spatial_stream_player.cpp 11 KB

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  1. /*************************************************************************/
  2. /* spatial_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "spatial_stream_player.h"
  30. int SpatialStreamPlayer::InternalStream::get_channel_count() const {
  31. return player->sp_get_channel_count();
  32. }
  33. void SpatialStreamPlayer::InternalStream::set_mix_rate(int p_rate){
  34. return player->sp_set_mix_rate(p_rate);
  35. }
  36. bool SpatialStreamPlayer::InternalStream::mix(int32_t *p_buffer,int p_frames){
  37. return player->sp_mix(p_buffer,p_frames);
  38. }
  39. void SpatialStreamPlayer::InternalStream::update(){
  40. player->sp_update();
  41. }
  42. int SpatialStreamPlayer::sp_get_channel_count() const {
  43. return playback->get_channels();
  44. }
  45. void SpatialStreamPlayer::sp_set_mix_rate(int p_rate){
  46. server_mix_rate=p_rate;
  47. }
  48. bool SpatialStreamPlayer::sp_mix(int32_t *p_buffer,int p_frames) {
  49. if (resampler.is_ready()) {
  50. return resampler.mix(p_buffer,p_frames);
  51. }
  52. return false;
  53. }
  54. void SpatialStreamPlayer::sp_update() {
  55. _THREAD_SAFE_METHOD_
  56. if (!paused && resampler.is_ready() && playback.is_valid()) {
  57. if (!playback->is_playing()) {
  58. //stream depleted data, but there's still audio in the ringbuffer
  59. //check that all this audio has been flushed before stopping the stream
  60. int to_mix = resampler.get_total() - resampler.get_todo();
  61. if (to_mix==0) {
  62. stop();
  63. return;
  64. }
  65. return;
  66. }
  67. int todo =resampler.get_todo();
  68. int wrote = playback->mix(resampler.get_write_buffer(),todo);
  69. resampler.write(wrote);
  70. }
  71. }
  72. void SpatialStreamPlayer::_notification(int p_what) {
  73. switch(p_what) {
  74. case NOTIFICATION_ENTER_TREE: {
  75. //set_idle_process(false); //don't annoy
  76. if (stream.is_valid() && autoplay && !get_tree()->is_editor_hint())
  77. play();
  78. } break;
  79. case NOTIFICATION_EXIT_TREE: {
  80. stop(); //wathever it may be doing, stop
  81. } break;
  82. }
  83. }
  84. void SpatialStreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
  85. stop();
  86. stream=p_stream;
  87. if (!stream.is_null()) {
  88. playback=stream->instance_playback();
  89. playback->set_loop(loops);
  90. playback->set_loop_restart_time(loop_point);
  91. AudioServer::get_singleton()->lock();
  92. resampler.setup(playback->get_channels(),playback->get_mix_rate(),server_mix_rate,buffering_ms,playback->get_minimum_buffer_size());
  93. AudioServer::get_singleton()->unlock();
  94. } else {
  95. AudioServer::get_singleton()->lock();
  96. resampler.clear();
  97. playback.unref();
  98. AudioServer::get_singleton()->unlock();
  99. }
  100. }
  101. Ref<AudioStream> SpatialStreamPlayer::get_stream() const {
  102. return stream;
  103. }
  104. void SpatialStreamPlayer::play(float p_from_offset) {
  105. ERR_FAIL_COND(!is_inside_tree());
  106. if (playback.is_null())
  107. return;
  108. if (playback->is_playing())
  109. stop();
  110. _THREAD_SAFE_METHOD_
  111. playback->play(p_from_offset);
  112. //feed the ringbuffer as long as no update callback is going on
  113. sp_update();
  114. SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),&internal_stream);
  115. // AudioServer::get_singleton()->stream_set_active(stream_rid,true);
  116. // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
  117. // if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
  118. // set_idle_process(true);
  119. }
  120. void SpatialStreamPlayer::stop() {
  121. if (!is_inside_tree())
  122. return;
  123. if (playback.is_null())
  124. return;
  125. _THREAD_SAFE_METHOD_
  126. //AudioServer::get_singleton()->stream_set_active(stream_rid,false);
  127. SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),NULL);
  128. playback->stop();
  129. resampler.flush();
  130. //set_idle_process(false);
  131. }
  132. bool SpatialStreamPlayer::is_playing() const {
  133. if (playback.is_null())
  134. return false;
  135. return playback->is_playing();
  136. }
  137. void SpatialStreamPlayer::set_loop(bool p_enable) {
  138. loops=p_enable;
  139. if (playback.is_null())
  140. return;
  141. playback->set_loop(loops);
  142. }
  143. bool SpatialStreamPlayer::has_loop() const {
  144. return loops;
  145. }
  146. void SpatialStreamPlayer::set_volume(float p_vol) {
  147. volume=p_vol;
  148. if (stream_rid.is_valid())
  149. AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
  150. }
  151. float SpatialStreamPlayer::get_volume() const {
  152. return volume;
  153. }
  154. void SpatialStreamPlayer::set_loop_restart_time(float p_secs) {
  155. loop_point=p_secs;
  156. if (playback.is_valid())
  157. playback->set_loop_restart_time(p_secs);
  158. }
  159. float SpatialStreamPlayer::get_loop_restart_time() const {
  160. return loop_point;
  161. }
  162. void SpatialStreamPlayer::set_volume_db(float p_db) {
  163. if (p_db<-79)
  164. set_volume(0);
  165. else
  166. set_volume(Math::db2linear(p_db));
  167. }
  168. float SpatialStreamPlayer::get_volume_db() const {
  169. if (volume==0)
  170. return -80;
  171. else
  172. return Math::linear2db(volume);
  173. }
  174. String SpatialStreamPlayer::get_stream_name() const {
  175. if (stream.is_null())
  176. return "<No Stream>";
  177. return stream->get_name();
  178. }
  179. int SpatialStreamPlayer::get_loop_count() const {
  180. if (playback.is_null())
  181. return 0;
  182. return playback->get_loop_count();
  183. }
  184. float SpatialStreamPlayer::get_pos() const {
  185. if (playback.is_null())
  186. return 0;
  187. return playback->get_pos();
  188. }
  189. float SpatialStreamPlayer::get_length() const {
  190. if (playback.is_null())
  191. return 0;
  192. return playback->get_length();
  193. }
  194. void SpatialStreamPlayer::seek_pos(float p_time) {
  195. if (playback.is_null())
  196. return;
  197. return playback->seek_pos(p_time);
  198. }
  199. void SpatialStreamPlayer::set_autoplay(bool p_enable) {
  200. autoplay=p_enable;
  201. }
  202. bool SpatialStreamPlayer::has_autoplay() const {
  203. return autoplay;
  204. }
  205. void SpatialStreamPlayer::set_paused(bool p_paused) {
  206. paused=p_paused;
  207. //if (stream.is_valid())
  208. // stream->set_paused(p_paused);
  209. }
  210. bool SpatialStreamPlayer::is_paused() const {
  211. return paused;
  212. }
  213. void SpatialStreamPlayer::_set_play(bool p_play) {
  214. _play=p_play;
  215. if (is_inside_tree()) {
  216. if(_play)
  217. play();
  218. else
  219. stop();
  220. }
  221. }
  222. bool SpatialStreamPlayer::_get_play() const{
  223. return _play;
  224. }
  225. void SpatialStreamPlayer::set_buffering_msec(int p_msec) {
  226. buffering_ms=p_msec;
  227. }
  228. int SpatialStreamPlayer::get_buffering_msec() const{
  229. return buffering_ms;
  230. }
  231. void SpatialStreamPlayer::_bind_methods() {
  232. ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream);
  233. ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream);
  234. ObjectTypeDB::bind_method(_MD("play","offset"),&SpatialStreamPlayer::play,DEFVAL(0));
  235. ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop);
  236. ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing);
  237. ObjectTypeDB::bind_method(_MD("set_paused","paused"),&SpatialStreamPlayer::set_paused);
  238. ObjectTypeDB::bind_method(_MD("is_paused"),&SpatialStreamPlayer::is_paused);
  239. ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&SpatialStreamPlayer::set_loop);
  240. ObjectTypeDB::bind_method(_MD("has_loop"),&SpatialStreamPlayer::has_loop);
  241. ObjectTypeDB::bind_method(_MD("set_volume","volume"),&SpatialStreamPlayer::set_volume);
  242. ObjectTypeDB::bind_method(_MD("get_volume"),&SpatialStreamPlayer::get_volume);
  243. ObjectTypeDB::bind_method(_MD("set_volume_db","db"),&SpatialStreamPlayer::set_volume_db);
  244. ObjectTypeDB::bind_method(_MD("get_volume_db"),&SpatialStreamPlayer::get_volume_db);
  245. ObjectTypeDB::bind_method(_MD("set_buffering_msec","msec"),&SpatialStreamPlayer::set_buffering_msec);
  246. ObjectTypeDB::bind_method(_MD("get_buffering_msec"),&SpatialStreamPlayer::get_buffering_msec);
  247. ObjectTypeDB::bind_method(_MD("set_loop_restart_time","secs"),&SpatialStreamPlayer::set_loop_restart_time);
  248. ObjectTypeDB::bind_method(_MD("get_loop_restart_time"),&SpatialStreamPlayer::get_loop_restart_time);
  249. ObjectTypeDB::bind_method(_MD("get_stream_name"),&SpatialStreamPlayer::get_stream_name);
  250. ObjectTypeDB::bind_method(_MD("get_loop_count"),&SpatialStreamPlayer::get_loop_count);
  251. ObjectTypeDB::bind_method(_MD("get_pos"),&SpatialStreamPlayer::get_pos);
  252. ObjectTypeDB::bind_method(_MD("seek_pos","time"),&SpatialStreamPlayer::seek_pos);
  253. ObjectTypeDB::bind_method(_MD("set_autoplay","enabled"),&SpatialStreamPlayer::set_autoplay);
  254. ObjectTypeDB::bind_method(_MD("has_autoplay"),&SpatialStreamPlayer::has_autoplay);
  255. ObjectTypeDB::bind_method(_MD("get_length"),&SpatialStreamPlayer::get_length);
  256. ObjectTypeDB::bind_method(_MD("_set_play","play"),&SpatialStreamPlayer::_set_play);
  257. ObjectTypeDB::bind_method(_MD("_get_play"),&SpatialStreamPlayer::_get_play);
  258. ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"), _SCS("get_stream") );
  259. ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/play"), _SCS("_set_play"), _SCS("_get_play") );
  260. ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"), _SCS("has_loop") );
  261. ADD_PROPERTY( PropertyInfo(Variant::REAL, "stream/volume_db", PROPERTY_HINT_RANGE,"-80,24,0.01"), _SCS("set_volume_db"), _SCS("get_volume_db") );
  262. ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/autoplay"), _SCS("set_autoplay"), _SCS("has_autoplay") );
  263. ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/paused"), _SCS("set_paused"), _SCS("is_paused") );
  264. ADD_PROPERTY( PropertyInfo(Variant::INT, "stream/loop_restart_time"), _SCS("set_loop_restart_time"), _SCS("get_loop_restart_time") );
  265. ADD_PROPERTY( PropertyInfo(Variant::INT, "stream/buffering_ms"), _SCS("set_buffering_msec"), _SCS("get_buffering_msec") );
  266. }
  267. SpatialStreamPlayer::SpatialStreamPlayer() {
  268. volume=1;
  269. loops=false;
  270. paused=false;
  271. autoplay=false;
  272. _play=false;
  273. server_mix_rate=1;
  274. internal_stream.player=this;
  275. stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
  276. buffering_ms=500;
  277. loop_point=0;
  278. }
  279. SpatialStreamPlayer::~SpatialStreamPlayer() {
  280. AudioServer::get_singleton()->free(stream_rid);
  281. resampler.clear();
  282. }