compute.out 184 B

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  1. static const char compute_shader_glsl[] = {
  2. R"<!>(#[compute]
  3. #version 450
  4. #VERSION_DEFINES
  5. #define M_PI 3.14159265359
  6. void main() {
  7. vec3 static_light = vec3(0, 1, 0);
  8. }
  9. )<!>"
  10. };