| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 | /**************************************************************************//*  gdscript_language_server.cpp                                          *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#include "gdscript_language_server.h"#include "core/os/os.h"#include "editor/editor_log.h"#include "editor/editor_node.h"#include "editor/editor_settings.h"int GDScriptLanguageServer::port_override = -1;GDScriptLanguageServer::GDScriptLanguageServer() {	// TODO: Move to editor_settings.cpp	_EDITOR_DEF("network/language_server/remote_host", host);	_EDITOR_DEF("network/language_server/remote_port", port);	_EDITOR_DEF("network/language_server/enable_smart_resolve", true);	_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);	_EDITOR_DEF("network/language_server/use_thread", use_thread);	_EDITOR_DEF("network/language_server/poll_limit_usec", poll_limit_usec);}void GDScriptLanguageServer::_notification(int p_what) {	switch (p_what) {		case NOTIFICATION_ENTER_TREE: {			start();		} break;		case NOTIFICATION_EXIT_TREE: {			stop();		} break;		case NOTIFICATION_INTERNAL_PROCESS: {			if (started && !use_thread) {				protocol.poll(poll_limit_usec);			}		} break;		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {			if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/language_server")) {				break;			}			String remote_host = String(_EDITOR_GET("network/language_server/remote_host"));			int remote_port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");			bool remote_use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");			int remote_poll_limit = (int)_EDITOR_GET("network/language_server/poll_limit_usec");			if (remote_host != host || remote_port != port || remote_use_thread != use_thread || remote_poll_limit != poll_limit_usec) {				stop();				start();			}		} break;	}}void GDScriptLanguageServer::thread_main(void *p_userdata) {	set_current_thread_safe_for_nodes(true);	GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);	while (self->thread_running) {		// Poll 20 times per second		self->protocol.poll(self->poll_limit_usec);		OS::get_singleton()->delay_usec(50000);	}}void GDScriptLanguageServer::start() {	host = String(_EDITOR_GET("network/language_server/remote_host"));	port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");	use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");	poll_limit_usec = (int)_EDITOR_GET("network/language_server/poll_limit_usec");	if (protocol.start(port, IPAddress(host)) == OK) {		EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);		if (use_thread) {			thread_running = true;			thread.start(GDScriptLanguageServer::thread_main, this);		}		set_process_internal(!use_thread);		started = true;	}}void GDScriptLanguageServer::stop() {	if (use_thread) {		ERR_FAIL_COND(!thread.is_started());		thread_running = false;		thread.wait_to_finish();	}	protocol.stop();	started = false;	EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);}void register_lsp_types() {	GDREGISTER_CLASS(GDScriptLanguageProtocol);	GDREGISTER_CLASS(GDScriptTextDocument);	GDREGISTER_CLASS(GDScriptWorkspace);}
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