Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rindbee 332c566a6c Let the cached `TextLine` reset the width in `get_string_size` 3 years ago
.github 5c5c3ab90e Further cleanup of VisualScript references 3 years ago
core e9ad0fd190 Merge pull request #66181 from touilleMan/extension_api_dump-correct-keyed 3 years ago
doc e9ce59b342 Merge pull request #66201 from asmaloney/doc-error-magnitude 3 years ago
drivers a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext 3 years ago
editor 7bf61e3912 Merge pull request #64359 from Mickeon/rename-camera-rotating 3 years ago
main 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
misc 7da532275b Merge pull request #65541 from clayjohn/renderer-setting 3 years ago
modules a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext 3 years ago
platform 0ed4cc6287 [macOS] Add an option to align window buttons in "extend to title" mode. 3 years ago
scene 332c566a6c Let the cached `TextLine` reset the width in `get_string_size` 3 years ago
servers 28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable 3 years ago
tests 9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 3 years ago
thirdparty 09d1ebb7ae Merge pull request #66004 from bruvzg/hb52 3 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 years ago
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md d20b32186f [Web] Rename JavaScript platform to Web. 3 years ago
SConstruct 35a15e6191 SCons: Refactor handling of `production` flag and per-platform LTO defaults 3 years ago
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 years ago
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py d432fe38a9 SCons: Add `methods.get_version_info()` method returning a Dict 3 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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