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- #
- # tested on | Windows native | Linux cross-compilation
- # ------------------------+-------------------+---------------------------
- # MSVS C++ 2010 Express | WORKS | n/a
- # Mingw-w64 | WORKS | WORKS
- # Mingw-w32 | WORKS | WORKS
- # MinGW | WORKS | untested
- #
- #####
- # Notes about MSVS C++ :
- #
- # - MSVC2010-Express compiles to 32bits only.
- #
- #####
- # Notes about Mingw-w64 and Mingw-w32 under Windows :
- #
- # - both can be installed using the official installer :
- # http://mingw-w64.sourceforge.net/download.php#mingw-builds
- #
- # - if you want to compile both 32bits and 64bits, don't forget to
- # run the installer twice to install them both.
- #
- # - install them into a path that does not contain spaces
- # ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
- #
- # - if you want to compile faster using the "-j" option, don't forget
- # to install the appropriate version of the Pywin32 python extension
- # available from : http://sourceforge.net/projects/pywin32/files/
- #
- # - before running scons, you must add into the environment path
- # the path to the "/bin" directory of the Mingw version you want
- # to use :
- #
- # set PATH=C:/Mingw-w32/bin;%PATH%
- #
- # - then, scons should be able to detect gcc.
- # - Mingw-w32 only compiles 32bits.
- # - Mingw-w64 only compiles 64bits.
- #
- # - it is possible to add them both at the same time into the PATH env,
- # if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
- # variables.
- # For instance, you could store that set of commands into a .bat script
- # that you would run just before scons :
- #
- # set PATH=C:\mingw-w32\bin;%PATH%
- # set PATH=C:\mingw-w64\bin;%PATH%
- # set MINGW32_PREFIX=C:\mingw-w32\bin\
- # set MINGW64_PREFIX=C:\mingw-w64\bin\
- #
- #####
- # Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
- #
- # - default toolchain prefixes are :
- # "i586-mingw32msvc-" for MinGW
- # "i686-w64-mingw32-" for Mingw-w32
- # "x86_64-w64-mingw32-" for Mingw-w64
- #
- # - if both MinGW and Mingw-w32 are installed on your system
- # Mingw-w32 should take the priority over MinGW.
- #
- # - it is possible to manually override prefixes by defining
- # the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
- #
- #####
- # Notes about Mingw under Windows :
- #
- # - this is the MinGW version from http://mingw.org/
- # - install it into a path that does not contain spaces
- # ( example : "C:/MinGW" )
- # - several DirectX headers might be missing. You can copy them into
- # the C:/MinGW/include" directory from this page :
- # https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
- # - before running scons, add the path to the "/bin" directory :
- # set PATH=C:/MinGW/bin;%PATH%
- # - scons should be able to detect gcc.
- #
- #####
- # TODO :
- #
- # - finish to cleanup this script to remove all the remains of previous hacks and workarounds
- # - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
- # - confirm it works well with other Visual Studio versions.
- # - update the wiki about the pywin32 extension required for the "-j" option under Windows.
- # - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
- #
- import os
- import sys
- def is_active():
- return True
- def get_name():
- return "Windows"
- def can_build():
- if (os.name=="nt"):
- #building natively on windows!
- if (os.getenv("VSINSTALLDIR")):
- return True
- else:
- print("\nMSVC not detected, attempting Mingw.")
- mingw32 = ""
- mingw64 = ""
- if ( os.getenv("MINGW32_PREFIX") ) :
- mingw32 = os.getenv("MINGW32_PREFIX")
- if ( os.getenv("MINGW64_PREFIX") ) :
- mingw64 = os.getenv("MINGW64_PREFIX")
- test = "gcc --version > NUL 2>&1"
- if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
- print("- could not detect gcc.")
- print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
- return False
- else:
- print("- gcc detected.")
- return True
- if (os.name=="posix"):
- mingw = "i586-mingw32msvc-"
- mingw64 = "x86_64-w64-mingw32-"
- mingw32 = "i686-w64-mingw32-"
- if (os.getenv("MINGW32_PREFIX")):
- mingw32=os.getenv("MINGW32_PREFIX")
- mingw = mingw32
- if (os.getenv("MINGW64_PREFIX")):
- mingw64=os.getenv("MINGW64_PREFIX")
- test = "gcc --version &>/dev/null"
- if (os.system(mingw+test) == 0 or os.system(mingw64+test) == 0 or os.system(mingw32+test) == 0):
- return True
- return False
- def get_opts():
- mingw=""
- mingw32=""
- mingw64=""
- if ( os.name == "posix" ):
- mingw = "i586-mingw32msvc-"
- mingw32 = "i686-w64-mingw32-"
- mingw64 = "x86_64-w64-mingw32-"
- if os.system(mingw32+"gcc --version &>/dev/null") != 0 :
- mingw32 = mingw
- if (os.getenv("MINGW32_PREFIX")):
- mingw32=os.getenv("MINGW32_PREFIX")
- mingw = mingw32
- if (os.getenv("MINGW64_PREFIX")):
- mingw64=os.getenv("MINGW64_PREFIX")
- return [
- ('mingw_prefix','Mingw Prefix',mingw32),
- ('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
- ]
- def get_flags():
- return [
- ('glew','yes'),
- ('openssl','builtin'), #use builtin openssl
- ]
- def build_res_file( target, source, env ):
- cmdbase = ""
- if (env["bits"] == "32"):
- cmdbase = env['mingw_prefix']
- else:
- cmdbase = env['mingw_prefix_64']
- CPPPATH = env['CPPPATH']
- cmdbase = cmdbase + 'windres --include-dir . '
- import subprocess
- for x in range(len(source)):
- cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
- try:
- out = subprocess.Popen(cmd,shell = True,stderr = subprocess.PIPE).communicate()
- if len(out[1]):
- return 1
- except:
- return 1
- return 0
- def configure(env):
- env.Append(CPPPATH=['#platform/windows'])
- env['is_mingw']=False
- if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
- #build using visual studio
- env['ENV']['TMP'] = os.environ['TMP']
- env.Append(CPPPATH=['#platform/windows/include'])
- env.Append(LIBPATH=['#platform/windows/lib'])
- if (env["target"]=="release"):
- env.Append(CCFLAGS=['/O2'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
- env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
- elif (env["target"]=="release_debug"):
- env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- elif (env["target"]=="debug_release"):
- env.Append(CCFLAGS=['/Z7','/Od'])
- env.Append(LINKFLAGS=['/DEBUG'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
- env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
- elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['/Z7','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG'])
- env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
- env.Append(CXXFLAGS=['/TP'])
- env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
- env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
- env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
- env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
- env.Append(CCFLAGS=['/DWIN32'])
- env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
- env.Append(CCFLAGS=['/DGLES2_ENABLED'])
- LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32','Ws2_32', 'shell32','advapi32','dinput8','dxguid']
- env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
- env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
- if (os.getenv("DXSDK_DIR")):
- DIRECTX_PATH=os.getenv("DXSDK_DIR")
- else:
- DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
- if (os.getenv("VCINSTALLDIR")):
- VC_PATH=os.getenv("VCINSTALLDIR")
- else:
- VC_PATH=""
- env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
- env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
- env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
- env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
- env['ENV'] = os.environ;
- # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
- compiler_version_str = detect_visual_c_compiler_version(env['ENV'])
- # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
- if(env["bits"] != "default"):
- print "Error: bits argument is disabled for MSVC"
- print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
- +" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler"
- +" will be executed and inform you.")
- sys.exit()
- # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt
- # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
- env["bits"]="32"
- env["x86_opt_vc"]=True
-
- print "Detected MSVC compiler: "+compiler_version_str
- # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
- if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
- env["bits"]="64"
- env["x86_opt_vc"]=False
- print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."
- elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
- print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
- else:
- print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
- if env["bits"]=="64":
- env.Append(CCFLAGS=['/D_WIN64'])
- else:
- # Workaround for MinGW. See:
- # http://www.scons.org/wiki/LongCmdLinesOnWin32
- env.use_windows_spawn_fix()
- #build using mingw
- if (os.name=="nt"):
- env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
- else:
- env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
- mingw_prefix=""
- if (env["bits"]=="default"):
- env["bits"]="32"
- if (env["bits"]=="32"):
- env.Append(LINKFLAGS=['-static'])
- env.Append(LINKFLAGS=['-static-libgcc'])
- env.Append(LINKFLAGS=['-static-libstdc++'])
- mingw_prefix=env["mingw_prefix"];
- else:
- env.Append(LINKFLAGS=['-static'])
- mingw_prefix=env["mingw_prefix_64"];
- nulstr=""
- if (os.name=="posix"):
- nulstr=">/dev/null"
- else:
- nulstr=">nul"
- # if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
- # #not really super consistent but..
- # print("Can't find Windows compiler: "+mingw_prefix)
- # sys.exit(255)
- if (env["target"]=="release"):
- env.Append(CCFLAGS=['-msse2'])
- if (env["bits"]=="64"):
- env.Append(CCFLAGS=['-O3'])
- else:
- env.Append(CCFLAGS=['-O2'])
- env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
- elif (env["target"]=="release_debug"):
- env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
- elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
- env["CC"]=mingw_prefix+"gcc"
- env['AS']=mingw_prefix+"as"
- env['CXX'] = mingw_prefix+"g++"
- env['AR'] = mingw_prefix+"ar"
- env['RANLIB'] = mingw_prefix+"ranlib"
- env['LD'] = mingw_prefix+"g++"
- env["x86_opt_gcc"]=True
- #env['CC'] = "winegcc"
- #env['CXX'] = "wineg++"
- env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
- env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
- env.Append(CCFLAGS=['-DGLES2_ENABLED'])
- env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','wsa2_32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
- # if (env["bits"]=="32"):
- # env.Append(LIBS=['gcc_s'])
- # #--with-arch=i686
- # env.Append(CPPFLAGS=['-march=i686'])
- # env.Append(LINKFLAGS=['-march=i686'])
- #'d3dx9d'
- env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
- #env.Append(LINKFLAGS=['-g'])
- # resrc
- env['is_mingw']=True
- env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } )
- import methods
- env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
- env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
- env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
- env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
- def detect_visual_c_compiler_version(tools_env):
- # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
- # (see the SCons documentation for more information on what it does)...
- # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
- # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
- # the propper vc version that will be called
-
- # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
- # There are many different cl.exe files that are run, and each one compiles & links to a different architecture
- # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
- # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
- # the following string values:
- # "" Compiler not detected
- # "amd64" Native 64 bit compiler
- # "amd64_x86" 64 bit Cross Compiler for 32 bit
- # "x86" Native 32 bit compiler
- # "x86_amd64" 32 bit Cross Compiler for 64 bit
- # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
- # and similar architectures/compilers
- # Set chosen compiler to "not detected"
- vc_chosen_compiler_index = -1
- vc_chosen_compiler_str = ""
-
- # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
- # First test if amd64 and amd64_x86 compilers are present in the path
- vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
- if(vc_amd64_compiler_detection_index > -1):
- vc_chosen_compiler_index = vc_amd64_compiler_detection_index
- vc_chosen_compiler_str = "amd64"
-
- vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
- if(vc_amd64_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
- vc_chosen_compiler_str = "amd64_x86"
- # Now check the 32 bit compilers
- vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
- if(vc_x86_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_compiler_detection_index
- vc_chosen_compiler_str = "x86"
-
- vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
- if(vc_x86_amd64_compiler_detection_index > -1
- and (vc_chosen_compiler_index == -1
- or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
- vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
- vc_chosen_compiler_str = "x86_amd64"
- # debug help
- #print vc_amd64_compiler_detection_index
- #print vc_amd64_x86_compiler_detection_index
- #print vc_x86_compiler_detection_index
- #print vc_x86_amd64_compiler_detection_index
- #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
- return vc_chosen_compiler_str
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