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- /**************************************************************************/
- /* rendering_device_driver_metal.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /**************************************************************************/
- /* */
- /* Portions of this code were derived from MoltenVK. */
- /* */
- /* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
- /* (http://www.brenwill.com) */
- /* */
- /* Licensed under the Apache License, Version 2.0 (the "License"); */
- /* you may not use this file except in compliance with the License. */
- /* You may obtain a copy of the License at */
- /* */
- /* http://www.apache.org/licenses/LICENSE-2.0 */
- /* */
- /* Unless required by applicable law or agreed to in writing, software */
- /* distributed under the License is distributed on an "AS IS" BASIS, */
- /* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
- /* implied. See the License for the specific language governing */
- /* permissions and limitations under the License. */
- /**************************************************************************/
- #import "rendering_device_driver_metal.h"
- #import "pixel_formats.h"
- #import "rendering_context_driver_metal.h"
- #import "rendering_shader_container_metal.h"
- #include "core/io/compression.h"
- #include "core/io/marshalls.h"
- #include "core/string/ustring.h"
- #include "core/templates/hash_map.h"
- #include "drivers/apple/foundation_helpers.h"
- #import <Metal/MTLTexture.h>
- #import <Metal/Metal.h>
- #import <os/log.h>
- #import <os/signpost.h>
- #import <spirv.hpp>
- #import <spirv_msl.hpp>
- #import <spirv_parser.hpp>
- #pragma mark - Logging
- os_log_t LOG_DRIVER;
- // Used for dynamic tracing.
- os_log_t LOG_INTERVALS;
- __attribute__((constructor)) static void InitializeLogging(void) {
- LOG_DRIVER = os_log_create("org.godotengine.godot.metal", OS_LOG_CATEGORY_POINTS_OF_INTEREST);
- LOG_INTERVALS = os_log_create("org.godotengine.godot.metal", "events");
- }
- /*****************/
- /**** GENERIC ****/
- /*****************/
- // RDD::CompareOperator == VkCompareOp.
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NEVER, MTLCompareFunctionNever));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS, MTLCompareFunctionLess));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_EQUAL, MTLCompareFunctionEqual));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS_OR_EQUAL, MTLCompareFunctionLessEqual));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER, MTLCompareFunctionGreater));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NOT_EQUAL, MTLCompareFunctionNotEqual));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER_OR_EQUAL, MTLCompareFunctionGreaterEqual));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_ALWAYS, MTLCompareFunctionAlways));
- _FORCE_INLINE_ MTLSize mipmapLevelSizeFromTexture(id<MTLTexture> p_tex, NSUInteger p_level) {
- MTLSize lvlSize;
- lvlSize.width = MAX(p_tex.width >> p_level, 1UL);
- lvlSize.height = MAX(p_tex.height >> p_level, 1UL);
- lvlSize.depth = MAX(p_tex.depth >> p_level, 1UL);
- return lvlSize;
- }
- _FORCE_INLINE_ MTLSize mipmapLevelSizeFromSize(MTLSize p_size, NSUInteger p_level) {
- if (p_level == 0) {
- return p_size;
- }
- MTLSize lvlSize;
- lvlSize.width = MAX(p_size.width >> p_level, 1UL);
- lvlSize.height = MAX(p_size.height >> p_level, 1UL);
- lvlSize.depth = MAX(p_size.depth >> p_level, 1UL);
- return lvlSize;
- }
- _FORCE_INLINE_ static bool operator==(MTLSize p_a, MTLSize p_b) {
- return p_a.width == p_b.width && p_a.height == p_b.height && p_a.depth == p_b.depth;
- }
- /*****************/
- /**** BUFFERS ****/
- /*****************/
- RDD::BufferID RenderingDeviceDriverMetal::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
- MTLResourceOptions options = MTLResourceHazardTrackingModeTracked;
- switch (p_allocation_type) {
- case MEMORY_ALLOCATION_TYPE_CPU:
- options |= MTLResourceStorageModeShared;
- break;
- case MEMORY_ALLOCATION_TYPE_GPU:
- options |= MTLResourceStorageModePrivate;
- break;
- }
- id<MTLBuffer> obj = [device newBufferWithLength:p_size options:options];
- ERR_FAIL_NULL_V_MSG(obj, BufferID(), "Can't create buffer of size: " + itos(p_size));
- return rid::make(obj);
- }
- bool RenderingDeviceDriverMetal::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
- // Nothing to do.
- return true;
- }
- void RenderingDeviceDriverMetal::buffer_free(BufferID p_buffer) {
- rid::release(p_buffer);
- }
- uint64_t RenderingDeviceDriverMetal::buffer_get_allocation_size(BufferID p_buffer) {
- id<MTLBuffer> obj = rid::get(p_buffer);
- return obj.allocatedSize;
- }
- uint8_t *RenderingDeviceDriverMetal::buffer_map(BufferID p_buffer) {
- id<MTLBuffer> obj = rid::get(p_buffer);
- ERR_FAIL_COND_V_MSG(obj.storageMode != MTLStorageModeShared, nullptr, "Unable to map private buffers");
- return (uint8_t *)obj.contents;
- }
- void RenderingDeviceDriverMetal::buffer_unmap(BufferID p_buffer) {
- // Nothing to do.
- }
- uint64_t RenderingDeviceDriverMetal::buffer_get_device_address(BufferID p_buffer) {
- if (@available(iOS 16.0, macOS 13.0, *)) {
- id<MTLBuffer> obj = rid::get(p_buffer);
- return obj.gpuAddress;
- } else {
- #if DEV_ENABLED
- WARN_PRINT_ONCE("buffer_get_device_address is not supported on this OS version.");
- #endif
- return 0;
- }
- }
- #pragma mark - Texture
- #pragma mark - Format Conversions
- static const MTLTextureType TEXTURE_TYPE[RD::TEXTURE_TYPE_MAX] = {
- MTLTextureType1D,
- MTLTextureType2D,
- MTLTextureType3D,
- MTLTextureTypeCube,
- MTLTextureType1DArray,
- MTLTextureType2DArray,
- MTLTextureTypeCubeArray,
- };
- RenderingDeviceDriverMetal::Result<bool> RenderingDeviceDriverMetal::is_valid_linear(TextureFormat const &p_format) const {
- if (!flags::any(p_format.usage_bits, TEXTURE_USAGE_CPU_READ_BIT)) {
- return false;
- }
- PixelFormats &pf = *pixel_formats;
- MTLFormatType ft = pf.getFormatType(p_format.format);
- // Requesting a linear format, which has further restrictions, similar to Vulkan
- // when specifying VK_IMAGE_TILING_LINEAR.
- ERR_FAIL_COND_V_MSG(p_format.texture_type != TEXTURE_TYPE_2D, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must be 2D");
- ERR_FAIL_COND_V_MSG(ft != MTLFormatType::DepthStencil, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must not be a depth/stencil format");
- ERR_FAIL_COND_V_MSG(ft != MTLFormatType::Compressed, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must not be a compressed format");
- ERR_FAIL_COND_V_MSG(p_format.mipmaps != 1, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must have 1 mipmap level");
- ERR_FAIL_COND_V_MSG(p_format.array_layers != 1, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must have 1 array layer");
- ERR_FAIL_COND_V_MSG(p_format.samples != TEXTURE_SAMPLES_1, ERR_CANT_CREATE, "Linear (TEXTURE_USAGE_CPU_READ_BIT) textures must have 1 sample");
- return true;
- }
- RDD::TextureID RenderingDeviceDriverMetal::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
- MTLTextureDescriptor *desc = [MTLTextureDescriptor new];
- desc.textureType = TEXTURE_TYPE[p_format.texture_type];
- PixelFormats &formats = *pixel_formats;
- desc.pixelFormat = formats.getMTLPixelFormat(p_format.format);
- MTLFmtCaps format_caps = formats.getCapabilities(desc.pixelFormat);
- desc.width = p_format.width;
- desc.height = p_format.height;
- desc.depth = p_format.depth;
- desc.mipmapLevelCount = p_format.mipmaps;
- if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY ||
- p_format.texture_type == TEXTURE_TYPE_2D_ARRAY) {
- desc.arrayLength = p_format.array_layers;
- } else if (p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
- desc.arrayLength = p_format.array_layers / 6;
- }
- // TODO(sgc): Evaluate lossy texture support (perhaps as a project option?)
- // https://developer.apple.com/videos/play/tech-talks/10876?time=459
- // desc.compressionType = MTLTextureCompressionTypeLossy;
- if (p_format.samples > TEXTURE_SAMPLES_1) {
- SampleCount supported = (*device_properties).find_nearest_supported_sample_count(p_format.samples);
- if (supported > SampleCount1) {
- bool ok = p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY;
- if (ok) {
- switch (p_format.texture_type) {
- case TEXTURE_TYPE_2D:
- desc.textureType = MTLTextureType2DMultisample;
- break;
- case TEXTURE_TYPE_2D_ARRAY:
- desc.textureType = MTLTextureType2DMultisampleArray;
- break;
- default:
- break;
- }
- desc.sampleCount = (NSUInteger)supported;
- if (p_format.mipmaps > 1) {
- // For a buffer-backed or multi-sample texture, the value must be 1.
- WARN_PRINT("mipmaps == 1 for multi-sample textures");
- desc.mipmapLevelCount = 1;
- }
- } else {
- WARN_PRINT("Unsupported multi-sample texture type; disabling multi-sample");
- }
- }
- }
- static const MTLTextureSwizzle COMPONENT_SWIZZLE[TEXTURE_SWIZZLE_MAX] = {
- static_cast<MTLTextureSwizzle>(255), // IDENTITY
- MTLTextureSwizzleZero,
- MTLTextureSwizzleOne,
- MTLTextureSwizzleRed,
- MTLTextureSwizzleGreen,
- MTLTextureSwizzleBlue,
- MTLTextureSwizzleAlpha,
- };
- MTLTextureSwizzleChannels swizzle = MTLTextureSwizzleChannelsMake(
- p_view.swizzle_r != TEXTURE_SWIZZLE_IDENTITY ? COMPONENT_SWIZZLE[p_view.swizzle_r] : MTLTextureSwizzleRed,
- p_view.swizzle_g != TEXTURE_SWIZZLE_IDENTITY ? COMPONENT_SWIZZLE[p_view.swizzle_g] : MTLTextureSwizzleGreen,
- p_view.swizzle_b != TEXTURE_SWIZZLE_IDENTITY ? COMPONENT_SWIZZLE[p_view.swizzle_b] : MTLTextureSwizzleBlue,
- p_view.swizzle_a != TEXTURE_SWIZZLE_IDENTITY ? COMPONENT_SWIZZLE[p_view.swizzle_a] : MTLTextureSwizzleAlpha);
- // Represents a swizzle operation that is a no-op.
- static MTLTextureSwizzleChannels IDENTITY_SWIZZLE = {
- .red = MTLTextureSwizzleRed,
- .green = MTLTextureSwizzleGreen,
- .blue = MTLTextureSwizzleBlue,
- .alpha = MTLTextureSwizzleAlpha,
- };
- bool no_swizzle = memcmp(&IDENTITY_SWIZZLE, &swizzle, sizeof(MTLTextureSwizzleChannels)) == 0;
- if (!no_swizzle) {
- desc.swizzle = swizzle;
- }
- // Usage.
- MTLResourceOptions options = 0;
- #if defined(VISIONOS_ENABLED)
- const bool supports_memoryless = true;
- #else
- const bool supports_memoryless = (*device_properties).features.highestFamily >= MTLGPUFamilyApple2 && (*device_properties).features.highestFamily < MTLGPUFamilyMac1;
- #endif
- if (supports_memoryless && p_format.usage_bits & TEXTURE_USAGE_TRANSIENT_BIT) {
- options = MTLResourceStorageModeMemoryless | MTLResourceHazardTrackingModeTracked;
- desc.storageMode = MTLStorageModeMemoryless;
- } else {
- options = MTLResourceCPUCacheModeDefaultCache | MTLResourceHazardTrackingModeTracked;
- if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
- options |= MTLResourceStorageModeShared;
- } else {
- options |= MTLResourceStorageModePrivate;
- }
- }
- desc.resourceOptions = options;
- if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
- desc.usage |= MTLTextureUsageShaderRead;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
- desc.usage |= MTLTextureUsageShaderWrite;
- }
- bool can_be_attachment = flags::any(format_caps, (kMTLFmtCapsColorAtt | kMTLFmtCapsDSAtt));
- if (flags::any(p_format.usage_bits, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) &&
- can_be_attachment) {
- desc.usage |= MTLTextureUsageRenderTarget;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
- desc.usage |= MTLTextureUsageShaderRead;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT) {
- ERR_FAIL_COND_V_MSG((format_caps & kMTLFmtCapsAtomic) == 0, RDD::TextureID(), "Atomic operations on this texture format are not supported.");
- ERR_FAIL_COND_V_MSG(!device_properties->features.supports_native_image_atomics, RDD::TextureID(), "Atomic operations on textures are not supported on this OS version. Check SUPPORTS_IMAGE_ATOMIC_32_BIT.");
- // If supports_native_image_atomics is true, this condition should always succeed, as it is set the same.
- if (@available(macOS 14.0, iOS 17.0, tvOS 17.0, *)) {
- desc.usage |= MTLTextureUsageShaderAtomic;
- }
- }
- if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
- ERR_FAIL_V_MSG(RDD::TextureID(), "unsupported: TEXTURE_USAGE_VRS_ATTACHMENT_BIT");
- }
- if (flags::any(p_format.usage_bits, TEXTURE_USAGE_CAN_UPDATE_BIT | TEXTURE_USAGE_CAN_COPY_TO_BIT) &&
- can_be_attachment && no_swizzle) {
- // Per MoltenVK, can be cleared as a render attachment.
- desc.usage |= MTLTextureUsageRenderTarget;
- }
- if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
- // Covered by blits.
- }
- // Create texture views with a different component layout.
- if (!p_format.shareable_formats.is_empty()) {
- desc.usage |= MTLTextureUsagePixelFormatView;
- }
- // Allocate memory.
- bool is_linear;
- {
- Result<bool> is_linear_or_err = is_valid_linear(p_format);
- ERR_FAIL_COND_V(std::holds_alternative<Error>(is_linear_or_err), TextureID());
- is_linear = std::get<bool>(is_linear_or_err);
- }
- id<MTLTexture> obj = nil;
- if (is_linear) {
- // Linear textures are restricted to 2D textures, a single mipmap level and a single array layer.
- MTLPixelFormat pixel_format = desc.pixelFormat;
- size_t row_alignment = get_texel_buffer_alignment_for_format(p_format.format);
- size_t bytes_per_row = formats.getBytesPerRow(pixel_format, p_format.width);
- bytes_per_row = round_up_to_alignment(bytes_per_row, row_alignment);
- size_t bytes_per_layer = formats.getBytesPerLayer(pixel_format, bytes_per_row, p_format.height);
- size_t byte_count = bytes_per_layer * p_format.depth * p_format.array_layers;
- id<MTLBuffer> buf = [device newBufferWithLength:byte_count options:options];
- obj = [buf newTextureWithDescriptor:desc offset:0 bytesPerRow:bytes_per_row];
- } else {
- obj = [device newTextureWithDescriptor:desc];
- }
- ERR_FAIL_NULL_V_MSG(obj, TextureID(), "Unable to create texture.");
- return rid::make(obj);
- }
- RDD::TextureID RenderingDeviceDriverMetal::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil, uint32_t p_mipmaps) {
- id<MTLTexture> res = (__bridge id<MTLTexture>)(void *)(uintptr_t)p_native_texture;
- // If the requested format is different, we need to create a view.
- MTLPixelFormat format = pixel_formats->getMTLPixelFormat(p_format);
- if (res.pixelFormat != format) {
- MTLTextureSwizzleChannels swizzle = MTLTextureSwizzleChannelsMake(
- MTLTextureSwizzleRed,
- MTLTextureSwizzleGreen,
- MTLTextureSwizzleBlue,
- MTLTextureSwizzleAlpha);
- res = [res newTextureViewWithPixelFormat:format
- textureType:res.textureType
- levels:NSMakeRange(0, res.mipmapLevelCount)
- slices:NSMakeRange(0, p_array_layers)
- swizzle:swizzle];
- ERR_FAIL_NULL_V_MSG(res, TextureID(), "Unable to create texture view.");
- }
- return rid::make(res);
- }
- RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
- id<MTLTexture> src_texture = rid::get(p_original_texture);
- NSUInteger slices = src_texture.arrayLength;
- if (src_texture.textureType == MTLTextureTypeCube) {
- // Metal expects Cube textures to have a slice count of 6.
- slices = 6;
- } else if (src_texture.textureType == MTLTextureTypeCubeArray) {
- // Metal expects Cube Array textures to have 6 slices per layer.
- slices *= 6;
- }
- #if DEV_ENABLED
- if (src_texture.sampleCount > 1) {
- // TODO(sgc): is it ok to create a shared texture from a multi-sample texture?
- WARN_PRINT("Is it safe to create a shared texture from multi-sample texture?");
- }
- #endif
- MTLPixelFormat format = pixel_formats->getMTLPixelFormat(p_view.format);
- static const MTLTextureSwizzle component_swizzle[TEXTURE_SWIZZLE_MAX] = {
- static_cast<MTLTextureSwizzle>(255), // IDENTITY
- MTLTextureSwizzleZero,
- MTLTextureSwizzleOne,
- MTLTextureSwizzleRed,
- MTLTextureSwizzleGreen,
- MTLTextureSwizzleBlue,
- MTLTextureSwizzleAlpha,
- };
- #define SWIZZLE(C, CHAN) (p_view.swizzle_##C != TEXTURE_SWIZZLE_IDENTITY ? component_swizzle[p_view.swizzle_##C] : MTLTextureSwizzle##CHAN)
- MTLTextureSwizzleChannels swizzle = MTLTextureSwizzleChannelsMake(
- SWIZZLE(r, Red),
- SWIZZLE(g, Green),
- SWIZZLE(b, Blue),
- SWIZZLE(a, Alpha));
- #undef SWIZZLE
- id<MTLTexture> obj = [src_texture newTextureViewWithPixelFormat:format
- textureType:src_texture.textureType
- levels:NSMakeRange(0, src_texture.mipmapLevelCount)
- slices:NSMakeRange(0, slices)
- swizzle:swizzle];
- ERR_FAIL_NULL_V_MSG(obj, TextureID(), "Unable to create shared texture");
- return rid::make(obj);
- }
- RDD::TextureID RenderingDeviceDriverMetal::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
- id<MTLTexture> src_texture = rid::get(p_original_texture);
- static const MTLTextureType VIEW_TYPES[] = {
- MTLTextureType1D, // MTLTextureType1D
- MTLTextureType1D, // MTLTextureType1DArray
- MTLTextureType2D, // MTLTextureType2D
- MTLTextureType2D, // MTLTextureType2DArray
- MTLTextureType2D, // MTLTextureType2DMultisample
- MTLTextureType2D, // MTLTextureTypeCube
- MTLTextureType2D, // MTLTextureTypeCubeArray
- MTLTextureType2D, // MTLTextureType3D
- MTLTextureType2D, // MTLTextureType2DMultisampleArray
- };
- MTLTextureType textureType = VIEW_TYPES[src_texture.textureType];
- switch (p_slice_type) {
- case TEXTURE_SLICE_2D: {
- textureType = MTLTextureType2D;
- } break;
- case TEXTURE_SLICE_3D: {
- textureType = MTLTextureType3D;
- } break;
- case TEXTURE_SLICE_CUBEMAP: {
- textureType = MTLTextureTypeCube;
- } break;
- case TEXTURE_SLICE_2D_ARRAY: {
- textureType = MTLTextureType2DArray;
- } break;
- case TEXTURE_SLICE_MAX: {
- ERR_FAIL_V_MSG(TextureID(), "Invalid texture slice type");
- } break;
- }
- MTLPixelFormat format = pixel_formats->getMTLPixelFormat(p_view.format);
- static const MTLTextureSwizzle component_swizzle[TEXTURE_SWIZZLE_MAX] = {
- static_cast<MTLTextureSwizzle>(255), // IDENTITY
- MTLTextureSwizzleZero,
- MTLTextureSwizzleOne,
- MTLTextureSwizzleRed,
- MTLTextureSwizzleGreen,
- MTLTextureSwizzleBlue,
- MTLTextureSwizzleAlpha,
- };
- #define SWIZZLE(C, CHAN) (p_view.swizzle_##C != TEXTURE_SWIZZLE_IDENTITY ? component_swizzle[p_view.swizzle_##C] : MTLTextureSwizzle##CHAN)
- MTLTextureSwizzleChannels swizzle = MTLTextureSwizzleChannelsMake(
- SWIZZLE(r, Red),
- SWIZZLE(g, Green),
- SWIZZLE(b, Blue),
- SWIZZLE(a, Alpha));
- #undef SWIZZLE
- id<MTLTexture> obj = [src_texture newTextureViewWithPixelFormat:format
- textureType:textureType
- levels:NSMakeRange(p_mipmap, p_mipmaps)
- slices:NSMakeRange(p_layer, p_layers)
- swizzle:swizzle];
- ERR_FAIL_NULL_V_MSG(obj, TextureID(), "Unable to create shared texture");
- return rid::make(obj);
- }
- void RenderingDeviceDriverMetal::texture_free(TextureID p_texture) {
- rid::release(p_texture);
- }
- uint64_t RenderingDeviceDriverMetal::texture_get_allocation_size(TextureID p_texture) {
- id<MTLTexture> obj = rid::get(p_texture);
- return obj.allocatedSize;
- }
- void RenderingDeviceDriverMetal::_get_sub_resource(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) const {
- id<MTLTexture> obj = rid::get(p_texture);
- *r_layout = {};
- PixelFormats &pf = *pixel_formats;
- size_t row_alignment = get_texel_buffer_alignment_for_format(obj.pixelFormat);
- size_t offset = 0;
- size_t array_layers = obj.arrayLength;
- MTLSize size = MTLSizeMake(obj.width, obj.height, obj.depth);
- MTLPixelFormat pixel_format = obj.pixelFormat;
- // First skip over the mipmap levels.
- for (uint32_t mipLvl = 0; mipLvl < p_subresource.mipmap; mipLvl++) {
- MTLSize mip_size = mipmapLevelSizeFromSize(size, mipLvl);
- size_t bytes_per_row = pf.getBytesPerRow(pixel_format, mip_size.width);
- bytes_per_row = round_up_to_alignment(bytes_per_row, row_alignment);
- size_t bytes_per_layer = pf.getBytesPerLayer(pixel_format, bytes_per_row, mip_size.height);
- offset += bytes_per_layer * mip_size.depth * array_layers;
- }
- // Get current mipmap.
- MTLSize mip_size = mipmapLevelSizeFromSize(size, p_subresource.mipmap);
- size_t bytes_per_row = pf.getBytesPerRow(pixel_format, mip_size.width);
- bytes_per_row = round_up_to_alignment(bytes_per_row, row_alignment);
- size_t bytes_per_layer = pf.getBytesPerLayer(pixel_format, bytes_per_row, mip_size.height);
- r_layout->size = bytes_per_layer * mip_size.depth;
- r_layout->offset = offset + (r_layout->size * p_subresource.layer - 1);
- r_layout->depth_pitch = bytes_per_layer;
- r_layout->row_pitch = bytes_per_row;
- r_layout->layer_pitch = r_layout->size * array_layers;
- }
- void RenderingDeviceDriverMetal::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
- id<MTLTexture> obj = rid::get(p_texture);
- *r_layout = {};
- if ((obj.resourceOptions & MTLResourceStorageModePrivate) != 0) {
- MTLSize sz = MTLSizeMake(obj.width, obj.height, obj.depth);
- PixelFormats &pf = *pixel_formats;
- DataFormat format = pf.getDataFormat(obj.pixelFormat);
- if (p_subresource.mipmap > 0) {
- r_layout->offset = get_image_format_required_size(format, sz.width, sz.height, sz.depth, p_subresource.mipmap);
- }
- sz = mipmapLevelSizeFromSize(sz, p_subresource.mipmap);
- uint32_t bw = 0, bh = 0;
- get_compressed_image_format_block_dimensions(format, bw, bh);
- uint32_t sbw = 0, sbh = 0;
- r_layout->size = get_image_format_required_size(format, sz.width, sz.height, sz.depth, 1, &sbw, &sbh);
- r_layout->row_pitch = r_layout->size / ((sbh / bh) * sz.depth);
- r_layout->depth_pitch = r_layout->size / sz.depth;
- uint32_t array_length = obj.arrayLength;
- if (obj.textureType == MTLTextureTypeCube) {
- array_length = 6;
- } else if (obj.textureType == MTLTextureTypeCubeArray) {
- array_length *= 6;
- }
- r_layout->layer_pitch = r_layout->size / array_length;
- } else {
- CRASH_NOW_MSG("need to calculate layout for shared texture");
- }
- }
- uint8_t *RenderingDeviceDriverMetal::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
- id<MTLTexture> obj = rid::get(p_texture);
- ERR_FAIL_NULL_V_MSG(obj.buffer, nullptr, "texture is not created from a buffer");
- TextureCopyableLayout layout;
- _get_sub_resource(p_texture, p_subresource, &layout);
- return (uint8_t *)(obj.buffer.contents) + layout.offset;
- PixelFormats &pf = *pixel_formats;
- size_t row_alignment = get_texel_buffer_alignment_for_format(obj.pixelFormat);
- size_t offset = 0;
- size_t array_layers = obj.arrayLength;
- MTLSize size = MTLSizeMake(obj.width, obj.height, obj.depth);
- MTLPixelFormat pixel_format = obj.pixelFormat;
- // First skip over the mipmap levels.
- for (uint32_t mipLvl = 0; mipLvl < p_subresource.mipmap; mipLvl++) {
- MTLSize mipExtent = mipmapLevelSizeFromSize(size, mipLvl);
- size_t bytes_per_row = pf.getBytesPerRow(pixel_format, mipExtent.width);
- bytes_per_row = round_up_to_alignment(bytes_per_row, row_alignment);
- size_t bytes_per_layer = pf.getBytesPerLayer(pixel_format, bytes_per_row, mipExtent.height);
- offset += bytes_per_layer * mipExtent.depth * array_layers;
- }
- if (p_subresource.layer > 1) {
- // Calculate offset to desired layer.
- MTLSize mipExtent = mipmapLevelSizeFromSize(size, p_subresource.mipmap);
- size_t bytes_per_row = pf.getBytesPerRow(pixel_format, mipExtent.width);
- bytes_per_row = round_up_to_alignment(bytes_per_row, row_alignment);
- size_t bytes_per_layer = pf.getBytesPerLayer(pixel_format, bytes_per_row, mipExtent.height);
- offset += bytes_per_layer * mipExtent.depth * (p_subresource.layer - 1);
- }
- // TODO: Confirm with rendering team that there is no other way Godot may attempt to map a texture with multiple mipmaps or array layers.
- // NOTE: It is not possible to create a buffer-backed texture with mipmaps or array layers,
- // as noted in the is_valid_linear function, so the offset calculation SHOULD always be zero.
- // Given that, this code should be simplified.
- return (uint8_t *)(obj.buffer.contents) + offset;
- }
- void RenderingDeviceDriverMetal::texture_unmap(TextureID p_texture) {
- // Nothing to do.
- }
- BitField<RDD::TextureUsageBits> RenderingDeviceDriverMetal::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
- PixelFormats &pf = *pixel_formats;
- if (pf.getMTLPixelFormat(p_format) == MTLPixelFormatInvalid) {
- return 0;
- }
- MTLFmtCaps caps = pf.getCapabilities(p_format);
- // Everything supported by default makes an all-or-nothing check easier for the caller.
- BitField<RDD::TextureUsageBits> supported = INT64_MAX;
- supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT); // No VRS support for Metal.
- if (!flags::any(caps, kMTLFmtCapsColorAtt)) {
- supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
- }
- if (!flags::any(caps, kMTLFmtCapsDSAtt)) {
- supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
- }
- if (!flags::any(caps, kMTLFmtCapsRead)) {
- supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
- }
- if (!flags::any(caps, kMTLFmtCapsAtomic)) {
- supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
- }
- return supported;
- }
- bool RenderingDeviceDriverMetal::texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) {
- r_raw_reinterpretation = false;
- return true;
- }
- #pragma mark - Sampler
- static const MTLCompareFunction COMPARE_OPERATORS[RD::COMPARE_OP_MAX] = {
- MTLCompareFunctionNever,
- MTLCompareFunctionLess,
- MTLCompareFunctionEqual,
- MTLCompareFunctionLessEqual,
- MTLCompareFunctionGreater,
- MTLCompareFunctionNotEqual,
- MTLCompareFunctionGreaterEqual,
- MTLCompareFunctionAlways,
- };
- static const MTLStencilOperation STENCIL_OPERATIONS[RD::STENCIL_OP_MAX] = {
- MTLStencilOperationKeep,
- MTLStencilOperationZero,
- MTLStencilOperationReplace,
- MTLStencilOperationIncrementClamp,
- MTLStencilOperationDecrementClamp,
- MTLStencilOperationInvert,
- MTLStencilOperationIncrementWrap,
- MTLStencilOperationDecrementWrap,
- };
- static const MTLBlendFactor BLEND_FACTORS[RD::BLEND_FACTOR_MAX] = {
- MTLBlendFactorZero,
- MTLBlendFactorOne,
- MTLBlendFactorSourceColor,
- MTLBlendFactorOneMinusSourceColor,
- MTLBlendFactorDestinationColor,
- MTLBlendFactorOneMinusDestinationColor,
- MTLBlendFactorSourceAlpha,
- MTLBlendFactorOneMinusSourceAlpha,
- MTLBlendFactorDestinationAlpha,
- MTLBlendFactorOneMinusDestinationAlpha,
- MTLBlendFactorBlendColor,
- MTLBlendFactorOneMinusBlendColor,
- MTLBlendFactorBlendAlpha,
- MTLBlendFactorOneMinusBlendAlpha,
- MTLBlendFactorSourceAlphaSaturated,
- MTLBlendFactorSource1Color,
- MTLBlendFactorOneMinusSource1Color,
- MTLBlendFactorSource1Alpha,
- MTLBlendFactorOneMinusSource1Alpha,
- };
- static const MTLBlendOperation BLEND_OPERATIONS[RD::BLEND_OP_MAX] = {
- MTLBlendOperationAdd,
- MTLBlendOperationSubtract,
- MTLBlendOperationReverseSubtract,
- MTLBlendOperationMin,
- MTLBlendOperationMax,
- };
- static const API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MTLSamplerAddressMode ADDRESS_MODES[RD::SAMPLER_REPEAT_MODE_MAX] = {
- MTLSamplerAddressModeRepeat,
- MTLSamplerAddressModeMirrorRepeat,
- MTLSamplerAddressModeClampToEdge,
- MTLSamplerAddressModeClampToBorderColor,
- MTLSamplerAddressModeMirrorClampToEdge,
- };
- static const API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MTLSamplerBorderColor SAMPLER_BORDER_COLORS[RD::SAMPLER_BORDER_COLOR_MAX] = {
- MTLSamplerBorderColorTransparentBlack,
- MTLSamplerBorderColorTransparentBlack,
- MTLSamplerBorderColorOpaqueBlack,
- MTLSamplerBorderColorOpaqueBlack,
- MTLSamplerBorderColorOpaqueWhite,
- MTLSamplerBorderColorOpaqueWhite,
- };
- RDD::SamplerID RenderingDeviceDriverMetal::sampler_create(const SamplerState &p_state) {
- MTLSamplerDescriptor *desc = [MTLSamplerDescriptor new];
- desc.supportArgumentBuffers = YES;
- desc.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
- desc.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? MTLSamplerMinMagFilterLinear : MTLSamplerMinMagFilterNearest;
- desc.mipFilter = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? MTLSamplerMipFilterLinear : MTLSamplerMipFilterNearest;
- desc.sAddressMode = ADDRESS_MODES[p_state.repeat_u];
- desc.tAddressMode = ADDRESS_MODES[p_state.repeat_v];
- desc.rAddressMode = ADDRESS_MODES[p_state.repeat_w];
- if (p_state.use_anisotropy) {
- desc.maxAnisotropy = p_state.anisotropy_max;
- }
- desc.compareFunction = COMPARE_OPERATORS[p_state.compare_op];
- desc.lodMinClamp = p_state.min_lod;
- desc.lodMaxClamp = p_state.max_lod;
- desc.borderColor = SAMPLER_BORDER_COLORS[p_state.border_color];
- desc.normalizedCoordinates = !p_state.unnormalized_uvw;
- if (p_state.lod_bias != 0.0) {
- WARN_PRINT_ONCE("Metal does not support LOD bias for samplers.");
- }
- id<MTLSamplerState> obj = [device newSamplerStateWithDescriptor:desc];
- ERR_FAIL_NULL_V_MSG(obj, SamplerID(), "newSamplerStateWithDescriptor failed");
- return rid::make(obj);
- }
- void RenderingDeviceDriverMetal::sampler_free(SamplerID p_sampler) {
- rid::release(p_sampler);
- }
- bool RenderingDeviceDriverMetal::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
- switch (p_filter) {
- case SAMPLER_FILTER_NEAREST:
- return true;
- case SAMPLER_FILTER_LINEAR: {
- MTLFmtCaps caps = pixel_formats->getCapabilities(p_format);
- return flags::any(caps, kMTLFmtCapsFilter);
- }
- }
- }
- #pragma mark - Vertex Array
- RDD::VertexFormatID RenderingDeviceDriverMetal::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
- MTLVertexDescriptor *desc = MTLVertexDescriptor.vertexDescriptor;
- for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
- VertexAttribute const &vf = p_vertex_attribs[i];
- ERR_FAIL_COND_V_MSG(get_format_vertex_size(vf.format) == 0, VertexFormatID(),
- "Data format for attachment (" + itos(i) + "), '" + FORMAT_NAMES[vf.format] + "', is not valid for a vertex array.");
- desc.attributes[vf.location].format = pixel_formats->getMTLVertexFormat(vf.format);
- desc.attributes[vf.location].offset = vf.offset;
- uint32_t idx = get_metal_buffer_index_for_vertex_attribute_binding(i);
- desc.attributes[vf.location].bufferIndex = idx;
- if (vf.stride == 0) {
- desc.layouts[idx].stepFunction = MTLVertexStepFunctionConstant;
- desc.layouts[idx].stepRate = 0;
- desc.layouts[idx].stride = pixel_formats->getBytesPerBlock(vf.format);
- } else {
- desc.layouts[idx].stepFunction = vf.frequency == VERTEX_FREQUENCY_VERTEX ? MTLVertexStepFunctionPerVertex : MTLVertexStepFunctionPerInstance;
- desc.layouts[idx].stepRate = 1;
- desc.layouts[idx].stride = vf.stride;
- }
- }
- return rid::make(desc);
- }
- void RenderingDeviceDriverMetal::vertex_format_free(VertexFormatID p_vertex_format) {
- rid::release(p_vertex_format);
- }
- #pragma mark - Barriers
- void RenderingDeviceDriverMetal::command_pipeline_barrier(
- CommandBufferID p_cmd_buffer,
- BitField<PipelineStageBits> p_src_stages,
- BitField<PipelineStageBits> p_dst_stages,
- VectorView<MemoryBarrier> p_memory_barriers,
- VectorView<BufferBarrier> p_buffer_barriers,
- VectorView<TextureBarrier> p_texture_barriers) {
- WARN_PRINT_ONCE("not implemented");
- }
- #pragma mark - Fences
- RDD::FenceID RenderingDeviceDriverMetal::fence_create() {
- Fence *fence = memnew(Fence);
- return FenceID(fence);
- }
- Error RenderingDeviceDriverMetal::fence_wait(FenceID p_fence) {
- Fence *fence = (Fence *)(p_fence.id);
- // Wait forever, so this function is infallible.
- dispatch_semaphore_wait(fence->semaphore, DISPATCH_TIME_FOREVER);
- return OK;
- }
- void RenderingDeviceDriverMetal::fence_free(FenceID p_fence) {
- Fence *fence = (Fence *)(p_fence.id);
- memdelete(fence);
- }
- #pragma mark - Semaphores
- RDD::SemaphoreID RenderingDeviceDriverMetal::semaphore_create() {
- // Metal doesn't use semaphores, as their purpose within Godot is to ensure ordering of command buffer execution.
- return SemaphoreID(1);
- }
- void RenderingDeviceDriverMetal::semaphore_free(SemaphoreID p_semaphore) {
- }
- #pragma mark - Queues
- RDD::CommandQueueFamilyID RenderingDeviceDriverMetal::command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface) {
- if (p_cmd_queue_family_bits.has_flag(COMMAND_QUEUE_FAMILY_GRAPHICS_BIT) || (p_surface != 0)) {
- return CommandQueueFamilyID(COMMAND_QUEUE_FAMILY_GRAPHICS_BIT);
- } else if (p_cmd_queue_family_bits.has_flag(COMMAND_QUEUE_FAMILY_COMPUTE_BIT)) {
- return CommandQueueFamilyID(COMMAND_QUEUE_FAMILY_COMPUTE_BIT);
- } else if (p_cmd_queue_family_bits.has_flag(COMMAND_QUEUE_FAMILY_TRANSFER_BIT)) {
- return CommandQueueFamilyID(COMMAND_QUEUE_FAMILY_TRANSFER_BIT);
- } else {
- return CommandQueueFamilyID();
- }
- }
- RDD::CommandQueueID RenderingDeviceDriverMetal::command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue) {
- return CommandQueueID(1);
- }
- Error RenderingDeviceDriverMetal::command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID>, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID>, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) {
- uint32_t size = p_cmd_buffers.size();
- if (size == 0) {
- return OK;
- }
- for (uint32_t i = 0; i < size - 1; i++) {
- MDCommandBuffer *cmd_buffer = (MDCommandBuffer *)(p_cmd_buffers[i].id);
- cmd_buffer->commit();
- }
- // The last command buffer will signal the fence and semaphores.
- MDCommandBuffer *cmd_buffer = (MDCommandBuffer *)(p_cmd_buffers[size - 1].id);
- Fence *fence = (Fence *)(p_cmd_fence.id);
- if (fence != nullptr) {
- id<MTLCommandBuffer> cb = cmd_buffer->get_command_buffer();
- if (cb == nil) {
- // If there is nothing to do, signal the fence immediately.
- dispatch_semaphore_signal(fence->semaphore);
- } else {
- [cb addCompletedHandler:^(id<MTLCommandBuffer> buffer) {
- dispatch_semaphore_signal(fence->semaphore);
- }];
- }
- }
- for (uint32_t i = 0; i < p_swap_chains.size(); i++) {
- SwapChain *swap_chain = (SwapChain *)(p_swap_chains[i].id);
- RenderingContextDriverMetal::Surface *metal_surface = (RenderingContextDriverMetal::Surface *)(swap_chain->surface);
- metal_surface->present(cmd_buffer);
- }
- cmd_buffer->commit();
- if (p_swap_chains.size() > 0) {
- // Used as a signal that we're presenting, so this is the end of a frame.
- [device_scope endScope];
- [device_scope beginScope];
- }
- return OK;
- }
- void RenderingDeviceDriverMetal::command_queue_free(CommandQueueID p_cmd_queue) {
- }
- #pragma mark - Command Buffers
- // ----- POOL -----
- RDD::CommandPoolID RenderingDeviceDriverMetal::command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) {
- DEV_ASSERT(p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY);
- return rid::make(device_queue);
- }
- bool RenderingDeviceDriverMetal::command_pool_reset(CommandPoolID p_cmd_pool) {
- return true;
- }
- void RenderingDeviceDriverMetal::command_pool_free(CommandPoolID p_cmd_pool) {
- rid::release(p_cmd_pool);
- }
- // ----- BUFFER -----
- RDD::CommandBufferID RenderingDeviceDriverMetal::command_buffer_create(CommandPoolID p_cmd_pool) {
- id<MTLCommandQueue> queue = rid::get(p_cmd_pool);
- MDCommandBuffer *obj = new MDCommandBuffer(queue, this);
- command_buffers.push_back(obj);
- return CommandBufferID(obj);
- }
- bool RenderingDeviceDriverMetal::command_buffer_begin(CommandBufferID p_cmd_buffer) {
- MDCommandBuffer *obj = (MDCommandBuffer *)(p_cmd_buffer.id);
- obj->begin();
- return true;
- }
- bool RenderingDeviceDriverMetal::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
- ERR_FAIL_V_MSG(false, "not implemented");
- }
- void RenderingDeviceDriverMetal::command_buffer_end(CommandBufferID p_cmd_buffer) {
- MDCommandBuffer *obj = (MDCommandBuffer *)(p_cmd_buffer.id);
- obj->end();
- }
- void RenderingDeviceDriverMetal::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
- ERR_FAIL_MSG("not implemented");
- }
- #pragma mark - Swap Chain
- void RenderingDeviceDriverMetal::_swap_chain_release(SwapChain *p_swap_chain) {
- _swap_chain_release_buffers(p_swap_chain);
- }
- void RenderingDeviceDriverMetal::_swap_chain_release_buffers(SwapChain *p_swap_chain) {
- }
- RDD::SwapChainID RenderingDeviceDriverMetal::swap_chain_create(RenderingContextDriver::SurfaceID p_surface) {
- RenderingContextDriverMetal::Surface const *surface = (RenderingContextDriverMetal::Surface *)(p_surface);
- // Create the render pass that will be used to draw to the swap chain's framebuffers.
- RDD::Attachment attachment;
- attachment.format = pixel_formats->getDataFormat(surface->get_pixel_format());
- attachment.samples = RDD::TEXTURE_SAMPLES_1;
- attachment.load_op = RDD::ATTACHMENT_LOAD_OP_CLEAR;
- attachment.store_op = RDD::ATTACHMENT_STORE_OP_STORE;
- RDD::Subpass subpass;
- RDD::AttachmentReference color_ref;
- color_ref.attachment = 0;
- color_ref.aspect.set_flag(RDD::TEXTURE_ASPECT_COLOR_BIT);
- subpass.color_references.push_back(color_ref);
- RenderPassID render_pass = render_pass_create(attachment, subpass, {}, 1, RDD::AttachmentReference());
- ERR_FAIL_COND_V(!render_pass, SwapChainID());
- // Create the empty swap chain until it is resized.
- SwapChain *swap_chain = memnew(SwapChain);
- swap_chain->surface = p_surface;
- swap_chain->data_format = attachment.format;
- swap_chain->render_pass = render_pass;
- return SwapChainID(swap_chain);
- }
- Error RenderingDeviceDriverMetal::swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) {
- DEV_ASSERT(p_cmd_queue.id != 0);
- DEV_ASSERT(p_swap_chain.id != 0);
- SwapChain *swap_chain = (SwapChain *)(p_swap_chain.id);
- RenderingContextDriverMetal::Surface *surface = (RenderingContextDriverMetal::Surface *)(swap_chain->surface);
- surface->resize(p_desired_framebuffer_count);
- // Once everything's been created correctly, indicate the surface no longer needs to be resized.
- context_driver->surface_set_needs_resize(swap_chain->surface, false);
- return OK;
- }
- RDD::FramebufferID RenderingDeviceDriverMetal::swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) {
- DEV_ASSERT(p_cmd_queue.id != 0);
- DEV_ASSERT(p_swap_chain.id != 0);
- SwapChain *swap_chain = (SwapChain *)(p_swap_chain.id);
- if (context_driver->surface_get_needs_resize(swap_chain->surface)) {
- r_resize_required = true;
- return FramebufferID();
- }
- RenderingContextDriverMetal::Surface *metal_surface = (RenderingContextDriverMetal::Surface *)(swap_chain->surface);
- return metal_surface->acquire_next_frame_buffer();
- }
- RDD::RenderPassID RenderingDeviceDriverMetal::swap_chain_get_render_pass(SwapChainID p_swap_chain) {
- const SwapChain *swap_chain = (const SwapChain *)(p_swap_chain.id);
- return swap_chain->render_pass;
- }
- RDD::DataFormat RenderingDeviceDriverMetal::swap_chain_get_format(SwapChainID p_swap_chain) {
- const SwapChain *swap_chain = (const SwapChain *)(p_swap_chain.id);
- return swap_chain->data_format;
- }
- void RenderingDeviceDriverMetal::swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) {
- SwapChain *swap_chain = (SwapChain *)(p_swap_chain.id);
- RenderingContextDriverMetal::Surface *metal_surface = (RenderingContextDriverMetal::Surface *)(swap_chain->surface);
- metal_surface->set_max_fps(p_max_fps);
- }
- void RenderingDeviceDriverMetal::swap_chain_free(SwapChainID p_swap_chain) {
- SwapChain *swap_chain = (SwapChain *)(p_swap_chain.id);
- _swap_chain_release(swap_chain);
- render_pass_free(swap_chain->render_pass);
- memdelete(swap_chain);
- }
- #pragma mark - Frame buffer
- RDD::FramebufferID RenderingDeviceDriverMetal::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
- MDRenderPass *pass = (MDRenderPass *)(p_render_pass.id);
- Vector<MTL::Texture> textures;
- textures.resize(p_attachments.size());
- for (uint32_t i = 0; i < p_attachments.size(); i += 1) {
- MDAttachment const &a = pass->attachments[i];
- id<MTLTexture> tex = rid::get(p_attachments[i]);
- if (tex == nil) {
- #if DEV_ENABLED
- WARN_PRINT("Invalid texture for attachment " + itos(i));
- #endif
- }
- if (a.samples > 1) {
- if (tex.sampleCount != a.samples) {
- #if DEV_ENABLED
- WARN_PRINT("Mismatched sample count for attachment " + itos(i) + "; expected " + itos(a.samples) + ", got " + itos(tex.sampleCount));
- #endif
- }
- }
- textures.write[i] = tex;
- }
- MDFrameBuffer *fb = new MDFrameBuffer(textures, Size2i(p_width, p_height));
- return FramebufferID(fb);
- }
- void RenderingDeviceDriverMetal::framebuffer_free(FramebufferID p_framebuffer) {
- MDFrameBuffer *obj = (MDFrameBuffer *)(p_framebuffer.id);
- delete obj;
- }
- #pragma mark - Shader
- void RenderingDeviceDriverMetal::shader_cache_free_entry(const SHA256Digest &key) {
- if (ShaderCacheEntry **pentry = _shader_cache.getptr(key); pentry != nullptr) {
- ShaderCacheEntry *entry = *pentry;
- _shader_cache.erase(key);
- entry->library = nil;
- memdelete(entry);
- }
- }
- API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
- static BindingInfo from_binding_info_data(const RenderingShaderContainerMetal::BindingInfoData &p_data) {
- BindingInfo bi;
- bi.dataType = static_cast<MTLDataType>(p_data.data_type);
- bi.index = p_data.index;
- bi.access = static_cast<MTLBindingAccess>(p_data.access);
- bi.usage = static_cast<MTLResourceUsage>(p_data.usage);
- bi.textureType = static_cast<MTLTextureType>(p_data.texture_type);
- bi.imageFormat = p_data.image_format;
- bi.arrayLength = p_data.array_length;
- bi.isMultisampled = p_data.is_multisampled;
- return bi;
- }
- RDD::ShaderID RenderingDeviceDriverMetal::shader_create_from_container(const Ref<RenderingShaderContainer> &p_shader_container, const Vector<ImmutableSampler> &p_immutable_samplers) {
- Ref<RenderingShaderContainerMetal> shader_container = p_shader_container;
- using RSCM = RenderingShaderContainerMetal;
- CharString shader_name = shader_container->shader_name;
- RSCM::HeaderData &mtl_reflection_data = shader_container->mtl_reflection_data;
- Vector<RenderingShaderContainer::Shader> &shaders = shader_container->shaders;
- Vector<RSCM::StageData> &mtl_shaders = shader_container->mtl_shaders;
- // We need to regenerate the shader if the cache is moved to an incompatible device.
- ERR_FAIL_COND_V_MSG(device_properties->features.argument_buffers_tier < MTLArgumentBuffersTier2 && mtl_reflection_data.uses_argument_buffers(),
- RDD::ShaderID(),
- "Shader was generated with argument buffers, but device has limited support");
- MTLCompileOptions *options = [MTLCompileOptions new];
- uint32_t major = mtl_reflection_data.msl_version / 10000;
- uint32_t minor = (mtl_reflection_data.msl_version / 100) % 100;
- options.languageVersion = MTLLanguageVersion((major << 0x10) + minor);
- HashMap<RD::ShaderStage, MDLibrary *> libraries;
- bool is_compute = false;
- Vector<uint8_t> decompressed_code;
- for (uint32_t shader_index = 0; shader_index < shaders.size(); shader_index++) {
- const RenderingShaderContainer::Shader &shader = shaders[shader_index];
- const RSCM::StageData &shader_data = mtl_shaders[shader_index];
- if (shader.shader_stage == RD::ShaderStage::SHADER_STAGE_COMPUTE) {
- is_compute = true;
- }
- if (ShaderCacheEntry **p = _shader_cache.getptr(shader_data.hash); p != nullptr) {
- libraries[shader.shader_stage] = (*p)->library;
- continue;
- }
- if (shader.code_decompressed_size > 0) {
- decompressed_code.resize(shader.code_decompressed_size);
- bool decompressed = shader_container->decompress_code(shader.code_compressed_bytes.ptr(), shader.code_compressed_bytes.size(), shader.code_compression_flags, decompressed_code.ptrw(), decompressed_code.size());
- ERR_FAIL_COND_V_MSG(!decompressed, RDD::ShaderID(), vformat("Failed to decompress code on shader stage %s.", String(RDD::SHADER_STAGE_NAMES[shader.shader_stage])));
- } else {
- decompressed_code = shader.code_compressed_bytes;
- }
- ShaderCacheEntry *cd = memnew(ShaderCacheEntry(*this, shader_data.hash));
- cd->name = shader_name;
- cd->stage = shader.shader_stage;
- NSString *source = [[NSString alloc] initWithBytes:(void *)decompressed_code.ptr()
- length:shader_data.source_size
- encoding:NSUTF8StringEncoding];
- MDLibrary *library = nil;
- if (shader_data.library_size > 0) {
- dispatch_data_t binary = dispatch_data_create(decompressed_code.ptr() + shader_data.source_size, shader_data.library_size, dispatch_get_main_queue(), DISPATCH_DATA_DESTRUCTOR_DEFAULT);
- library = [MDLibrary newLibraryWithCacheEntry:cd
- device:device
- #if DEV_ENABLED
- source:source
- #endif
- data:binary];
- } else {
- options.preserveInvariance = shader_data.is_position_invariant;
- #if defined(VISIONOS_ENABLED)
- options.mathMode = MTLMathModeFast;
- #else
- options.fastMathEnabled = YES;
- #endif
- library = [MDLibrary newLibraryWithCacheEntry:cd
- device:device
- source:source
- options:options
- strategy:_shader_load_strategy];
- }
- _shader_cache[shader_data.hash] = cd;
- libraries[shader.shader_stage] = library;
- }
- ShaderReflection refl = shader_container->get_shader_reflection();
- RSCM::MetalShaderReflection mtl_refl = shader_container->get_metal_shader_reflection();
- Vector<UniformSet> uniform_sets;
- uint32_t uniform_sets_count = mtl_refl.uniform_sets.size();
- uniform_sets.resize(uniform_sets_count);
- // Create sets.
- for (uint32_t i = 0; i < uniform_sets_count; i++) {
- UniformSet &set = uniform_sets.write[i];
- const Vector<ShaderUniform> &refl_set = refl.uniform_sets.ptr()[i];
- const Vector<RSCM::UniformData> &mtl_set = mtl_refl.uniform_sets.ptr()[i];
- uint32_t set_size = mtl_set.size();
- set.uniforms.resize(set_size);
- LocalVector<UniformInfo>::Iterator iter = set.uniforms.begin();
- for (uint32_t j = 0; j < set_size; j++) {
- const ShaderUniform &uniform = refl_set.ptr()[j];
- const RSCM::UniformData &bind = mtl_set.ptr()[j];
- UniformInfo &ui = *iter;
- ++iter;
- ui.binding = uniform.binding;
- ui.active_stages = static_cast<ShaderStageUsage>(bind.active_stages);
- for (const RSCM::BindingInfoData &info : bind.bindings) {
- if (info.shader_stage == UINT32_MAX) {
- continue;
- }
- BindingInfo bi = from_binding_info_data(info);
- ui.bindings.insert((RDC::ShaderStage)info.shader_stage, bi);
- }
- for (const RSCM::BindingInfoData &info : bind.bindings_secondary) {
- if (info.shader_stage == UINT32_MAX) {
- continue;
- }
- BindingInfo bi = from_binding_info_data(info);
- ui.bindings_secondary.insert((RDC::ShaderStage)info.shader_stage, bi);
- }
- }
- }
- for (uint32_t i = 0; i < uniform_sets_count; i++) {
- UniformSet &set = uniform_sets.write[i];
- // Make encoders.
- for (RenderingShaderContainer::Shader const &shader : shaders) {
- RD::ShaderStage stage = shader.shader_stage;
- NSMutableArray<MTLArgumentDescriptor *> *descriptors = [NSMutableArray new];
- for (UniformInfo const &uniform : set.uniforms) {
- BindingInfo const *binding_info = uniform.bindings.getptr(stage);
- if (binding_info == nullptr) {
- continue;
- }
- [descriptors addObject:binding_info->new_argument_descriptor()];
- BindingInfo const *secondary_binding_info = uniform.bindings_secondary.getptr(stage);
- if (secondary_binding_info != nullptr) {
- [descriptors addObject:secondary_binding_info->new_argument_descriptor()];
- }
- }
- if (descriptors.count == 0) {
- // No bindings.
- continue;
- }
- // Sort by index.
- [descriptors sortUsingComparator:^NSComparisonResult(MTLArgumentDescriptor *a, MTLArgumentDescriptor *b) {
- if (a.index < b.index) {
- return NSOrderedAscending;
- } else if (a.index > b.index) {
- return NSOrderedDescending;
- } else {
- return NSOrderedSame;
- }
- }];
- id<MTLArgumentEncoder> enc = [device newArgumentEncoderWithArguments:descriptors];
- set.encoders[stage] = enc;
- set.offsets[stage] = set.buffer_size;
- set.buffer_size += enc.encodedLength;
- }
- }
- MDShader *shader = nullptr;
- if (is_compute) {
- const RSCM::StageData &stage_data = mtl_shaders[0];
- MDComputeShader *cs = new MDComputeShader(
- shader_name,
- uniform_sets,
- mtl_reflection_data.uses_argument_buffers(),
- libraries[RD::ShaderStage::SHADER_STAGE_COMPUTE]);
- if (stage_data.push_constant_binding != UINT32_MAX) {
- cs->push_constants.size = refl.push_constant_size;
- cs->push_constants.binding = stage_data.push_constant_binding;
- }
- cs->local = MTLSizeMake(refl.compute_local_size[0], refl.compute_local_size[1], refl.compute_local_size[2]);
- shader = cs;
- } else {
- MDRenderShader *rs = new MDRenderShader(
- shader_name,
- uniform_sets,
- mtl_reflection_data.needs_view_mask_buffer(),
- mtl_reflection_data.uses_argument_buffers(),
- libraries[RD::ShaderStage::SHADER_STAGE_VERTEX],
- libraries[RD::ShaderStage::SHADER_STAGE_FRAGMENT]);
- for (uint32_t j = 0; j < shaders.size(); j++) {
- const RSCM::StageData &stage_data = mtl_shaders[j];
- switch (shaders[j].shader_stage) {
- case RD::ShaderStage::SHADER_STAGE_VERTEX: {
- if (stage_data.push_constant_binding != UINT32_MAX) {
- rs->push_constants.vert.size = refl.push_constant_size;
- rs->push_constants.vert.binding = stage_data.push_constant_binding;
- }
- } break;
- case RD::ShaderStage::SHADER_STAGE_FRAGMENT: {
- if (stage_data.push_constant_binding != UINT32_MAX) {
- rs->push_constants.frag.size = refl.push_constant_size;
- rs->push_constants.frag.binding = stage_data.push_constant_binding;
- }
- } break;
- default: {
- ERR_FAIL_V_MSG(RDD::ShaderID(), "Invalid shader stage");
- } break;
- }
- }
- shader = rs;
- }
- return RDD::ShaderID(shader);
- }
- void RenderingDeviceDriverMetal::shader_free(ShaderID p_shader) {
- MDShader *obj = (MDShader *)p_shader.id;
- delete obj;
- }
- void RenderingDeviceDriverMetal::shader_destroy_modules(ShaderID p_shader) {
- // TODO.
- }
- /*********************/
- /**** UNIFORM SET ****/
- /*********************/
- RDD::UniformSetID RenderingDeviceDriverMetal::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) {
- //p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
- MDUniformSet *set = memnew(MDUniformSet);
- Vector<BoundUniform> bound_uniforms;
- bound_uniforms.resize(p_uniforms.size());
- for (uint32_t i = 0; i < p_uniforms.size(); i += 1) {
- bound_uniforms.write[i] = p_uniforms[i];
- }
- set->uniforms = bound_uniforms;
- set->index = p_set_index;
- return UniformSetID(set);
- }
- void RenderingDeviceDriverMetal::uniform_set_free(UniformSetID p_uniform_set) {
- MDUniformSet *obj = (MDUniformSet *)p_uniform_set.id;
- memdelete(obj);
- }
- void RenderingDeviceDriverMetal::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
- }
- #pragma mark - Transfer
- void RenderingDeviceDriverMetal::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
- MDCommandBuffer *cmd = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLBuffer> buffer = rid::get(p_buffer);
- id<MTLBlitCommandEncoder> blit = cmd->blit_command_encoder();
- [blit fillBuffer:buffer
- range:NSMakeRange(p_offset, p_size)
- value:0];
- }
- void RenderingDeviceDriverMetal::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
- MDCommandBuffer *cmd = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLBuffer> src = rid::get(p_src_buffer);
- id<MTLBuffer> dst = rid::get(p_dst_buffer);
- id<MTLBlitCommandEncoder> blit = cmd->blit_command_encoder();
- for (uint32_t i = 0; i < p_regions.size(); i++) {
- BufferCopyRegion region = p_regions[i];
- [blit copyFromBuffer:src
- sourceOffset:region.src_offset
- toBuffer:dst
- destinationOffset:region.dst_offset
- size:region.size];
- }
- }
- MTLSize MTLSizeFromVector3i(Vector3i p_size) {
- return MTLSizeMake(p_size.x, p_size.y, p_size.z);
- }
- MTLOrigin MTLOriginFromVector3i(Vector3i p_origin) {
- return MTLOriginMake(p_origin.x, p_origin.y, p_origin.z);
- }
- // Clamps the size so that the sum of the origin and size do not exceed the maximum size.
- static inline MTLSize clampMTLSize(MTLSize p_size, MTLOrigin p_origin, MTLSize p_max_size) {
- MTLSize clamped;
- clamped.width = MIN(p_size.width, p_max_size.width - p_origin.x);
- clamped.height = MIN(p_size.height, p_max_size.height - p_origin.y);
- clamped.depth = MIN(p_size.depth, p_max_size.depth - p_origin.z);
- return clamped;
- }
- void RenderingDeviceDriverMetal::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
- MDCommandBuffer *cmd = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLTexture> src = rid::get(p_src_texture);
- id<MTLTexture> dst = rid::get(p_dst_texture);
- id<MTLBlitCommandEncoder> blit = cmd->blit_command_encoder();
- PixelFormats &pf = *pixel_formats;
- MTLPixelFormat src_fmt = src.pixelFormat;
- bool src_is_compressed = pf.getFormatType(src_fmt) == MTLFormatType::Compressed;
- MTLPixelFormat dst_fmt = dst.pixelFormat;
- bool dst_is_compressed = pf.getFormatType(dst_fmt) == MTLFormatType::Compressed;
- // Validate copy.
- if (src.sampleCount != dst.sampleCount || pf.getBytesPerBlock(src_fmt) != pf.getBytesPerBlock(dst_fmt)) {
- ERR_FAIL_MSG("Cannot copy between incompatible pixel formats, such as formats of different pixel sizes, or between images with different sample counts.");
- }
- // If source and destination have different formats and at least one is compressed, a temporary buffer is required.
- bool need_tmp_buffer = (src_fmt != dst_fmt) && (src_is_compressed || dst_is_compressed);
- if (need_tmp_buffer) {
- ERR_FAIL_MSG("not implemented: copy with intermediate buffer");
- }
- if (src_fmt != dst_fmt) {
- // Map the source pixel format to the dst through a texture view on the source texture.
- src = [src newTextureViewWithPixelFormat:dst_fmt];
- }
- for (uint32_t i = 0; i < p_regions.size(); i++) {
- TextureCopyRegion region = p_regions[i];
- MTLSize extent = MTLSizeFromVector3i(region.size);
- // If copies can be performed using direct texture-texture copying, do so.
- uint32_t src_level = region.src_subresources.mipmap;
- uint32_t src_base_layer = region.src_subresources.base_layer;
- MTLSize src_extent = mipmapLevelSizeFromTexture(src, src_level);
- uint32_t dst_level = region.dst_subresources.mipmap;
- uint32_t dst_base_layer = region.dst_subresources.base_layer;
- MTLSize dst_extent = mipmapLevelSizeFromTexture(dst, dst_level);
- // All layers may be copied at once, if the extent completely covers both images.
- if (src_extent == extent && dst_extent == extent) {
- [blit copyFromTexture:src
- sourceSlice:src_base_layer
- sourceLevel:src_level
- toTexture:dst
- destinationSlice:dst_base_layer
- destinationLevel:dst_level
- sliceCount:region.src_subresources.layer_count
- levelCount:1];
- } else {
- MTLOrigin src_origin = MTLOriginFromVector3i(region.src_offset);
- MTLSize src_size = clampMTLSize(extent, src_origin, src_extent);
- uint32_t layer_count = 0;
- if ((src.textureType == MTLTextureType3D) != (dst.textureType == MTLTextureType3D)) {
- // In the case, the number of layers to copy is in extent.depth. Use that value,
- // then clamp the depth, so we don't try to copy more than Metal will allow.
- layer_count = extent.depth;
- src_size.depth = 1;
- } else {
- layer_count = region.src_subresources.layer_count;
- }
- MTLOrigin dst_origin = MTLOriginFromVector3i(region.dst_offset);
- for (uint32_t layer = 0; layer < layer_count; layer++) {
- // We can copy between a 3D and a 2D image easily. Just copy between
- // one slice of the 2D image and one plane of the 3D image at a time.
- if ((src.textureType == MTLTextureType3D) == (dst.textureType == MTLTextureType3D)) {
- [blit copyFromTexture:src
- sourceSlice:src_base_layer + layer
- sourceLevel:src_level
- sourceOrigin:src_origin
- sourceSize:src_size
- toTexture:dst
- destinationSlice:dst_base_layer + layer
- destinationLevel:dst_level
- destinationOrigin:dst_origin];
- } else if (src.textureType == MTLTextureType3D) {
- [blit copyFromTexture:src
- sourceSlice:src_base_layer
- sourceLevel:src_level
- sourceOrigin:MTLOriginMake(src_origin.x, src_origin.y, src_origin.z + layer)
- sourceSize:src_size
- toTexture:dst
- destinationSlice:dst_base_layer + layer
- destinationLevel:dst_level
- destinationOrigin:dst_origin];
- } else {
- DEV_ASSERT(dst.textureType == MTLTextureType3D);
- [blit copyFromTexture:src
- sourceSlice:src_base_layer + layer
- sourceLevel:src_level
- sourceOrigin:src_origin
- sourceSize:src_size
- toTexture:dst
- destinationSlice:dst_base_layer
- destinationLevel:dst_level
- destinationOrigin:MTLOriginMake(dst_origin.x, dst_origin.y, dst_origin.z + layer)];
- }
- }
- }
- }
- }
- void RenderingDeviceDriverMetal::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLTexture> src_tex = rid::get(p_src_texture);
- id<MTLTexture> dst_tex = rid::get(p_dst_texture);
- MTLRenderPassDescriptor *mtlRPD = [MTLRenderPassDescriptor renderPassDescriptor];
- MTLRenderPassColorAttachmentDescriptor *mtlColorAttDesc = mtlRPD.colorAttachments[0];
- mtlColorAttDesc.loadAction = MTLLoadActionLoad;
- mtlColorAttDesc.storeAction = MTLStoreActionMultisampleResolve;
- mtlColorAttDesc.texture = src_tex;
- mtlColorAttDesc.resolveTexture = dst_tex;
- mtlColorAttDesc.level = p_src_mipmap;
- mtlColorAttDesc.slice = p_src_layer;
- mtlColorAttDesc.resolveLevel = p_dst_mipmap;
- mtlColorAttDesc.resolveSlice = p_dst_layer;
- cb->encodeRenderCommandEncoderWithDescriptor(mtlRPD, @"Resolve Image");
- }
- void RenderingDeviceDriverMetal::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLTexture> src_tex = rid::get(p_texture);
- if (src_tex.parentTexture) {
- // Clear via the parent texture rather than the view.
- src_tex = src_tex.parentTexture;
- }
- PixelFormats &pf = *pixel_formats;
- if (pf.isDepthFormat(src_tex.pixelFormat) || pf.isStencilFormat(src_tex.pixelFormat)) {
- ERR_FAIL_MSG("invalid: depth or stencil texture format");
- }
- MTLRenderPassDescriptor *desc = MTLRenderPassDescriptor.renderPassDescriptor;
- if (p_subresources.aspect.has_flag(TEXTURE_ASPECT_COLOR_BIT)) {
- MTLRenderPassColorAttachmentDescriptor *caDesc = desc.colorAttachments[0];
- caDesc.texture = src_tex;
- caDesc.loadAction = MTLLoadActionClear;
- caDesc.storeAction = MTLStoreActionStore;
- caDesc.clearColor = MTLClearColorMake(p_color.r, p_color.g, p_color.b, p_color.a);
- // Extract the mipmap levels that are to be updated.
- uint32_t mipLvlStart = p_subresources.base_mipmap;
- uint32_t mipLvlCnt = p_subresources.mipmap_count;
- uint32_t mipLvlEnd = mipLvlStart + mipLvlCnt;
- uint32_t levelCount = src_tex.mipmapLevelCount;
- // Extract the cube or array layers (slices) that are to be updated.
- bool is3D = src_tex.textureType == MTLTextureType3D;
- uint32_t layerStart = is3D ? 0 : p_subresources.base_layer;
- uint32_t layerCnt = p_subresources.layer_count;
- uint32_t layerEnd = layerStart + layerCnt;
- MetalFeatures const &features = (*device_properties).features;
- // Iterate across mipmap levels and layers, and perform and empty render to clear each.
- for (uint32_t mipLvl = mipLvlStart; mipLvl < mipLvlEnd; mipLvl++) {
- ERR_FAIL_INDEX_MSG(mipLvl, levelCount, "mip level out of range");
- caDesc.level = mipLvl;
- // If a 3D image, we need to get the depth for each level.
- if (is3D) {
- layerCnt = mipmapLevelSizeFromTexture(src_tex, mipLvl).depth;
- layerEnd = layerStart + layerCnt;
- }
- if ((features.layeredRendering && src_tex.sampleCount == 1) || features.multisampleLayeredRendering) {
- // We can clear all layers at once.
- if (is3D) {
- caDesc.depthPlane = layerStart;
- } else {
- caDesc.slice = layerStart;
- }
- desc.renderTargetArrayLength = layerCnt;
- cb->encodeRenderCommandEncoderWithDescriptor(desc, @"Clear Image");
- } else {
- for (uint32_t layer = layerStart; layer < layerEnd; layer++) {
- if (is3D) {
- caDesc.depthPlane = layer;
- } else {
- caDesc.slice = layer;
- }
- cb->encodeRenderCommandEncoderWithDescriptor(desc, @"Clear Image");
- }
- }
- }
- }
- }
- API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
- bool isArrayTexture(MTLTextureType p_type) {
- return (p_type == MTLTextureType3D ||
- p_type == MTLTextureType2DArray ||
- p_type == MTLTextureType2DMultisampleArray ||
- p_type == MTLTextureType1DArray);
- }
- void RenderingDeviceDriverMetal::_copy_texture_buffer(CommandBufferID p_cmd_buffer,
- CopySource p_source,
- TextureID p_texture,
- BufferID p_buffer,
- VectorView<BufferTextureCopyRegion> p_regions) {
- MDCommandBuffer *cmd = (MDCommandBuffer *)(p_cmd_buffer.id);
- id<MTLBuffer> buffer = rid::get(p_buffer);
- id<MTLTexture> texture = rid::get(p_texture);
- id<MTLBlitCommandEncoder> enc = cmd->blit_command_encoder();
- PixelFormats &pf = *pixel_formats;
- MTLPixelFormat mtlPixFmt = texture.pixelFormat;
- MTLBlitOption options = MTLBlitOptionNone;
- if (pf.isPVRTCFormat(mtlPixFmt)) {
- options |= MTLBlitOptionRowLinearPVRTC;
- }
- for (uint32_t i = 0; i < p_regions.size(); i++) {
- BufferTextureCopyRegion region = p_regions[i];
- uint32_t mip_level = region.texture_subresources.mipmap;
- MTLOrigin txt_origin = MTLOriginMake(region.texture_offset.x, region.texture_offset.y, region.texture_offset.z);
- MTLSize src_extent = mipmapLevelSizeFromTexture(texture, mip_level);
- MTLSize txt_size = clampMTLSize(MTLSizeMake(region.texture_region_size.x, region.texture_region_size.y, region.texture_region_size.z),
- txt_origin,
- src_extent);
- uint32_t buffImgWd = region.texture_region_size.x;
- uint32_t buffImgHt = region.texture_region_size.y;
- NSUInteger bytesPerRow = pf.getBytesPerRow(mtlPixFmt, buffImgWd);
- NSUInteger bytesPerImg = pf.getBytesPerLayer(mtlPixFmt, bytesPerRow, buffImgHt);
- MTLBlitOption blit_options = options;
- if (pf.isDepthFormat(mtlPixFmt) && pf.isStencilFormat(mtlPixFmt)) {
- bool want_depth = flags::all(region.texture_subresources.aspect, TEXTURE_ASPECT_DEPTH_BIT);
- bool want_stencil = flags::all(region.texture_subresources.aspect, TEXTURE_ASPECT_STENCIL_BIT);
- // The stencil component is always 1 byte per pixel.
- // Don't reduce depths of 32-bit depth/stencil formats.
- if (want_depth && !want_stencil) {
- if (pf.getBytesPerTexel(mtlPixFmt) != 4) {
- bytesPerRow -= buffImgWd;
- bytesPerImg -= buffImgWd * buffImgHt;
- }
- blit_options |= MTLBlitOptionDepthFromDepthStencil;
- } else if (want_stencil && !want_depth) {
- bytesPerRow = buffImgWd;
- bytesPerImg = buffImgWd * buffImgHt;
- blit_options |= MTLBlitOptionStencilFromDepthStencil;
- }
- }
- if (!isArrayTexture(texture.textureType)) {
- bytesPerImg = 0;
- }
- if (p_source == CopySource::Buffer) {
- for (uint32_t lyrIdx = 0; lyrIdx < region.texture_subresources.layer_count; lyrIdx++) {
- [enc copyFromBuffer:buffer
- sourceOffset:region.buffer_offset + (bytesPerImg * lyrIdx)
- sourceBytesPerRow:bytesPerRow
- sourceBytesPerImage:bytesPerImg
- sourceSize:txt_size
- toTexture:texture
- destinationSlice:region.texture_subresources.base_layer + lyrIdx
- destinationLevel:mip_level
- destinationOrigin:txt_origin
- options:blit_options];
- }
- } else {
- for (uint32_t lyrIdx = 0; lyrIdx < region.texture_subresources.layer_count; lyrIdx++) {
- [enc copyFromTexture:texture
- sourceSlice:region.texture_subresources.base_layer + lyrIdx
- sourceLevel:mip_level
- sourceOrigin:txt_origin
- sourceSize:txt_size
- toBuffer:buffer
- destinationOffset:region.buffer_offset + (bytesPerImg * lyrIdx)
- destinationBytesPerRow:bytesPerRow
- destinationBytesPerImage:bytesPerImg
- options:blit_options];
- }
- }
- }
- }
- void RenderingDeviceDriverMetal::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
- _copy_texture_buffer(p_cmd_buffer, CopySource::Buffer, p_dst_texture, p_src_buffer, p_regions);
- }
- void RenderingDeviceDriverMetal::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
- _copy_texture_buffer(p_cmd_buffer, CopySource::Texture, p_src_texture, p_dst_buffer, p_regions);
- }
- #pragma mark - Pipeline
- void RenderingDeviceDriverMetal::pipeline_free(PipelineID p_pipeline_id) {
- MDPipeline *obj = (MDPipeline *)(p_pipeline_id.id);
- delete obj;
- }
- // ----- BINDING -----
- void RenderingDeviceDriverMetal::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->encode_push_constant_data(p_shader, p_data);
- }
- // ----- CACHE -----
- String RenderingDeviceDriverMetal::_pipeline_get_cache_path() const {
- String path = OS::get_singleton()->get_user_data_dir() + "/metal/pipelines";
- path += "." + context_device.name.validate_filename().replace_char(' ', '_').to_lower();
- if (Engine::get_singleton()->is_editor_hint()) {
- path += ".editor";
- }
- path += ".cache";
- return path;
- }
- bool RenderingDeviceDriverMetal::pipeline_cache_create(const Vector<uint8_t> &p_data) {
- return false;
- CharString path = _pipeline_get_cache_path().utf8();
- NSString *nPath = [[NSString alloc] initWithBytesNoCopy:path.ptrw()
- length:path.length()
- encoding:NSUTF8StringEncoding
- freeWhenDone:NO];
- MTLBinaryArchiveDescriptor *desc = [MTLBinaryArchiveDescriptor new];
- if ([[NSFileManager defaultManager] fileExistsAtPath:nPath]) {
- desc.url = [NSURL fileURLWithPath:nPath];
- }
- NSError *error = nil;
- archive = [device newBinaryArchiveWithDescriptor:desc error:&error];
- return true;
- }
- void RenderingDeviceDriverMetal::pipeline_cache_free() {
- archive = nil;
- }
- size_t RenderingDeviceDriverMetal::pipeline_cache_query_size() {
- return archive_count * 1024;
- }
- Vector<uint8_t> RenderingDeviceDriverMetal::pipeline_cache_serialize() {
- if (!archive) {
- return Vector<uint8_t>();
- }
- CharString path = _pipeline_get_cache_path().utf8();
- NSString *nPath = [[NSString alloc] initWithBytesNoCopy:path.ptrw()
- length:path.length()
- encoding:NSUTF8StringEncoding
- freeWhenDone:NO];
- NSURL *target = [NSURL fileURLWithPath:nPath];
- NSError *error = nil;
- if ([archive serializeToURL:target error:&error]) {
- return Vector<uint8_t>();
- } else {
- print_line(error.localizedDescription.UTF8String);
- return Vector<uint8_t>();
- }
- }
- #pragma mark - Rendering
- // ----- SUBPASS -----
- RDD::RenderPassID RenderingDeviceDriverMetal::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count, AttachmentReference p_fragment_density_map_attachment) {
- PixelFormats &pf = *pixel_formats;
- size_t subpass_count = p_subpasses.size();
- Vector<MDSubpass> subpasses;
- subpasses.resize(subpass_count);
- for (uint32_t i = 0; i < subpass_count; i++) {
- MDSubpass &subpass = subpasses.write[i];
- subpass.subpass_index = i;
- subpass.view_count = p_view_count;
- subpass.input_references = p_subpasses[i].input_references;
- subpass.color_references = p_subpasses[i].color_references;
- subpass.depth_stencil_reference = p_subpasses[i].depth_stencil_reference;
- subpass.resolve_references = p_subpasses[i].resolve_references;
- }
- static const MTLLoadAction LOAD_ACTIONS[] = {
- [ATTACHMENT_LOAD_OP_LOAD] = MTLLoadActionLoad,
- [ATTACHMENT_LOAD_OP_CLEAR] = MTLLoadActionClear,
- [ATTACHMENT_LOAD_OP_DONT_CARE] = MTLLoadActionDontCare,
- };
- static const MTLStoreAction STORE_ACTIONS[] = {
- [ATTACHMENT_STORE_OP_STORE] = MTLStoreActionStore,
- [ATTACHMENT_STORE_OP_DONT_CARE] = MTLStoreActionDontCare,
- };
- Vector<MDAttachment> attachments;
- attachments.resize(p_attachments.size());
- for (uint32_t i = 0; i < p_attachments.size(); i++) {
- Attachment const &a = p_attachments[i];
- MDAttachment &mda = attachments.write[i];
- MTLPixelFormat format = pf.getMTLPixelFormat(a.format);
- mda.format = format;
- if (a.samples > TEXTURE_SAMPLES_1) {
- mda.samples = (*device_properties).find_nearest_supported_sample_count(a.samples);
- }
- mda.loadAction = LOAD_ACTIONS[a.load_op];
- mda.storeAction = STORE_ACTIONS[a.store_op];
- bool is_depth = pf.isDepthFormat(format);
- if (is_depth) {
- mda.type |= MDAttachmentType::Depth;
- }
- bool is_stencil = pf.isStencilFormat(format);
- if (is_stencil) {
- mda.type |= MDAttachmentType::Stencil;
- mda.stencilLoadAction = LOAD_ACTIONS[a.stencil_load_op];
- mda.stencilStoreAction = STORE_ACTIONS[a.stencil_store_op];
- }
- if (!is_depth && !is_stencil) {
- mda.type |= MDAttachmentType::Color;
- }
- }
- MDRenderPass *obj = new MDRenderPass(attachments, subpasses);
- return RenderPassID(obj);
- }
- void RenderingDeviceDriverMetal::render_pass_free(RenderPassID p_render_pass) {
- MDRenderPass *obj = (MDRenderPass *)(p_render_pass.id);
- delete obj;
- }
- // ----- COMMANDS -----
- void RenderingDeviceDriverMetal::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_begin_pass(p_render_pass, p_framebuffer, p_cmd_buffer_type, p_rect, p_clear_values);
- }
- void RenderingDeviceDriverMetal::command_end_render_pass(CommandBufferID p_cmd_buffer) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_end_pass();
- }
- void RenderingDeviceDriverMetal::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_next_subpass();
- }
- void RenderingDeviceDriverMetal::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_set_viewport(p_viewports);
- }
- void RenderingDeviceDriverMetal::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_set_scissor(p_scissors);
- }
- void RenderingDeviceDriverMetal::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_clear_attachments(p_attachment_clears, p_rects);
- }
- void RenderingDeviceDriverMetal::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->bind_pipeline(p_pipeline);
- }
- void RenderingDeviceDriverMetal::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_bind_uniform_set(p_uniform_set, p_shader, p_set_index);
- }
- void RenderingDeviceDriverMetal::command_bind_render_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_bind_uniform_sets(p_uniform_sets, p_shader, p_first_set_index, p_set_count);
- }
- void RenderingDeviceDriverMetal::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw(p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
- }
- void RenderingDeviceDriverMetal::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw_indexed(p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
- }
- void RenderingDeviceDriverMetal::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw_indexed_indirect(p_indirect_buffer, p_offset, p_draw_count, p_stride);
- }
- void RenderingDeviceDriverMetal::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw_indexed_indirect_count(p_indirect_buffer, p_offset, p_count_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
- }
- void RenderingDeviceDriverMetal::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw_indirect(p_indirect_buffer, p_offset, p_draw_count, p_stride);
- }
- void RenderingDeviceDriverMetal::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_draw_indirect_count(p_indirect_buffer, p_offset, p_count_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
- }
- void RenderingDeviceDriverMetal::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_bind_vertex_buffers(p_binding_count, p_buffers, p_offsets);
- }
- void RenderingDeviceDriverMetal::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_bind_index_buffer(p_buffer, p_format, p_offset);
- }
- void RenderingDeviceDriverMetal::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->render_set_blend_constants(p_constants);
- }
- void RenderingDeviceDriverMetal::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
- if (!Math::is_equal_approx(p_width, 1.0f)) {
- ERR_FAIL_MSG("Setting line widths other than 1.0 is not supported by the Metal rendering driver.");
- }
- }
- // ----- PIPELINE -----
- RenderingDeviceDriverMetal::Result<id<MTLFunction>> RenderingDeviceDriverMetal::_create_function(MDLibrary *p_library, NSString *p_name, VectorView<PipelineSpecializationConstant> &p_specialization_constants) {
- id<MTLLibrary> library = p_library.library;
- if (!library) {
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Failed to compile Metal library");
- }
- id<MTLFunction> function = [library newFunctionWithName:p_name];
- ERR_FAIL_NULL_V_MSG(function, ERR_CANT_CREATE, "No function named main0");
- if (function.functionConstantsDictionary.count == 0) {
- return function;
- }
- NSArray<MTLFunctionConstant *> *constants = function.functionConstantsDictionary.allValues;
- bool is_sorted = true;
- for (uint32_t i = 1; i < constants.count; i++) {
- if (constants[i - 1].index > constants[i].index) {
- is_sorted = false;
- break;
- }
- }
- if (!is_sorted) {
- constants = [constants sortedArrayUsingComparator:^NSComparisonResult(MTLFunctionConstant *a, MTLFunctionConstant *b) {
- if (a.index < b.index) {
- return NSOrderedAscending;
- } else if (a.index > b.index) {
- return NSOrderedDescending;
- } else {
- return NSOrderedSame;
- }
- }];
- }
- // Initialize an array of integers representing the indexes of p_specialization_constants
- uint32_t *indexes = (uint32_t *)alloca(p_specialization_constants.size() * sizeof(uint32_t));
- for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
- indexes[i] = i;
- }
- // Sort the array of integers based on the values in p_specialization_constants
- std::sort(indexes, &indexes[p_specialization_constants.size()], [&](int a, int b) {
- return p_specialization_constants[a].constant_id < p_specialization_constants[b].constant_id;
- });
- MTLFunctionConstantValues *constantValues = [MTLFunctionConstantValues new];
- uint32_t i = 0;
- uint32_t j = 0;
- while (i < constants.count && j < p_specialization_constants.size()) {
- MTLFunctionConstant *curr = constants[i];
- PipelineSpecializationConstant const &sc = p_specialization_constants[indexes[j]];
- if (curr.index == sc.constant_id) {
- switch (curr.type) {
- case MTLDataTypeBool:
- case MTLDataTypeFloat:
- case MTLDataTypeInt:
- case MTLDataTypeUInt: {
- [constantValues setConstantValue:&sc.int_value
- type:curr.type
- atIndex:sc.constant_id];
- } break;
- default:
- ERR_FAIL_V_MSG(function, "Invalid specialization constant type");
- }
- i++;
- j++;
- } else if (curr.index < sc.constant_id) {
- i++;
- } else {
- j++;
- }
- }
- if (i != constants.count) {
- MTLFunctionConstant *curr = constants[i];
- if (curr.index == R32UI_ALIGNMENT_CONSTANT_ID) {
- uint32_t alignment = 16; // TODO(sgc): is this always correct?
- [constantValues setConstantValue:&alignment
- type:curr.type
- atIndex:curr.index];
- i++;
- }
- }
- NSError *err = nil;
- function = [library newFunctionWithName:@"main0"
- constantValues:constantValues
- error:&err];
- ERR_FAIL_NULL_V_MSG(function, ERR_CANT_CREATE, String("specialized function failed: ") + err.localizedDescription.UTF8String);
- return function;
- }
- // RDD::PolygonCullMode == MTLCullMode.
- static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_DISABLED, MTLCullModeNone));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_FRONT, MTLCullModeFront));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_BACK, MTLCullModeBack));
- // RDD::StencilOperation == MTLStencilOperation.
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_KEEP, MTLStencilOperationKeep));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_ZERO, MTLStencilOperationZero));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_REPLACE, MTLStencilOperationReplace));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_CLAMP, MTLStencilOperationIncrementClamp));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_CLAMP, MTLStencilOperationDecrementClamp));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INVERT, MTLStencilOperationInvert));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_WRAP, MTLStencilOperationIncrementWrap));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_WRAP, MTLStencilOperationDecrementWrap));
- // RDD::BlendOperation == MTLBlendOperation.
- static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_ADD, MTLBlendOperationAdd));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_SUBTRACT, MTLBlendOperationSubtract));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_REVERSE_SUBTRACT, MTLBlendOperationReverseSubtract));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MINIMUM, MTLBlendOperationMin));
- static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MAXIMUM, MTLBlendOperationMax));
- RDD::PipelineID RenderingDeviceDriverMetal::render_pipeline_create(
- ShaderID p_shader,
- VertexFormatID p_vertex_format,
- RenderPrimitive p_render_primitive,
- PipelineRasterizationState p_rasterization_state,
- PipelineMultisampleState p_multisample_state,
- PipelineDepthStencilState p_depth_stencil_state,
- PipelineColorBlendState p_blend_state,
- VectorView<int32_t> p_color_attachments,
- BitField<PipelineDynamicStateFlags> p_dynamic_state,
- RenderPassID p_render_pass,
- uint32_t p_render_subpass,
- VectorView<PipelineSpecializationConstant> p_specialization_constants) {
- MDRenderShader *shader = (MDRenderShader *)(p_shader.id);
- MTLVertexDescriptor *vert_desc = rid::get(p_vertex_format);
- MDRenderPass *pass = (MDRenderPass *)(p_render_pass.id);
- os_signpost_id_t reflect_id = os_signpost_id_make_with_pointer(LOG_INTERVALS, shader);
- os_signpost_interval_begin(LOG_INTERVALS, reflect_id, "render_pipeline_create", "shader_name=%{public}s", shader->name.get_data());
- DEFER([=]() {
- os_signpost_interval_end(LOG_INTERVALS, reflect_id, "render_pipeline_create");
- });
- os_signpost_event_emit(LOG_DRIVER, OS_SIGNPOST_ID_EXCLUSIVE, "create_pipeline");
- MTLRenderPipelineDescriptor *desc = [MTLRenderPipelineDescriptor new];
- {
- MDSubpass const &subpass = pass->subpasses[p_render_subpass];
- for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
- uint32_t attachment = subpass.color_references[i].attachment;
- if (attachment != AttachmentReference::UNUSED) {
- MDAttachment const &a = pass->attachments[attachment];
- desc.colorAttachments[i].pixelFormat = a.format;
- }
- }
- if (subpass.depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
- uint32_t attachment = subpass.depth_stencil_reference.attachment;
- MDAttachment const &a = pass->attachments[attachment];
- if (a.type & MDAttachmentType::Depth) {
- desc.depthAttachmentPixelFormat = a.format;
- }
- if (a.type & MDAttachmentType::Stencil) {
- desc.stencilAttachmentPixelFormat = a.format;
- }
- }
- }
- desc.vertexDescriptor = vert_desc;
- desc.label = [NSString stringWithUTF8String:shader->name.get_data()];
- // Input assembly & tessellation.
- MDRenderPipeline *pipeline = new MDRenderPipeline();
- switch (p_render_primitive) {
- case RENDER_PRIMITIVE_POINTS:
- desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassPoint;
- break;
- case RENDER_PRIMITIVE_LINES:
- case RENDER_PRIMITIVE_LINES_WITH_ADJACENCY:
- case RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY:
- case RENDER_PRIMITIVE_LINESTRIPS:
- desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassLine;
- break;
- case RENDER_PRIMITIVE_TRIANGLES:
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS:
- case RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY:
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY:
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX:
- desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
- break;
- case RENDER_PRIMITIVE_TESSELATION_PATCH:
- desc.maxTessellationFactor = p_rasterization_state.patch_control_points;
- desc.tessellationPartitionMode = MTLTessellationPartitionModeInteger;
- ERR_FAIL_V_MSG(PipelineID(), "tessellation not implemented");
- break;
- case RENDER_PRIMITIVE_MAX:
- default:
- desc.inputPrimitiveTopology = MTLPrimitiveTopologyClassUnspecified;
- break;
- }
- switch (p_render_primitive) {
- case RENDER_PRIMITIVE_POINTS:
- pipeline->raster_state.render_primitive = MTLPrimitiveTypePoint;
- break;
- case RENDER_PRIMITIVE_LINES:
- case RENDER_PRIMITIVE_LINES_WITH_ADJACENCY:
- pipeline->raster_state.render_primitive = MTLPrimitiveTypeLine;
- break;
- case RENDER_PRIMITIVE_LINESTRIPS:
- case RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY:
- pipeline->raster_state.render_primitive = MTLPrimitiveTypeLineStrip;
- break;
- case RENDER_PRIMITIVE_TRIANGLES:
- case RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY:
- pipeline->raster_state.render_primitive = MTLPrimitiveTypeTriangle;
- break;
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS:
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY:
- case RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX:
- pipeline->raster_state.render_primitive = MTLPrimitiveTypeTriangleStrip;
- break;
- default:
- break;
- }
- // Rasterization.
- desc.rasterizationEnabled = !p_rasterization_state.discard_primitives;
- pipeline->raster_state.clip_mode = p_rasterization_state.enable_depth_clamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
- pipeline->raster_state.fill_mode = p_rasterization_state.wireframe ? MTLTriangleFillModeLines : MTLTriangleFillModeFill;
- static const MTLCullMode CULL_MODE[3] = {
- MTLCullModeNone,
- MTLCullModeFront,
- MTLCullModeBack,
- };
- pipeline->raster_state.cull_mode = CULL_MODE[p_rasterization_state.cull_mode];
- pipeline->raster_state.winding = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE) ? MTLWindingClockwise : MTLWindingCounterClockwise;
- pipeline->raster_state.depth_bias.enabled = p_rasterization_state.depth_bias_enabled;
- pipeline->raster_state.depth_bias.depth_bias = p_rasterization_state.depth_bias_constant_factor;
- pipeline->raster_state.depth_bias.slope_scale = p_rasterization_state.depth_bias_slope_factor;
- pipeline->raster_state.depth_bias.clamp = p_rasterization_state.depth_bias_clamp;
- // In Metal there is no line width.
- if (!Math::is_equal_approx(p_rasterization_state.line_width, 1.0f)) {
- WARN_PRINT("unsupported: line width");
- }
- // Multisample.
- if (p_multisample_state.enable_sample_shading) {
- WARN_PRINT("unsupported: multi-sample shading");
- }
- if (p_multisample_state.sample_count > TEXTURE_SAMPLES_1) {
- pipeline->sample_count = (*device_properties).find_nearest_supported_sample_count(p_multisample_state.sample_count);
- }
- desc.rasterSampleCount = static_cast<NSUInteger>(pipeline->sample_count);
- desc.alphaToCoverageEnabled = p_multisample_state.enable_alpha_to_coverage;
- desc.alphaToOneEnabled = p_multisample_state.enable_alpha_to_one;
- // Depth buffer.
- bool depth_enabled = p_depth_stencil_state.enable_depth_test && desc.depthAttachmentPixelFormat != MTLPixelFormatInvalid;
- bool stencil_enabled = p_depth_stencil_state.enable_stencil && desc.stencilAttachmentPixelFormat != MTLPixelFormatInvalid;
- if (depth_enabled || stencil_enabled) {
- MTLDepthStencilDescriptor *ds_desc = [MTLDepthStencilDescriptor new];
- pipeline->raster_state.depth_test.enabled = depth_enabled;
- ds_desc.depthWriteEnabled = p_depth_stencil_state.enable_depth_write;
- ds_desc.depthCompareFunction = COMPARE_OPERATORS[p_depth_stencil_state.depth_compare_operator];
- if (p_depth_stencil_state.enable_depth_range) {
- WARN_PRINT("unsupported: depth range");
- }
- if (stencil_enabled) {
- pipeline->raster_state.stencil.enabled = true;
- pipeline->raster_state.stencil.front_reference = p_depth_stencil_state.front_op.reference;
- pipeline->raster_state.stencil.back_reference = p_depth_stencil_state.back_op.reference;
- {
- // Front.
- MTLStencilDescriptor *sd = [MTLStencilDescriptor new];
- sd.stencilFailureOperation = STENCIL_OPERATIONS[p_depth_stencil_state.front_op.fail];
- sd.depthStencilPassOperation = STENCIL_OPERATIONS[p_depth_stencil_state.front_op.pass];
- sd.depthFailureOperation = STENCIL_OPERATIONS[p_depth_stencil_state.front_op.depth_fail];
- sd.stencilCompareFunction = COMPARE_OPERATORS[p_depth_stencil_state.front_op.compare];
- sd.readMask = p_depth_stencil_state.front_op.compare_mask;
- sd.writeMask = p_depth_stencil_state.front_op.write_mask;
- ds_desc.frontFaceStencil = sd;
- }
- {
- // Back.
- MTLStencilDescriptor *sd = [MTLStencilDescriptor new];
- sd.stencilFailureOperation = STENCIL_OPERATIONS[p_depth_stencil_state.back_op.fail];
- sd.depthStencilPassOperation = STENCIL_OPERATIONS[p_depth_stencil_state.back_op.pass];
- sd.depthFailureOperation = STENCIL_OPERATIONS[p_depth_stencil_state.back_op.depth_fail];
- sd.stencilCompareFunction = COMPARE_OPERATORS[p_depth_stencil_state.back_op.compare];
- sd.readMask = p_depth_stencil_state.back_op.compare_mask;
- sd.writeMask = p_depth_stencil_state.back_op.write_mask;
- ds_desc.backFaceStencil = sd;
- }
- }
- pipeline->depth_stencil = [device newDepthStencilStateWithDescriptor:ds_desc];
- ERR_FAIL_NULL_V_MSG(pipeline->depth_stencil, PipelineID(), "Failed to create depth stencil state");
- } else {
- // TODO(sgc): FB13671991 raised as Apple docs state calling setDepthStencilState:nil is valid, but currently generates an exception
- pipeline->depth_stencil = get_resource_cache().get_depth_stencil_state(false, false);
- }
- // Blend state.
- {
- for (uint32_t i = 0; i < p_color_attachments.size(); i++) {
- if (p_color_attachments[i] == ATTACHMENT_UNUSED) {
- continue;
- }
- const PipelineColorBlendState::Attachment &bs = p_blend_state.attachments[i];
- MTLRenderPipelineColorAttachmentDescriptor *ca_desc = desc.colorAttachments[p_color_attachments[i]];
- ca_desc.blendingEnabled = bs.enable_blend;
- ca_desc.sourceRGBBlendFactor = BLEND_FACTORS[bs.src_color_blend_factor];
- ca_desc.destinationRGBBlendFactor = BLEND_FACTORS[bs.dst_color_blend_factor];
- ca_desc.rgbBlendOperation = BLEND_OPERATIONS[bs.color_blend_op];
- ca_desc.sourceAlphaBlendFactor = BLEND_FACTORS[bs.src_alpha_blend_factor];
- ca_desc.destinationAlphaBlendFactor = BLEND_FACTORS[bs.dst_alpha_blend_factor];
- ca_desc.alphaBlendOperation = BLEND_OPERATIONS[bs.alpha_blend_op];
- ca_desc.writeMask = MTLColorWriteMaskNone;
- if (bs.write_r) {
- ca_desc.writeMask |= MTLColorWriteMaskRed;
- }
- if (bs.write_g) {
- ca_desc.writeMask |= MTLColorWriteMaskGreen;
- }
- if (bs.write_b) {
- ca_desc.writeMask |= MTLColorWriteMaskBlue;
- }
- if (bs.write_a) {
- ca_desc.writeMask |= MTLColorWriteMaskAlpha;
- }
- }
- pipeline->raster_state.blend.r = p_blend_state.blend_constant.r;
- pipeline->raster_state.blend.g = p_blend_state.blend_constant.g;
- pipeline->raster_state.blend.b = p_blend_state.blend_constant.b;
- pipeline->raster_state.blend.a = p_blend_state.blend_constant.a;
- }
- // Dynamic state.
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
- pipeline->raster_state.depth_bias.enabled = true;
- }
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
- pipeline->raster_state.blend.enabled = true;
- }
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
- // TODO(sgc): ??
- }
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
- // TODO(sgc): ??
- }
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
- // TODO(sgc): ??
- }
- if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
- pipeline->raster_state.stencil.enabled = true;
- }
- if (shader->vert != nil) {
- Result<id<MTLFunction>> function_or_err = _create_function(shader->vert, @"main0", p_specialization_constants);
- ERR_FAIL_COND_V(std::holds_alternative<Error>(function_or_err), PipelineID());
- desc.vertexFunction = std::get<id<MTLFunction>>(function_or_err);
- }
- if (shader->frag != nil) {
- Result<id<MTLFunction>> function_or_err = _create_function(shader->frag, @"main0", p_specialization_constants);
- ERR_FAIL_COND_V(std::holds_alternative<Error>(function_or_err), PipelineID());
- desc.fragmentFunction = std::get<id<MTLFunction>>(function_or_err);
- }
- if (archive) {
- desc.binaryArchives = @[ archive ];
- }
- NSError *error = nil;
- pipeline->state = [device newRenderPipelineStateWithDescriptor:desc
- error:&error];
- pipeline->shader = shader;
- ERR_FAIL_COND_V_MSG(error != nil, PipelineID(), ([NSString stringWithFormat:@"error creating pipeline: %@", error.localizedDescription].UTF8String));
- if (archive) {
- if ([archive addRenderPipelineFunctionsWithDescriptor:desc error:&error]) {
- archive_count += 1;
- } else {
- print_error(error.localizedDescription.UTF8String);
- }
- }
- return PipelineID(pipeline);
- }
- #pragma mark - Compute
- // ----- COMMANDS -----
- void RenderingDeviceDriverMetal::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->bind_pipeline(p_pipeline);
- }
- void RenderingDeviceDriverMetal::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->compute_bind_uniform_set(p_uniform_set, p_shader, p_set_index);
- }
- void RenderingDeviceDriverMetal::command_bind_compute_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->compute_bind_uniform_sets(p_uniform_sets, p_shader, p_first_set_index, p_set_count);
- }
- void RenderingDeviceDriverMetal::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->compute_dispatch(p_x_groups, p_y_groups, p_z_groups);
- }
- void RenderingDeviceDriverMetal::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- cb->compute_dispatch_indirect(p_indirect_buffer, p_offset);
- }
- // ----- PIPELINE -----
- RDD::PipelineID RenderingDeviceDriverMetal::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
- MDComputeShader *shader = (MDComputeShader *)(p_shader.id);
- os_signpost_id_t reflect_id = os_signpost_id_make_with_pointer(LOG_INTERVALS, shader);
- os_signpost_interval_begin(LOG_INTERVALS, reflect_id, "compute_pipeline_create", "shader_name=%{public}s", shader->name.get_data());
- DEFER([=]() {
- os_signpost_interval_end(LOG_INTERVALS, reflect_id, "compute_pipeline_create");
- });
- os_signpost_event_emit(LOG_DRIVER, OS_SIGNPOST_ID_EXCLUSIVE, "create_pipeline");
- Result<id<MTLFunction>> function_or_err = _create_function(shader->kernel, @"main0", p_specialization_constants);
- ERR_FAIL_COND_V(std::holds_alternative<Error>(function_or_err), PipelineID());
- id<MTLFunction> function = std::get<id<MTLFunction>>(function_or_err);
- MTLComputePipelineDescriptor *desc = [MTLComputePipelineDescriptor new];
- desc.computeFunction = function;
- desc.label = conv::to_nsstring(shader->name);
- if (archive) {
- desc.binaryArchives = @[ archive ];
- }
- NSError *error;
- id<MTLComputePipelineState> state = [device newComputePipelineStateWithDescriptor:desc
- options:MTLPipelineOptionNone
- reflection:nil
- error:&error];
- ERR_FAIL_COND_V_MSG(error != nil, PipelineID(), ([NSString stringWithFormat:@"error creating pipeline: %@", error.localizedDescription].UTF8String));
- MDComputePipeline *pipeline = new MDComputePipeline(state);
- pipeline->compute_state.local = shader->local;
- pipeline->shader = shader;
- if (archive) {
- if ([archive addComputePipelineFunctionsWithDescriptor:desc error:&error]) {
- archive_count += 1;
- } else {
- print_error(error.localizedDescription.UTF8String);
- }
- }
- return PipelineID(pipeline);
- }
- #pragma mark - Queries
- // ----- TIMESTAMP -----
- RDD::QueryPoolID RenderingDeviceDriverMetal::timestamp_query_pool_create(uint32_t p_query_count) {
- return QueryPoolID(1);
- }
- void RenderingDeviceDriverMetal::timestamp_query_pool_free(QueryPoolID p_pool_id) {
- }
- void RenderingDeviceDriverMetal::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
- // Metal doesn't support timestamp queries, so we just clear the buffer.
- bzero(r_results, p_query_count * sizeof(uint64_t));
- }
- uint64_t RenderingDeviceDriverMetal::timestamp_query_result_to_time(uint64_t p_result) {
- return p_result;
- }
- void RenderingDeviceDriverMetal::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
- }
- void RenderingDeviceDriverMetal::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
- }
- #pragma mark - Labels
- void RenderingDeviceDriverMetal::command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- NSString *s = [[NSString alloc] initWithBytesNoCopy:(void *)p_label_name length:strlen(p_label_name) encoding:NSUTF8StringEncoding freeWhenDone:NO];
- [cb->get_command_buffer() pushDebugGroup:s];
- }
- void RenderingDeviceDriverMetal::command_end_label(CommandBufferID p_cmd_buffer) {
- MDCommandBuffer *cb = (MDCommandBuffer *)(p_cmd_buffer.id);
- [cb->get_command_buffer() popDebugGroup];
- }
- #pragma mark - Debug
- void RenderingDeviceDriverMetal::command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) {
- // TODO: Implement.
- }
- #pragma mark - Submission
- void RenderingDeviceDriverMetal::begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) {
- }
- void RenderingDeviceDriverMetal::end_segment() {
- }
- #pragma mark - Misc
- void RenderingDeviceDriverMetal::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
- switch (p_type) {
- case OBJECT_TYPE_TEXTURE: {
- id<MTLTexture> tex = rid::get(p_driver_id);
- tex.label = [NSString stringWithUTF8String:p_name.utf8().get_data()];
- } break;
- case OBJECT_TYPE_SAMPLER: {
- // Can't set label after creation.
- } break;
- case OBJECT_TYPE_BUFFER: {
- id<MTLBuffer> buffer = rid::get(p_driver_id);
- buffer.label = [NSString stringWithUTF8String:p_name.utf8().get_data()];
- } break;
- case OBJECT_TYPE_SHADER: {
- NSString *label = [NSString stringWithUTF8String:p_name.utf8().get_data()];
- MDShader *shader = (MDShader *)(p_driver_id.id);
- if (MDRenderShader *rs = dynamic_cast<MDRenderShader *>(shader); rs != nullptr) {
- [rs->vert setLabel:label];
- [rs->frag setLabel:label];
- } else if (MDComputeShader *cs = dynamic_cast<MDComputeShader *>(shader); cs != nullptr) {
- [cs->kernel setLabel:label];
- } else {
- DEV_ASSERT(false);
- }
- } break;
- case OBJECT_TYPE_UNIFORM_SET: {
- MDUniformSet *set = (MDUniformSet *)(p_driver_id.id);
- for (KeyValue<MDShader *, BoundUniformSet> &keyval : set->bound_uniforms) {
- keyval.value.buffer.label = [NSString stringWithUTF8String:p_name.utf8().get_data()];
- }
- } break;
- case OBJECT_TYPE_PIPELINE: {
- // Can't set label after creation.
- } break;
- default: {
- DEV_ASSERT(false);
- }
- }
- }
- uint64_t RenderingDeviceDriverMetal::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
- switch (p_type) {
- case DRIVER_RESOURCE_LOGICAL_DEVICE: {
- return (uint64_t)(uintptr_t)(__bridge void *)device;
- }
- case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
- return 0;
- }
- case DRIVER_RESOURCE_TOPMOST_OBJECT: {
- return 0;
- }
- case DRIVER_RESOURCE_COMMAND_QUEUE: {
- return (uint64_t)(uintptr_t)(__bridge void *)device_queue;
- }
- case DRIVER_RESOURCE_QUEUE_FAMILY: {
- return 0;
- }
- case DRIVER_RESOURCE_TEXTURE: {
- return p_driver_id.id;
- }
- case DRIVER_RESOURCE_TEXTURE_VIEW: {
- return p_driver_id.id;
- }
- case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
- return 0;
- }
- case DRIVER_RESOURCE_SAMPLER: {
- return p_driver_id.id;
- }
- case DRIVER_RESOURCE_UNIFORM_SET: {
- return 0;
- }
- case DRIVER_RESOURCE_BUFFER: {
- return p_driver_id.id;
- }
- case DRIVER_RESOURCE_COMPUTE_PIPELINE: {
- MDComputePipeline *pipeline = (MDComputePipeline *)(p_driver_id.id);
- return (uint64_t)(uintptr_t)(__bridge void *)pipeline->state;
- }
- case DRIVER_RESOURCE_RENDER_PIPELINE: {
- MDRenderPipeline *pipeline = (MDRenderPipeline *)(p_driver_id.id);
- return (uint64_t)(uintptr_t)(__bridge void *)pipeline->state;
- }
- default: {
- return 0;
- }
- }
- }
- uint64_t RenderingDeviceDriverMetal::get_total_memory_used() {
- return device.currentAllocatedSize;
- }
- uint64_t RenderingDeviceDriverMetal::get_lazily_memory_used() {
- return 0; // TODO: Track this (grep for memoryless in Godot's Metal backend).
- }
- uint64_t RenderingDeviceDriverMetal::limit_get(Limit p_limit) {
- MetalDeviceProperties const &props = (*device_properties);
- MetalLimits const &limits = props.limits;
- uint64_t safe_unbounded = ((uint64_t)1 << 30);
- #if defined(DEV_ENABLED)
- #define UNKNOWN(NAME) \
- case NAME: \
- WARN_PRINT_ONCE("Returning maximum value for unknown limit " #NAME "."); \
- return safe_unbounded;
- #else
- #define UNKNOWN(NAME) \
- case NAME: \
- return safe_unbounded
- #endif
- // clang-format off
- switch (p_limit) {
- case LIMIT_MAX_BOUND_UNIFORM_SETS:
- return limits.maxBoundDescriptorSets;
- case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
- return limits.maxColorAttachments;
- case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
- return limits.maxTexturesPerArgumentBuffer;
- case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
- return limits.maxSamplersPerArgumentBuffer;
- case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
- return limits.maxBuffersPerArgumentBuffer;
- case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
- return limits.maxTexturesPerArgumentBuffer;
- case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
- return limits.maxBuffersPerArgumentBuffer;
- case LIMIT_MAX_DRAW_INDEXED_INDEX:
- return limits.maxDrawIndexedIndexValue;
- case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
- return limits.maxFramebufferHeight;
- case LIMIT_MAX_FRAMEBUFFER_WIDTH:
- return limits.maxFramebufferWidth;
- case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
- return limits.maxImageArrayLayers;
- case LIMIT_MAX_TEXTURE_SIZE_1D:
- return limits.maxImageDimension1D;
- case LIMIT_MAX_TEXTURE_SIZE_2D:
- return limits.maxImageDimension2D;
- case LIMIT_MAX_TEXTURE_SIZE_3D:
- return limits.maxImageDimension3D;
- case LIMIT_MAX_TEXTURE_SIZE_CUBE:
- return limits.maxImageDimensionCube;
- case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
- return limits.maxTexturesPerArgumentBuffer;
- case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
- return limits.maxSamplersPerArgumentBuffer;
- case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
- return limits.maxBuffersPerArgumentBuffer;
- case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
- return limits.maxTexturesPerArgumentBuffer;
- case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
- return limits.maxBuffersPerArgumentBuffer;
- case LIMIT_MAX_PUSH_CONSTANT_SIZE:
- return limits.maxBufferLength;
- case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
- return limits.maxBufferLength;
- case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
- return limits.maxVertexDescriptorLayoutStride;
- case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
- return limits.maxVertexInputAttributes;
- case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
- return limits.maxVertexInputBindings;
- case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
- return limits.maxVertexInputBindingStride;
- case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
- return limits.minUniformBufferOffsetAlignment;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
- return limits.maxComputeWorkGroupCount.width;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
- return limits.maxComputeWorkGroupCount.height;
- case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
- return limits.maxComputeWorkGroupCount.depth;
- case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
- return std::max({ limits.maxThreadsPerThreadGroup.width, limits.maxThreadsPerThreadGroup.height, limits.maxThreadsPerThreadGroup.depth });
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
- return limits.maxThreadsPerThreadGroup.width;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
- return limits.maxThreadsPerThreadGroup.height;
- case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
- return limits.maxThreadsPerThreadGroup.depth;
- case LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE:
- return limits.maxThreadGroupMemoryAllocation;
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
- return limits.maxViewportDimensionX;
- case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
- return limits.maxViewportDimensionY;
- case LIMIT_SUBGROUP_SIZE:
- // MoltenVK sets the subgroupSize to the same as the maxSubgroupSize.
- return limits.maxSubgroupSize;
- case LIMIT_SUBGROUP_MIN_SIZE:
- return limits.minSubgroupSize;
- case LIMIT_SUBGROUP_MAX_SIZE:
- return limits.maxSubgroupSize;
- case LIMIT_SUBGROUP_IN_SHADERS:
- return (uint64_t)limits.subgroupSupportedShaderStages;
- case LIMIT_SUBGROUP_OPERATIONS:
- return (uint64_t)limits.subgroupSupportedOperations;
- case LIMIT_METALFX_TEMPORAL_SCALER_MIN_SCALE:
- return (uint64_t)((1.0 / limits.temporalScalerInputContentMaxScale) * 1000'000);
- case LIMIT_METALFX_TEMPORAL_SCALER_MAX_SCALE:
- return (uint64_t)((1.0 / limits.temporalScalerInputContentMinScale) * 1000'000);
- case LIMIT_MAX_SHADER_VARYINGS:
- return limits.maxShaderVaryings;
- default: {
- #ifdef DEV_ENABLED
- WARN_PRINT("Returning maximum value for unknown limit " + itos(p_limit) + ".");
- #endif
- return safe_unbounded;
- }
- }
- // clang-format on
- return 0;
- }
- uint64_t RenderingDeviceDriverMetal::api_trait_get(ApiTrait p_trait) {
- switch (p_trait) {
- case API_TRAIT_HONORS_PIPELINE_BARRIERS:
- return 0;
- default:
- return RenderingDeviceDriver::api_trait_get(p_trait);
- }
- }
- bool RenderingDeviceDriverMetal::has_feature(Features p_feature) {
- switch (p_feature) {
- case SUPPORTS_HALF_FLOAT:
- return true;
- case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS:
- return true;
- case SUPPORTS_BUFFER_DEVICE_ADDRESS:
- return device_properties->features.supports_gpu_address;
- case SUPPORTS_METALFX_SPATIAL:
- return device_properties->features.metal_fx_spatial;
- case SUPPORTS_METALFX_TEMPORAL:
- return device_properties->features.metal_fx_temporal;
- case SUPPORTS_IMAGE_ATOMIC_32_BIT:
- return device_properties->features.supports_native_image_atomics;
- default:
- return false;
- }
- }
- const RDD::MultiviewCapabilities &RenderingDeviceDriverMetal::get_multiview_capabilities() {
- return multiview_capabilities;
- }
- const RDD::FragmentShadingRateCapabilities &RenderingDeviceDriverMetal::get_fragment_shading_rate_capabilities() {
- return fsr_capabilities;
- }
- const RDD::FragmentDensityMapCapabilities &RenderingDeviceDriverMetal::get_fragment_density_map_capabilities() {
- return fdm_capabilities;
- }
- String RenderingDeviceDriverMetal::get_api_version() const {
- return vformat("%d.%d", capabilities.version_major, capabilities.version_minor);
- }
- String RenderingDeviceDriverMetal::get_pipeline_cache_uuid() const {
- return pipeline_cache_id;
- }
- const RDD::Capabilities &RenderingDeviceDriverMetal::get_capabilities() const {
- return capabilities;
- }
- bool RenderingDeviceDriverMetal::is_composite_alpha_supported(CommandQueueID p_queue) const {
- // The CAMetalLayer.opaque property is configured according to this global setting.
- return OS::get_singleton()->is_layered_allowed();
- }
- size_t RenderingDeviceDriverMetal::get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const {
- return [device minimumLinearTextureAlignmentForPixelFormat:pixel_formats->getMTLPixelFormat(p_format)];
- }
- size_t RenderingDeviceDriverMetal::get_texel_buffer_alignment_for_format(MTLPixelFormat p_format) const {
- return [device minimumLinearTextureAlignmentForPixelFormat:p_format];
- }
- /******************/
- RenderingDeviceDriverMetal::RenderingDeviceDriverMetal(RenderingContextDriverMetal *p_context_driver) :
- context_driver(p_context_driver) {
- DEV_ASSERT(p_context_driver != nullptr);
- #if TARGET_OS_OSX
- if (String res = OS::get_singleton()->get_environment("GODOT_MTL_SHADER_LOAD_STRATEGY"); res == U"lazy") {
- _shader_load_strategy = ShaderLoadStrategy::LAZY;
- }
- #else
- // Always use the lazy strategy on other OSs like iOS, tvOS, or visionOS.
- _shader_load_strategy = ShaderLoadStrategy::LAZY;
- #endif
- }
- RenderingDeviceDriverMetal::~RenderingDeviceDriverMetal() {
- for (MDCommandBuffer *cb : command_buffers) {
- delete cb;
- }
- for (KeyValue<SHA256Digest, ShaderCacheEntry *> &kv : _shader_cache) {
- memdelete(kv.value);
- }
- if (shader_container_format != nullptr) {
- memdelete(shader_container_format);
- }
- if (pixel_formats != nullptr) {
- memdelete(pixel_formats);
- }
- if (device_properties != nullptr) {
- memdelete(device_properties);
- }
- }
- #pragma mark - Initialization
- Error RenderingDeviceDriverMetal::_create_device() {
- device = context_driver->get_metal_device();
- device_queue = [device newCommandQueue];
- ERR_FAIL_NULL_V(device_queue, ERR_CANT_CREATE);
- device_scope = [MTLCaptureManager.sharedCaptureManager newCaptureScopeWithCommandQueue:device_queue];
- device_scope.label = @"Godot Frame";
- [device_scope beginScope]; // Allow Xcode to capture the first frame, if desired.
- resource_cache = std::make_unique<MDResourceCache>(this);
- return OK;
- }
- void RenderingDeviceDriverMetal::_check_capabilities() {
- capabilities.device_family = DEVICE_METAL;
- capabilities.version_major = device_properties->features.mslVersionMajor;
- capabilities.version_minor = device_properties->features.mslVersionMinor;
- }
- API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
- static MetalDeviceProfile device_profile_from_properties(MetalDeviceProperties *p_device_properties) {
- using DP = MetalDeviceProfile;
- MetalDeviceProfile res;
- #if TARGET_OS_OSX
- res.platform = DP::Platform::macOS;
- res.features = {
- .mslVersionMajor = p_device_properties->features.mslVersionMajor,
- .mslVersionMinor = p_device_properties->features.mslVersionMinor,
- .argument_buffers_tier = DP::ArgumentBuffersTier::Tier2,
- .simdPermute = true
- };
- #else
- res.platform = DP::Platform::iOS;
- res.features = {
- .mslVersionMajor = p_device_properties->features.mslVersionMajor,
- .mslVersionMinor = p_device_properties->features.mslVersionMinor,
- .argument_buffers_tier = p_device_properties->features.argument_buffers_tier == MTLArgumentBuffersTier1 ? DP::ArgumentBuffersTier::Tier1 : DP::ArgumentBuffersTier::Tier2,
- .simdPermute = p_device_properties->features.simdPermute,
- };
- #endif
- // highestFamily will only be set to an Apple GPU family
- switch (p_device_properties->features.highestFamily) {
- case MTLGPUFamilyApple1:
- res.gpu = DP::GPU::Apple1;
- break;
- case MTLGPUFamilyApple2:
- res.gpu = DP::GPU::Apple2;
- break;
- case MTLGPUFamilyApple3:
- res.gpu = DP::GPU::Apple3;
- break;
- case MTLGPUFamilyApple4:
- res.gpu = DP::GPU::Apple4;
- break;
- case MTLGPUFamilyApple5:
- res.gpu = DP::GPU::Apple5;
- break;
- case MTLGPUFamilyApple6:
- res.gpu = DP::GPU::Apple6;
- break;
- case MTLGPUFamilyApple7:
- res.gpu = DP::GPU::Apple7;
- break;
- case MTLGPUFamilyApple8:
- res.gpu = DP::GPU::Apple8;
- break;
- case MTLGPUFamilyApple9:
- res.gpu = DP::GPU::Apple9;
- break;
- default: {
- // Programming error if the default case is hit.
- CRASH_NOW_MSG("Unsupported GPU family");
- } break;
- }
- return res;
- }
- Error RenderingDeviceDriverMetal::initialize(uint32_t p_device_index, uint32_t p_frame_count) {
- context_device = context_driver->device_get(p_device_index);
- Error err = _create_device();
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- device_properties = memnew(MetalDeviceProperties(device));
- device_profile = device_profile_from_properties(device_properties);
- shader_container_format = memnew(RenderingShaderContainerFormatMetal(&device_profile));
- _check_capabilities();
- // Set the pipeline cache ID based on the Metal version.
- pipeline_cache_id = "metal-driver-" + get_api_version();
- pixel_formats = memnew(PixelFormats(device, device_properties->features));
- if (device_properties->features.layeredRendering) {
- multiview_capabilities.is_supported = true;
- multiview_capabilities.max_view_count = device_properties->limits.maxViewports;
- // NOTE: I'm not sure what the limit is as I don't see it referenced anywhere
- multiview_capabilities.max_instance_count = UINT32_MAX;
- print_verbose("- Metal multiview supported:");
- print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
- print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
- } else {
- print_verbose("- Metal multiview not supported");
- }
- // The Metal renderer requires Apple4 family. This is 2017 era A11 chips and newer.
- if (device_properties->features.highestFamily < MTLGPUFamilyApple4) {
- String error_string = vformat("Your Apple GPU does not support the following features, which are required to use Metal-based renderers in Godot:\n\n");
- if (!device_properties->features.imageCubeArray) {
- error_string += "- No support for image cube arrays.\n";
- }
- #if defined(APPLE_EMBEDDED_ENABLED)
- // Apple Embedded platforms exports currently don't exit themselves when this method returns `ERR_CANT_CREATE`.
- OS::get_singleton()->alert(error_string + "\nClick OK to exit (black screen will be visible).");
- #else
- OS::get_singleton()->alert(error_string + "\nClick OK to exit.");
- #endif
- return ERR_CANT_CREATE;
- }
- return OK;
- }
- const RenderingShaderContainerFormat &RenderingDeviceDriverMetal::get_shader_container_format() const {
- return *shader_container_format;
- }
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