script_language.cpp 9.4 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "script_language.h"
  30. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  31. int ScriptServer::_language_count=0;
  32. bool ScriptServer::scripting_enabled=true;
  33. bool ScriptServer::reload_scripts_on_save=false;
  34. void Script::_notification( int p_what) {
  35. if (p_what==NOTIFICATION_POSTINITIALIZE) {
  36. if (ScriptDebugger::get_singleton())
  37. ScriptDebugger::get_singleton()->set_break_language(get_language());
  38. }
  39. }
  40. void Script::_bind_methods() {
  41. ObjectTypeDB::bind_method(_MD("can_instance"),&Script::can_instance);
  42. //ObjectTypeDB::bind_method(_MD("instance_create","base_object"),&Script::instance_create);
  43. ObjectTypeDB::bind_method(_MD("instance_has","base_object"),&Script::instance_has);
  44. ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
  45. ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
  46. ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
  47. ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false));
  48. }
  49. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  50. scripting_enabled=p_enabled;
  51. }
  52. bool ScriptServer::is_scripting_enabled() {
  53. return scripting_enabled;
  54. }
  55. int ScriptServer::get_language_count() {
  56. return _language_count;
  57. }
  58. ScriptLanguage* ScriptServer::get_language(int p_idx) {
  59. ERR_FAIL_INDEX_V(p_idx,_language_count,NULL);
  60. return _languages[p_idx];
  61. }
  62. void ScriptServer::register_language(ScriptLanguage *p_language) {
  63. ERR_FAIL_COND( _language_count >= MAX_LANGUAGES );
  64. _languages[_language_count++]=p_language;
  65. }
  66. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  67. for(int i=0;i<_language_count;i++) {
  68. if (_languages[i]==p_language) {
  69. _language_count--;
  70. if (i<_language_count) {
  71. SWAP(_languages[i],_languages[_language_count]);
  72. }
  73. return;
  74. }
  75. }
  76. }
  77. void ScriptServer::init_languages() {
  78. for(int i=0;i<_language_count;i++) {
  79. _languages[i]->init();
  80. }
  81. }
  82. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  83. reload_scripts_on_save=p_enable;
  84. }
  85. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  86. return reload_scripts_on_save;
  87. }
  88. void ScriptServer::thread_enter() {
  89. for(int i=0;i<_language_count;i++) {
  90. _languages[i]->thread_enter();
  91. }
  92. }
  93. void ScriptServer::thread_exit() {
  94. for(int i=0;i<_language_count;i++) {
  95. _languages[i]->thread_exit();
  96. }
  97. }
  98. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  99. List<PropertyInfo> pinfo;
  100. get_property_list(&pinfo);
  101. for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
  102. if (E->get().usage&PROPERTY_USAGE_STORAGE) {
  103. Pair<StringName,Variant> p;
  104. p.first=E->get().name;
  105. if (get(p.first,p.second))
  106. state.push_back(p);
  107. }
  108. }
  109. }
  110. Variant ScriptInstance::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
  111. VARIANT_ARGPTRS;
  112. int argc=0;
  113. for(int i=0;i<VARIANT_ARG_MAX;i++) {
  114. if (argptr[i]->get_type()==Variant::NIL)
  115. break;
  116. argc++;
  117. }
  118. Variant::CallError error;
  119. return call(p_method,argptr,argc,error);
  120. }
  121. void ScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
  122. Variant::CallError ce;
  123. call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
  124. }
  125. void ScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
  126. Variant::CallError ce;
  127. call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
  128. }
  129. void ScriptInstance::call_multilevel(const StringName& p_method,VARIANT_ARG_DECLARE) {
  130. VARIANT_ARGPTRS;
  131. int argc=0;
  132. for(int i=0;i<VARIANT_ARG_MAX;i++) {
  133. if (argptr[i]->get_type()==Variant::NIL)
  134. break;
  135. argc++;
  136. }
  137. Variant::CallError error;
  138. call_multilevel(p_method,argptr,argc);
  139. }
  140. ScriptInstance::~ScriptInstance() {
  141. }
  142. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton=NULL;
  143. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  144. singleton=this;
  145. }
  146. void ScriptLanguage::frame() {
  147. }
  148. ScriptDebugger * ScriptDebugger::singleton=NULL;
  149. void ScriptDebugger::set_lines_left(int p_left) {
  150. lines_left=p_left;
  151. }
  152. int ScriptDebugger::get_lines_left() const {
  153. return lines_left;
  154. }
  155. void ScriptDebugger::set_depth(int p_depth) {
  156. depth=p_depth;
  157. }
  158. int ScriptDebugger::get_depth() const {
  159. return depth;
  160. }
  161. void ScriptDebugger::insert_breakpoint(int p_line, const StringName& p_source) {
  162. if (!breakpoints.has(p_line))
  163. breakpoints[p_line]=Set<StringName>();
  164. breakpoints[p_line].insert(p_source);
  165. }
  166. void ScriptDebugger::remove_breakpoint(int p_line, const StringName& p_source) {
  167. if (!breakpoints.has(p_line))
  168. return;
  169. breakpoints[p_line].erase(p_source);
  170. if (breakpoints[p_line].size()==0)
  171. breakpoints.erase(p_line);
  172. }
  173. bool ScriptDebugger::is_breakpoint(int p_line,const StringName& p_source) const {
  174. if (!breakpoints.has(p_line))
  175. return false;
  176. return breakpoints[p_line].has(p_source);
  177. }
  178. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  179. return breakpoints.has(p_line);
  180. }
  181. String ScriptDebugger::breakpoint_find_source(const String& p_source) const {
  182. return p_source;
  183. }
  184. void ScriptDebugger::clear_breakpoints() {
  185. breakpoints.clear();
  186. }
  187. void ScriptDebugger::idle_poll() {
  188. }
  189. void ScriptDebugger::line_poll() {
  190. }
  191. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  192. break_lang=p_lang;
  193. }
  194. ScriptLanguage* ScriptDebugger::get_break_language() const{
  195. return break_lang;
  196. }
  197. ScriptDebugger::ScriptDebugger() {
  198. singleton=this;
  199. lines_left=-1;
  200. depth=-1;
  201. break_lang=NULL;
  202. }
  203. bool PlaceHolderScriptInstance::set(const StringName& p_name, const Variant& p_value) {
  204. if (values.has(p_name)) {
  205. values[p_name]=p_value;
  206. return true;
  207. }
  208. return false;
  209. }
  210. bool PlaceHolderScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
  211. if (values.has(p_name)) {
  212. r_ret=values[p_name];
  213. return true;
  214. } return false;
  215. }
  216. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  217. for(const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
  218. p_properties->push_back(E->get());
  219. }
  220. }
  221. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const {
  222. if (values.has(p_name)) {
  223. if (r_is_valid)
  224. *r_is_valid=true;
  225. return values[p_name].get_type();
  226. }
  227. if (r_is_valid)
  228. *r_is_valid=false;
  229. return Variant::NIL;
  230. }
  231. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values) {
  232. Set<StringName> new_values;
  233. for(const List<PropertyInfo>::Element *E=p_properties.front();E;E=E->next()) {
  234. StringName n = E->get().name;
  235. new_values.insert(n);
  236. if (!values.has(n) || values[n].get_type()!=E->get().type) {
  237. if (p_values.has(n))
  238. values[n]=p_values[n];
  239. }
  240. }
  241. properties=p_properties;
  242. List<StringName> to_remove;
  243. for(Map<StringName,Variant>::Element *E=values.front();E;E=E->next()) {
  244. if (!new_values.has(E->key()))
  245. to_remove.push_back(E->key());
  246. }
  247. while(to_remove.size()) {
  248. values.erase(to_remove.front()->get());
  249. to_remove.pop_front();
  250. }
  251. if (owner && owner->get_script_instance()==this) {
  252. owner->_change_notify();
  253. }
  254. //change notify
  255. }
  256. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner) {
  257. language=p_language;
  258. script=p_script;
  259. owner=p_owner;
  260. }
  261. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  262. if (script.is_valid()) {
  263. script->_placeholder_erased(this);
  264. }
  265. }