gdscript_extend_parser.h 4.0 KB

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  1. /*************************************************************************/
  2. /* gdscript_extend_parser.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_EXTEND_PARSER_H
  31. #define GDSCRIPT_EXTEND_PARSER_H
  32. #include "../gdscript_parser.h"
  33. #include "core/variant.h"
  34. #include "lsp.hpp"
  35. #ifndef LINE_NUMBER_TO_INDEX
  36. #define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
  37. #endif
  38. class ExtendGDScriptParser : public GDScriptParser {
  39. String path;
  40. String code;
  41. Vector<String> lines;
  42. lsp::DocumentSymbol class_symbol;
  43. Vector<lsp::Diagnostic> diagnostics;
  44. void update_diagnostics();
  45. void update_symbols();
  46. void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol);
  47. void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol);
  48. String parse_documentation(int p_line);
  49. const lsp::DocumentSymbol *search_symbol_defined_at_line(int p_line, const lsp::DocumentSymbol &p_parent) const;
  50. public:
  51. _FORCE_INLINE_ const String &get_path() const { return path; }
  52. _FORCE_INLINE_ const String &get_code() const { return code; }
  53. _FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
  54. _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; }
  55. _FORCE_INLINE_ const Vector<lsp::Diagnostic> &get_diagnostics() const { return diagnostics; }
  56. String get_text_for_completion(const lsp::Position &p_cursor) const;
  57. String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_requred = false) const;
  58. String get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const;
  59. String get_uri() const;
  60. const lsp::DocumentSymbol *get_symbol_defined_at_line(int p_line) const;
  61. const lsp::DocumentSymbol *get_member_symbol(const String &p_name) const;
  62. void dump_symbols(HashMap<String, lsp::DocumentedSymbolInformation> &r_symbols);
  63. Error parse(const String &p_code, const String &p_path);
  64. };
  65. #endif