script_language.cpp 17 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "core/debugger/engine_debugger.h"
  34. #include "core/debugger/script_debugger.h"
  35. #include <stdint.h>
  36. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  37. int ScriptServer::_language_count = 0;
  38. bool ScriptServer::scripting_enabled = true;
  39. bool ScriptServer::reload_scripts_on_save = false;
  40. bool ScriptServer::languages_finished = false;
  41. ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
  42. void Script::_notification(int p_what) {
  43. switch (p_what) {
  44. case NOTIFICATION_POSTINITIALIZE: {
  45. if (EngineDebugger::is_active()) {
  46. EngineDebugger::get_script_debugger()->set_break_language(get_language());
  47. }
  48. } break;
  49. }
  50. }
  51. Variant Script::_get_property_default_value(const StringName &p_property) {
  52. Variant ret;
  53. get_property_default_value(p_property, ret);
  54. return ret;
  55. }
  56. Array Script::_get_script_property_list() {
  57. Array ret;
  58. List<PropertyInfo> list;
  59. get_script_property_list(&list);
  60. for (const PropertyInfo &E : list) {
  61. ret.append(E.operator Dictionary());
  62. }
  63. return ret;
  64. }
  65. Array Script::_get_script_method_list() {
  66. Array ret;
  67. List<MethodInfo> list;
  68. get_script_method_list(&list);
  69. for (const MethodInfo &E : list) {
  70. ret.append(E.operator Dictionary());
  71. }
  72. return ret;
  73. }
  74. Array Script::_get_script_signal_list() {
  75. Array ret;
  76. List<MethodInfo> list;
  77. get_script_signal_list(&list);
  78. for (const MethodInfo &E : list) {
  79. ret.append(E.operator Dictionary());
  80. }
  81. return ret;
  82. }
  83. Dictionary Script::_get_script_constant_map() {
  84. Dictionary ret;
  85. Map<StringName, Variant> map;
  86. get_constants(&map);
  87. for (const KeyValue<StringName, Variant> &E : map) {
  88. ret[E.key] = E.value;
  89. }
  90. return ret;
  91. }
  92. void Script::_bind_methods() {
  93. ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
  94. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  95. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  96. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  97. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  98. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  99. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  100. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  101. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  102. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  103. ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
  104. ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list);
  105. ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list);
  106. ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map);
  107. ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
  108. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  109. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
  110. }
  111. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  112. scripting_enabled = p_enabled;
  113. }
  114. bool ScriptServer::is_scripting_enabled() {
  115. return scripting_enabled;
  116. }
  117. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  118. ERR_FAIL_INDEX_V(p_idx, _language_count, nullptr);
  119. return _languages[p_idx];
  120. }
  121. void ScriptServer::register_language(ScriptLanguage *p_language) {
  122. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  123. _languages[_language_count++] = p_language;
  124. }
  125. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  126. for (int i = 0; i < _language_count; i++) {
  127. if (_languages[i] == p_language) {
  128. _language_count--;
  129. if (i < _language_count) {
  130. SWAP(_languages[i], _languages[_language_count]);
  131. }
  132. return;
  133. }
  134. }
  135. }
  136. void ScriptServer::init_languages() {
  137. { //load global classes
  138. global_classes_clear();
  139. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  140. Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
  141. for (int i = 0; i < script_classes.size(); i++) {
  142. Dictionary c = script_classes[i];
  143. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
  144. continue;
  145. }
  146. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  147. }
  148. }
  149. }
  150. for (int i = 0; i < _language_count; i++) {
  151. _languages[i]->init();
  152. }
  153. }
  154. void ScriptServer::finish_languages() {
  155. for (int i = 0; i < _language_count; i++) {
  156. _languages[i]->finish();
  157. }
  158. global_classes_clear();
  159. languages_finished = true;
  160. }
  161. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  162. reload_scripts_on_save = p_enable;
  163. }
  164. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  165. return reload_scripts_on_save;
  166. }
  167. void ScriptServer::thread_enter() {
  168. for (int i = 0; i < _language_count; i++) {
  169. _languages[i]->thread_enter();
  170. }
  171. }
  172. void ScriptServer::thread_exit() {
  173. for (int i = 0; i < _language_count; i++) {
  174. _languages[i]->thread_exit();
  175. }
  176. }
  177. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  178. void ScriptServer::global_classes_clear() {
  179. global_classes.clear();
  180. }
  181. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  182. ERR_FAIL_COND_MSG(p_class == p_base || (global_classes.has(p_base) && get_global_class_native_base(p_base) == p_class), "Cyclic inheritance in script class.");
  183. GlobalScriptClass g;
  184. g.language = p_language;
  185. g.path = p_path;
  186. g.base = p_base;
  187. global_classes[p_class] = g;
  188. }
  189. void ScriptServer::remove_global_class(const StringName &p_class) {
  190. global_classes.erase(p_class);
  191. }
  192. bool ScriptServer::is_global_class(const StringName &p_class) {
  193. return global_classes.has(p_class);
  194. }
  195. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  196. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  197. return global_classes[p_class].language;
  198. }
  199. String ScriptServer::get_global_class_path(const String &p_class) {
  200. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  201. return global_classes[p_class].path;
  202. }
  203. StringName ScriptServer::get_global_class_base(const String &p_class) {
  204. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  205. return global_classes[p_class].base;
  206. }
  207. StringName ScriptServer::get_global_class_native_base(const String &p_class) {
  208. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  209. String base = global_classes[p_class].base;
  210. while (global_classes.has(base)) {
  211. base = global_classes[base].base;
  212. }
  213. return base;
  214. }
  215. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  216. const StringName *K = nullptr;
  217. List<StringName> classes;
  218. while ((K = global_classes.next(K))) {
  219. classes.push_back(*K);
  220. }
  221. classes.sort_custom<StringName::AlphCompare>();
  222. for (const StringName &E : classes) {
  223. r_global_classes->push_back(E);
  224. }
  225. }
  226. void ScriptServer::save_global_classes() {
  227. List<StringName> gc;
  228. get_global_class_list(&gc);
  229. Array gcarr;
  230. for (const StringName &E : gc) {
  231. Dictionary d;
  232. d["class"] = E;
  233. d["language"] = global_classes[E].language;
  234. d["path"] = global_classes[E].path;
  235. d["base"] = global_classes[E].base;
  236. gcarr.push_back(d);
  237. }
  238. Array old;
  239. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  240. old = ProjectSettings::get_singleton()->get("_global_script_classes");
  241. }
  242. if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
  243. return;
  244. }
  245. if (gcarr.is_empty()) {
  246. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  247. ProjectSettings::get_singleton()->clear("_global_script_classes");
  248. }
  249. } else {
  250. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  251. }
  252. ProjectSettings::get_singleton()->save();
  253. }
  254. ////////////////////
  255. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  256. List<PropertyInfo> pinfo;
  257. get_property_list(&pinfo);
  258. for (const PropertyInfo &E : pinfo) {
  259. if (E.usage & PROPERTY_USAGE_STORAGE) {
  260. Pair<StringName, Variant> p;
  261. p.first = E.name;
  262. if (get(p.first, p.second)) {
  263. state.push_back(p);
  264. }
  265. }
  266. }
  267. }
  268. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  269. if (r_valid) {
  270. *r_valid = false;
  271. }
  272. }
  273. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  274. if (r_valid) {
  275. *r_valid = false;
  276. }
  277. return Variant();
  278. }
  279. ScriptInstance::~ScriptInstance() {
  280. }
  281. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = nullptr;
  282. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  283. singleton = this;
  284. }
  285. void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const {
  286. p_core_type_words->push_back("String");
  287. p_core_type_words->push_back("Vector2");
  288. p_core_type_words->push_back("Vector2i");
  289. p_core_type_words->push_back("Rect2");
  290. p_core_type_words->push_back("Rect2i");
  291. p_core_type_words->push_back("Vector3");
  292. p_core_type_words->push_back("Vector3i");
  293. p_core_type_words->push_back("Transform2D");
  294. p_core_type_words->push_back("Plane");
  295. p_core_type_words->push_back("Quaternion");
  296. p_core_type_words->push_back("AABB");
  297. p_core_type_words->push_back("Basis");
  298. p_core_type_words->push_back("Transform3D");
  299. p_core_type_words->push_back("Color");
  300. p_core_type_words->push_back("StringName");
  301. p_core_type_words->push_back("NodePath");
  302. p_core_type_words->push_back("RID");
  303. p_core_type_words->push_back("Callable");
  304. p_core_type_words->push_back("Signal");
  305. p_core_type_words->push_back("Dictionary");
  306. p_core_type_words->push_back("Array");
  307. p_core_type_words->push_back("PackedByteArray");
  308. p_core_type_words->push_back("PackedInt32Array");
  309. p_core_type_words->push_back("PackedInt64Array");
  310. p_core_type_words->push_back("PackedFloat32Array");
  311. p_core_type_words->push_back("PackedFloat64Array");
  312. p_core_type_words->push_back("PackedStringArray");
  313. p_core_type_words->push_back("PackedVector2Array");
  314. p_core_type_words->push_back("PackedVector3Array");
  315. p_core_type_words->push_back("PackedColorArray");
  316. }
  317. void ScriptLanguage::frame() {
  318. }
  319. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  320. if (script->is_placeholder_fallback_enabled()) {
  321. return false;
  322. }
  323. if (values.has(p_name)) {
  324. Variant defval;
  325. if (script->get_property_default_value(p_name, defval)) {
  326. if (defval == p_value) {
  327. values.erase(p_name);
  328. return true;
  329. }
  330. }
  331. values[p_name] = p_value;
  332. return true;
  333. } else {
  334. Variant defval;
  335. if (script->get_property_default_value(p_name, defval)) {
  336. if (defval != p_value) {
  337. values[p_name] = p_value;
  338. }
  339. return true;
  340. }
  341. }
  342. return false;
  343. }
  344. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  345. if (values.has(p_name)) {
  346. r_ret = values[p_name];
  347. return true;
  348. }
  349. if (constants.has(p_name)) {
  350. r_ret = constants[p_name];
  351. return true;
  352. }
  353. if (!script->is_placeholder_fallback_enabled()) {
  354. Variant defval;
  355. if (script->get_property_default_value(p_name, defval)) {
  356. r_ret = defval;
  357. return true;
  358. }
  359. }
  360. return false;
  361. }
  362. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  363. if (script->is_placeholder_fallback_enabled()) {
  364. for (const PropertyInfo &E : properties) {
  365. p_properties->push_back(E);
  366. }
  367. } else {
  368. for (const PropertyInfo &E : properties) {
  369. PropertyInfo pinfo = E;
  370. if (!values.has(pinfo.name)) {
  371. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  372. }
  373. p_properties->push_back(E);
  374. }
  375. }
  376. }
  377. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  378. if (values.has(p_name)) {
  379. if (r_is_valid) {
  380. *r_is_valid = true;
  381. }
  382. return values[p_name].get_type();
  383. }
  384. if (constants.has(p_name)) {
  385. if (r_is_valid) {
  386. *r_is_valid = true;
  387. }
  388. return constants[p_name].get_type();
  389. }
  390. if (r_is_valid) {
  391. *r_is_valid = false;
  392. }
  393. return Variant::NIL;
  394. }
  395. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  396. if (script->is_placeholder_fallback_enabled()) {
  397. return;
  398. }
  399. if (script.is_valid()) {
  400. script->get_script_method_list(p_list);
  401. }
  402. }
  403. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  404. if (script->is_placeholder_fallback_enabled()) {
  405. return false;
  406. }
  407. if (script.is_valid()) {
  408. return script->has_method(p_method);
  409. }
  410. return false;
  411. }
  412. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
  413. Set<StringName> new_values;
  414. for (const PropertyInfo &E : p_properties) {
  415. StringName n = E.name;
  416. new_values.insert(n);
  417. if (!values.has(n) || values[n].get_type() != E.type) {
  418. if (p_values.has(n)) {
  419. values[n] = p_values[n];
  420. }
  421. }
  422. }
  423. properties = p_properties;
  424. List<StringName> to_remove;
  425. for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
  426. if (!new_values.has(E->key())) {
  427. to_remove.push_back(E->key());
  428. }
  429. Variant defval;
  430. if (script->get_property_default_value(E->key(), defval)) {
  431. //remove because it's the same as the default value
  432. if (defval == E->get()) {
  433. to_remove.push_back(E->key());
  434. }
  435. }
  436. }
  437. while (to_remove.size()) {
  438. values.erase(to_remove.front()->get());
  439. to_remove.pop_front();
  440. }
  441. if (owner && owner->get_script_instance() == this) {
  442. owner->notify_property_list_changed();
  443. }
  444. //change notify
  445. constants.clear();
  446. script->get_constants(&constants);
  447. }
  448. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  449. if (script->is_placeholder_fallback_enabled()) {
  450. Map<StringName, Variant>::Element *E = values.find(p_name);
  451. if (E) {
  452. E->value() = p_value;
  453. } else {
  454. values.insert(p_name, p_value);
  455. }
  456. bool found = false;
  457. for (const PropertyInfo &F : properties) {
  458. if (F.name == p_name) {
  459. found = true;
  460. break;
  461. }
  462. }
  463. if (!found) {
  464. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  465. }
  466. }
  467. if (r_valid) {
  468. *r_valid = false; // Cannot change the value in either case
  469. }
  470. }
  471. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  472. if (script->is_placeholder_fallback_enabled()) {
  473. const Map<StringName, Variant>::Element *E = values.find(p_name);
  474. if (E) {
  475. if (r_valid) {
  476. *r_valid = true;
  477. }
  478. return E->value();
  479. }
  480. E = constants.find(p_name);
  481. if (E) {
  482. if (r_valid) {
  483. *r_valid = true;
  484. }
  485. return E->value();
  486. }
  487. }
  488. if (r_valid) {
  489. *r_valid = false;
  490. }
  491. return Variant();
  492. }
  493. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  494. owner(p_owner),
  495. language(p_language),
  496. script(p_script) {
  497. }
  498. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  499. if (script.is_valid()) {
  500. script->_placeholder_erased(this);
  501. }
  502. }