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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 36e02a0fb5 Merge pull request #22537 from Zylann/fix_objectid_leak_thread 7 жил өмнө
core 36e02a0fb5 Merge pull request #22537 from Zylann/fix_objectid_leak_thread 7 жил өмнө
doc 84b6394a4d [DOCS] NetworkedMultiplayerPeer: TransferMode(s) 7 жил өмнө
drivers d0a5ac577f Fix OS X get_ticks_usec return value after #22424 7 жил өмнө
editor c459fad43c Merge pull request #22536 from DualMatrix/no_advance 7 жил өмнө
main fc8b73a935 Main: Use ImageLoader directly instead of Image::load 7 жил өмнө
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 жил өмнө
modules 8b2688786f Fix -Wunused-function in websocket module 7 жил өмнө
platform 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings 7 жил өмнө
scene 3333166b07 Many more GLES2 fixes 7 жил өмнө
servers c83742ba86 -Lightmap and lightmap capture support for GLES2 7 жил өмнө
thirdparty 62ecb44035 Fix warning about functions defined but not used [-Wunused-function] 7 жил өмнө
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 жил өмнө
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 жил өмнө
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 жил өмнө
.gitattributes af1e945435 Initial version of VS natvis file 7 жил өмнө
.gitignore 1e201163b9 Merge pull request #22134 from elasota/natvis 7 жил өмнө
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 жил өмнө
.travis.yml 87ba7de328 Build some targets in release and release_debug mode on Travis CI 7 жил өмнө
AUTHORS.md bf286ed182 Update AUTHORS and DONORS list 7 жил өмнө
CHANGELOG.md f00b2dfc55 Add a project changelog 7 жил өмнө
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 жил өмнө
CONTRIBUTING.md efe2558519 fix some typos 7 жил өмнө
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 жил өмнө
DONORS.md bf286ed182 Update AUTHORS and DONORS list 7 жил өмнө
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 жил өмнө
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 жил өмнө
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 жил өмнө
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 жил өмнө
SConstruct 6cbdeedf57 Added xatlas as alternative to thekla, forced it on. 7 жил өмнө
compat.py 27310974e0 fixed building using scons with python3 7 жил өмнө
gles_builders.py c83742ba86 -Lightmap and lightmap capture support for GLES2 7 жил өмнө
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
methods.py 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings 7 жил өмнө
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 жил өмнө
version.py 79c6a83c99 Bump version to 3.1-alpha 7 жил өмнө

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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