os_javascript.cpp 24 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "os_javascript.h"
  30. #include "drivers/gles2/rasterizer_gles2.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "drivers/unix/file_access_unix.h"
  33. #include "drivers/unix/dir_access_unix.h"
  34. #include "servers/visual/visual_server_raster.h"
  35. #include "main/main.h"
  36. #include "core/globals.h"
  37. #include "stdlib.h"
  38. #include "emscripten.h"
  39. #include "dom_keys.h"
  40. int OS_JavaScript::get_video_driver_count() const {
  41. return 1;
  42. }
  43. const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
  44. return "GLES2";
  45. }
  46. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  47. return OS::VideoMode();
  48. }
  49. int OS_JavaScript::get_audio_driver_count() const {
  50. return 1;
  51. }
  52. const char * OS_JavaScript::get_audio_driver_name(int p_driver) const {
  53. return "JavaScript";
  54. }
  55. void OS_JavaScript::initialize_core() {
  56. OS_Unix::initialize_core();
  57. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  58. }
  59. void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
  60. ERR_FAIL_COND(!p_gl_extensions);
  61. gl_extensions=p_gl_extensions;
  62. }
  63. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  64. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_RESIZE, false);
  65. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  66. // the order in which _browser_resize_callback and
  67. // _fullscreen_change_callback are called is browser-dependent,
  68. // so try adjusting for fullscreen in both
  69. if (os->is_window_fullscreen() || os->is_window_maximized()) {
  70. OS::VideoMode vm = os->get_video_mode();
  71. vm.width = ui_event->windowInnerWidth;
  72. vm.height = ui_event->windowInnerHeight;
  73. os->set_video_mode(vm);
  74. emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight);
  75. }
  76. return false;
  77. }
  78. static Size2 _windowed_size;
  79. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  80. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  81. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  82. String id = String::utf8(event->id);
  83. // empty id is canvas
  84. if (id.empty() || id=="canvas") {
  85. OS::VideoMode vm = os->get_video_mode();
  86. // this event property is the only reliable information on
  87. // browser fullscreen state
  88. vm.fullscreen = event->isFullscreen;
  89. if (event->isFullscreen) {
  90. vm.width = event->screenWidth;
  91. vm.height = event->screenHeight;
  92. os->set_video_mode(vm);
  93. emscripten_set_canvas_size(vm.width, vm.height);
  94. }
  95. else {
  96. os->set_video_mode(vm);
  97. if (!os->is_window_maximized()) {
  98. os->set_window_size(_windowed_size);
  99. }
  100. }
  101. }
  102. return false;
  103. }
  104. static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  105. InputEvent ev;
  106. ev.type = InputEvent::KEY;
  107. ev.key.echo = emscripten_event->repeat;
  108. ev.key.mod.alt = emscripten_event->altKey;
  109. ev.key.mod.shift = emscripten_event->shiftKey;
  110. ev.key.mod.control = emscripten_event->ctrlKey;
  111. ev.key.mod.meta = emscripten_event->metaKey;
  112. ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
  113. String unicode = String::utf8(emscripten_event->key);
  114. // check if empty or multi-character (e.g. `CapsLock`)
  115. if (unicode.length()!=1) {
  116. // might be empty as well, but better than nonsense
  117. unicode = String::utf8(emscripten_event->charValue);
  118. }
  119. if (unicode.length()==1) {
  120. ev.key.unicode=unicode[0];
  121. }
  122. return ev;
  123. }
  124. static InputEvent deferred_key_event;
  125. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  126. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
  127. InputEvent ev = _setup_key_event(key_event);
  128. ev.key.pressed = true;
  129. if (ev.key.unicode==0 && keycode_has_unicode(ev.key.scancode)) {
  130. // defer to keypress event for legacy unicode retrieval
  131. deferred_key_event = ev;
  132. return false; // do not suppress keypress event
  133. }
  134. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  135. return true;
  136. }
  137. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  138. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYPRESS, false);
  139. deferred_key_event.key.unicode = key_event->charCode;
  140. static_cast<OS_JavaScript*>(user_data)->push_input(deferred_key_event);
  141. return true;
  142. }
  143. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  144. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
  145. InputEvent ev = _setup_key_event(key_event);
  146. ev.key.pressed = false;
  147. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  148. return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
  149. }
  150. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  151. OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
  152. if (os) {
  153. return os->joy_connection_changed(p_type, p_event);
  154. }
  155. return false;
  156. }
  157. void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
  158. print_line("Init OS");
  159. if (gfx_init_func)
  160. gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen);
  161. // nothing to do here, can't fulfil fullscreen request due to
  162. // browser security, window size is already set from HTML
  163. video_mode=p_desired;
  164. video_mode.fullscreen=false;
  165. _windowed_size=get_window_size();
  166. // find locale, emscripten only sets "C"
  167. char locale_ptr[16];
  168. /* clang-format off */
  169. EM_ASM_({
  170. var locale = "";
  171. if (Module.locale) {
  172. // best case: server-side script reads Accept-Language early and
  173. // defines the locale to be read here
  174. locale = Module.locale;
  175. } else {
  176. // no luck, use what the JS engine can tell us
  177. // if this turns out not compatible enough, add tests for
  178. // browserLanguage, systemLanguage and userLanguage
  179. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  180. }
  181. locale = locale.split('.')[0];
  182. stringToUTF8(locale, $0, 16);
  183. }, locale_ptr);
  184. /* clang-format on */
  185. setenv("LANG", locale_ptr, true);
  186. print_line("Init Audio");
  187. AudioDriverManager::add_driver(&audio_driver_javascript);
  188. if (true) {
  189. RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );
  190. rasterizer_gles22->set_use_framebuffers(false); //not supported by emscripten
  191. if (gl_extensions)
  192. rasterizer_gles22->set_extensions(gl_extensions);
  193. rasterizer = rasterizer_gles22;
  194. } else {
  195. //rasterizer = memnew( RasterizerGLES1(true, false) );
  196. }
  197. print_line("Init VS");
  198. visual_server = memnew( VisualServerRaster(rasterizer) );
  199. visual_server->init();
  200. visual_server->cursor_set_visible(false, 0);
  201. /*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
  202. if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
  203. ERR_PRINT("Initializing audio failed.");
  204. }*/
  205. print_line("Init SM");
  206. //sample_manager = memnew( SampleManagerMallocSW );
  207. audio_server = memnew( AudioServerJavascript );
  208. print_line("Init Mixer");
  209. //audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
  210. audio_server->init();
  211. print_line("Init SoundServer");
  212. spatial_sound_server = memnew( SpatialSoundServerSW );
  213. spatial_sound_server->init();
  214. print_line("Init SpatialSoundServer");
  215. spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
  216. spatial_sound_2d_server->init();
  217. //
  218. print_line("Init Physicsserver");
  219. physics_server = memnew( PhysicsServerSW );
  220. physics_server->init();
  221. physics_2d_server = memnew( Physics2DServerSW );
  222. physics_2d_server->init();
  223. input = memnew( InputDefault );
  224. #define EM_CHECK(ev) if (result!=EMSCRIPTEN_RESULT_SUCCESS)\
  225. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  226. #define SET_EM_CALLBACK(ev, cb) result = emscripten_set_##ev##_callback(NULL, this, true, &cb); EM_CHECK(ev)
  227. #define SET_EM_CALLBACK_NODATA(ev, cb) result = emscripten_set_##ev##_callback(NULL, true, &cb); EM_CHECK(ev)
  228. EMSCRIPTEN_RESULT result;
  229. SET_EM_CALLBACK(keydown, _keydown_callback)
  230. SET_EM_CALLBACK(keypress, _keypress_callback)
  231. SET_EM_CALLBACK(keyup, _keyup_callback)
  232. SET_EM_CALLBACK(resize, _browser_resize_callback)
  233. SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
  234. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  235. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  236. #undef SET_EM_CALLBACK_NODATA
  237. #undef SET_EM_CALLBACK
  238. #undef EM_CHECK
  239. #ifdef JAVASCRIPT_EVAL_ENABLED
  240. javascript_eval = memnew(JavaScript);
  241. GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
  242. #endif
  243. }
  244. void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
  245. main_loop=p_main_loop;
  246. input->set_main_loop(p_main_loop);
  247. }
  248. void OS_JavaScript::delete_main_loop() {
  249. memdelete( main_loop );
  250. }
  251. void OS_JavaScript::finalize() {
  252. memdelete(input);
  253. }
  254. void OS_JavaScript::alert(const String& p_alert,const String& p_title) {
  255. /* clang-format off */
  256. EM_ASM_({
  257. window.alert(UTF8ToString($0));
  258. }, p_alert.utf8().get_data());
  259. /* clang-format on */
  260. }
  261. void OS_JavaScript::set_mouse_show(bool p_show) {
  262. //javascript has no mouse...
  263. }
  264. void OS_JavaScript::set_mouse_grab(bool p_grab) {
  265. //it really has no mouse...!
  266. }
  267. bool OS_JavaScript::is_mouse_grab_enabled() const {
  268. //*sigh* technology has evolved so much since i was a kid..
  269. return false;
  270. }
  271. Point2 OS_JavaScript::get_mouse_pos() const {
  272. return input->get_mouse_pos();
  273. }
  274. int OS_JavaScript::get_mouse_button_state() const {
  275. return last_button_mask;
  276. }
  277. void OS_JavaScript::set_window_title(const String& p_title) {
  278. /* clang-format off */
  279. EM_ASM_({
  280. document.title = UTF8ToString($0);
  281. }, p_title.utf8().get_data());
  282. /* clang-format on */
  283. }
  284. //interesting byt not yet
  285. //void set_clipboard(const String& p_text);
  286. //String get_clipboard() const;
  287. void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
  288. video_mode = p_video_mode;
  289. }
  290. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  291. return video_mode;
  292. }
  293. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  294. ERR_FAIL_COND_V(p_screen!=0, Size2());
  295. EmscriptenFullscreenChangeEvent ev;
  296. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  297. ERR_FAIL_COND_V(result!=EMSCRIPTEN_RESULT_SUCCESS, Size2());
  298. return Size2(ev.screenWidth, ev.screenHeight);
  299. }
  300. void OS_JavaScript::set_window_size(const Size2 p_size) {
  301. window_maximized = false;
  302. if (is_window_fullscreen()) {
  303. set_window_fullscreen(false);
  304. }
  305. _windowed_size = p_size;
  306. video_mode.width = p_size.x;
  307. video_mode.height = p_size.y;
  308. emscripten_set_canvas_size(p_size.x, p_size.y);
  309. }
  310. Size2 OS_JavaScript::get_window_size() const {
  311. int canvas[3];
  312. emscripten_get_canvas_size(canvas, canvas+1, canvas+2);
  313. return Size2(canvas[0], canvas[1]);
  314. }
  315. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  316. window_maximized = p_enabled;
  317. if (p_enabled) {
  318. if (is_window_fullscreen()) {
  319. // _browser_resize callback will set canvas size
  320. set_window_fullscreen(false);
  321. }
  322. else {
  323. /* clang-format off */
  324. video_mode.width = EM_ASM_INT_V(return window.innerWidth);
  325. video_mode.height = EM_ASM_INT_V(return window.innerHeight);
  326. /* clang-format on */
  327. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  328. }
  329. }
  330. else {
  331. set_window_size(_windowed_size);
  332. }
  333. }
  334. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  335. if (p_enable==is_window_fullscreen()) {
  336. return;
  337. }
  338. // only requesting changes here, if successful, canvas is resized in
  339. // _browser_resize_callback or _fullscreen_change_callback
  340. EMSCRIPTEN_RESULT result;
  341. if (p_enable) {
  342. /* clang-format off */
  343. EM_ASM(Module.requestFullscreen(false, false););
  344. /* clang-format on */
  345. }
  346. else {
  347. result = emscripten_exit_fullscreen();
  348. if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
  349. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  350. }
  351. }
  352. }
  353. bool OS_JavaScript::is_window_fullscreen() const {
  354. return video_mode.fullscreen;
  355. }
  356. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
  357. Size2 screen = get_screen_size();
  358. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  359. }
  360. String OS_JavaScript::get_name() {
  361. return "HTML5";
  362. }
  363. MainLoop *OS_JavaScript::get_main_loop() const {
  364. return main_loop;
  365. }
  366. bool OS_JavaScript::can_draw() const {
  367. return true; //always?
  368. }
  369. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  370. //javascript really really really has no mouse.. how amazing..
  371. }
  372. void OS_JavaScript::main_loop_begin() {
  373. if (main_loop)
  374. main_loop->init();
  375. }
  376. bool OS_JavaScript::main_loop_iterate() {
  377. if (!main_loop)
  378. return false;
  379. if (time_to_save_sync>=0) {
  380. int64_t newtime = get_ticks_msec();
  381. int64_t elapsed = newtime - last_sync_time;
  382. last_sync_time=newtime;
  383. time_to_save_sync-=elapsed;
  384. if (time_to_save_sync<0) {
  385. //time to sync, for real
  386. /* clang-format off */
  387. EM_ASM(
  388. FS.syncfs(function(err) {
  389. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  390. });
  391. );
  392. /* clang-format on */
  393. }
  394. }
  395. process_joypads();
  396. return Main::iteration();
  397. }
  398. void OS_JavaScript::main_loop_end() {
  399. if (main_loop)
  400. main_loop->finish();
  401. }
  402. void OS_JavaScript::main_loop_focusout() {
  403. if (main_loop)
  404. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  405. //audio_driver_javascript.set_pause(true);
  406. }
  407. void OS_JavaScript::main_loop_focusin(){
  408. if (main_loop)
  409. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  410. //audio_driver_javascript.set_pause(false);
  411. }
  412. void OS_JavaScript::push_input(const InputEvent& p_ev) {
  413. InputEvent ev = p_ev;
  414. ev.ID=last_id++;
  415. if (ev.type==InputEvent::MOUSE_MOTION) {
  416. input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
  417. }
  418. else if (ev.type==InputEvent::MOUSE_BUTTON) {
  419. last_button_mask = ev.mouse_button.button_mask;
  420. }
  421. input->parse_input_event(p_ev);
  422. }
  423. void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
  424. //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
  425. switch(p_what) {
  426. case 0: { //gesture begin
  427. if (touch.size()) {
  428. //end all if exist
  429. InputEvent ev;
  430. ev.type=InputEvent::MOUSE_BUTTON;
  431. ev.ID=last_id++;
  432. ev.mouse_button.button_index=BUTTON_LEFT;
  433. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  434. ev.mouse_button.pressed=false;
  435. ev.mouse_button.x=touch[0].pos.x;
  436. ev.mouse_button.y=touch[0].pos.y;
  437. ev.mouse_button.global_x=touch[0].pos.x;
  438. ev.mouse_button.global_y=touch[0].pos.y;
  439. input->parse_input_event(ev);
  440. for(int i=0;i<touch.size();i++) {
  441. InputEvent ev;
  442. ev.type=InputEvent::SCREEN_TOUCH;
  443. ev.ID=last_id++;
  444. ev.screen_touch.index=touch[i].id;
  445. ev.screen_touch.pressed=false;
  446. ev.screen_touch.x=touch[i].pos.x;
  447. ev.screen_touch.y=touch[i].pos.y;
  448. input->parse_input_event(ev);
  449. }
  450. }
  451. touch.resize(p_points.size());
  452. for(int i=0;i<p_points.size();i++) {
  453. touch[i].id=p_points[i].id;
  454. touch[i].pos=p_points[i].pos;
  455. }
  456. {
  457. //send mouse
  458. InputEvent ev;
  459. ev.type=InputEvent::MOUSE_BUTTON;
  460. ev.ID=last_id++;
  461. ev.mouse_button.button_index=BUTTON_LEFT;
  462. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  463. ev.mouse_button.pressed=true;
  464. ev.mouse_button.x=touch[0].pos.x;
  465. ev.mouse_button.y=touch[0].pos.y;
  466. ev.mouse_button.global_x=touch[0].pos.x;
  467. ev.mouse_button.global_y=touch[0].pos.y;
  468. last_mouse=touch[0].pos;
  469. input->parse_input_event(ev);
  470. }
  471. //send touch
  472. for(int i=0;i<touch.size();i++) {
  473. InputEvent ev;
  474. ev.type=InputEvent::SCREEN_TOUCH;
  475. ev.ID=last_id++;
  476. ev.screen_touch.index=touch[i].id;
  477. ev.screen_touch.pressed=true;
  478. ev.screen_touch.x=touch[i].pos.x;
  479. ev.screen_touch.y=touch[i].pos.y;
  480. input->parse_input_event(ev);
  481. }
  482. } break;
  483. case 1: { //motion
  484. if (p_points.size()) {
  485. //send mouse, should look for point 0?
  486. InputEvent ev;
  487. ev.type=InputEvent::MOUSE_MOTION;
  488. ev.ID=last_id++;
  489. ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
  490. ev.mouse_motion.x=p_points[0].pos.x;
  491. ev.mouse_motion.y=p_points[0].pos.y;
  492. input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
  493. ev.mouse_motion.speed_x=input->get_last_mouse_speed().x;
  494. ev.mouse_motion.speed_y=input->get_last_mouse_speed().y;
  495. ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
  496. ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
  497. last_mouse=p_points[0].pos;
  498. input->parse_input_event(ev);
  499. }
  500. ERR_FAIL_COND(touch.size()!=p_points.size());
  501. for(int i=0;i<touch.size();i++) {
  502. int idx=-1;
  503. for(int j=0;j<p_points.size();j++) {
  504. if (touch[i].id==p_points[j].id) {
  505. idx=j;
  506. break;
  507. }
  508. }
  509. ERR_CONTINUE(idx==-1);
  510. if (touch[i].pos==p_points[idx].pos)
  511. continue; //no move unncesearily
  512. InputEvent ev;
  513. ev.type=InputEvent::SCREEN_DRAG;
  514. ev.ID=last_id++;
  515. ev.screen_drag.index=touch[i].id;
  516. ev.screen_drag.x=p_points[idx].pos.x;
  517. ev.screen_drag.y=p_points[idx].pos.y;
  518. ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
  519. ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
  520. input->parse_input_event(ev);
  521. touch[i].pos=p_points[idx].pos;
  522. }
  523. } break;
  524. case 2: { //release
  525. if (touch.size()) {
  526. //end all if exist
  527. InputEvent ev;
  528. ev.type=InputEvent::MOUSE_BUTTON;
  529. ev.ID=last_id++;
  530. ev.mouse_button.button_index=BUTTON_LEFT;
  531. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  532. ev.mouse_button.pressed=false;
  533. ev.mouse_button.x=touch[0].pos.x;
  534. ev.mouse_button.y=touch[0].pos.y;
  535. ev.mouse_button.global_x=touch[0].pos.x;
  536. ev.mouse_button.global_y=touch[0].pos.y;
  537. input->parse_input_event(ev);
  538. for(int i=0;i<touch.size();i++) {
  539. InputEvent ev;
  540. ev.type=InputEvent::SCREEN_TOUCH;
  541. ev.ID=last_id++;
  542. ev.screen_touch.index=touch[i].id;
  543. ev.screen_touch.pressed=false;
  544. ev.screen_touch.x=touch[i].pos.x;
  545. ev.screen_touch.y=touch[i].pos.y;
  546. input->parse_input_event(ev);
  547. }
  548. touch.clear();
  549. }
  550. } break;
  551. case 3: { // add tuchi
  552. ERR_FAIL_INDEX(p_pointer,p_points.size());
  553. TouchPos tp=p_points[p_pointer];
  554. touch.push_back(tp);
  555. InputEvent ev;
  556. ev.type=InputEvent::SCREEN_TOUCH;
  557. ev.ID=last_id++;
  558. ev.screen_touch.index=tp.id;
  559. ev.screen_touch.pressed=true;
  560. ev.screen_touch.x=tp.pos.x;
  561. ev.screen_touch.y=tp.pos.y;
  562. input->parse_input_event(ev);
  563. } break;
  564. case 4: {
  565. for(int i=0;i<touch.size();i++) {
  566. if (touch[i].id==p_pointer) {
  567. InputEvent ev;
  568. ev.type=InputEvent::SCREEN_TOUCH;
  569. ev.ID=last_id++;
  570. ev.screen_touch.index=touch[i].id;
  571. ev.screen_touch.pressed=false;
  572. ev.screen_touch.x=touch[i].pos.x;
  573. ev.screen_touch.y=touch[i].pos.y;
  574. input->parse_input_event(ev);
  575. touch.remove(i);
  576. i--;
  577. }
  578. }
  579. } break;
  580. }
  581. }
  582. void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) {
  583. input->set_accelerometer(p_accelerometer);
  584. }
  585. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  586. return false; //???
  587. }
  588. void OS_JavaScript::main_loop_request_quit() {
  589. if (main_loop)
  590. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  591. }
  592. void OS_JavaScript::reload_gfx() {
  593. if (gfx_init_func)
  594. gfx_init_func(gfx_init_ud,use_gl2,video_mode.width,video_mode.height,video_mode.fullscreen);
  595. if (rasterizer)
  596. rasterizer->reload_vram();
  597. }
  598. Error OS_JavaScript::shell_open(String p_uri) {
  599. /* clang-format off */
  600. EM_ASM_({
  601. window.open(UTF8ToString($0), '_blank');
  602. }, p_uri.utf8().get_data());
  603. /* clang-format on */
  604. return OK;
  605. }
  606. String OS_JavaScript::get_resource_dir() const {
  607. return "/"; //javascript has it's own filesystem for resources inside the APK
  608. }
  609. String OS_JavaScript::get_data_dir() const {
  610. /*
  611. if (get_data_dir_func)
  612. return get_data_dir_func();
  613. */
  614. return "/userfs";
  615. //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  616. };
  617. String OS_JavaScript::get_executable_path() const {
  618. return String();
  619. }
  620. void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) {
  621. print_line("close "+p_file+" flags "+itos(p_flags));
  622. if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) {
  623. static_cast<OS_JavaScript*>(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec();
  624. static_cast<OS_JavaScript*>(get_singleton())->time_to_save_sync=5000; //five seconds since last save
  625. }
  626. }
  627. void OS_JavaScript::process_joypads() {
  628. int joy_count = emscripten_get_num_gamepads();
  629. for (int i = 0; i < joy_count; i++) {
  630. EmscriptenGamepadEvent state;
  631. emscripten_get_gamepad_status(i, &state);
  632. if (state.connected) {
  633. int num_buttons = MIN(state.numButtons, 18);
  634. int num_axes = MIN(state.numAxes, 8);
  635. for (int j = 0; j < num_buttons; j++) {
  636. float value = state.analogButton[j];
  637. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  638. InputDefault::JoyAxis jx;
  639. jx.min = 0;
  640. jx.value = value;
  641. last_id = input->joy_axis(last_id, i, j, jx);
  642. }
  643. else {
  644. last_id = input->joy_button(last_id, i, j, value);
  645. }
  646. }
  647. for (int j = 0; j < num_axes; j++) {
  648. InputDefault::JoyAxis jx;
  649. jx.min = -1;
  650. jx.value = state.axis[j];
  651. last_id = input->joy_axis(last_id, i, j, jx);
  652. }
  653. }
  654. }
  655. }
  656. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  657. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  658. String guid = "";
  659. if (String(p_event->mapping) == "standard")
  660. guid = "Default HTML5 Gamepad";
  661. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  662. }
  663. else {
  664. input->joy_connection_changed(p_event->index, false, "");
  665. }
  666. return true;
  667. }
  668. bool OS_JavaScript::is_joy_known(int p_device) {
  669. return input->is_joy_mapped(p_device);
  670. }
  671. String OS_JavaScript::get_joy_guid(int p_device) const {
  672. return input->get_joy_guid_remapped(p_device);
  673. }
  674. OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
  675. gfx_init_func=p_gfx_init_func;
  676. gfx_init_ud=p_gfx_init_ud;
  677. last_button_mask=0;
  678. main_loop=NULL;
  679. last_id=1;
  680. gl_extensions=NULL;
  681. rasterizer=NULL;
  682. window_maximized=false;
  683. get_data_dir_func=p_get_data_dir_func;
  684. FileAccessUnix::close_notification_func=_close_notification_funcs;
  685. time_to_save_sync=-1;
  686. }
  687. OS_JavaScript::~OS_JavaScript() {
  688. }