renderer_canvas_cull.cpp 83 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  39. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  40. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  42. for (int i = 0; i < p_child_item_count; i++) {
  43. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, p_child_items[i].mirror, 1);
  44. }
  45. RendererCanvasRender::Item *list = nullptr;
  46. RendererCanvasRender::Item *list_end = nullptr;
  47. for (int i = 0; i < z_range; i++) {
  48. if (!z_list[i]) {
  49. continue;
  50. }
  51. if (!list) {
  52. list = z_list[i];
  53. list_end = z_last_list[i];
  54. } else {
  55. list_end->next = z_list[i];
  56. list_end = z_last_list[i];
  57. }
  58. }
  59. RENDER_TIMESTAMP("Render CanvasItems");
  60. bool sdf_flag;
  61. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  62. if (sdf_flag) {
  63. sdf_used = true;
  64. }
  65. }
  66. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  67. int child_item_count = p_canvas_item->child_items.size();
  68. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  69. for (int i = 0; i < child_item_count; i++) {
  70. int abs_z = 0;
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.columns[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_modulate = p_modulate;
  78. child_items[i]->ysort_index = r_index;
  79. child_items[i]->ysort_parent_abs_z_index = p_z;
  80. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  81. if (child_items[i]->z_relative) {
  82. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  83. } else {
  84. abs_z = child_items[i]->z_index;
  85. }
  86. }
  87. r_index++;
  88. if (child_items[i]->sort_y) {
  89. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform_curr, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  90. }
  91. }
  92. }
  93. }
  94. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  95. do {
  96. ysort_owner->ysort_children_count = -1;
  97. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  98. } while (ysort_owner && ysort_owner->sort_y);
  99. }
  100. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  101. if (ci->copy_back_buffer) {
  102. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  103. }
  104. if (p_use_canvas_group) {
  105. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  106. if (r_canvas_group_from == nullptr) {
  107. // no list before processing this item, means must put stuff in group from the beginning of list.
  108. r_canvas_group_from = r_z_list[zidx];
  109. } else {
  110. // there was a list before processing, so begin group from this one.
  111. r_canvas_group_from = r_canvas_group_from->next;
  112. }
  113. if (r_canvas_group_from) {
  114. // Has a place to begin the group from!
  115. //compute a global rect (in global coords) for children in the same z layer
  116. Rect2 rect_accum;
  117. RendererCanvasRender::Item *c = r_canvas_group_from;
  118. while (c) {
  119. if (c == r_canvas_group_from) {
  120. rect_accum = c->global_rect_cache;
  121. } else {
  122. rect_accum = rect_accum.merge(c->global_rect_cache);
  123. }
  124. c = c->next;
  125. }
  126. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  127. // If nothing has been drawn, we just take it over and draw it ourselves.
  128. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  129. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  130. ci->clear();
  131. if (rect_accum == Rect2()) {
  132. rect_accum.size = Size2(1, 1);
  133. }
  134. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  135. //draw it?
  136. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  137. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  138. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  139. crect->modulate = Color(1, 1, 1, 1);
  140. //the global rect is used to do the copying, so update it
  141. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  142. p_global_rect.position += p_clip_rect.position;
  143. } else {
  144. p_global_rect.position -= p_clip_rect.position;
  145. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  146. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  147. p_global_rect.position += p_clip_rect.position;
  148. }
  149. // Very important that this is cleared after used in RendererCanvasRender to avoid
  150. // potential crashes.
  151. r_canvas_group_from->canvas_group_owner = ci;
  152. }
  153. }
  154. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  155. //something to draw?
  156. if (ci->update_when_visible) {
  157. RenderingServerDefault::redraw_request();
  158. }
  159. if (ci->commands != nullptr || ci->copy_back_buffer) {
  160. ci->final_transform = p_transform;
  161. ci->final_modulate = p_modulate * ci->self_modulate;
  162. ci->global_rect_cache = p_global_rect;
  163. ci->global_rect_cache.position -= p_clip_rect.position;
  164. ci->light_masked = false;
  165. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  166. if (r_z_last_list[zidx]) {
  167. r_z_last_list[zidx]->next = ci;
  168. r_z_last_list[zidx] = ci;
  169. } else {
  170. r_z_list[zidx] = ci;
  171. r_z_last_list[zidx] = ci;
  172. }
  173. ci->z_final = p_z;
  174. ci->next = nullptr;
  175. }
  176. if (ci->visibility_notifier) {
  177. if (!ci->visibility_notifier->visible_element.in_list()) {
  178. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  179. ci->visibility_notifier->just_visible = true;
  180. }
  181. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  182. }
  183. }
  184. }
  185. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times) {
  186. Item *ci = p_canvas_item;
  187. if (!ci->visible) {
  188. return;
  189. }
  190. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  191. return;
  192. }
  193. if (ci->children_order_dirty) {
  194. ci->child_items.sort_custom<ItemIndexSort>();
  195. ci->children_order_dirty = false;
  196. }
  197. Rect2 rect = ci->get_rect();
  198. if (ci->visibility_notifier) {
  199. if (ci->visibility_notifier->area.size != Vector2()) {
  200. rect = rect.merge(ci->visibility_notifier->area);
  201. }
  202. }
  203. Transform2D final_xform;
  204. if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
  205. final_xform = ci->xform_curr;
  206. } else {
  207. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  208. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
  209. }
  210. Transform2D parent_xform = p_parent_xform;
  211. Point2 repeat_size = p_repeat_size;
  212. int repeat_times = p_repeat_times;
  213. if (ci->repeat_source) {
  214. repeat_size = ci->repeat_size;
  215. repeat_times = ci->repeat_times;
  216. } else {
  217. ci->repeat_size = repeat_size;
  218. ci->repeat_times = repeat_times;
  219. if (repeat_size.x || repeat_size.y) {
  220. rect.size += repeat_size * repeat_times / final_xform.get_scale();
  221. rect.position -= repeat_size * (repeat_times / 2);
  222. }
  223. }
  224. if (snapping_2d_transforms_to_pixel) {
  225. final_xform.columns[2] = final_xform.columns[2].round();
  226. parent_xform.columns[2] = parent_xform.columns[2].round();
  227. }
  228. final_xform = parent_xform * final_xform;
  229. Rect2 global_rect = final_xform.xform(rect);
  230. global_rect.position += p_clip_rect.position;
  231. if (ci->use_parent_material && p_material_owner) {
  232. ci->material_owner = p_material_owner;
  233. } else {
  234. p_material_owner = ci;
  235. ci->material_owner = nullptr;
  236. }
  237. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  238. if (modulate.a < 0.007) {
  239. return;
  240. }
  241. int child_item_count = ci->child_items.size();
  242. Item **child_items = ci->child_items.ptrw();
  243. if (ci->clip) {
  244. if (p_canvas_clip != nullptr) {
  245. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  246. } else {
  247. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  248. }
  249. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  250. // The clip rect area is 0, so don't draw the item.
  251. return;
  252. }
  253. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  254. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  255. ci->final_clip_owner = ci;
  256. } else {
  257. ci->final_clip_owner = p_canvas_clip;
  258. }
  259. int parent_z = p_z;
  260. if (ci->z_relative) {
  261. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  262. } else {
  263. p_z = ci->z_index;
  264. }
  265. if (ci->sort_y) {
  266. if (p_allow_y_sort) {
  267. if (ci->ysort_children_count == -1) {
  268. ci->ysort_children_count = 0;
  269. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  270. }
  271. child_item_count = ci->ysort_children_count + 1;
  272. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  273. ci->ysort_xform = ci->xform_curr.affine_inverse();
  274. ci->ysort_pos = Vector2();
  275. ci->ysort_modulate = Color(1, 1, 1, 1);
  276. ci->ysort_index = 0;
  277. ci->ysort_parent_abs_z_index = parent_z;
  278. child_items[0] = ci;
  279. int i = 1;
  280. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  281. SortArray<Item *, ItemPtrSort> sorter;
  282. sorter.sort(child_items, child_item_count);
  283. for (i = 0; i < child_item_count; i++) {
  284. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
  285. }
  286. } else {
  287. RendererCanvasRender::Item *canvas_group_from = nullptr;
  288. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  289. if (use_canvas_group) {
  290. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  291. canvas_group_from = r_z_last_list[zidx];
  292. }
  293. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  294. }
  295. } else {
  296. RendererCanvasRender::Item *canvas_group_from = nullptr;
  297. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  298. if (use_canvas_group) {
  299. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  300. canvas_group_from = r_z_last_list[zidx];
  301. }
  302. for (int i = 0; i < child_item_count; i++) {
  303. if (!child_items[i]->behind && !use_canvas_group) {
  304. continue;
  305. }
  306. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  307. }
  308. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  309. for (int i = 0; i < child_item_count; i++) {
  310. if (child_items[i]->behind || use_canvas_group) {
  311. continue;
  312. }
  313. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  314. }
  315. }
  316. }
  317. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  318. RENDER_TIMESTAMP("> Render Canvas");
  319. sdf_used = false;
  320. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  321. if (p_canvas->children_order_dirty) {
  322. p_canvas->child_items.sort();
  323. p_canvas->children_order_dirty = false;
  324. }
  325. int l = p_canvas->child_items.size();
  326. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  327. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  328. RENDER_TIMESTAMP("< Render Canvas");
  329. }
  330. bool RendererCanvasCull::was_sdf_used() {
  331. return sdf_used;
  332. }
  333. RID RendererCanvasCull::canvas_allocate() {
  334. return canvas_owner.allocate_rid();
  335. }
  336. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  337. canvas_owner.initialize_rid(p_rid);
  338. }
  339. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  340. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  341. ERR_FAIL_NULL(canvas);
  342. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  343. ERR_FAIL_NULL(canvas_item);
  344. int idx = canvas->find_item(canvas_item);
  345. ERR_FAIL_COND(idx == -1);
  346. canvas->child_items.write[idx].mirror = p_mirroring;
  347. }
  348. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  349. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  350. ERR_FAIL_NULL(canvas_item);
  351. canvas_item->repeat_source = true;
  352. canvas_item->repeat_size = p_repeat_size;
  353. canvas_item->repeat_times = p_repeat_times;
  354. }
  355. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  356. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  357. ERR_FAIL_NULL(canvas);
  358. canvas->modulate = p_color;
  359. }
  360. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  361. disable_scale = p_disable;
  362. }
  363. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  364. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  365. ERR_FAIL_NULL(canvas);
  366. canvas->parent = p_parent;
  367. canvas->parent_scale = p_scale;
  368. }
  369. RID RendererCanvasCull::canvas_item_allocate() {
  370. return canvas_item_owner.allocate_rid();
  371. }
  372. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  373. canvas_item_owner.initialize_rid(p_rid);
  374. }
  375. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  376. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  377. ERR_FAIL_NULL(canvas_item);
  378. if (canvas_item->parent.is_valid()) {
  379. if (canvas_owner.owns(canvas_item->parent)) {
  380. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  381. canvas->erase_item(canvas_item);
  382. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  383. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  384. item_owner->child_items.erase(canvas_item);
  385. if (item_owner->sort_y) {
  386. _mark_ysort_dirty(item_owner, canvas_item_owner);
  387. }
  388. }
  389. canvas_item->parent = RID();
  390. }
  391. if (p_parent.is_valid()) {
  392. if (canvas_owner.owns(p_parent)) {
  393. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  394. Canvas::ChildItem ci;
  395. ci.item = canvas_item;
  396. canvas->child_items.push_back(ci);
  397. canvas->children_order_dirty = true;
  398. } else if (canvas_item_owner.owns(p_parent)) {
  399. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  400. item_owner->child_items.push_back(canvas_item);
  401. item_owner->children_order_dirty = true;
  402. if (item_owner->sort_y) {
  403. _mark_ysort_dirty(item_owner, canvas_item_owner);
  404. }
  405. } else {
  406. ERR_FAIL_MSG("Invalid parent.");
  407. }
  408. }
  409. canvas_item->parent = p_parent;
  410. }
  411. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  412. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  413. ERR_FAIL_NULL(canvas_item);
  414. canvas_item->visible = p_visible;
  415. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  416. }
  417. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_NULL(canvas_item);
  420. canvas_item->light_mask = p_mask;
  421. }
  422. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_NULL(canvas_item);
  425. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  426. if (!canvas_item->on_interpolate_transform_list) {
  427. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  428. canvas_item->on_interpolate_transform_list = true;
  429. } else {
  430. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  431. }
  432. }
  433. canvas_item->xform_curr = p_transform;
  434. }
  435. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  436. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  437. ERR_FAIL_NULL(canvas_item);
  438. canvas_item->visibility_layer = p_visibility_layer;
  439. }
  440. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  441. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  442. if (!canvas_item)
  443. return 0;
  444. return canvas_item->visibility_layer;
  445. }
  446. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  447. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  448. ERR_FAIL_NULL(canvas_item);
  449. canvas_item->clip = p_clip;
  450. }
  451. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  452. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  453. ERR_FAIL_NULL(canvas_item);
  454. canvas_item->distance_field = p_enable;
  455. }
  456. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  457. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  458. ERR_FAIL_NULL(canvas_item);
  459. canvas_item->custom_rect = p_custom_rect;
  460. canvas_item->rect = p_rect;
  461. }
  462. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  463. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  464. ERR_FAIL_NULL(canvas_item);
  465. canvas_item->modulate = p_color;
  466. }
  467. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  468. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  469. ERR_FAIL_NULL(canvas_item);
  470. canvas_item->self_modulate = p_color;
  471. }
  472. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  473. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  474. ERR_FAIL_NULL(canvas_item);
  475. canvas_item->behind = p_enable;
  476. }
  477. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  478. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  479. ERR_FAIL_NULL(canvas_item);
  480. canvas_item->update_when_visible = p_update;
  481. }
  482. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  483. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  484. ERR_FAIL_NULL(canvas_item);
  485. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  486. ERR_FAIL_NULL(line);
  487. Vector2 diff = (p_from - p_to);
  488. Vector2 dir = diff.orthogonal().normalized();
  489. Vector2 t = dir * p_width * 0.5;
  490. Vector2 begin_left;
  491. Vector2 begin_right;
  492. Vector2 end_left;
  493. Vector2 end_right;
  494. if (p_width >= 0.0) {
  495. begin_left = p_from + t;
  496. begin_right = p_from - t;
  497. end_left = p_to + t;
  498. end_right = p_to - t;
  499. line->points[0] = begin_left;
  500. line->points[1] = begin_right;
  501. line->points[2] = end_right;
  502. line->points[3] = end_left;
  503. line->point_count = 4;
  504. } else {
  505. begin_left = p_from;
  506. begin_right = p_from;
  507. end_left = p_to;
  508. end_right = p_to;
  509. line->points[0] = p_from;
  510. line->points[1] = p_to;
  511. line->point_count = 2;
  512. }
  513. for (uint32_t i = 0; i < line->point_count; i++) {
  514. line->colors[i] = p_color;
  515. }
  516. if (p_antialiased) {
  517. // Use the same antialiasing feather size as StyleBoxFlat's default
  518. // (but doubled, as it's specified for both sides here).
  519. // This value is empirically determined to provide good antialiasing quality
  520. // while not making lines appear too soft.
  521. float border_size = 1.25f;
  522. if (0.0f <= p_width && p_width < 1.0f) {
  523. border_size *= p_width;
  524. }
  525. Vector2 dir2 = diff.normalized();
  526. Vector2 border = dir * border_size;
  527. Vector2 border2 = dir2 * border_size;
  528. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  529. {
  530. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  531. ERR_FAIL_NULL(left_border);
  532. left_border->points[0] = begin_left;
  533. left_border->points[1] = begin_left + border;
  534. left_border->points[2] = end_left + border;
  535. left_border->points[3] = end_left;
  536. left_border->colors[0] = p_color;
  537. left_border->colors[1] = transparent;
  538. left_border->colors[2] = transparent;
  539. left_border->colors[3] = p_color;
  540. left_border->point_count = 4;
  541. }
  542. {
  543. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  544. ERR_FAIL_NULL(right_border);
  545. right_border->points[0] = begin_right;
  546. right_border->points[1] = begin_right - border;
  547. right_border->points[2] = end_right - border;
  548. right_border->points[3] = end_right;
  549. right_border->colors[0] = p_color;
  550. right_border->colors[1] = transparent;
  551. right_border->colors[2] = transparent;
  552. right_border->colors[3] = p_color;
  553. right_border->point_count = 4;
  554. }
  555. {
  556. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  557. ERR_FAIL_NULL(top_border);
  558. top_border->points[0] = begin_left;
  559. top_border->points[1] = begin_left + border2;
  560. top_border->points[2] = begin_right + border2;
  561. top_border->points[3] = begin_right;
  562. top_border->colors[0] = p_color;
  563. top_border->colors[1] = transparent;
  564. top_border->colors[2] = transparent;
  565. top_border->colors[3] = p_color;
  566. top_border->point_count = 4;
  567. }
  568. {
  569. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  570. ERR_FAIL_NULL(bottom_border);
  571. bottom_border->points[0] = end_left;
  572. bottom_border->points[1] = end_left - border2;
  573. bottom_border->points[2] = end_right - border2;
  574. bottom_border->points[3] = end_right;
  575. bottom_border->colors[0] = p_color;
  576. bottom_border->colors[1] = transparent;
  577. bottom_border->colors[2] = transparent;
  578. bottom_border->colors[3] = p_color;
  579. bottom_border->point_count = 4;
  580. }
  581. {
  582. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  583. ERR_FAIL_NULL(top_left_corner);
  584. top_left_corner->points[0] = begin_left;
  585. top_left_corner->points[1] = begin_left + border2;
  586. top_left_corner->points[2] = begin_left + border + border2;
  587. top_left_corner->points[3] = begin_left + border;
  588. top_left_corner->colors[0] = p_color;
  589. top_left_corner->colors[1] = transparent;
  590. top_left_corner->colors[2] = transparent;
  591. top_left_corner->colors[3] = transparent;
  592. top_left_corner->point_count = 4;
  593. }
  594. {
  595. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  596. ERR_FAIL_NULL(top_right_corner);
  597. top_right_corner->points[0] = begin_right;
  598. top_right_corner->points[1] = begin_right + border2;
  599. top_right_corner->points[2] = begin_right - border + border2;
  600. top_right_corner->points[3] = begin_right - border;
  601. top_right_corner->colors[0] = p_color;
  602. top_right_corner->colors[1] = transparent;
  603. top_right_corner->colors[2] = transparent;
  604. top_right_corner->colors[3] = transparent;
  605. top_right_corner->point_count = 4;
  606. }
  607. {
  608. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  609. ERR_FAIL_NULL(bottom_left_corner);
  610. bottom_left_corner->points[0] = end_left;
  611. bottom_left_corner->points[1] = end_left - border2;
  612. bottom_left_corner->points[2] = end_left + border - border2;
  613. bottom_left_corner->points[3] = end_left + border;
  614. bottom_left_corner->colors[0] = p_color;
  615. bottom_left_corner->colors[1] = transparent;
  616. bottom_left_corner->colors[2] = transparent;
  617. bottom_left_corner->colors[3] = transparent;
  618. bottom_left_corner->point_count = 4;
  619. }
  620. {
  621. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  622. ERR_FAIL_NULL(bottom_right_corner);
  623. bottom_right_corner->points[0] = end_right;
  624. bottom_right_corner->points[1] = end_right - border2;
  625. bottom_right_corner->points[2] = end_right - border - border2;
  626. bottom_right_corner->points[3] = end_right - border;
  627. bottom_right_corner->colors[0] = p_color;
  628. bottom_right_corner->colors[1] = transparent;
  629. bottom_right_corner->colors[2] = transparent;
  630. bottom_right_corner->colors[3] = transparent;
  631. bottom_right_corner->point_count = 4;
  632. }
  633. }
  634. }
  635. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  636. int point_count = p_points.size();
  637. bool is_last_point = (p_index == point_count - 1);
  638. Vector2 segment_dir;
  639. if (is_last_point) {
  640. segment_dir = p_prev_segment_dir;
  641. } else {
  642. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  643. if (segment_dir.is_zero_approx()) {
  644. segment_dir = p_prev_segment_dir;
  645. }
  646. }
  647. return segment_dir;
  648. }
  649. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  650. Vector2 bisector;
  651. float length = 1.0f;
  652. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  653. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  654. float sin_angle = sinf(angle);
  655. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  656. length = 1.0f / sin_angle;
  657. length = CLAMP(length, -3.0f, 3.0f);
  658. } else {
  659. bisector = p_segment_dir.orthogonal();
  660. }
  661. if (bisector.is_zero_approx()) {
  662. bisector = p_segment_dir.orthogonal();
  663. }
  664. return bisector * length;
  665. }
  666. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  667. ERR_FAIL_COND(p_points.size() < 2);
  668. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  669. ERR_FAIL_NULL(canvas_item);
  670. Color color = Color(1, 1, 1, 1);
  671. Vector<int> indices;
  672. int point_count = p_points.size();
  673. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  674. ERR_FAIL_NULL(pline);
  675. if (p_width < 0) {
  676. if (p_antialiased) {
  677. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  678. }
  679. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  680. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  681. pline->polygon.create(indices, p_points, p_colors);
  682. } else {
  683. Vector<Color> colors;
  684. if (p_colors.is_empty()) {
  685. colors.push_back(color);
  686. } else {
  687. colors.resize(point_count);
  688. Color *colors_ptr = colors.ptrw();
  689. for (int i = 0; i < point_count; i++) {
  690. if (i < p_colors.size()) {
  691. color = p_colors[i];
  692. }
  693. colors_ptr[i] = color;
  694. }
  695. }
  696. pline->polygon.create(indices, p_points, colors);
  697. }
  698. return;
  699. }
  700. int polyline_point_count = point_count * 2;
  701. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  702. Vector2 first_segment_dir;
  703. Vector2 last_segment_dir;
  704. // Search for first non-zero vector between two segments.
  705. for (int i = 1; i < point_count; i++) {
  706. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  707. if (!first_segment_dir.is_zero_approx()) {
  708. break;
  709. }
  710. }
  711. // Search for last non-zero vector between two segments.
  712. for (int i = point_count - 1; i >= 1; i--) {
  713. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  714. if (!last_segment_dir.is_zero_approx()) {
  715. break;
  716. }
  717. }
  718. PackedColorArray colors;
  719. PackedVector2Array points;
  720. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  721. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  722. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  723. Vector2 *points_ptr = points.ptrw();
  724. Color *colors_ptr = colors.ptrw();
  725. if (p_antialiased) {
  726. // Use the same antialiasing feather size as StyleBoxFlat's default
  727. // (but doubled, as it's specified for both sides here).
  728. // This value is empirically determined to provide good antialiasing quality
  729. // while not making lines appear too soft.
  730. float border_size = 1.25f;
  731. if (p_width < 1.0f) {
  732. border_size *= p_width;
  733. }
  734. Color color2 = Color(1, 1, 1, 0);
  735. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  736. ERR_FAIL_NULL(pline_left);
  737. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  738. ERR_FAIL_NULL(pline_right);
  739. PackedColorArray colors_left;
  740. PackedVector2Array points_left;
  741. PackedColorArray colors_right;
  742. PackedVector2Array points_right;
  743. // 2+2 additional vertices for begin+end corners.
  744. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  745. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  746. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  747. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  748. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  749. Color *colors_left_ptr = colors_left.ptrw();
  750. Vector2 *points_left_ptr = points_left.ptrw();
  751. Vector2 *points_right_ptr = points_right.ptrw();
  752. Color *colors_right_ptr = colors_right.ptrw();
  753. Vector2 prev_segment_dir;
  754. for (int i = 0; i < point_count; i++) {
  755. bool is_first_point = (i == 0);
  756. bool is_last_point = (i == point_count - 1);
  757. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  758. if (is_first_point && loop) {
  759. prev_segment_dir = last_segment_dir;
  760. } else if (is_last_point && loop) {
  761. prev_segment_dir = first_segment_dir;
  762. }
  763. Vector2 base_edge_offset;
  764. if (is_first_point && !loop) {
  765. base_edge_offset = first_segment_dir.orthogonal();
  766. } else if (is_last_point && !loop) {
  767. base_edge_offset = last_segment_dir.orthogonal();
  768. } else {
  769. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  770. }
  771. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  772. Vector2 border = base_edge_offset * border_size;
  773. Vector2 pos = p_points[i];
  774. int j = i * 2 + (loop ? 0 : 2);
  775. points_ptr[j + 0] = pos + edge_offset;
  776. points_ptr[j + 1] = pos - edge_offset;
  777. points_left_ptr[j + 0] = pos + edge_offset;
  778. points_left_ptr[j + 1] = pos + edge_offset + border;
  779. points_right_ptr[j + 0] = pos - edge_offset;
  780. points_right_ptr[j + 1] = pos - edge_offset - border;
  781. if (i < p_colors.size()) {
  782. color = p_colors[i];
  783. color2 = Color(color.r, color.g, color.b, 0);
  784. }
  785. colors_ptr[j + 0] = color;
  786. colors_ptr[j + 1] = color;
  787. colors_left_ptr[j + 0] = color;
  788. colors_left_ptr[j + 1] = color2;
  789. colors_right_ptr[j + 0] = color;
  790. colors_right_ptr[j + 1] = color2;
  791. if (is_first_point && !loop) {
  792. Vector2 begin_border = -segment_dir * border_size;
  793. points_ptr[0] = pos + edge_offset + begin_border;
  794. points_ptr[1] = pos - edge_offset + begin_border;
  795. colors_ptr[0] = color2;
  796. colors_ptr[1] = color2;
  797. points_left_ptr[0] = pos + edge_offset + begin_border;
  798. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  799. colors_left_ptr[0] = color2;
  800. colors_left_ptr[1] = color2;
  801. points_right_ptr[0] = pos - edge_offset + begin_border;
  802. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  803. colors_right_ptr[0] = color2;
  804. colors_right_ptr[1] = color2;
  805. }
  806. if (is_last_point && !loop) {
  807. Vector2 end_border = prev_segment_dir * border_size;
  808. int end_index = polyline_point_count + 2;
  809. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  810. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  811. colors_ptr[end_index + 0] = color2;
  812. colors_ptr[end_index + 1] = color2;
  813. // Swap orientation of the triangles within both end corner quads so the visual seams
  814. // between triangles goes from the edge corner. Done by going back to the edge corner
  815. // (1 additional vertex / zero-area triangle per left/right corner).
  816. points_left_ptr[end_index + 0] = pos + edge_offset;
  817. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  818. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  819. colors_left_ptr[end_index + 0] = color;
  820. colors_left_ptr[end_index + 1] = color2;
  821. colors_left_ptr[end_index + 2] = color2;
  822. points_right_ptr[end_index + 0] = pos - edge_offset;
  823. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  824. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  825. colors_right_ptr[end_index + 0] = color;
  826. colors_right_ptr[end_index + 1] = color2;
  827. colors_right_ptr[end_index + 2] = color2;
  828. }
  829. prev_segment_dir = segment_dir;
  830. }
  831. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  832. pline_left->polygon.create(indices, points_left, colors_left);
  833. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  834. pline_right->polygon.create(indices, points_right, colors_right);
  835. } else {
  836. // Makes a single triangle strip for drawing the line.
  837. Vector2 prev_segment_dir;
  838. for (int i = 0; i < point_count; i++) {
  839. bool is_first_point = (i == 0);
  840. bool is_last_point = (i == point_count - 1);
  841. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  842. if (is_first_point && loop) {
  843. prev_segment_dir = last_segment_dir;
  844. } else if (is_last_point && loop) {
  845. prev_segment_dir = first_segment_dir;
  846. }
  847. Vector2 base_edge_offset;
  848. if (is_first_point && !loop) {
  849. base_edge_offset = first_segment_dir.orthogonal();
  850. } else if (is_last_point && !loop) {
  851. base_edge_offset = last_segment_dir.orthogonal();
  852. } else {
  853. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  854. }
  855. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  856. Vector2 pos = p_points[i];
  857. points_ptr[i * 2 + 0] = pos + edge_offset;
  858. points_ptr[i * 2 + 1] = pos - edge_offset;
  859. if (i < p_colors.size()) {
  860. color = p_colors[i];
  861. }
  862. colors_ptr[i * 2 + 0] = color;
  863. colors_ptr[i * 2 + 1] = color;
  864. prev_segment_dir = segment_dir;
  865. }
  866. }
  867. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  868. pline->polygon.create(indices, points, colors);
  869. }
  870. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  871. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  872. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  873. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  874. if (p_width < 0) {
  875. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  876. ERR_FAIL_NULL(canvas_item);
  877. Vector<Color> colors;
  878. if (p_colors.size() == 1) {
  879. colors = p_colors;
  880. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  881. colors.resize(p_points.size());
  882. Color *colors_ptr = colors.ptrw();
  883. for (int i = 0; i < p_colors.size(); i++) {
  884. Color color = p_colors[i];
  885. colors_ptr[i * 2 + 0] = color;
  886. colors_ptr[i * 2 + 1] = color;
  887. }
  888. }
  889. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  890. ERR_FAIL_NULL(pline);
  891. pline->primitive = RS::PRIMITIVE_LINES;
  892. pline->polygon.create(Vector<int>(), p_points, colors);
  893. } else {
  894. if (p_colors.size() == 1) {
  895. Color color = p_colors[0];
  896. for (int i = 0; i < p_points.size() >> 1; i++) {
  897. Vector2 from = p_points[i * 2 + 0];
  898. Vector2 to = p_points[i * 2 + 1];
  899. canvas_item_add_line(p_item, from, to, color, p_width);
  900. }
  901. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  902. for (int i = 0; i < p_colors.size(); i++) {
  903. Color color = p_colors[i];
  904. Vector2 from = p_points[i * 2 + 0];
  905. Vector2 to = p_points[i * 2 + 1];
  906. canvas_item_add_line(p_item, from, to, color, p_width);
  907. }
  908. }
  909. }
  910. }
  911. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  912. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  913. ERR_FAIL_NULL(canvas_item);
  914. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  915. ERR_FAIL_NULL(rect);
  916. rect->modulate = p_color;
  917. rect->rect = p_rect;
  918. }
  919. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  920. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  921. ERR_FAIL_NULL(canvas_item);
  922. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  923. ERR_FAIL_NULL(circle);
  924. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  925. Vector<int> indices;
  926. Vector<Vector2> points;
  927. static const int circle_points = 64;
  928. points.resize(circle_points);
  929. Vector2 *points_ptr = points.ptrw();
  930. const real_t circle_point_step = Math_TAU / circle_points;
  931. for (int i = 0; i < circle_points; i++) {
  932. float angle = i * circle_point_step;
  933. points_ptr[i].x = Math::cos(angle) * p_radius;
  934. points_ptr[i].y = Math::sin(angle) * p_radius;
  935. points_ptr[i] += p_pos;
  936. }
  937. indices.resize((circle_points - 2) * 3);
  938. int *indices_ptr = indices.ptrw();
  939. for (int i = 0; i < circle_points - 2; i++) {
  940. indices_ptr[i * 3 + 0] = 0;
  941. indices_ptr[i * 3 + 1] = i + 1;
  942. indices_ptr[i * 3 + 2] = i + 2;
  943. }
  944. Vector<Color> color;
  945. color.push_back(p_color);
  946. circle->polygon.create(indices, points, color);
  947. }
  948. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  949. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  950. ERR_FAIL_NULL(canvas_item);
  951. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  952. ERR_FAIL_NULL(rect);
  953. rect->modulate = p_modulate;
  954. rect->rect = p_rect;
  955. rect->flags = 0;
  956. if (p_tile) {
  957. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  958. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  959. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  960. }
  961. if (p_rect.size.x < 0) {
  962. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  963. rect->rect.size.x = -rect->rect.size.x;
  964. }
  965. if (p_rect.size.y < 0) {
  966. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  967. rect->rect.size.y = -rect->rect.size.y;
  968. }
  969. if (p_transpose) {
  970. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  971. SWAP(rect->rect.size.x, rect->rect.size.y);
  972. }
  973. rect->texture = p_texture;
  974. }
  975. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  976. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  977. ERR_FAIL_NULL(canvas_item);
  978. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  979. ERR_FAIL_NULL(rect);
  980. rect->modulate = p_modulate;
  981. rect->rect = p_rect;
  982. rect->texture = p_texture;
  983. rect->source = p_src_rect;
  984. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  985. if (p_rect.size.x < 0) {
  986. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  987. rect->rect.size.x = -rect->rect.size.x;
  988. }
  989. if (p_src_rect.size.x < 0) {
  990. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  991. rect->source.size.x = -rect->source.size.x;
  992. }
  993. if (p_rect.size.y < 0) {
  994. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  995. rect->rect.size.y = -rect->rect.size.y;
  996. }
  997. if (p_src_rect.size.y < 0) {
  998. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  999. rect->source.size.y = -rect->source.size.y;
  1000. }
  1001. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1002. rect->px_range = p_px_range;
  1003. }
  1004. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1005. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1006. ERR_FAIL_NULL(canvas_item);
  1007. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1008. ERR_FAIL_NULL(rect);
  1009. rect->modulate = p_modulate;
  1010. rect->rect = p_rect;
  1011. rect->texture = p_texture;
  1012. rect->source = p_src_rect;
  1013. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1014. if (p_rect.size.x < 0) {
  1015. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1016. rect->rect.size.x = -rect->rect.size.x;
  1017. }
  1018. if (p_src_rect.size.x < 0) {
  1019. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1020. rect->source.size.x = -rect->source.size.x;
  1021. }
  1022. if (p_rect.size.y < 0) {
  1023. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1024. rect->rect.size.y = -rect->rect.size.y;
  1025. }
  1026. if (p_src_rect.size.y < 0) {
  1027. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1028. rect->source.size.y = -rect->source.size.y;
  1029. }
  1030. }
  1031. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1032. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1033. ERR_FAIL_NULL(canvas_item);
  1034. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1035. ERR_FAIL_NULL(rect);
  1036. rect->modulate = p_modulate;
  1037. rect->rect = p_rect;
  1038. rect->texture = p_texture;
  1039. rect->source = p_src_rect;
  1040. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1041. if (p_rect.size.x < 0) {
  1042. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1043. rect->rect.size.x = -rect->rect.size.x;
  1044. }
  1045. if (p_src_rect.size.x < 0) {
  1046. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1047. rect->source.size.x = -rect->source.size.x;
  1048. }
  1049. if (p_rect.size.y < 0) {
  1050. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1051. rect->rect.size.y = -rect->rect.size.y;
  1052. }
  1053. if (p_src_rect.size.y < 0) {
  1054. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1055. rect->source.size.y = -rect->source.size.y;
  1056. }
  1057. if (p_transpose) {
  1058. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1059. SWAP(rect->rect.size.x, rect->rect.size.y);
  1060. }
  1061. if (p_clip_uv) {
  1062. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1063. }
  1064. }
  1065. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1066. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1067. ERR_FAIL_NULL(canvas_item);
  1068. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1069. ERR_FAIL_NULL(style);
  1070. style->texture = p_texture;
  1071. style->rect = p_rect;
  1072. style->source = p_source;
  1073. style->draw_center = p_draw_center;
  1074. style->color = p_modulate;
  1075. style->margin[SIDE_LEFT] = p_topleft.x;
  1076. style->margin[SIDE_TOP] = p_topleft.y;
  1077. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1078. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1079. style->axis_x = p_x_axis_mode;
  1080. style->axis_y = p_y_axis_mode;
  1081. }
  1082. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1083. uint32_t pc = p_points.size();
  1084. ERR_FAIL_COND(pc == 0 || pc > 4);
  1085. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1086. ERR_FAIL_NULL(canvas_item);
  1087. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1088. ERR_FAIL_NULL(prim);
  1089. for (int i = 0; i < p_points.size(); i++) {
  1090. prim->points[i] = p_points[i];
  1091. if (i < p_uvs.size()) {
  1092. prim->uvs[i] = p_uvs[i];
  1093. }
  1094. if (i < p_colors.size()) {
  1095. prim->colors[i] = p_colors[i];
  1096. } else if (p_colors.size()) {
  1097. prim->colors[i] = p_colors[0];
  1098. } else {
  1099. prim->colors[i] = Color(1, 1, 1, 1);
  1100. }
  1101. }
  1102. prim->point_count = p_points.size();
  1103. prim->texture = p_texture;
  1104. }
  1105. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1106. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1107. ERR_FAIL_NULL(canvas_item);
  1108. #ifdef DEBUG_ENABLED
  1109. int pointcount = p_points.size();
  1110. ERR_FAIL_COND(pointcount < 3);
  1111. int color_size = p_colors.size();
  1112. int uv_size = p_uvs.size();
  1113. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1114. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1115. #endif
  1116. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1117. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1118. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1119. ERR_FAIL_NULL(polygon);
  1120. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1121. polygon->texture = p_texture;
  1122. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1123. }
  1124. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1125. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1126. ERR_FAIL_NULL(canvas_item);
  1127. int vertex_count = p_points.size();
  1128. ERR_FAIL_COND(vertex_count == 0);
  1129. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1130. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1131. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1132. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1133. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1134. ERR_FAIL_NULL(polygon);
  1135. polygon->texture = p_texture;
  1136. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1137. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1138. }
  1139. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1140. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1141. ERR_FAIL_NULL(canvas_item);
  1142. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1143. ERR_FAIL_NULL(tr);
  1144. tr->xform = p_transform;
  1145. }
  1146. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1147. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1148. ERR_FAIL_NULL(canvas_item);
  1149. ERR_FAIL_COND(!p_mesh.is_valid());
  1150. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1151. ERR_FAIL_NULL(m);
  1152. m->mesh = p_mesh;
  1153. if (canvas_item->skeleton.is_valid()) {
  1154. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1155. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1156. }
  1157. m->texture = p_texture;
  1158. m->transform = p_transform;
  1159. m->modulate = p_modulate;
  1160. }
  1161. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1162. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1163. ERR_FAIL_NULL(canvas_item);
  1164. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1165. ERR_FAIL_NULL(part);
  1166. part->particles = p_particles;
  1167. part->texture = p_texture;
  1168. //take the chance and request processing for them, at least once until they become visible again
  1169. RSG::particles_storage->particles_request_process(p_particles);
  1170. }
  1171. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1172. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1173. ERR_FAIL_NULL(canvas_item);
  1174. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1175. ERR_FAIL_NULL(mm);
  1176. mm->multimesh = p_mesh;
  1177. mm->texture = p_texture;
  1178. }
  1179. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1180. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1181. ERR_FAIL_NULL(canvas_item);
  1182. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1183. ERR_FAIL_NULL(ci);
  1184. ci->ignore = p_ignore;
  1185. }
  1186. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1187. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1188. ERR_FAIL_NULL(canvas_item);
  1189. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1190. ERR_FAIL_NULL(as);
  1191. as->animation_length = p_animation_length;
  1192. as->slice_begin = p_slice_begin;
  1193. as->slice_end = p_slice_end;
  1194. as->offset = p_offset;
  1195. }
  1196. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1197. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1198. ERR_FAIL_NULL(canvas_item);
  1199. canvas_item->sort_y = p_enable;
  1200. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1201. }
  1202. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1203. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1204. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1205. ERR_FAIL_NULL(canvas_item);
  1206. canvas_item->z_index = p_z;
  1207. }
  1208. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1209. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1210. ERR_FAIL_NULL(canvas_item);
  1211. canvas_item->z_relative = p_enable;
  1212. }
  1213. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1214. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1215. ERR_FAIL_NULL(canvas_item);
  1216. if (canvas_item->skeleton == p_skeleton) {
  1217. return;
  1218. }
  1219. canvas_item->skeleton = p_skeleton;
  1220. Item::Command *c = canvas_item->commands;
  1221. while (c) {
  1222. if (c->type == Item::Command::TYPE_MESH) {
  1223. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1224. if (canvas_item->skeleton.is_valid()) {
  1225. if (cm->mesh_instance.is_null()) {
  1226. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1227. }
  1228. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1229. } else {
  1230. if (cm->mesh_instance.is_valid()) {
  1231. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1232. cm->mesh_instance = RID();
  1233. }
  1234. }
  1235. }
  1236. c = c->next;
  1237. }
  1238. }
  1239. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1240. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1241. ERR_FAIL_NULL(canvas_item);
  1242. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1243. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1244. }
  1245. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1246. memdelete(canvas_item->copy_back_buffer);
  1247. canvas_item->copy_back_buffer = nullptr;
  1248. }
  1249. if (p_enable) {
  1250. canvas_item->copy_back_buffer->rect = p_rect;
  1251. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1252. }
  1253. }
  1254. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1255. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1256. ERR_FAIL_NULL(canvas_item);
  1257. canvas_item->clear();
  1258. #ifdef DEBUG_ENABLED
  1259. if (debug_redraw) {
  1260. canvas_item->debug_redraw_time = debug_redraw_time;
  1261. }
  1262. #endif
  1263. }
  1264. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1265. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1266. ERR_FAIL_NULL(canvas_item);
  1267. canvas_item->index = p_index;
  1268. if (canvas_item_owner.owns(canvas_item->parent)) {
  1269. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1270. canvas_item_parent->children_order_dirty = true;
  1271. return;
  1272. }
  1273. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1274. if (canvas) {
  1275. canvas->children_order_dirty = true;
  1276. return;
  1277. }
  1278. }
  1279. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1280. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1281. ERR_FAIL_NULL(canvas_item);
  1282. canvas_item->material = p_material;
  1283. }
  1284. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1285. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1286. ERR_FAIL_NULL(canvas_item);
  1287. canvas_item->use_parent_material = p_enable;
  1288. }
  1289. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1290. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1291. ERR_FAIL_NULL(canvas_item);
  1292. if (p_enable) {
  1293. if (!canvas_item->visibility_notifier) {
  1294. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1295. }
  1296. canvas_item->visibility_notifier->area = p_area;
  1297. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1298. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1299. } else {
  1300. if (canvas_item->visibility_notifier) {
  1301. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1302. canvas_item->visibility_notifier = nullptr;
  1303. }
  1304. }
  1305. }
  1306. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1307. debug_redraw = p_enabled;
  1308. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1309. }
  1310. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1311. return debug_redraw;
  1312. }
  1313. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1314. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1315. ERR_FAIL_NULL(canvas_item);
  1316. canvas_item->interpolated = p_interpolated;
  1317. }
  1318. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1319. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1320. ERR_FAIL_NULL(canvas_item);
  1321. canvas_item->xform_prev = canvas_item->xform_curr;
  1322. }
  1323. // Useful especially for origin shifting.
  1324. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1325. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1326. ERR_FAIL_NULL(canvas_item);
  1327. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1328. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1329. }
  1330. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1331. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1332. ERR_FAIL_NULL(canvas_item);
  1333. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1334. if (canvas_item->canvas_group != nullptr) {
  1335. memdelete(canvas_item->canvas_group);
  1336. canvas_item->canvas_group = nullptr;
  1337. }
  1338. } else {
  1339. if (canvas_item->canvas_group == nullptr) {
  1340. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1341. }
  1342. canvas_item->canvas_group->mode = p_mode;
  1343. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1344. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1345. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1346. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1347. }
  1348. }
  1349. RID RendererCanvasCull::canvas_light_allocate() {
  1350. return canvas_light_owner.allocate_rid();
  1351. }
  1352. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1353. canvas_light_owner.initialize_rid(p_rid);
  1354. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1355. clight->light_internal = RSG::canvas_render->light_create();
  1356. }
  1357. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1358. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1359. ERR_FAIL_NULL(clight);
  1360. if (clight->mode == p_mode) {
  1361. return;
  1362. }
  1363. RID canvas = clight->canvas;
  1364. if (canvas.is_valid()) {
  1365. canvas_light_attach_to_canvas(p_light, RID());
  1366. }
  1367. clight->mode = p_mode;
  1368. if (canvas.is_valid()) {
  1369. canvas_light_attach_to_canvas(p_light, canvas);
  1370. }
  1371. }
  1372. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1373. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1374. ERR_FAIL_NULL(clight);
  1375. if (clight->canvas.is_valid()) {
  1376. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1377. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1378. canvas->lights.erase(clight);
  1379. } else {
  1380. canvas->directional_lights.erase(clight);
  1381. }
  1382. }
  1383. if (!canvas_owner.owns(p_canvas)) {
  1384. p_canvas = RID();
  1385. }
  1386. clight->canvas = p_canvas;
  1387. if (clight->canvas.is_valid()) {
  1388. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1389. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1390. canvas->lights.insert(clight);
  1391. } else {
  1392. canvas->directional_lights.insert(clight);
  1393. }
  1394. }
  1395. }
  1396. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1397. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1398. ERR_FAIL_NULL(clight);
  1399. clight->enabled = p_enabled;
  1400. }
  1401. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1402. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1403. ERR_FAIL_NULL(clight);
  1404. clight->scale = p_scale;
  1405. }
  1406. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1407. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1408. ERR_FAIL_NULL(clight);
  1409. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1410. if (!clight->on_interpolate_transform_list) {
  1411. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1412. clight->on_interpolate_transform_list = true;
  1413. } else {
  1414. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1415. }
  1416. }
  1417. clight->xform_curr = p_transform;
  1418. }
  1419. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1420. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1421. ERR_FAIL_NULL(clight);
  1422. if (clight->texture == p_texture) {
  1423. return;
  1424. }
  1425. clight->texture = p_texture;
  1426. clight->version++;
  1427. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1428. }
  1429. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1430. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1431. ERR_FAIL_NULL(clight);
  1432. clight->texture_offset = p_offset;
  1433. }
  1434. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1435. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1436. ERR_FAIL_NULL(clight);
  1437. clight->color = p_color;
  1438. }
  1439. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1440. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1441. ERR_FAIL_NULL(clight);
  1442. clight->height = p_height;
  1443. }
  1444. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1445. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1446. ERR_FAIL_NULL(clight);
  1447. clight->energy = p_energy;
  1448. }
  1449. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1450. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1451. ERR_FAIL_NULL(clight);
  1452. clight->z_min = p_min_z;
  1453. clight->z_max = p_max_z;
  1454. }
  1455. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1456. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1457. ERR_FAIL_NULL(clight);
  1458. clight->layer_max = p_max_layer;
  1459. clight->layer_min = p_min_layer;
  1460. }
  1461. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1462. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1463. ERR_FAIL_NULL(clight);
  1464. clight->item_mask = p_mask;
  1465. }
  1466. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1467. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1468. ERR_FAIL_NULL(clight);
  1469. clight->item_shadow_mask = p_mask;
  1470. }
  1471. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1472. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1473. ERR_FAIL_NULL(clight);
  1474. clight->directional_distance = p_distance;
  1475. }
  1476. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1477. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1478. ERR_FAIL_NULL(clight);
  1479. clight->blend_mode = p_mode;
  1480. }
  1481. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1482. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1483. ERR_FAIL_NULL(clight);
  1484. if (clight->use_shadow == p_enabled) {
  1485. return;
  1486. }
  1487. clight->use_shadow = p_enabled;
  1488. clight->version++;
  1489. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1490. }
  1491. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1492. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1493. ERR_FAIL_NULL(clight);
  1494. clight->shadow_filter = p_filter;
  1495. }
  1496. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1497. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1498. ERR_FAIL_NULL(clight);
  1499. clight->shadow_color = p_color;
  1500. }
  1501. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1502. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1503. ERR_FAIL_NULL(clight);
  1504. clight->shadow_smooth = p_smooth;
  1505. }
  1506. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1507. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1508. ERR_FAIL_NULL(clight);
  1509. clight->interpolated = p_interpolated;
  1510. }
  1511. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1512. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1513. ERR_FAIL_NULL(clight);
  1514. clight->xform_prev = clight->xform_curr;
  1515. }
  1516. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1517. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1518. ERR_FAIL_NULL(clight);
  1519. clight->xform_prev = p_transform * clight->xform_prev;
  1520. clight->xform_curr = p_transform * clight->xform_curr;
  1521. }
  1522. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1523. return canvas_light_occluder_owner.allocate_rid();
  1524. }
  1525. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1526. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1527. }
  1528. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1529. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1530. ERR_FAIL_NULL(occluder);
  1531. if (occluder->canvas.is_valid()) {
  1532. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1533. canvas->occluders.erase(occluder);
  1534. }
  1535. if (!canvas_owner.owns(p_canvas)) {
  1536. p_canvas = RID();
  1537. }
  1538. occluder->canvas = p_canvas;
  1539. if (occluder->canvas.is_valid()) {
  1540. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1541. canvas->occluders.insert(occluder);
  1542. }
  1543. }
  1544. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1545. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1546. ERR_FAIL_NULL(occluder);
  1547. occluder->enabled = p_enabled;
  1548. }
  1549. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1550. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1551. ERR_FAIL_NULL(occluder);
  1552. if (occluder->polygon.is_valid()) {
  1553. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1554. if (occluder_poly) {
  1555. occluder_poly->owners.erase(occluder);
  1556. }
  1557. }
  1558. occluder->polygon = p_polygon;
  1559. occluder->occluder = RID();
  1560. if (occluder->polygon.is_valid()) {
  1561. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1562. if (!occluder_poly) {
  1563. occluder->polygon = RID();
  1564. ERR_FAIL_NULL(occluder_poly);
  1565. } else {
  1566. occluder_poly->owners.insert(occluder);
  1567. occluder->occluder = occluder_poly->occluder;
  1568. occluder->aabb_cache = occluder_poly->aabb;
  1569. occluder->cull_cache = occluder_poly->cull_mode;
  1570. }
  1571. }
  1572. }
  1573. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1574. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1575. ERR_FAIL_NULL(occluder);
  1576. occluder->sdf_collision = p_enable;
  1577. }
  1578. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1579. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1580. ERR_FAIL_NULL(occluder);
  1581. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1582. if (!occluder->on_interpolate_transform_list) {
  1583. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1584. occluder->on_interpolate_transform_list = true;
  1585. } else {
  1586. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1587. }
  1588. }
  1589. occluder->xform_curr = p_xform;
  1590. }
  1591. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1592. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1593. ERR_FAIL_NULL(occluder);
  1594. occluder->light_mask = p_mask;
  1595. }
  1596. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1597. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1598. ERR_FAIL_NULL(occluder);
  1599. occluder->interpolated = p_interpolated;
  1600. }
  1601. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1602. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1603. ERR_FAIL_NULL(occluder);
  1604. occluder->xform_prev = occluder->xform_curr;
  1605. }
  1606. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1607. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1608. ERR_FAIL_NULL(occluder);
  1609. occluder->xform_prev = p_transform * occluder->xform_prev;
  1610. occluder->xform_curr = p_transform * occluder->xform_curr;
  1611. }
  1612. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1613. return canvas_light_occluder_polygon_owner.allocate_rid();
  1614. }
  1615. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1616. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1617. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1618. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1619. }
  1620. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1621. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1622. ERR_FAIL_NULL(occluder_poly);
  1623. uint32_t pc = p_shape.size();
  1624. ERR_FAIL_COND(pc < 2);
  1625. occluder_poly->aabb = Rect2();
  1626. const Vector2 *r = p_shape.ptr();
  1627. for (uint32_t i = 0; i < pc; i++) {
  1628. if (i == 0) {
  1629. occluder_poly->aabb.position = r[i];
  1630. } else {
  1631. occluder_poly->aabb.expand_to(r[i]);
  1632. }
  1633. }
  1634. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1635. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1636. E->aabb_cache = occluder_poly->aabb;
  1637. }
  1638. }
  1639. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1640. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1641. ERR_FAIL_NULL(occluder_poly);
  1642. occluder_poly->cull_mode = p_mode;
  1643. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1644. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1645. E->cull_cache = p_mode;
  1646. }
  1647. }
  1648. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1649. RSG::canvas_render->set_shadow_texture_size(p_size);
  1650. }
  1651. RID RendererCanvasCull::canvas_texture_allocate() {
  1652. return RSG::texture_storage->canvas_texture_allocate();
  1653. }
  1654. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1655. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1656. }
  1657. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1658. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1659. }
  1660. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1661. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1662. }
  1663. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1664. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1665. }
  1666. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1667. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1668. }
  1669. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1670. Item *ci = canvas_item_owner.get_or_null(p_item);
  1671. ERR_FAIL_NULL(ci);
  1672. ci->texture_filter = p_filter;
  1673. }
  1674. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1675. Item *ci = canvas_item_owner.get_or_null(p_item);
  1676. ERR_FAIL_NULL(ci);
  1677. ci->texture_repeat = p_repeat;
  1678. }
  1679. void RendererCanvasCull::update_visibility_notifiers() {
  1680. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1681. while (E) {
  1682. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1683. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1684. if (visibility_notifier->just_visible) {
  1685. visibility_notifier->just_visible = false;
  1686. if (visibility_notifier->enter_callable.is_valid()) {
  1687. if (RSG::threaded) {
  1688. visibility_notifier->enter_callable.call_deferred();
  1689. } else {
  1690. visibility_notifier->enter_callable.call();
  1691. }
  1692. }
  1693. } else {
  1694. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1695. visibility_notifier_list.remove(E);
  1696. if (visibility_notifier->exit_callable.is_valid()) {
  1697. if (RSG::threaded) {
  1698. visibility_notifier->exit_callable.call_deferred();
  1699. } else {
  1700. visibility_notifier->exit_callable.call();
  1701. }
  1702. }
  1703. }
  1704. }
  1705. E = N;
  1706. }
  1707. }
  1708. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1709. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1710. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1711. return canvas_item->get_rect();
  1712. }
  1713. bool RendererCanvasCull::free(RID p_rid) {
  1714. if (canvas_owner.owns(p_rid)) {
  1715. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1716. ERR_FAIL_NULL_V(canvas, false);
  1717. while (canvas->viewports.size()) {
  1718. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1719. ERR_FAIL_NULL_V(vp, true);
  1720. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1721. ERR_FAIL_COND_V(!E, true);
  1722. vp->canvas_map.erase(p_rid);
  1723. canvas->viewports.erase(*canvas->viewports.begin());
  1724. }
  1725. for (int i = 0; i < canvas->child_items.size(); i++) {
  1726. canvas->child_items[i].item->parent = RID();
  1727. }
  1728. for (RendererCanvasRender::Light *E : canvas->lights) {
  1729. E->canvas = RID();
  1730. }
  1731. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1732. E->canvas = RID();
  1733. }
  1734. canvas_owner.free(p_rid);
  1735. } else if (canvas_item_owner.owns(p_rid)) {
  1736. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1737. ERR_FAIL_NULL_V(canvas_item, true);
  1738. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  1739. if (canvas_item->parent.is_valid()) {
  1740. if (canvas_owner.owns(canvas_item->parent)) {
  1741. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1742. canvas->erase_item(canvas_item);
  1743. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1744. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1745. item_owner->child_items.erase(canvas_item);
  1746. if (item_owner->sort_y) {
  1747. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1748. }
  1749. }
  1750. }
  1751. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1752. canvas_item->child_items[i]->parent = RID();
  1753. }
  1754. if (canvas_item->visibility_notifier != nullptr) {
  1755. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1756. }
  1757. /*
  1758. if (canvas_item->material) {
  1759. canvas_item->material->owners.erase(canvas_item);
  1760. }
  1761. */
  1762. if (canvas_item->canvas_group != nullptr) {
  1763. memdelete(canvas_item->canvas_group);
  1764. canvas_item->canvas_group = nullptr;
  1765. }
  1766. canvas_item_owner.free(p_rid);
  1767. } else if (canvas_light_owner.owns(p_rid)) {
  1768. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1769. ERR_FAIL_NULL_V(canvas_light, true);
  1770. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  1771. if (canvas_light->canvas.is_valid()) {
  1772. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1773. if (canvas) {
  1774. canvas->lights.erase(canvas_light);
  1775. }
  1776. }
  1777. RSG::canvas_render->free(canvas_light->light_internal);
  1778. canvas_light_owner.free(p_rid);
  1779. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1780. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1781. ERR_FAIL_NULL_V(occluder, true);
  1782. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  1783. if (occluder->polygon.is_valid()) {
  1784. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1785. if (occluder_poly) {
  1786. occluder_poly->owners.erase(occluder);
  1787. }
  1788. }
  1789. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1790. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1791. canvas->occluders.erase(occluder);
  1792. }
  1793. canvas_light_occluder_owner.free(p_rid);
  1794. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1795. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1796. ERR_FAIL_NULL_V(occluder_poly, true);
  1797. RSG::canvas_render->free(occluder_poly->occluder);
  1798. while (occluder_poly->owners.size()) {
  1799. (*occluder_poly->owners.begin())->polygon = RID();
  1800. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1801. }
  1802. canvas_light_occluder_polygon_owner.free(p_rid);
  1803. } else {
  1804. return false;
  1805. }
  1806. return true;
  1807. }
  1808. template <typename T>
  1809. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  1810. List<RID> owned;
  1811. p_owner.get_owned_list(&owned);
  1812. if (owned.size()) {
  1813. if (owned.size() == 1) {
  1814. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  1815. } else {
  1816. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  1817. }
  1818. for (const RID &E : owned) {
  1819. free(E);
  1820. }
  1821. }
  1822. }
  1823. void RendererCanvasCull::finalize() {
  1824. _free_rids(canvas_owner, "Canvas");
  1825. _free_rids(canvas_item_owner, "CanvasItem");
  1826. _free_rids(canvas_light_owner, "CanvasLight");
  1827. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  1828. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  1829. }
  1830. void RendererCanvasCull::tick() {
  1831. if (_interpolation_data.interpolation_enabled) {
  1832. update_interpolation_tick(true);
  1833. }
  1834. }
  1835. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  1836. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  1837. /* Detect any that were on the previous transform list that are no longer active. */ \
  1838. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  1839. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  1840. m_type *item = m_owner_list.get_or_null(rid); \
  1841. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  1842. if (item && !item->on_interpolate_transform_list) { \
  1843. item->xform_prev = item->xform_curr; \
  1844. } \
  1845. } \
  1846. /* and now for any in the transform list (being actively interpolated), */ \
  1847. /* keep the previous transform value up to date and ready for next tick */ \
  1848. if (p_process) { \
  1849. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  1850. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  1851. m_type *item = m_owner_list.get_or_null(rid); \
  1852. if (item) { \
  1853. item->xform_prev = item->xform_curr; \
  1854. item->on_interpolate_transform_list = false; \
  1855. } \
  1856. } \
  1857. } \
  1858. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  1859. _interpolation_data.m_list_curr->clear();
  1860. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  1861. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  1862. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  1863. #undef GODOT_UPDATE_INTERPOLATION_TICK
  1864. }
  1865. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  1866. r_canvas_item.on_interpolate_transform_list = false;
  1867. if (!interpolation_enabled) {
  1868. return;
  1869. }
  1870. // If the instance was on any of the lists, remove.
  1871. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  1872. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  1873. }
  1874. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  1875. r_canvas_light.on_interpolate_transform_list = false;
  1876. if (!interpolation_enabled) {
  1877. return;
  1878. }
  1879. // If the instance was on any of the lists, remove.
  1880. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  1881. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  1882. }
  1883. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  1884. r_canvas_light_occluder.on_interpolate_transform_list = false;
  1885. if (!interpolation_enabled) {
  1886. return;
  1887. }
  1888. // If the instance was on any of the lists, remove.
  1889. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  1890. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  1891. }
  1892. RendererCanvasCull::RendererCanvasCull() {
  1893. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1894. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1895. disable_scale = false;
  1896. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  1897. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  1898. }
  1899. RendererCanvasCull::~RendererCanvasCull() {
  1900. memfree(z_list);
  1901. memfree(z_last_list);
  1902. }