Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 335b51be70 Merge pull request #64050 from pulawskig/master 3 years ago
.github 49632bf993 Check also GLES3 in CI 3 years ago
core f2ddd81726 Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures 3 years ago
doc f754dd20be Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 3 years ago
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editor 335b51be70 Merge pull request #64050 from pulawskig/master 3 years ago
main 62423b691e Tests: Silence some intentional errors 3 years ago
misc 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
modules 01ce034398 Merge pull request #64085 from raulsntos/fix-rider-check 3 years ago
platform 04a66e1bab Merge pull request #63882 from RedMser/keep-screen-on-windows 3 years ago
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servers f754dd20be Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 3 years ago
tests 36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 3 years ago
thirdparty 557953d844 Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 3 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 years ago
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 years ago
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 3 years ago
SConstruct e3876899d3 Merge pull request #63919 from Faless/scons/4.x_easy_deps 3 years ago
gles3_builders.py 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
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logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 951a1016d3 [Scons] Implement module dependency sorting. 3 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py 2b61d02f7e Bump version to 4.0-alpha 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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