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- /*************************************************************************/
- /* gdscript_translation_parser_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
- #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
- #include "editor/editor_translation_parser.h"
- #include "modules/regex/regex.h"
- class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
- GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
- // Regex and search patterns that are used to match translation strings.
- const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)";
- const String tr_pattern = "tr[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"(?:[\\s\\\\]*,[\\s\\\\]*\"" + text + "\")?[\\s\\\\]*\\)";
- const String trn_pattern = "tr_n[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\\\]*,[\\s\\\\]*\"" + text + "\".*?(?:\"" + text + "\"[\\s\\\\]*)?\\)";
- RegEx regex;
- Vector<String> patterns;
- Vector<String> file_dialog_patterns;
- void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output);
- void _get_captured_strings(const Array &p_results, Vector<String> *r_output);
- void _handle_tr_pattern(const String &p_source_code, const String &p_pattern, Vector<Vector<String>> *r_ids_ctx_plural);
- public:
- virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
- virtual void get_recognized_extensions(List<String> *r_extensions) const override;
- GDScriptEditorTranslationParserPlugin();
- };
- #endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
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