audio_stream_player.cpp 11 KB

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  1. /**************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "audio_stream_player.compat.inc"
  32. #include "scene/audio/audio_stream_player_internal.h"
  33. #include "servers/audio/audio_stream.h"
  34. void AudioStreamPlayer::_notification(int p_what) {
  35. internal->notification(p_what);
  36. }
  37. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  38. internal->set_stream(p_stream);
  39. }
  40. bool AudioStreamPlayer::_set(const StringName &p_name, const Variant &p_value) {
  41. return internal->set(p_name, p_value);
  42. }
  43. bool AudioStreamPlayer::_get(const StringName &p_name, Variant &r_ret) const {
  44. return internal->get(p_name, r_ret);
  45. }
  46. void AudioStreamPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
  47. internal->get_property_list(p_list);
  48. }
  49. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  50. return internal->stream;
  51. }
  52. void AudioStreamPlayer::set_volume_db(float p_volume) {
  53. internal->volume_db = p_volume;
  54. Vector<AudioFrame> volume_vector = _get_volume_vector();
  55. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  56. AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
  57. }
  58. }
  59. float AudioStreamPlayer::get_volume_db() const {
  60. return internal->volume_db;
  61. }
  62. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  63. internal->set_pitch_scale(p_pitch_scale);
  64. }
  65. float AudioStreamPlayer::get_pitch_scale() const {
  66. return internal->pitch_scale;
  67. }
  68. void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
  69. internal->set_max_polyphony(p_max_polyphony);
  70. }
  71. int AudioStreamPlayer::get_max_polyphony() const {
  72. return internal->max_polyphony;
  73. }
  74. void AudioStreamPlayer::play(float p_from_pos) {
  75. Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
  76. if (stream_playback.is_null()) {
  77. return;
  78. }
  79. AudioServer::get_singleton()->start_playback_stream(stream_playback, internal->bus, _get_volume_vector(), p_from_pos, internal->pitch_scale);
  80. internal->ensure_playback_limit();
  81. }
  82. void AudioStreamPlayer::seek(float p_seconds) {
  83. internal->seek(p_seconds);
  84. }
  85. void AudioStreamPlayer::stop() {
  86. internal->stop();
  87. }
  88. bool AudioStreamPlayer::is_playing() const {
  89. return internal->is_playing();
  90. }
  91. float AudioStreamPlayer::get_playback_position() {
  92. return internal->get_playback_position();
  93. }
  94. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  95. internal->bus = p_bus;
  96. for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  97. AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
  98. }
  99. }
  100. StringName AudioStreamPlayer::get_bus() const {
  101. return internal->get_bus();
  102. }
  103. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  104. internal->autoplay = p_enable;
  105. }
  106. bool AudioStreamPlayer::is_autoplay_enabled() const {
  107. return internal->autoplay;
  108. }
  109. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  110. mix_target = p_target;
  111. }
  112. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  113. return mix_target;
  114. }
  115. void AudioStreamPlayer::_set_playing(bool p_enable) {
  116. internal->set_playing(p_enable);
  117. }
  118. bool AudioStreamPlayer::_is_active() const {
  119. return internal->is_active();
  120. }
  121. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  122. internal->set_stream_paused(p_pause);
  123. }
  124. bool AudioStreamPlayer::get_stream_paused() const {
  125. return internal->get_stream_paused();
  126. }
  127. Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
  128. Vector<AudioFrame> volume_vector;
  129. // We need at most four stereo pairs (for 7.1 systems).
  130. volume_vector.resize(4);
  131. // Initialize the volume vector to zero.
  132. for (AudioFrame &channel_volume_db : volume_vector) {
  133. channel_volume_db = AudioFrame(0, 0);
  134. }
  135. float volume_linear = Math::db_to_linear(internal->volume_db);
  136. // Set the volume vector up according to the speaker mode and mix target.
  137. // TODO do we need to scale the volume down when we output to more channels?
  138. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  139. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  140. } else {
  141. switch (mix_target) {
  142. case MIX_TARGET_STEREO: {
  143. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  144. } break;
  145. case MIX_TARGET_SURROUND: {
  146. // TODO Make sure this is right.
  147. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  148. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  149. volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
  150. volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
  151. } break;
  152. case MIX_TARGET_CENTER: {
  153. // TODO Make sure this is right.
  154. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  155. } break;
  156. }
  157. }
  158. return volume_vector;
  159. }
  160. void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
  161. internal->validate_property(p_property);
  162. }
  163. bool AudioStreamPlayer::has_stream_playback() {
  164. return internal->has_stream_playback();
  165. }
  166. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  167. return internal->get_stream_playback();
  168. }
  169. void AudioStreamPlayer::_bind_methods() {
  170. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  171. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  172. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  173. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  174. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  175. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  176. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  177. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  178. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  179. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  180. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  181. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  182. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  183. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  184. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  185. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  186. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  187. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  188. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  189. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  190. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  191. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
  192. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
  193. ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback);
  194. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  195. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  196. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
  197. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  198. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  199. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  200. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  201. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  202. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  203. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  204. ADD_SIGNAL(MethodInfo("finished"));
  205. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  206. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  207. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  208. }
  209. AudioStreamPlayer::AudioStreamPlayer() {
  210. internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer::play), false));
  211. }
  212. AudioStreamPlayer::~AudioStreamPlayer() {
  213. memdelete(internal);
  214. }