rasterizer_effects_rd.cpp 76 KB

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  1. /*************************************************************************/
  2. /* rasterizer_effects_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_effects_rd.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. #include "thirdparty/misc/cubemap_coeffs.h"
  34. static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
  35. p_array[0] = p_basis.elements[0][0];
  36. p_array[1] = p_basis.elements[1][0];
  37. p_array[2] = p_basis.elements[2][0];
  38. p_array[3] = 0;
  39. p_array[4] = p_basis.elements[0][1];
  40. p_array[5] = p_basis.elements[1][1];
  41. p_array[6] = p_basis.elements[2][1];
  42. p_array[7] = 0;
  43. p_array[8] = p_basis.elements[0][2];
  44. p_array[9] = p_basis.elements[1][2];
  45. p_array[10] = p_basis.elements[2][2];
  46. p_array[11] = 0;
  47. }
  48. static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
  49. for (int i = 0; i < 4; i++) {
  50. for (int j = 0; j < 4; j++) {
  51. p_array[i * 4 + j] = p_mtx.matrix[i][j];
  52. }
  53. }
  54. }
  55. RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
  56. if (image_to_uniform_set_cache.has(p_image)) {
  57. RID uniform_set = image_to_uniform_set_cache[p_image];
  58. if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  59. return uniform_set;
  60. }
  61. }
  62. Vector<RD::Uniform> uniforms;
  63. RD::Uniform u;
  64. u.type = RD::UNIFORM_TYPE_IMAGE;
  65. u.binding = 0;
  66. u.ids.push_back(p_image);
  67. uniforms.push_back(u);
  68. //any thing with the same configuration (one texture in binding 0 for set 0), is good
  69. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
  70. image_to_uniform_set_cache[p_image] = uniform_set;
  71. return uniform_set;
  72. }
  73. RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
  74. if (texture_to_uniform_set_cache.has(p_texture)) {
  75. RID uniform_set = texture_to_uniform_set_cache[p_texture];
  76. if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  77. return uniform_set;
  78. }
  79. }
  80. Vector<RD::Uniform> uniforms;
  81. RD::Uniform u;
  82. u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  83. u.binding = 0;
  84. u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
  85. u.ids.push_back(p_texture);
  86. uniforms.push_back(u);
  87. //any thing with the same configuration (one texture in binding 0 for set 0), is good
  88. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
  89. texture_to_uniform_set_cache[p_texture] = uniform_set;
  90. return uniform_set;
  91. }
  92. RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
  93. if (texture_to_compute_uniform_set_cache.has(p_texture)) {
  94. RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
  95. if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  96. return uniform_set;
  97. }
  98. }
  99. Vector<RD::Uniform> uniforms;
  100. RD::Uniform u;
  101. u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  102. u.binding = 0;
  103. u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
  104. u.ids.push_back(p_texture);
  105. uniforms.push_back(u);
  106. //any thing with the same configuration (one texture in binding 0 for set 0), is good
  107. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
  108. texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
  109. return uniform_set;
  110. }
  111. RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) {
  112. TexturePair tp;
  113. tp.texture1 = p_texture1;
  114. tp.texture2 = p_texture2;
  115. if (texture_pair_to_compute_uniform_set_cache.has(tp)) {
  116. RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp];
  117. if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  118. return uniform_set;
  119. }
  120. }
  121. Vector<RD::Uniform> uniforms;
  122. {
  123. RD::Uniform u;
  124. u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  125. u.binding = 0;
  126. u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
  127. u.ids.push_back(p_texture1);
  128. uniforms.push_back(u);
  129. }
  130. {
  131. RD::Uniform u;
  132. u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  133. u.binding = 1;
  134. u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
  135. u.ids.push_back(p_texture2);
  136. uniforms.push_back(u);
  137. }
  138. //any thing with the same configuration (one texture in binding 0 for set 0), is good
  139. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1);
  140. texture_pair_to_compute_uniform_set_cache[tp] = uniform_set;
  141. return uniform_set;
  142. }
  143. RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) {
  144. TexturePair tp;
  145. tp.texture1 = p_texture1;
  146. tp.texture2 = p_texture2;
  147. if (image_pair_to_compute_uniform_set_cache.has(tp)) {
  148. RID uniform_set = image_pair_to_compute_uniform_set_cache[tp];
  149. if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  150. return uniform_set;
  151. }
  152. }
  153. Vector<RD::Uniform> uniforms;
  154. {
  155. RD::Uniform u;
  156. u.type = RD::UNIFORM_TYPE_IMAGE;
  157. u.binding = 0;
  158. u.ids.push_back(p_texture1);
  159. uniforms.push_back(u);
  160. }
  161. {
  162. RD::Uniform u;
  163. u.type = RD::UNIFORM_TYPE_IMAGE;
  164. u.binding = 1;
  165. u.ids.push_back(p_texture2);
  166. uniforms.push_back(u);
  167. }
  168. //any thing with the same configuration (one texture in binding 0 for set 0), is good
  169. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3);
  170. image_pair_to_compute_uniform_set_cache[tp] = uniform_set;
  171. return uniform_set;
  172. }
  173. void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
  174. zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
  175. copy_to_fb.push_constant.use_section = true;
  176. copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
  177. copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
  178. copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
  179. copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
  180. if (p_flip_y) {
  181. copy_to_fb.push_constant.flip_y = true;
  182. }
  183. RD::DrawListID draw_list = p_draw_list;
  184. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  185. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
  186. RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
  187. RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
  188. RD::get_singleton()->draw_list_draw(draw_list, true);
  189. }
  190. void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero) {
  191. zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
  192. if (p_flip_y) {
  193. copy_to_fb.push_constant.flip_y = true;
  194. }
  195. if (p_force_luminance) {
  196. copy_to_fb.push_constant.force_luminance = true;
  197. }
  198. if (p_alpha_to_zero) {
  199. copy_to_fb.push_constant.alpha_to_zero = true;
  200. }
  201. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
  202. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  203. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
  204. RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
  205. RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
  206. RD::get_singleton()->draw_list_draw(draw_list, true);
  207. RD::get_singleton()->draw_list_end();
  208. }
  209. void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst) {
  210. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  211. if (p_flip_y) {
  212. copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
  213. }
  214. if (p_force_luminance) {
  215. copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE;
  216. }
  217. if (p_all_source) {
  218. copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE;
  219. }
  220. copy.push_constant.section[0] = 0;
  221. copy.push_constant.section[1] = 0;
  222. copy.push_constant.section[2] = p_rect.size.width;
  223. copy.push_constant.section[3] = p_rect.size.height;
  224. copy.push_constant.target[0] = p_rect.position.x;
  225. copy.push_constant.target[1] = p_rect.position.y;
  226. int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
  227. int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
  228. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  229. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]);
  230. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  231. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
  232. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  233. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  234. RD::get_singleton()->compute_list_end();
  235. }
  236. void RasterizerEffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
  237. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  238. copy.push_constant.section[0] = 0;
  239. copy.push_constant.section[1] = 0;
  240. copy.push_constant.section[2] = p_panorama_size.width;
  241. copy.push_constant.section[3] = p_panorama_size.height;
  242. copy.push_constant.target[0] = 0;
  243. copy.push_constant.target[1] = 0;
  244. copy.push_constant.camera_z_far = p_lod;
  245. int32_t x_groups = (p_panorama_size.width - 1) / 8 + 1;
  246. int32_t y_groups = (p_panorama_size.height - 1) / 8 + 1;
  247. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  248. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA]);
  249. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cube), 0);
  250. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_panorama), 3);
  251. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  252. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  253. RD::get_singleton()->compute_list_end();
  254. }
  255. void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
  256. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  257. if (p_flip_y) {
  258. copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
  259. }
  260. copy.push_constant.section[0] = 0;
  261. copy.push_constant.section[1] = 0;
  262. copy.push_constant.section[2] = p_rect.size.width;
  263. copy.push_constant.section[3] = p_rect.size.height;
  264. copy.push_constant.target[0] = p_rect.position.x;
  265. copy.push_constant.target[1] = p_rect.position.y;
  266. copy.push_constant.camera_z_far = p_z_far;
  267. copy.push_constant.camera_z_near = p_z_near;
  268. int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
  269. int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
  270. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  271. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]);
  272. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  273. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
  274. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  275. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  276. RD::get_singleton()->compute_list_end();
  277. }
  278. void RasterizerEffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
  279. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  280. if (p_flip_y) {
  281. copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
  282. }
  283. copy.push_constant.section[0] = 0;
  284. copy.push_constant.section[1] = 0;
  285. copy.push_constant.section[2] = p_rect.size.width;
  286. copy.push_constant.section[3] = p_rect.size.height;
  287. copy.push_constant.target[0] = p_rect.position.x;
  288. copy.push_constant.target[1] = p_rect.position.y;
  289. int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
  290. int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
  291. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  292. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]);
  293. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  294. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
  295. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  296. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  297. RD::get_singleton()->compute_list_end();
  298. }
  299. void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
  300. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  301. uint32_t base_flags = 0;
  302. copy.push_constant.section[0] = p_region.position.x;
  303. copy.push_constant.section[1] = p_region.position.y;
  304. copy.push_constant.section[2] = p_region.size.width;
  305. copy.push_constant.section[3] = p_region.size.height;
  306. int32_t x_groups = (p_region.size.width - 1) / 8 + 1;
  307. int32_t y_groups = (p_region.size.height - 1) / 8 + 1;
  308. //HORIZONTAL
  309. RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
  310. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]);
  311. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  312. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 0);
  313. copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL;
  314. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  315. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  316. RD::get_singleton()->compute_list_add_barrier(compute_list);
  317. //VERTICAL
  318. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
  319. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 0);
  320. copy.push_constant.flags = base_flags;
  321. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  322. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  323. RD::get_singleton()->compute_list_end();
  324. }
  325. void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
  326. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  327. CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
  328. uint32_t base_flags = 0;
  329. int32_t x_groups = (p_size.width - 1) / 8 + 1;
  330. int32_t y_groups = (p_size.height - 1) / 8 + 1;
  331. copy.push_constant.section[2] = p_size.x;
  332. copy.push_constant.section[3] = p_size.y;
  333. copy.push_constant.glow_strength = p_strength;
  334. copy.push_constant.glow_bloom = p_bloom;
  335. copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
  336. copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
  337. copy.push_constant.glow_exposure = p_exposure;
  338. copy.push_constant.glow_white = 0; //actually unused
  339. copy.push_constant.glow_luminance_cap = p_luminance_cap;
  340. copy.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
  341. //HORIZONTAL
  342. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  343. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
  344. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  345. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);
  346. if (p_auto_exposure.is_valid() && p_first_pass) {
  347. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1);
  348. }
  349. copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0);
  350. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  351. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  352. RD::get_singleton()->compute_list_add_barrier(compute_list);
  353. copy_mode = COPY_MODE_GAUSSIAN_GLOW;
  354. //VERTICAL
  355. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
  356. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
  357. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3);
  358. copy.push_constant.flags = base_flags;
  359. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  360. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  361. RD::get_singleton()->compute_list_end();
  362. }
  363. void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
  364. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  365. int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
  366. int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;
  367. { //scale color and depth to half
  368. ssr_scale.push_constant.camera_z_far = p_camera.get_z_far();
  369. ssr_scale.push_constant.camera_z_near = p_camera.get_z_near();
  370. ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal();
  371. ssr_scale.push_constant.filter = false; //enabling causes arctifacts
  372. ssr_scale.push_constant.screen_size[0] = p_screen_size.x;
  373. ssr_scale.push_constant.screen_size[1] = p_screen_size.y;
  374. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline);
  375. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
  376. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal), 1);
  377. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2);
  378. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3);
  379. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant));
  380. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  381. RD::get_singleton()->compute_list_add_barrier(compute_list);
  382. }
  383. {
  384. ssr.push_constant.camera_z_far = p_camera.get_z_far();
  385. ssr.push_constant.camera_z_near = p_camera.get_z_near();
  386. ssr.push_constant.orthogonal = p_camera.is_orthogonal();
  387. ssr.push_constant.screen_size[0] = p_screen_size.x;
  388. ssr.push_constant.screen_size[1] = p_screen_size.y;
  389. ssr.push_constant.curve_fade_in = p_fade_in;
  390. ssr.push_constant.distance_fade = p_fade_out;
  391. ssr.push_constant.num_steps = p_max_steps;
  392. ssr.push_constant.depth_tolerance = p_tolerance;
  393. ssr.push_constant.use_half_res = true;
  394. ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
  395. ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
  396. ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
  397. ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
  398. ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
  399. ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
  400. ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
  401. ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
  402. store_camera(p_camera, ssr.push_constant.projection);
  403. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);
  404. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));
  405. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);
  406. if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
  407. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
  408. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_roughness), 3);
  409. } else {
  410. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
  411. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
  412. }
  413. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);
  414. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  415. }
  416. if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
  417. //blurr
  418. RD::get_singleton()->compute_list_add_barrier(compute_list);
  419. ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal();
  420. ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0));
  421. ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
  422. ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
  423. ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
  424. ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
  425. ssr_filter.push_constant.vertical = 0;
  426. if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) {
  427. ssr_filter.push_constant.steps = p_max_steps / 3;
  428. ssr_filter.push_constant.increment = 3;
  429. } else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) {
  430. ssr_filter.push_constant.steps = p_max_steps / 2;
  431. ssr_filter.push_constant.increment = 2;
  432. } else {
  433. ssr_filter.push_constant.steps = p_max_steps;
  434. ssr_filter.push_constant.increment = 1;
  435. }
  436. ssr_filter.push_constant.screen_size[0] = p_screen_size.width;
  437. ssr_filter.push_constant.screen_size[1] = p_screen_size.height;
  438. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]);
  439. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0);
  440. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
  441. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2);
  442. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
  443. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
  444. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  445. RD::get_singleton()->compute_list_add_barrier(compute_list);
  446. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]);
  447. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0);
  448. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
  449. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2);
  450. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);
  451. ssr_filter.push_constant.vertical = 1;
  452. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));
  453. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  454. }
  455. RD::get_singleton()->compute_list_end();
  456. }
  457. void RasterizerEffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
  458. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  459. int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
  460. int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;
  461. Plane p = p_camera.xform4(Plane(1, 0, -1, 1));
  462. p.normal /= p.d;
  463. float unit_size = p.normal.x;
  464. { //scale color and depth to half
  465. sss.push_constant.camera_z_far = p_camera.get_z_far();
  466. sss.push_constant.camera_z_near = p_camera.get_z_near();
  467. sss.push_constant.orthogonal = p_camera.is_orthogonal();
  468. sss.push_constant.unit_size = unit_size;
  469. sss.push_constant.screen_size[0] = p_screen_size.x;
  470. sss.push_constant.screen_size[1] = p_screen_size.y;
  471. sss.push_constant.vertical = false;
  472. sss.push_constant.scale = p_scale;
  473. sss.push_constant.depth_scale = p_depth_scale;
  474. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]);
  475. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
  476. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1);
  477. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
  478. RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
  479. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  480. RD::get_singleton()->compute_list_add_barrier(compute_list);
  481. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0);
  482. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1);
  483. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);
  484. sss.push_constant.vertical = true;
  485. RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));
  486. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  487. RD::get_singleton()->compute_list_end();
  488. }
  489. }
  490. void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
  491. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>());
  492. if (p_reflection.is_valid()) {
  493. if (p_base.is_valid()) {
  494. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  495. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
  496. } else {
  497. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  498. }
  499. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
  500. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1);
  501. } else {
  502. if (p_base.is_valid()) {
  503. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  504. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
  505. } else {
  506. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
  507. }
  508. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
  509. }
  510. RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
  511. RD::get_singleton()->draw_list_draw(draw_list, true);
  512. RD::get_singleton()->draw_list_end();
  513. }
  514. void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
  515. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  516. copy.push_constant.section[0] = 0;
  517. copy.push_constant.section[1] = 0;
  518. copy.push_constant.section[2] = p_size.width;
  519. copy.push_constant.section[3] = p_size.height;
  520. int32_t x_groups = (p_size.width - 1) / 8 + 1;
  521. int32_t y_groups = (p_size.height - 1) / 8 + 1;
  522. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  523. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]);
  524. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  525. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
  526. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
  527. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  528. RD::get_singleton()->compute_list_end();
  529. }
  530. void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
  531. CopyToDPPushConstant push_constant;
  532. push_constant.screen_size[0] = p_rect.size.x;
  533. push_constant.screen_size[1] = p_rect.size.y;
  534. push_constant.dest_offset[0] = p_rect.position.x;
  535. push_constant.dest_offset[1] = p_rect.position.y;
  536. push_constant.bias = p_bias;
  537. push_constant.z_far = p_z_far;
  538. push_constant.z_near = p_z_near;
  539. push_constant.z_flip = p_dp_flip;
  540. int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
  541. int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
  542. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  543. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cube_to_dp.pipeline);
  544. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  545. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
  546. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(CopyToDPPushConstant));
  547. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  548. RD::get_singleton()->compute_list_end();
  549. }
  550. void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
  551. zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));
  552. tonemap.push_constant.use_bcs = p_settings.use_bcs;
  553. tonemap.push_constant.bcs[0] = p_settings.brightness;
  554. tonemap.push_constant.bcs[1] = p_settings.contrast;
  555. tonemap.push_constant.bcs[2] = p_settings.saturation;
  556. tonemap.push_constant.use_glow = p_settings.use_glow;
  557. tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
  558. tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags;
  559. tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
  560. tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
  561. tonemap.push_constant.glow_mode = p_settings.glow_mode;
  562. TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
  563. tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
  564. tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
  565. tonemap.push_constant.exposure = p_settings.exposure;
  566. tonemap.push_constant.white = p_settings.white;
  567. tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
  568. tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
  569. tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
  570. tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
  571. tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
  572. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
  573. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
  574. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
  575. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
  576. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2);
  577. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
  578. RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
  579. RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
  580. RD::get_singleton()->draw_list_draw(draw_list, true);
  581. RD::get_singleton()->draw_list_end();
  582. }
  583. void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
  584. luminance_reduce.push_constant.source_size[0] = p_source_size.x;
  585. luminance_reduce.push_constant.source_size[1] = p_source_size.y;
  586. luminance_reduce.push_constant.max_luminance = p_max_luminance;
  587. luminance_reduce.push_constant.min_luminance = p_min_luminance;
  588. luminance_reduce.push_constant.exposure_adjust = p_adjust;
  589. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  590. for (int i = 0; i < p_reduce.size(); i++) {
  591. if (i == 0) {
  592. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
  593. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
  594. } else {
  595. RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
  596. if (i == p_reduce.size() - 1 && !p_set) {
  597. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
  598. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
  599. } else {
  600. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
  601. }
  602. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
  603. }
  604. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
  605. RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
  606. int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
  607. int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;
  608. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  609. luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
  610. luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
  611. }
  612. RD::get_singleton()->compute_list_end();
  613. }
  614. void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) {
  615. bokeh.push_constant.blur_far_active = p_dof_far;
  616. bokeh.push_constant.blur_far_begin = p_dof_far_begin;
  617. bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size;
  618. bokeh.push_constant.blur_near_active = p_dof_near;
  619. bokeh.push_constant.blur_near_begin = p_dof_near_begin;
  620. bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size);
  621. bokeh.push_constant.use_jitter = p_use_jitter;
  622. bokeh.push_constant.jitter_seed = Math::randf() * 1000.0;
  623. bokeh.push_constant.z_near = p_cam_znear;
  624. bokeh.push_constant.z_far = p_cam_zfar;
  625. bokeh.push_constant.orthogonal = p_cam_orthogonal;
  626. bokeh.push_constant.blur_size = p_bokeh_size;
  627. bokeh.push_constant.second_pass = false;
  628. bokeh.push_constant.half_size = false;
  629. bokeh.push_constant.blur_scale = 0.5;
  630. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  631. /* FIRST PASS */
  632. // The alpha channel of the source color texture is filled with the expected circle size
  633. // If used for DOF far, the size is positive, if used for near, its negative.
  634. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]);
  635. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
  636. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1);
  637. int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1;
  638. int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1;
  639. bokeh.push_constant.size[0] = p_base_texture_size.x;
  640. bokeh.push_constant.size[1] = p_base_texture_size.y;
  641. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  642. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  643. RD::get_singleton()->compute_list_add_barrier(compute_list);
  644. if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) {
  645. //second pass
  646. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]);
  647. static const int quality_samples[4] = { 6, 12, 12, 24 };
  648. bokeh.push_constant.steps = quality_samples[p_quality];
  649. if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
  650. //box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes)
  651. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
  652. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
  653. x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
  654. y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
  655. bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
  656. bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
  657. bokeh.push_constant.half_size = true;
  658. bokeh.push_constant.blur_size *= 0.5;
  659. } else {
  660. //medium and high quality use full size
  661. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 0);
  662. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
  663. }
  664. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  665. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  666. RD::get_singleton()->compute_list_add_barrier(compute_list);
  667. //third pass
  668. bokeh.push_constant.second_pass = true;
  669. if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
  670. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture2), 0);
  671. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);
  672. } else {
  673. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
  674. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 1);
  675. }
  676. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  677. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  678. RD::get_singleton()->compute_list_add_barrier(compute_list);
  679. if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
  680. //forth pass, upscale for low quality
  681. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);
  682. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
  683. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1);
  684. x_groups = (p_base_texture_size.x - 1) / 8 + 1;
  685. y_groups = (p_base_texture_size.y - 1) / 8 + 1;
  686. bokeh.push_constant.size[0] = p_base_texture_size.x;
  687. bokeh.push_constant.size[1] = p_base_texture_size.y;
  688. bokeh.push_constant.half_size = false;
  689. bokeh.push_constant.second_pass = false;
  690. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  691. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  692. }
  693. } else {
  694. //circle
  695. //second pass
  696. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH_CIRCULAR]);
  697. static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 };
  698. bokeh.push_constant.steps = 0;
  699. bokeh.push_constant.blur_scale = quality_scale[p_quality];
  700. //circle always runs in half size, otherwise too expensive
  701. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
  702. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
  703. x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
  704. y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
  705. bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
  706. bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
  707. bokeh.push_constant.half_size = true;
  708. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  709. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  710. RD::get_singleton()->compute_list_add_barrier(compute_list);
  711. //circle is just one pass, then upscale
  712. // upscale
  713. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);
  714. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
  715. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);
  716. x_groups = (p_base_texture_size.x - 1) / 8 + 1;
  717. y_groups = (p_base_texture_size.y - 1) / 8 + 1;
  718. bokeh.push_constant.size[0] = p_base_texture_size.x;
  719. bokeh.push_constant.size[1] = p_base_texture_size.y;
  720. bokeh.push_constant.half_size = false;
  721. bokeh.push_constant.second_pass = false;
  722. RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
  723. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  724. }
  725. RD::get_singleton()->compute_list_end();
  726. }
  727. void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) {
  728. //minify first
  729. ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal();
  730. ssao.minify_push_constant.z_near = p_projection.get_z_near();
  731. ssao.minify_push_constant.z_far = p_projection.get_z_far();
  732. ssao.minify_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
  733. ssao.minify_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
  734. ssao.minify_push_constant.source_size[0] = p_depth_buffer_size.x;
  735. ssao.minify_push_constant.source_size[1] = p_depth_buffer_size.y;
  736. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  737. /* FIRST PASS */
  738. // Minify the depth buffer.
  739. for (int i = 0; i < depth_mipmaps.size(); i++) {
  740. if (i == 0) {
  741. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_FIRST]);
  742. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
  743. } else {
  744. if (i == 1) {
  745. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_MIPMAP]);
  746. }
  747. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i - 1]), 0);
  748. }
  749. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i]), 1);
  750. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.minify_push_constant, sizeof(SSAOMinifyPushConstant));
  751. // shrink after set
  752. ssao.minify_push_constant.source_size[0] = MAX(1, ssao.minify_push_constant.source_size[0] >> 1);
  753. ssao.minify_push_constant.source_size[1] = MAX(1, ssao.minify_push_constant.source_size[1] >> 1);
  754. int x_groups = (ssao.minify_push_constant.source_size[0] - 1) / 8 + 1;
  755. int y_groups = (ssao.minify_push_constant.source_size[1] - 1) / 8 + 1;
  756. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  757. RD::get_singleton()->compute_list_add_barrier(compute_list);
  758. }
  759. /* SECOND PASS */
  760. // Gather samples
  761. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[(SSAO_GATHER_LOW + p_quality) + (p_half_size ? 4 : 0)]);
  762. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 0);
  763. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 1);
  764. if (!p_half_size) {
  765. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 2);
  766. }
  767. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_normal_buffer), 3);
  768. ssao.gather_push_constant.screen_size[0] = p_depth_buffer_size.x;
  769. ssao.gather_push_constant.screen_size[1] = p_depth_buffer_size.y;
  770. if (p_half_size) {
  771. ssao.gather_push_constant.screen_size[0] >>= 1;
  772. ssao.gather_push_constant.screen_size[1] >>= 1;
  773. }
  774. ssao.gather_push_constant.z_far = p_projection.get_z_far();
  775. ssao.gather_push_constant.z_near = p_projection.get_z_near();
  776. ssao.gather_push_constant.orthogonal = p_projection.is_orthogonal();
  777. ssao.gather_push_constant.proj_info[0] = -2.0f / (ssao.gather_push_constant.screen_size[0] * p_projection.matrix[0][0]);
  778. ssao.gather_push_constant.proj_info[1] = -2.0f / (ssao.gather_push_constant.screen_size[1] * p_projection.matrix[1][1]);
  779. ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
  780. ssao.gather_push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
  781. //ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
  782. //ssao.gather_push_constant.proj_info[3] = -(1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
  783. ssao.gather_push_constant.radius = p_radius;
  784. ssao.gather_push_constant.proj_scale = float(p_projection.get_pixels_per_meter(ssao.gather_push_constant.screen_size[0]));
  785. ssao.gather_push_constant.bias = p_bias;
  786. ssao.gather_push_constant.intensity_div_r6 = p_intensity / pow(p_radius, 6.0f);
  787. ssao.gather_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
  788. ssao.gather_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
  789. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));
  790. int x_groups = (ssao.gather_push_constant.screen_size[0] - 1) / 8 + 1;
  791. int y_groups = (ssao.gather_push_constant.screen_size[1] - 1) / 8 + 1;
  792. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  793. RD::get_singleton()->compute_list_add_barrier(compute_list);
  794. /* THIRD PASS */
  795. // Blur horizontal
  796. ssao.blur_push_constant.edge_sharpness = p_edge_sharpness;
  797. ssao.blur_push_constant.filter_scale = p_blur;
  798. ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0];
  799. ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1];
  800. ssao.blur_push_constant.z_far = p_projection.get_z_far();
  801. ssao.blur_push_constant.z_near = p_projection.get_z_near();
  802. ssao.blur_push_constant.orthogonal = p_projection.is_orthogonal();
  803. ssao.blur_push_constant.axis[0] = 1;
  804. ssao.blur_push_constant.axis[1] = 0;
  805. if (p_blur != RS::ENV_SSAO_BLUR_DISABLED) {
  806. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]);
  807. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
  808. if (p_half_size) {
  809. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1);
  810. } else {
  811. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
  812. }
  813. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3);
  814. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
  815. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  816. RD::get_singleton()->compute_list_add_barrier(compute_list);
  817. /* THIRD PASS */
  818. // Blur vertical
  819. ssao.blur_push_constant.axis[0] = 0;
  820. ssao.blur_push_constant.axis[1] = 1;
  821. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0);
  822. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3);
  823. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
  824. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  825. }
  826. if (p_half_size) { //must upscale
  827. /* FOURTH PASS */
  828. // upscale if half size
  829. //back to full size
  830. ssao.blur_push_constant.screen_size[0] = p_depth_buffer_size.x;
  831. ssao.blur_push_constant.screen_size[1] = p_depth_buffer_size.y;
  832. RD::get_singleton()->compute_list_add_barrier(compute_list);
  833. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_BLUR_UPSCALE]);
  834. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
  835. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 3);
  836. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
  837. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 2);
  838. RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); //not used but set anyway
  839. x_groups = (p_depth_buffer_size.x - 1) / 8 + 1;
  840. y_groups = (p_depth_buffer_size.y - 1) / 8 + 1;
  841. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  842. }
  843. RD::get_singleton()->compute_list_end();
  844. }
  845. void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
  846. roughness_limiter.push_constant.screen_size[0] = p_size.x;
  847. roughness_limiter.push_constant.screen_size[1] = p_size.y;
  848. roughness_limiter.push_constant.curve = p_curve;
  849. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  850. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
  851. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
  852. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
  853. int x_groups = (p_size.x - 1) / 8 + 1;
  854. int y_groups = (p_size.y - 1) / 8 + 1;
  855. RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
  856. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
  857. RD::get_singleton()->compute_list_end();
  858. }
  859. void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
  860. zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
  861. roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
  862. roughness.push_constant.roughness = p_roughness;
  863. roughness.push_constant.sample_count = p_sample_count;
  864. roughness.push_constant.use_direct_write = p_roughness == 0.0;
  865. roughness.push_constant.face_size = p_size;
  866. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  867. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline);
  868. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
  869. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);
  870. RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
  871. int x_groups = (p_size - 1) / 8 + 1;
  872. int y_groups = (p_size - 1) / 8 + 1;
  873. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
  874. RD::get_singleton()->compute_list_end();
  875. }
  876. void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
  877. cubemap_downsampler.push_constant.face_size = p_size.x;
  878. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  879. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline);
  880. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
  881. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);
  882. int x_groups = (p_size.x - 1) / 8 + 1;
  883. int y_groups = (p_size.y - 1) / 8 + 1;
  884. RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
  885. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face
  886. RD::get_singleton()->compute_list_end();
  887. }
  888. void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
  889. Vector<RD::Uniform> uniforms;
  890. for (int i = 0; i < p_dest_cubemap.size(); i++) {
  891. RD::Uniform u;
  892. u.type = RD::UNIFORM_TYPE_IMAGE;
  893. u.binding = i;
  894. u.ids.push_back(p_dest_cubemap[i]);
  895. uniforms.push_back(u);
  896. }
  897. if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
  898. RD::get_singleton()->free(filter.image_uniform_set);
  899. }
  900. filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2);
  901. int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
  902. pipeline = filter.use_high_quality ? pipeline : pipeline + 1;
  903. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  904. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]);
  905. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0);
  906. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
  907. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
  908. int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64
  909. RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face
  910. RD::get_singleton()->compute_list_end();
  911. }
  912. void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
  913. SkyPushConstant sky_push_constant;
  914. zeromem(&sky_push_constant, sizeof(SkyPushConstant));
  915. sky_push_constant.proj[0] = p_camera.matrix[2][0];
  916. sky_push_constant.proj[1] = p_camera.matrix[0][0];
  917. sky_push_constant.proj[2] = p_camera.matrix[2][1];
  918. sky_push_constant.proj[3] = p_camera.matrix[1][1];
  919. sky_push_constant.position[0] = p_position.x;
  920. sky_push_constant.position[1] = p_position.y;
  921. sky_push_constant.position[2] = p_position.z;
  922. sky_push_constant.multiplier = p_multiplier;
  923. sky_push_constant.time = p_time;
  924. store_transform_3x3(p_orientation, sky_push_constant.orientation);
  925. RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb);
  926. RD::DrawListID draw_list = p_list;
  927. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format));
  928. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0);
  929. if (p_uniform_set.is_valid()) { //material may not have uniform set
  930. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
  931. }
  932. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
  933. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3);
  934. RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
  935. RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant));
  936. RD::get_singleton()->draw_list_draw(draw_list, true);
  937. }
  938. RasterizerEffectsRD::RasterizerEffectsRD() {
  939. { // Initialize copy
  940. Vector<String> copy_modes;
  941. copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
  942. copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
  943. copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
  944. copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
  945. copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
  946. copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
  947. copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
  948. copy_modes.push_back("\n#define MODE_MIPMAP\n");
  949. copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
  950. copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n");
  951. copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n");
  952. copy.shader.initialize(copy_modes);
  953. zeromem(&copy.push_constant, sizeof(CopyPushConstant));
  954. copy.shader_version = copy.shader.version_create();
  955. for (int i = 0; i < COPY_MODE_MAX; i++) {
  956. copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i));
  957. }
  958. }
  959. {
  960. Vector<String> copy_modes;
  961. copy_modes.push_back("\n");
  962. copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n");
  963. copy_to_fb.shader.initialize(copy_modes);
  964. copy_to_fb.shader_version = copy_to_fb.shader.version_create();
  965. //use additive
  966. for (int i = 0; i < COPY_TO_FB_MAX; i++) {
  967. copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
  968. }
  969. }
  970. {
  971. // Initialize roughness
  972. Vector<String> cubemap_roughness_modes;
  973. cubemap_roughness_modes.push_back("");
  974. roughness.shader.initialize(cubemap_roughness_modes);
  975. roughness.shader_version = roughness.shader.version_create();
  976. roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0));
  977. }
  978. {
  979. // Initialize tonemapper
  980. Vector<String> tonemap_modes;
  981. tonemap_modes.push_back("\n");
  982. tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
  983. tonemap.shader.initialize(tonemap_modes);
  984. tonemap.shader_version = tonemap.shader.version_create();
  985. for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
  986. tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
  987. }
  988. }
  989. {
  990. // Initialize luminance_reduce
  991. Vector<String> luminance_reduce_modes;
  992. luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
  993. luminance_reduce_modes.push_back("\n");
  994. luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
  995. luminance_reduce.shader.initialize(luminance_reduce_modes);
  996. luminance_reduce.shader_version = luminance_reduce.shader.version_create();
  997. for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
  998. luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
  999. }
  1000. }
  1001. {
  1002. // Initialize copier
  1003. Vector<String> copy_modes;
  1004. copy_modes.push_back("\n");
  1005. cube_to_dp.shader.initialize(copy_modes);
  1006. cube_to_dp.shader_version = cube_to_dp.shader.version_create();
  1007. cube_to_dp.pipeline = RD::get_singleton()->compute_pipeline_create(cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0));
  1008. }
  1009. {
  1010. // Initialize bokeh
  1011. Vector<String> bokeh_modes;
  1012. bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n");
  1013. bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n");
  1014. bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n");
  1015. bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n");
  1016. bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n");
  1017. bokeh.shader.initialize(bokeh_modes);
  1018. bokeh.shader_version = bokeh.shader.version_create();
  1019. for (int i = 0; i < BOKEH_MAX; i++) {
  1020. bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i));
  1021. }
  1022. }
  1023. {
  1024. // Initialize ssao
  1025. uint32_t pipeline = 0;
  1026. {
  1027. Vector<String> ssao_modes;
  1028. ssao_modes.push_back("\n#define MINIFY_START\n");
  1029. ssao_modes.push_back("\n");
  1030. ssao.minify_shader.initialize(ssao_modes);
  1031. ssao.minify_shader_version = ssao.minify_shader.version_create();
  1032. for (int i = 0; i <= SSAO_MINIFY_MIPMAP; i++) {
  1033. ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.minify_shader.version_get_shader(ssao.minify_shader_version, i));
  1034. pipeline++;
  1035. }
  1036. }
  1037. {
  1038. Vector<String> ssao_modes;
  1039. ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n");
  1040. ssao_modes.push_back("\n");
  1041. ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n");
  1042. ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n");
  1043. ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n#define USE_HALF_SIZE\n");
  1044. ssao_modes.push_back("\n#define USE_HALF_SIZE\n");
  1045. ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n#define USE_HALF_SIZE\n");
  1046. ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n#define USE_HALF_SIZE\n");
  1047. ssao.gather_shader.initialize(ssao_modes);
  1048. ssao.gather_shader_version = ssao.gather_shader.version_create();
  1049. for (int i = SSAO_GATHER_LOW; i <= SSAO_GATHER_ULTRA_HALF; i++) {
  1050. ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER_LOW));
  1051. pipeline++;
  1052. }
  1053. }
  1054. {
  1055. Vector<String> ssao_modes;
  1056. ssao_modes.push_back("\n#define MODE_FULL_SIZE\n");
  1057. ssao_modes.push_back("\n");
  1058. ssao_modes.push_back("\n#define MODE_UPSCALE\n");
  1059. ssao.blur_shader.initialize(ssao_modes);
  1060. ssao.blur_shader_version = ssao.blur_shader.version_create();
  1061. for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) {
  1062. ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
  1063. pipeline++;
  1064. }
  1065. }
  1066. ERR_FAIL_COND(pipeline != SSAO_MAX);
  1067. }
  1068. {
  1069. // Initialize roughness limiter
  1070. Vector<String> shader_modes;
  1071. shader_modes.push_back("");
  1072. roughness_limiter.shader.initialize(shader_modes);
  1073. roughness_limiter.shader_version = roughness_limiter.shader.version_create();
  1074. roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
  1075. }
  1076. {
  1077. //Initialize cubemap downsampler
  1078. Vector<String> cubemap_downsampler_modes;
  1079. cubemap_downsampler_modes.push_back("");
  1080. cubemap_downsampler.shader.initialize(cubemap_downsampler_modes);
  1081. cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create();
  1082. cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0));
  1083. }
  1084. {
  1085. // Initialize cubemap filter
  1086. filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality");
  1087. Vector<String> cubemap_filter_modes;
  1088. cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
  1089. cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
  1090. cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
  1091. cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
  1092. filter.shader.initialize(cubemap_filter_modes);
  1093. filter.shader_version = filter.shader.version_create();
  1094. for (int i = 0; i < FILTER_MODE_MAX; i++) {
  1095. filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i));
  1096. }
  1097. if (filter.use_high_quality) {
  1098. filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
  1099. RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false);
  1100. } else {
  1101. filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
  1102. RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false);
  1103. }
  1104. Vector<RD::Uniform> uniforms;
  1105. {
  1106. RD::Uniform u;
  1107. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1108. u.binding = 0;
  1109. u.ids.push_back(filter.coefficient_buffer);
  1110. uniforms.push_back(u);
  1111. }
  1112. filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
  1113. }
  1114. {
  1115. Vector<String> specular_modes;
  1116. specular_modes.push_back("\n#define MODE_MERGE\n");
  1117. specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n");
  1118. specular_modes.push_back("\n");
  1119. specular_modes.push_back("\n#define MODE_SSR\n");
  1120. specular_merge.shader.initialize(specular_modes);
  1121. specular_merge.shader_version = specular_merge.shader.version_create();
  1122. //use additive
  1123. RD::PipelineColorBlendState::Attachment ba;
  1124. ba.enable_blend = true;
  1125. ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
  1126. ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
  1127. ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
  1128. ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
  1129. ba.color_blend_op = RD::BLEND_OP_ADD;
  1130. ba.alpha_blend_op = RD::BLEND_OP_ADD;
  1131. RD::PipelineColorBlendState blend_additive;
  1132. blend_additive.attachments.push_back(ba);
  1133. for (int i = 0; i < SPECULAR_MERGE_MAX; i++) {
  1134. RD::PipelineColorBlendState blend_state;
  1135. if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) {
  1136. blend_state = blend_additive;
  1137. } else {
  1138. blend_state = RD::PipelineColorBlendState::create_disabled();
  1139. }
  1140. specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
  1141. }
  1142. }
  1143. {
  1144. Vector<String> ssr_modes;
  1145. ssr_modes.push_back("\n");
  1146. ssr_modes.push_back("\n#define MODE_ROUGH\n");
  1147. ssr.shader.initialize(ssr_modes);
  1148. ssr.shader_version = ssr.shader.version_create();
  1149. for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
  1150. ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
  1151. }
  1152. }
  1153. {
  1154. Vector<String> ssr_filter_modes;
  1155. ssr_filter_modes.push_back("\n");
  1156. ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");
  1157. ssr_filter.shader.initialize(ssr_filter_modes);
  1158. ssr_filter.shader_version = ssr_filter.shader.version_create();
  1159. for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
  1160. ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
  1161. }
  1162. }
  1163. {
  1164. Vector<String> ssr_scale_modes;
  1165. ssr_scale_modes.push_back("\n");
  1166. ssr_scale.shader.initialize(ssr_scale_modes);
  1167. ssr_scale.shader_version = ssr_scale.shader.version_create();
  1168. ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
  1169. }
  1170. {
  1171. Vector<String> sss_modes;
  1172. sss_modes.push_back("\n#define USE_11_SAMPLES\n");
  1173. sss_modes.push_back("\n#define USE_17_SAMPLES\n");
  1174. sss_modes.push_back("\n#define USE_25_SAMPLES\n");
  1175. sss.shader.initialize(sss_modes);
  1176. sss.shader_version = sss.shader.version_create();
  1177. for (int i = 0; i < sss_modes.size(); i++) {
  1178. sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
  1179. }
  1180. }
  1181. RD::SamplerState sampler;
  1182. sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1183. sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1184. sampler.max_lod = 0;
  1185. default_sampler = RD::get_singleton()->sampler_create(sampler);
  1186. sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1187. sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1188. sampler.max_lod = 1e20;
  1189. default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
  1190. { //create index array for copy shaders
  1191. Vector<uint8_t> pv;
  1192. pv.resize(6 * 4);
  1193. {
  1194. uint8_t *w = pv.ptrw();
  1195. int *p32 = (int *)w;
  1196. p32[0] = 0;
  1197. p32[1] = 1;
  1198. p32[2] = 2;
  1199. p32[3] = 0;
  1200. p32[4] = 2;
  1201. p32[5] = 3;
  1202. }
  1203. index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
  1204. index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
  1205. }
  1206. }
  1207. RasterizerEffectsRD::~RasterizerEffectsRD() {
  1208. if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
  1209. RD::get_singleton()->free(filter.image_uniform_set);
  1210. }
  1211. if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
  1212. RD::get_singleton()->free(filter.uniform_set);
  1213. }
  1214. RD::get_singleton()->free(default_sampler);
  1215. RD::get_singleton()->free(default_mipmap_sampler);
  1216. RD::get_singleton()->free(index_buffer); //array gets freed as dependency
  1217. RD::get_singleton()->free(filter.coefficient_buffer);
  1218. bokeh.shader.version_free(bokeh.shader_version);
  1219. copy.shader.version_free(copy.shader_version);
  1220. copy_to_fb.shader.version_free(copy_to_fb.shader_version);
  1221. cube_to_dp.shader.version_free(cube_to_dp.shader_version);
  1222. cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
  1223. filter.shader.version_free(filter.shader_version);
  1224. luminance_reduce.shader.version_free(luminance_reduce.shader_version);
  1225. roughness.shader.version_free(roughness.shader_version);
  1226. roughness_limiter.shader.version_free(roughness_limiter.shader_version);
  1227. specular_merge.shader.version_free(specular_merge.shader_version);
  1228. ssao.blur_shader.version_free(ssao.blur_shader_version);
  1229. ssao.gather_shader.version_free(ssao.gather_shader_version);
  1230. ssao.minify_shader.version_free(ssao.minify_shader_version);
  1231. ssr.shader.version_free(ssr.shader_version);
  1232. ssr_filter.shader.version_free(ssr_filter.shader_version);
  1233. ssr_scale.shader.version_free(ssr_scale.shader_version);
  1234. sss.shader.version_free(sss.shader_version);
  1235. tonemap.shader.version_free(tonemap.shader_version);
  1236. }