725. for (int i = 0; i < circle_points; i++) {
  726. float angle = i * circle_point_step;
  727. points.write[i].x = Math::cos(angle) * p_radius;
  728. points.write[i].y = Math::sin(angle) * p_radius;
  729. points.write[i] += p_pos;
  730. }
  731. indices.resize((circle_points - 2) * 3);
  732. for (int i = 0; i < circle_points - 2; i++) {
  733. indices.write[i * 3 + 0] = 0;
  734. indices.write[i * 3 + 1] = i + 1;
  735. indices.write[i * 3 + 2] = i + 2;
  736. }
  737. Vector<Color> color;
  738. color.push_back(p_color);
  739. circle->polygon.create(indices, points, color);
  740. }
  741. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  742. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  743. ERR_FAIL_COND(!canvas_item);
  744. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  745. ERR_FAIL_COND(!rect);
  746. rect->modulate = p_modulate;
  747. rect->rect = p_rect;
  748. rect->flags = 0;
  749. if (p_tile) {
  750. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  751. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  752. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  753. }
  754. if (p_rect.size.x < 0) {
  755. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  756. rect->rect.size.x = -rect->rect.size.x;
  757. }
  758. if (p_rect.size.y < 0) {
  759. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  760. rect->rect.size.y = -rect->rect.size.y;
  761. }
  762. if (p_transpose) {
  763. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  764. SWAP(rect->rect.size.x, rect->rect.size.y);
  765. }
  766. rect->texture = p_texture;
  767. }
  768. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  769. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  770. ERR_FAIL_COND(!canvas_item);
  771. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  772. ERR_FAIL_COND(!rect);
  773. rect->modulate = p_modulate;
  774. rect->rect = p_rect;
  775. rect->texture = p_texture;
  776. rect->source = p_src_rect;
  777. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  778. if (p_rect.size.x < 0) {
  779. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  780. rect->rect.size.x = -rect->rect.size.x;
  781. }
  782. if (p_src_rect.size.x < 0) {
  783. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  784. rect->source.size.x = -rect->source.size.x;
  785. }
  786. if (p_rect.size.y < 0) {
  787. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  788. rect->rect.size.y = -rect->rect.size.y;
  789. }
  790. if (p_src_rect.size.y < 0) {
  791. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  792. rect->source.size.y = -rect->source.size.y;
  793. }
  794. rect->outline = p_outline_size;
  795. rect->px_range = p_px_range;
  796. }
  797. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  798. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  799. ERR_FAIL_COND(!canvas_item);
  800. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  801. ERR_FAIL_COND(!rect);
  802. rect->modulate = p_modulate;
  803. rect->rect = p_rect;
  804. rect->texture = p_texture;
  805. rect->source = p_src_rect;
  806. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  807. if (p_rect.size.x < 0) {
  808. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  809. rect->rect.size.x = -rect->rect.size.x;
  810. }
  811. if (p_src_rect.size.x < 0) {
  812. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  813. rect->source.size.x = -rect->source.size.x;
  814. }
  815. if (p_rect.size.y < 0) {
  816. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  817. rect->rect.size.y = -rect->rect.size.y;
  818. }
  819. if (p_src_rect.size.y < 0) {
  820. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  821. rect->source.size.y = -rect->source.size.y;
  822. }
  823. if (p_transpose) {
  824. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  825. SWAP(rect->rect.size.x, rect->rect.size.y);
  826. }
  827. if (p_clip_uv) {
  828. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  829. }
  830. }
  831. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  832. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  833. ERR_FAIL_COND(!canvas_item);
  834. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  835. ERR_FAIL_COND(!style);
  836. style->texture = p_texture;
  837. style->rect = p_rect;
  838. style->source = p_source;
  839. style->draw_center = p_draw_center;
  840. style->color = p_modulate;
  841. style->margin[SIDE_LEFT] = p_topleft.x;
  842. style->margin[SIDE_TOP] = p_topleft.y;
  843. style->margin[SIDE_RIGHT] = p_bottomright.x;
  844. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  845. style->axis_x = p_x_axis_mode;
  846. style->axis_y = p_y_axis_mode;
  847. }
  848. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  849. uint32_t pc = p_points.size();
  850. ERR_FAIL_COND(pc == 0 || pc > 4);
  851. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  852. ERR_FAIL_COND(!canvas_item);
  853. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  854. ERR_FAIL_COND(!prim);
  855. for (int i = 0; i < p_points.size(); i++) {
  856. prim->points[i] = p_points[i];
  857. if (i < p_uvs.size()) {
  858. prim->uvs[i] = p_uvs[i];
  859. }
  860. if (i < p_colors.size()) {
  861. prim->colors[i] = p_colors[i];
  862. } else if (p_colors.size()) {
  863. prim->colors[i] = p_colors[0];
  864. } else {
  865. prim->colors[i] = Color(1, 1, 1, 1);
  866. }
  867. }
  868. prim->point_count = p_points.size();
  869. prim->texture = p_texture;
  870. }
  871. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  872. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  873. ERR_FAIL_COND(!canvas_item);
  874. #ifdef DEBUG_ENABLED
  875. int pointcount = p_points.size();
  876. ERR_FAIL_COND(pointcount < 3);
  877. int color_size = p_colors.size();
  878. int uv_size = p_uvs.size();
  879. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  880. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  881. #endif
  882. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  883. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  884. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  885. ERR_FAIL_COND(!polygon);
  886. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  887. polygon->texture = p_texture;
  888. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  889. }
  890. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  891. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  892. ERR_FAIL_COND(!canvas_item);
  893. int vertex_count = p_points.size();
  894. ERR_FAIL_COND(vertex_count == 0);
  895. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  896. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  897. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  898. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  899. Vector<int> indices = p_indices;
  900. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  901. ERR_FAIL_COND(!polygon);
  902. polygon->texture = p_texture;
  903. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  904. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  905. }
  906. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  907. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  908. ERR_FAIL_COND(!canvas_item);
  909. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  910. ERR_FAIL_COND(!tr);
  911. tr->xform = p_transform;
  912. }
  913. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  914. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  915. ERR_FAIL_COND(!canvas_item);
  916. ERR_FAIL_COND(!p_mesh.is_valid());
  917. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  918. ERR_FAIL_COND(!m);
  919. m->mesh = p_mesh;
  920. if (canvas_item->skeleton.is_valid()) {
  921. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  922. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  923. }
  924. m->texture = p_texture;
  925. m->transform = p_transform;
  926. m->modulate = p_modulate;
  927. }
  928. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  929. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  930. ERR_FAIL_COND(!canvas_item);
  931. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  932. ERR_FAIL_COND(!part);
  933. part->particles = p_particles;
  934. part->texture = p_texture;
  935. //take the chance and request processing for them, at least once until they become visible again
  936. RSG::storage->particles_request_process(p_particles);
  937. }
  938. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  939. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  940. ERR_FAIL_COND(!canvas_item);
  941. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  942. ERR_FAIL_COND(!mm);
  943. mm->multimesh = p_mesh;
  944. mm->texture = p_texture;
  945. }
  946. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  947. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  948. ERR_FAIL_COND(!canvas_item);
  949. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  950. ERR_FAIL_COND(!ci);
  951. ci->ignore = p_ignore;
  952. }
  953. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  954. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  955. ERR_FAIL_COND(!canvas_item);
  956. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  957. ERR_FAIL_COND(!as);
  958. as->animation_length = p_animation_length;
  959. as->slice_begin = p_slice_begin;
  960. as->slice_end = p_slice_end;
  961. as->offset = p_offset;
  962. }
  963. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  964. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  965. ERR_FAIL_COND(!canvas_item);
  966. canvas_item->sort_y = p_enable;
  967. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  968. }
  969. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  970. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  971. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  972. ERR_FAIL_COND(!canvas_item);
  973. canvas_item->z_index = p_z;
  974. }
  975. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  976. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  977. ERR_FAIL_COND(!canvas_item);
  978. canvas_item->z_relative = p_enable;
  979. }
  980. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  981. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  982. ERR_FAIL_COND(!canvas_item);
  983. if (canvas_item->skeleton == p_skeleton) {
  984. return;
  985. }
  986. canvas_item->skeleton = p_skeleton;
  987. Item::Command *c = canvas_item->commands;
  988. while (c) {
  989. if (c->type == Item::Command::TYPE_MESH) {
  990. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  991. if (canvas_item->skeleton.is_valid()) {
  992. if (cm->mesh_instance.is_null()) {
  993. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  994. }
  995. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  996. } else {
  997. if (cm->mesh_instance.is_valid()) {
  998. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  999. cm->mesh_instance = RID();
  1000. }
  1001. }
  1002. }
  1003. c = c->next;
  1004. }
  1005. }
  1006. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1007. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1008. ERR_FAIL_COND(!canvas_item);
  1009. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1010. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1011. }
  1012. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1013. memdelete(canvas_item->copy_back_buffer);
  1014. canvas_item->copy_back_buffer = nullptr;
  1015. }
  1016. if (p_enable) {
  1017. canvas_item->copy_back_buffer->rect = p_rect;
  1018. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1019. }
  1020. }
  1021. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1022. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1023. ERR_FAIL_COND(!canvas_item);
  1024. canvas_item->clear();
  1025. }
  1026. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1027. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1028. ERR_FAIL_COND(!canvas_item);
  1029. canvas_item->index = p_index;
  1030. if (canvas_item_owner.owns(canvas_item->parent)) {
  1031. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1032. canvas_item_parent->children_order_dirty = true;
  1033. return;
  1034. }
  1035. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1036. if (canvas) {
  1037. canvas->children_order_dirty = true;
  1038. return;
  1039. }
  1040. }
  1041. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1042. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1043. ERR_FAIL_COND(!canvas_item);
  1044. canvas_item->material = p_material;
  1045. }
  1046. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1047. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1048. ERR_FAIL_COND(!canvas_item);
  1049. canvas_item->use_parent_material = p_enable;
  1050. }
  1051. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1052. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1053. ERR_FAIL_COND(!canvas_item);
  1054. if (p_enable) {
  1055. if (!canvas_item->visibility_notifier) {
  1056. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1057. }
  1058. canvas_item->visibility_notifier->area = p_area;
  1059. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1060. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1061. } else {
  1062. if (canvas_item->visibility_notifier) {
  1063. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1064. canvas_item->visibility_notifier = nullptr;
  1065. }
  1066. }
  1067. }
  1068. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1069. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1070. ERR_FAIL_COND(!canvas_item);
  1071. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1072. if (canvas_item->canvas_group != nullptr) {
  1073. memdelete(canvas_item->canvas_group);
  1074. canvas_item->canvas_group = nullptr;
  1075. }
  1076. } else {
  1077. if (canvas_item->canvas_group == nullptr) {
  1078. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1079. }
  1080. canvas_item->canvas_group->mode = p_mode;
  1081. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1082. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1083. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1084. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1085. }
  1086. }
  1087. RID RendererCanvasCull::canvas_light_allocate() {
  1088. return canvas_light_owner.allocate_rid();
  1089. }
  1090. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1091. canvas_light_owner.initialize_rid(p_rid);
  1092. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1093. clight->light_internal = RSG::canvas_render->light_create();
  1094. }
  1095. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1096. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1097. ERR_FAIL_COND(!clight);
  1098. if (clight->mode == p_mode) {
  1099. return;
  1100. }
  1101. RID canvas = clight->canvas;
  1102. if (canvas.is_valid()) {
  1103. canvas_light_attach_to_canvas(p_light, RID());
  1104. }
  1105. clight->mode = p_mode;
  1106. if (canvas.is_valid()) {
  1107. canvas_light_attach_to_canvas(p_light, canvas);
  1108. }
  1109. }
  1110. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1111. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1112. ERR_FAIL_COND(!clight);
  1113. if (clight->canvas.is_valid()) {
  1114. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1115. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1116. canvas->lights.erase(clight);
  1117. } else {
  1118. canvas->directional_lights.erase(clight);
  1119. }
  1120. }
  1121. if (!canvas_owner.owns(p_canvas)) {
  1122. p_canvas = RID();
  1123. }
  1124. clight->canvas = p_canvas;
  1125. if (clight->canvas.is_valid()) {
  1126. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1127. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1128. canvas->lights.insert(clight);
  1129. } else {
  1130. canvas->directional_lights.insert(clight);
  1131. }
  1132. }
  1133. }
  1134. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1135. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1136. ERR_FAIL_COND(!clight);
  1137. clight->enabled = p_enabled;
  1138. }
  1139. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1140. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1141. ERR_FAIL_COND(!clight);
  1142. clight->scale = p_scale;
  1143. }
  1144. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1145. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1146. ERR_FAIL_COND(!clight);
  1147. clight->xform = p_transform;
  1148. }
  1149. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1150. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1151. ERR_FAIL_COND(!clight);
  1152. if (clight->texture == p_texture) {
  1153. return;
  1154. }
  1155. clight->texture = p_texture;
  1156. clight->version++;
  1157. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1158. }
  1159. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1160. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1161. ERR_FAIL_COND(!clight);
  1162. clight->texture_offset = p_offset;
  1163. }
  1164. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1165. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1166. ERR_FAIL_COND(!clight);
  1167. clight->color = p_color;
  1168. }
  1169. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1170. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1171. ERR_FAIL_COND(!clight);
  1172. clight->height = p_height;
  1173. }
  1174. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1175. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1176. ERR_FAIL_COND(!clight);
  1177. clight->energy = p_energy;
  1178. }
  1179. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1180. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1181. ERR_FAIL_COND(!clight);
  1182. clight->z_min = p_min_z;
  1183. clight->z_max = p_max_z;
  1184. }
  1185. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1186. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1187. ERR_FAIL_COND(!clight);
  1188. clight->layer_max = p_max_layer;
  1189. clight->layer_min = p_min_layer;
  1190. }
  1191. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1192. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1193. ERR_FAIL_COND(!clight);
  1194. clight->item_mask = p_mask;
  1195. }
  1196. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1197. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1198. ERR_FAIL_COND(!clight);
  1199. clight->item_shadow_mask = p_mask;
  1200. }
  1201. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1202. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1203. ERR_FAIL_COND(!clight);
  1204. clight->directional_distance = p_distance;
  1205. }
  1206. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1207. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1208. ERR_FAIL_COND(!clight);
  1209. clight->blend_mode = p_mode;
  1210. }
  1211. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1212. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1213. ERR_FAIL_COND(!clight);
  1214. if (clight->use_shadow == p_enabled) {
  1215. return;
  1216. }
  1217. clight->use_shadow = p_enabled;
  1218. clight->version++;
  1219. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1220. }
  1221. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1222. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1223. ERR_FAIL_COND(!clight);
  1224. clight->shadow_filter = p_filter;
  1225. }
  1226. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1227. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1228. ERR_FAIL_COND(!clight);
  1229. clight->shadow_color = p_color;
  1230. }
  1231. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1232. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1233. ERR_FAIL_COND(!clight);
  1234. clight->shadow_smooth = p_smooth;
  1235. }
  1236. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1237. return canvas_light_occluder_owner.allocate_rid();
  1238. }
  1239. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1240. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1241. }
  1242. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1243. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1244. ERR_FAIL_COND(!occluder);
  1245. if (occluder->canvas.is_valid()) {
  1246. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1247. canvas->occluders.erase(occluder);
  1248. }
  1249. if (!canvas_owner.owns(p_canvas)) {
  1250. p_canvas = RID();
  1251. }
  1252. occluder->canvas = p_canvas;
  1253. if (occluder->canvas.is_valid()) {
  1254. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1255. canvas->occluders.insert(occluder);
  1256. }
  1257. }
  1258. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1259. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1260. ERR_FAIL_COND(!occluder);
  1261. occluder->enabled = p_enabled;
  1262. }
  1263. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1264. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1265. ERR_FAIL_COND(!occluder);
  1266. if (occluder->polygon.is_valid()) {
  1267. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1268. if (occluder_poly) {
  1269. occluder_poly->owners.erase(occluder);
  1270. }
  1271. }
  1272. occluder->polygon = p_polygon;
  1273. occluder->occluder = RID();
  1274. if (occluder->polygon.is_valid()) {
  1275. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1276. if (!occluder_poly) {
  1277. occluder->polygon = RID();
  1278. ERR_FAIL_COND(!occluder_poly);
  1279. } else {
  1280. occluder_poly->owners.insert(occluder);
  1281. occluder->occluder = occluder_poly->occluder;
  1282. occluder->aabb_cache = occluder_poly->aabb;
  1283. occluder->cull_cache = occluder_poly->cull_mode;
  1284. }
  1285. }
  1286. }
  1287. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1288. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1289. ERR_FAIL_COND(!occluder);
  1290. }
  1291. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1292. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1293. ERR_FAIL_COND(!occluder);
  1294. occluder->xform = p_xform;
  1295. }
  1296. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1297. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1298. ERR_FAIL_COND(!occluder);
  1299. occluder->light_mask = p_mask;
  1300. }
  1301. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1302. return canvas_light_occluder_polygon_owner.allocate_rid();
  1303. }
  1304. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1305. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1306. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1307. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1308. }
  1309. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1310. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1311. ERR_FAIL_COND(!occluder_poly);
  1312. uint32_t pc = p_shape.size();
  1313. ERR_FAIL_COND(pc < 2);
  1314. occluder_poly->aabb = Rect2();
  1315. const Vector2 *r = p_shape.ptr();
  1316. for (uint32_t i = 0; i < pc; i++) {
  1317. if (i == 0) {
  1318. occluder_poly->aabb.position = r[i];
  1319. } else {
  1320. occluder_poly->aabb.expand_to(r[i]);
  1321. }
  1322. }
  1323. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1324. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1325. E->get()->aabb_cache = occluder_poly->aabb;
  1326. }
  1327. }
  1328. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1329. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1330. ERR_FAIL_COND(!occluder_poly);
  1331. occluder_poly->cull_mode = p_mode;
  1332. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1333. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1334. E->get()->cull_cache = p_mode;
  1335. }
  1336. }
  1337. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1338. RSG::canvas_render->set_shadow_texture_size(p_size);
  1339. }
  1340. RID RendererCanvasCull::canvas_texture_allocate() {
  1341. return RSG::canvas_texture_storage->canvas_texture_allocate();
  1342. }
  1343. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1344. RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
  1345. }
  1346. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1347. RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1348. }
  1349. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1350. RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1351. }
  1352. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1353. RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1354. }
  1355. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1356. RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1357. }
  1358. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1359. Item *ci = canvas_item_owner.get_or_null(p_item);
  1360. ERR_FAIL_COND(!ci);
  1361. ci->texture_filter = p_filter;
  1362. }
  1363. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1364. Item *ci = canvas_item_owner.get_or_null(p_item);
  1365. ERR_FAIL_COND(!ci);
  1366. ci->texture_repeat = p_repeat;
  1367. }
  1368. void RendererCanvasCull::update_visibility_notifiers() {
  1369. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1370. while (E) {
  1371. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1372. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1373. if (visibility_notifier->just_visible) {
  1374. visibility_notifier->just_visible = false;
  1375. if (!visibility_notifier->enter_callable.is_null()) {
  1376. if (RSG::threaded) {
  1377. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1378. } else {
  1379. Callable::CallError ce;
  1380. Variant ret;
  1381. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1382. }
  1383. }
  1384. } else {
  1385. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1386. visibility_notifier_list.remove(E);
  1387. if (!visibility_notifier->exit_callable.is_null()) {
  1388. if (RSG::threaded) {
  1389. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1390. } else {
  1391. Callable::CallError ce;
  1392. Variant ret;
  1393. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1394. }
  1395. }
  1396. }
  1397. }
  1398. E = N;
  1399. }
  1400. }
  1401. bool RendererCanvasCull::free(RID p_rid) {
  1402. if (canvas_owner.owns(p_rid)) {
  1403. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1404. ERR_FAIL_COND_V(!canvas, false);
  1405. while (canvas->viewports.size()) {
  1406. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
  1407. ERR_FAIL_COND_V(!vp, true);
  1408. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1409. ERR_FAIL_COND_V(!E, true);
  1410. vp->canvas_map.erase(p_rid);
  1411. canvas->viewports.erase(canvas->viewports.front());
  1412. }
  1413. for (int i = 0; i < canvas->child_items.size(); i++) {
  1414. canvas->child_items[i].item->parent = RID();
  1415. }
  1416. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1417. E->get()->canvas = RID();
  1418. }
  1419. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1420. E->get()->canvas = RID();
  1421. }
  1422. canvas_owner.free(p_rid);
  1423. } else if (canvas_item_owner.owns(p_rid)) {
  1424. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1425. ERR_FAIL_COND_V(!canvas_item, true);
  1426. if (canvas_item->parent.is_valid()) {
  1427. if (canvas_owner.owns(canvas_item->parent)) {
  1428. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1429. canvas->erase_item(canvas_item);
  1430. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1431. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1432. item_owner->child_items.erase(canvas_item);
  1433. if (item_owner->sort_y) {
  1434. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1435. }
  1436. }
  1437. }
  1438. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1439. canvas_item->child_items[i]->parent = RID();
  1440. }
  1441. if (canvas_item->visibility_notifier != nullptr) {
  1442. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1443. }
  1444. /*
  1445. if (canvas_item->material) {
  1446. canvas_item->material->owners.erase(canvas_item);
  1447. }
  1448. */
  1449. if (canvas_item->canvas_group != nullptr) {
  1450. memdelete(canvas_item->canvas_group);
  1451. canvas_item->canvas_group = nullptr;
  1452. }
  1453. canvas_item_owner.free(p_rid);
  1454. } else if (canvas_light_owner.owns(p_rid)) {
  1455. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1456. ERR_FAIL_COND_V(!canvas_light, true);
  1457. if (canvas_light->canvas.is_valid()) {
  1458. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1459. if (canvas) {
  1460. canvas->lights.erase(canvas_light);
  1461. }
  1462. }
  1463. RSG::canvas_render->free(canvas_light->light_internal);
  1464. canvas_light_owner.free(p_rid);
  1465. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1466. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1467. ERR_FAIL_COND_V(!occluder, true);
  1468. if (occluder->polygon.is_valid()) {
  1469. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1470. if (occluder_poly) {
  1471. occluder_poly->owners.erase(occluder);
  1472. }
  1473. }
  1474. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1475. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1476. canvas->occluders.erase(occluder);
  1477. }
  1478. canvas_light_occluder_owner.free(p_rid);
  1479. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1480. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1481. ERR_FAIL_COND_V(!occluder_poly, true);
  1482. RSG::canvas_render->free(occluder_poly->occluder);
  1483. while (occluder_poly->owners.size()) {
  1484. occluder_poly->owners.front()->get()->polygon = RID();
  1485. occluder_poly->owners.erase(occluder_poly->owners.front());
  1486. }
  1487. canvas_light_occluder_polygon_owner.free(p_rid);
  1488. } else {
  1489. return false;
  1490. }
  1491. return true;
  1492. }
  1493. RendererCanvasCull::RendererCanvasCull() {
  1494. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1495. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1496. disable_scale = false;
  1497. }
  1498. RendererCanvasCull::~RendererCanvasCull() {
  1499. memfree(z_list);
  1500. memfree(z_last_list);
  1501. }