resource.cpp 12 KB

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  1. /*************************************************************************/
  2. /* resource.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource.h"
  31. #include "core_string_names.h"
  32. #include "io/resource_loader.h"
  33. #include "os/file_access.h"
  34. #include "script_language.h"
  35. #include <stdio.h>
  36. void Resource::emit_changed() {
  37. emit_signal(CoreStringNames::get_singleton()->changed);
  38. }
  39. void Resource::_resource_path_changed() {
  40. }
  41. void Resource::set_path(const String &p_path, bool p_take_over) {
  42. if (path_cache == p_path)
  43. return;
  44. if (path_cache != "") {
  45. ResourceCache::lock->write_lock();
  46. ResourceCache::resources.erase(path_cache);
  47. ResourceCache::lock->write_unlock();
  48. }
  49. path_cache = "";
  50. ResourceCache::lock->read_lock();
  51. bool has_path = ResourceCache::resources.has(p_path);
  52. ResourceCache::lock->read_unlock();
  53. if (has_path) {
  54. if (p_take_over) {
  55. ResourceCache::lock->write_lock();
  56. ResourceCache::resources.get(p_path)->set_name("");
  57. ResourceCache::lock->write_unlock();
  58. } else {
  59. ERR_EXPLAIN("Another resource is loaded from path: " + p_path);
  60. ResourceCache::lock->read_lock();
  61. bool exists = ResourceCache::resources.has(p_path);
  62. ResourceCache::lock->read_unlock();
  63. ERR_FAIL_COND(exists);
  64. }
  65. }
  66. path_cache = p_path;
  67. if (path_cache != "") {
  68. ResourceCache::lock->write_lock();
  69. ResourceCache::resources[path_cache] = this;
  70. ResourceCache::lock->write_unlock();
  71. }
  72. _change_notify("resource_path");
  73. _resource_path_changed();
  74. }
  75. String Resource::get_path() const {
  76. return path_cache;
  77. }
  78. void Resource::set_subindex(int p_sub_index) {
  79. subindex = p_sub_index;
  80. }
  81. int Resource::get_subindex() const {
  82. return subindex;
  83. }
  84. void Resource::set_name(const String &p_name) {
  85. name = p_name;
  86. _change_notify("resource_name");
  87. }
  88. String Resource::get_name() const {
  89. return name;
  90. }
  91. bool Resource::editor_can_reload_from_file() {
  92. return true; //by default yes
  93. }
  94. void Resource::reload_from_file() {
  95. String path = get_path();
  96. if (!path.is_resource_file())
  97. return;
  98. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
  99. if (!s.is_valid())
  100. return;
  101. List<PropertyInfo> pi;
  102. s->get_property_list(&pi);
  103. for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
  104. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  105. continue;
  106. if (E->get().name == "resource_path")
  107. continue; //do not change path
  108. set(E->get().name, s->get(E->get().name));
  109. }
  110. }
  111. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
  112. List<PropertyInfo> plist;
  113. get_property_list(&plist);
  114. Resource *r = (Resource *)ClassDB::instance(get_class());
  115. ERR_FAIL_COND_V(!r, Ref<Resource>());
  116. r->local_scene = p_for_scene;
  117. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  118. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  119. continue;
  120. Variant p = get(E->get().name);
  121. if (p.get_type() == Variant::OBJECT) {
  122. RES sr = p;
  123. if (sr.is_valid()) {
  124. if (sr->is_local_to_scene()) {
  125. if (remap_cache.has(sr)) {
  126. p = remap_cache[sr];
  127. } else {
  128. RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  129. p = dupe;
  130. remap_cache[sr] = dupe;
  131. }
  132. }
  133. }
  134. }
  135. r->set(E->get().name, p);
  136. }
  137. return Ref<Resource>(r);
  138. }
  139. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  140. List<PropertyInfo> plist;
  141. get_property_list(&plist);
  142. Resource *r = (Resource *)ClassDB::instance(get_class());
  143. ERR_FAIL_COND_V(!r, Ref<Resource>());
  144. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  145. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  146. continue;
  147. Variant p = get(E->get().name);
  148. if (p.get_type() == Variant::OBJECT && p_subresources) {
  149. RES sr = p;
  150. if (sr.is_valid())
  151. p = sr->duplicate(true);
  152. }
  153. r->set(E->get().name, p);
  154. }
  155. return Ref<Resource>(r);
  156. }
  157. void Resource::_set_path(const String &p_path) {
  158. set_path(p_path, false);
  159. }
  160. void Resource::_take_over_path(const String &p_path) {
  161. set_path(p_path, true);
  162. }
  163. RID Resource::get_rid() const {
  164. return RID();
  165. }
  166. void Resource::register_owner(Object *p_owner) {
  167. owners.insert(p_owner->get_instance_ID());
  168. }
  169. void Resource::unregister_owner(Object *p_owner) {
  170. owners.erase(p_owner->get_instance_ID());
  171. }
  172. void Resource::notify_change_to_owners() {
  173. for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
  174. Object *obj = ObjectDB::get_instance(E->get());
  175. ERR_EXPLAIN("Object was deleted, while still owning a resource");
  176. ERR_CONTINUE(!obj); //wtf
  177. //TODO store string
  178. obj->call("resource_changed", RES(this));
  179. }
  180. }
  181. #ifdef TOOLS_ENABLED
  182. uint32_t Resource::hash_edited_version() const {
  183. uint32_t hash = hash_djb2_one_32(get_edited_version());
  184. List<PropertyInfo> plist;
  185. get_property_list(&plist);
  186. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  187. if (E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
  188. RES res = get(E->get().name);
  189. if (res.is_valid()) {
  190. hash = hash_djb2_one_32(res->hash_edited_version(), hash);
  191. }
  192. }
  193. }
  194. return hash;
  195. }
  196. #endif
  197. void Resource::set_local_to_scene(bool p_enable) {
  198. local_to_scene = p_enable;
  199. }
  200. bool Resource::is_local_to_scene() const {
  201. return local_to_scene;
  202. }
  203. Node *Resource::get_local_scene() const {
  204. if (local_scene)
  205. return local_scene;
  206. if (_get_local_scene_func) {
  207. return _get_local_scene_func();
  208. }
  209. return NULL;
  210. }
  211. void Resource::setup_local_to_scene() {
  212. if (get_script_instance())
  213. get_script_instance()->call("_setup_local_to_scene");
  214. }
  215. Node *(*Resource::_get_local_scene_func)() = NULL;
  216. void Resource::set_as_translation_remapped(bool p_remapped) {
  217. if (remapped_list.in_list() == p_remapped)
  218. return;
  219. if (ResourceCache::lock) {
  220. ResourceCache::lock->write_lock();
  221. }
  222. if (p_remapped) {
  223. ResourceLoader::remapped_list.add(&remapped_list);
  224. } else {
  225. ResourceLoader::remapped_list.remove(&remapped_list);
  226. }
  227. if (ResourceCache::lock) {
  228. ResourceCache::lock->write_unlock();
  229. }
  230. }
  231. bool Resource::is_translation_remapped() const {
  232. return remapped_list.in_list();
  233. }
  234. void Resource::_bind_methods() {
  235. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  236. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  237. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  238. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  239. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  240. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  241. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  242. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  243. ClassDB::bind_method(D_METHOD("get_local_scene:Node"), &Resource::get_local_scene);
  244. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  245. ClassDB::bind_method(D_METHOD("duplicate:Resource", "subresources"), &Resource::duplicate, DEFVAL(false));
  246. ADD_SIGNAL(MethodInfo("changed"));
  247. ADD_GROUP("Resource", "resource_");
  248. ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  249. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  250. ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
  251. BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
  252. }
  253. Resource::Resource()
  254. : remapped_list(this) {
  255. #ifdef TOOLS_ENABLED
  256. last_modified_time = 0;
  257. import_last_modified_time = 0;
  258. #endif
  259. subindex = 0;
  260. local_to_scene = false;
  261. local_scene = NULL;
  262. }
  263. Resource::~Resource() {
  264. if (path_cache != "") {
  265. ResourceCache::lock->write_lock();
  266. ResourceCache::resources.erase(path_cache);
  267. ResourceCache::lock->write_unlock();
  268. }
  269. if (owners.size()) {
  270. WARN_PRINT("Resource is still owned");
  271. }
  272. }
  273. HashMap<String, Resource *> ResourceCache::resources;
  274. RWLock *ResourceCache::lock = NULL;
  275. void ResourceCache::setup() {
  276. lock = RWLock::create();
  277. }
  278. void ResourceCache::clear() {
  279. if (resources.size())
  280. ERR_PRINT("Resources Still in use at Exit!");
  281. resources.clear();
  282. memdelete(lock);
  283. }
  284. void ResourceCache::reload_externals() {
  285. /*
  286. const String *K=NULL;
  287. while ((K=resources.next(K))) {
  288. resources[*K]->reload_external_data();
  289. }
  290. */
  291. }
  292. bool ResourceCache::has(const String &p_path) {
  293. lock->read_lock();
  294. bool b = resources.has(p_path);
  295. lock->read_unlock();
  296. return b;
  297. }
  298. Resource *ResourceCache::get(const String &p_path) {
  299. lock->read_lock();
  300. Resource **res = resources.getptr(p_path);
  301. lock->read_unlock();
  302. if (!res) {
  303. return NULL;
  304. }
  305. return *res;
  306. }
  307. void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
  308. lock->read_lock();
  309. const String *K = NULL;
  310. while ((K = resources.next(K))) {
  311. Resource *r = resources[*K];
  312. p_resources->push_back(Ref<Resource>(r));
  313. }
  314. lock->read_unlock();
  315. }
  316. int ResourceCache::get_cached_resource_count() {
  317. lock->read_lock();
  318. int rc = resources.size();
  319. lock->read_unlock();
  320. return rc;
  321. }
  322. void ResourceCache::dump(const char *p_file, bool p_short) {
  323. #ifdef DEBUG_ENABLED
  324. lock->read_lock();
  325. Map<String, int> type_count;
  326. FileAccess *f = NULL;
  327. if (p_file) {
  328. f = FileAccess::open(p_file, FileAccess::WRITE);
  329. ERR_FAIL_COND(!f);
  330. }
  331. const String *K = NULL;
  332. while ((K = resources.next(K))) {
  333. Resource *r = resources[*K];
  334. if (!type_count.has(r->get_class())) {
  335. type_count[r->get_class()] = 0;
  336. }
  337. type_count[r->get_class()]++;
  338. if (!p_short) {
  339. if (f)
  340. f->store_line(r->get_class() + ": " + r->get_path());
  341. }
  342. }
  343. for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
  344. if (f)
  345. f->store_line(E->key() + " count: " + itos(E->get()));
  346. }
  347. if (f) {
  348. f->close();
  349. memdelete(f);
  350. }
  351. lock->read_unlock();
  352. #endif
  353. }