gdscript.cpp 61 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/core_string_names.h"
  33. #include "core/engine.h"
  34. #include "core/global_constants.h"
  35. #include "core/io/file_access_encrypted.h"
  36. #include "core/os/file_access.h"
  37. #include "core/os/os.h"
  38. #include "core/project_settings.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_warning.h"
  44. ///////////////////////////
  45. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  46. name = p_name;
  47. }
  48. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  49. bool ok;
  50. int v = ClassDB::get_integer_constant(name, p_name, &ok);
  51. if (ok) {
  52. r_ret = v;
  53. return true;
  54. } else {
  55. return false;
  56. }
  57. }
  58. void GDScriptNativeClass::_bind_methods() {
  59. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  60. }
  61. Variant GDScriptNativeClass::_new() {
  62. Object *o = instance();
  63. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  64. Reference *ref = Object::cast_to<Reference>(o);
  65. if (ref) {
  66. return REF(ref);
  67. } else {
  68. return o;
  69. }
  70. }
  71. Object *GDScriptNativeClass::instance() {
  72. return ClassDB::instance(name);
  73. }
  74. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  75. GDScript *base = p_script->_base;
  76. if (base != nullptr) {
  77. _super_implicit_constructor(base, p_instance, r_error);
  78. if (r_error.error != Callable::CallError::CALL_OK) {
  79. return;
  80. }
  81. }
  82. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  83. }
  84. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
  85. /* STEP 1, CREATE */
  86. GDScriptInstance *instance = memnew(GDScriptInstance);
  87. instance->base_ref = p_isref;
  88. instance->members.resize(member_indices.size());
  89. instance->script = Ref<GDScript>(this);
  90. instance->owner = p_owner;
  91. instance->owner_id = p_owner->get_instance_id();
  92. #ifdef DEBUG_ENABLED
  93. //needed for hot reloading
  94. for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  95. instance->member_indices_cache[E->key()] = E->get().index;
  96. }
  97. #endif
  98. instance->owner->set_script_instance(instance);
  99. /* STEP 2, INITIALIZE AND CONSTRUCT */
  100. {
  101. MutexLock lock(GDScriptLanguage::singleton->lock);
  102. instances.insert(instance->owner);
  103. }
  104. _super_implicit_constructor(this, instance, r_error);
  105. if (r_error.error != Callable::CallError::CALL_OK) {
  106. instance->script = Ref<GDScript>();
  107. instance->owner->set_script_instance(nullptr);
  108. {
  109. MutexLock lock(GDScriptLanguage::singleton->lock);
  110. instances.erase(p_owner);
  111. }
  112. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  113. }
  114. if (p_argcount < 0) {
  115. return instance;
  116. }
  117. if (initializer != nullptr) {
  118. initializer->call(instance, p_args, p_argcount, r_error);
  119. if (r_error.error != Callable::CallError::CALL_OK) {
  120. instance->script = Ref<GDScript>();
  121. instance->owner->set_script_instance(nullptr);
  122. {
  123. MutexLock lock(GDScriptLanguage::singleton->lock);
  124. instances.erase(p_owner);
  125. }
  126. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  127. }
  128. }
  129. //@TODO make thread safe
  130. return instance;
  131. }
  132. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  133. /* STEP 1, CREATE */
  134. if (!valid) {
  135. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  136. return Variant();
  137. }
  138. r_error.error = Callable::CallError::CALL_OK;
  139. REF ref;
  140. Object *owner = nullptr;
  141. GDScript *_baseptr = this;
  142. while (_baseptr->_base) {
  143. _baseptr = _baseptr->_base;
  144. }
  145. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  146. if (_baseptr->native.ptr()) {
  147. owner = _baseptr->native->instance();
  148. } else {
  149. owner = memnew(Reference); //by default, no base means use reference
  150. }
  151. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  152. Reference *r = Object::cast_to<Reference>(owner);
  153. if (r) {
  154. ref = REF(r);
  155. }
  156. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  157. if (!instance) {
  158. if (ref.is_null()) {
  159. memdelete(owner); //no owner, sorry
  160. }
  161. return Variant();
  162. }
  163. if (ref.is_valid()) {
  164. return ref;
  165. } else {
  166. return owner;
  167. }
  168. }
  169. bool GDScript::can_instance() const {
  170. #ifdef TOOLS_ENABLED
  171. return valid && (tool || ScriptServer::is_scripting_enabled());
  172. #else
  173. return valid;
  174. #endif
  175. }
  176. Ref<Script> GDScript::get_base_script() const {
  177. if (_base) {
  178. return Ref<GDScript>(_base);
  179. } else {
  180. return Ref<Script>();
  181. }
  182. }
  183. StringName GDScript::get_instance_base_type() const {
  184. if (native.is_valid()) {
  185. return native->get_name();
  186. }
  187. if (base.is_valid() && base->is_valid()) {
  188. return base->get_instance_base_type();
  189. }
  190. return StringName();
  191. }
  192. struct _GDScriptMemberSort {
  193. int index;
  194. StringName name;
  195. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  196. };
  197. #ifdef TOOLS_ENABLED
  198. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  199. placeholders.erase(p_placeholder);
  200. }
  201. #endif
  202. void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
  203. const GDScript *current = this;
  204. while (current) {
  205. for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
  206. GDScriptFunction *func = E->get();
  207. MethodInfo mi;
  208. mi.name = E->key();
  209. for (int i = 0; i < func->get_argument_count(); i++) {
  210. mi.arguments.push_back(func->get_argument_type(i));
  211. }
  212. mi.return_val = func->get_return_type();
  213. p_list->push_back(mi);
  214. }
  215. current = current->_base;
  216. }
  217. }
  218. void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  219. const GDScript *sptr = this;
  220. List<PropertyInfo> props;
  221. while (sptr) {
  222. Vector<_GDScriptMemberSort> msort;
  223. for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
  224. _GDScriptMemberSort ms;
  225. ERR_CONTINUE(!sptr->member_indices.has(E->key()));
  226. ms.index = sptr->member_indices[E->key()].index;
  227. ms.name = E->key();
  228. msort.push_back(ms);
  229. }
  230. msort.sort();
  231. msort.invert();
  232. for (int i = 0; i < msort.size(); i++) {
  233. props.push_front(sptr->member_info[msort[i].name]);
  234. }
  235. sptr = sptr->_base;
  236. }
  237. for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
  238. p_list->push_back(E->get());
  239. }
  240. }
  241. bool GDScript::has_method(const StringName &p_method) const {
  242. return member_functions.has(p_method);
  243. }
  244. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  245. const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
  246. if (!E) {
  247. return MethodInfo();
  248. }
  249. GDScriptFunction *func = E->get();
  250. MethodInfo mi;
  251. mi.name = E->key();
  252. for (int i = 0; i < func->get_argument_count(); i++) {
  253. mi.arguments.push_back(func->get_argument_type(i));
  254. }
  255. mi.return_val = func->get_return_type();
  256. return mi;
  257. }
  258. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  259. #ifdef TOOLS_ENABLED
  260. const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
  261. if (E) {
  262. r_value = E->get();
  263. return true;
  264. }
  265. if (base_cache.is_valid()) {
  266. return base_cache->get_property_default_value(p_property, r_value);
  267. }
  268. #endif
  269. return false;
  270. }
  271. ScriptInstance *GDScript::instance_create(Object *p_this) {
  272. GDScript *top = this;
  273. while (top->_base) {
  274. top = top->_base;
  275. }
  276. if (top->native.is_valid()) {
  277. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  278. if (EngineDebugger::is_active()) {
  279. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
  280. }
  281. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
  282. }
  283. }
  284. Callable::CallError unchecked_error;
  285. return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
  286. }
  287. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  288. #ifdef TOOLS_ENABLED
  289. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  290. placeholders.insert(si);
  291. _update_exports();
  292. return si;
  293. #else
  294. return nullptr;
  295. #endif
  296. }
  297. bool GDScript::instance_has(const Object *p_this) const {
  298. MutexLock lock(GDScriptLanguage::singleton->lock);
  299. return instances.has((Object *)p_this);
  300. }
  301. bool GDScript::has_source_code() const {
  302. return source != "";
  303. }
  304. String GDScript::get_source_code() const {
  305. return source;
  306. }
  307. void GDScript::set_source_code(const String &p_code) {
  308. if (source == p_code) {
  309. return;
  310. }
  311. source = p_code;
  312. #ifdef TOOLS_ENABLED
  313. source_changed_cache = true;
  314. #endif
  315. }
  316. #ifdef TOOLS_ENABLED
  317. void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  318. if (base_cache.is_valid()) {
  319. base_cache->_update_exports_values(values, propnames);
  320. }
  321. for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
  322. values[E->key()] = E->get();
  323. }
  324. for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
  325. propnames.push_back(E->get());
  326. }
  327. }
  328. #endif
  329. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
  330. #ifdef TOOLS_ENABLED
  331. static Vector<GDScript *> base_caches;
  332. if (!p_recursive_call) {
  333. base_caches.clear();
  334. }
  335. base_caches.append(this);
  336. bool changed = false;
  337. if (source_changed_cache) {
  338. source_changed_cache = false;
  339. changed = true;
  340. String basedir = path;
  341. if (basedir == "") {
  342. basedir = get_path();
  343. }
  344. if (basedir != "") {
  345. basedir = basedir.get_base_dir();
  346. }
  347. GDScriptParser parser;
  348. GDScriptAnalyzer analyzer(&parser);
  349. Error err = parser.parse(source, path, false);
  350. if (err == OK && analyzer.analyze() == OK) {
  351. const GDScriptParser::ClassNode *c = parser.get_tree();
  352. if (base_cache.is_valid()) {
  353. base_cache->inheriters_cache.erase(get_instance_id());
  354. base_cache = Ref<GDScript>();
  355. }
  356. if (c->extends_used) {
  357. String path = "";
  358. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  359. path = c->extends_path;
  360. if (path.is_rel_path()) {
  361. String base = get_path();
  362. if (base == "" || base.is_rel_path()) {
  363. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  364. } else {
  365. path = base.get_base_dir().plus_file(path);
  366. }
  367. }
  368. } else if (c->extends.size() != 0) {
  369. const StringName &base = c->extends[0];
  370. if (ScriptServer::is_global_class(base)) {
  371. path = ScriptServer::get_global_class_path(base);
  372. }
  373. }
  374. if (path != "") {
  375. if (path != get_path()) {
  376. Ref<GDScript> bf = ResourceLoader::load(path);
  377. if (bf.is_valid()) {
  378. base_cache = bf;
  379. bf->inheriters_cache.insert(get_instance_id());
  380. }
  381. } else {
  382. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  383. }
  384. }
  385. }
  386. members_cache.clear();
  387. member_default_values_cache.clear();
  388. _signals.clear();
  389. for (int i = 0; i < c->members.size(); i++) {
  390. const GDScriptParser::ClassNode::Member &member = c->members[i];
  391. switch (member.type) {
  392. case GDScriptParser::ClassNode::Member::VARIABLE: {
  393. if (!member.variable->exported) {
  394. continue;
  395. }
  396. members_cache.push_back(member.variable->export_info);
  397. Variant default_value;
  398. if (member.variable->initializer && member.variable->initializer->is_constant) {
  399. default_value = member.variable->initializer->reduced_value;
  400. }
  401. member_default_values_cache[member.variable->identifier->name] = default_value;
  402. } break;
  403. case GDScriptParser::ClassNode::Member::SIGNAL: {
  404. // TODO: Cache this in parser to avoid loops like this.
  405. Vector<StringName> parameters_names;
  406. parameters_names.resize(member.signal->parameters.size());
  407. for (int j = 0; j < member.signal->parameters.size(); j++) {
  408. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  409. }
  410. _signals[member.signal->identifier->name] = parameters_names;
  411. } break;
  412. default:
  413. break; // Nothing.
  414. }
  415. }
  416. } else {
  417. placeholder_fallback_enabled = true;
  418. return false;
  419. }
  420. } else if (placeholder_fallback_enabled) {
  421. return false;
  422. }
  423. placeholder_fallback_enabled = false;
  424. if (base_cache.is_valid() && base_cache->is_valid()) {
  425. for (int i = 0; i < base_caches.size(); i++) {
  426. if (base_caches[i] == base_cache.ptr()) {
  427. if (r_err) {
  428. *r_err = true;
  429. }
  430. valid = false; // to show error in the editor
  431. base_cache->valid = false;
  432. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  433. base_cache.unref();
  434. base.unref();
  435. _base = nullptr;
  436. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  437. }
  438. }
  439. if (base_cache->_update_exports(r_err, true)) {
  440. if (r_err && *r_err) {
  441. return false;
  442. }
  443. changed = true;
  444. }
  445. }
  446. if (placeholders.size()) { //hm :(
  447. // update placeholders if any
  448. Map<StringName, Variant> values;
  449. List<PropertyInfo> propnames;
  450. _update_exports_values(values, propnames);
  451. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  452. E->get()->update(propnames, values);
  453. }
  454. }
  455. return changed;
  456. #else
  457. return false;
  458. #endif
  459. }
  460. void GDScript::update_exports() {
  461. #ifdef TOOLS_ENABLED
  462. bool cyclic_error = false;
  463. _update_exports(&cyclic_error);
  464. if (cyclic_error) {
  465. return;
  466. }
  467. Set<ObjectID> copy = inheriters_cache; //might get modified
  468. for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
  469. Object *id = ObjectDB::get_instance(E->get());
  470. GDScript *s = Object::cast_to<GDScript>(id);
  471. if (!s) {
  472. continue;
  473. }
  474. s->update_exports();
  475. }
  476. #endif
  477. }
  478. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  479. p_sc->path = p_path;
  480. for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
  481. _set_subclass_path(E->get(), p_path);
  482. }
  483. }
  484. Error GDScript::reload(bool p_keep_state) {
  485. bool has_instances;
  486. {
  487. MutexLock lock(GDScriptLanguage::singleton->lock);
  488. has_instances = instances.size();
  489. }
  490. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  491. String basedir = path;
  492. if (basedir == "") {
  493. basedir = get_path();
  494. }
  495. if (basedir != "") {
  496. basedir = basedir.get_base_dir();
  497. }
  498. if (source.find("%BASE%") != -1) {
  499. //loading a template, don't parse
  500. return OK;
  501. }
  502. {
  503. String source_path = path;
  504. if (source_path.empty()) {
  505. source_path = get_path();
  506. }
  507. if (!source_path.empty()) {
  508. MutexLock lock(GDScriptCache::singleton->lock);
  509. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  510. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  511. }
  512. }
  513. }
  514. valid = false;
  515. GDScriptParser parser;
  516. Error err = parser.parse(source, path, false);
  517. if (err) {
  518. if (EngineDebugger::is_active()) {
  519. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  520. }
  521. // TODO: Show all error messages.
  522. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  523. ERR_FAIL_V(ERR_PARSE_ERROR);
  524. }
  525. GDScriptAnalyzer analyzer(&parser);
  526. err = analyzer.analyze();
  527. if (err) {
  528. if (EngineDebugger::is_active()) {
  529. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  530. }
  531. // TODO: Show all error messages.
  532. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  533. ERR_FAIL_V(ERR_PARSE_ERROR);
  534. }
  535. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  536. GDScriptCompiler compiler;
  537. err = compiler.compile(&parser, this, p_keep_state);
  538. if (err) {
  539. if (can_run) {
  540. if (EngineDebugger::is_active()) {
  541. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  542. }
  543. _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
  544. ERR_FAIL_V(ERR_COMPILATION_FAILED);
  545. } else {
  546. return err;
  547. }
  548. }
  549. #ifdef DEBUG_ENABLED
  550. for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
  551. const GDScriptWarning &warning = E->get();
  552. if (EngineDebugger::is_active()) {
  553. Vector<ScriptLanguage::StackInfo> si;
  554. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
  555. }
  556. }
  557. #endif
  558. valid = true;
  559. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  560. _set_subclass_path(E->get(), path);
  561. }
  562. _init_rpc_methods_properties();
  563. return OK;
  564. }
  565. ScriptLanguage *GDScript::get_language() const {
  566. return GDScriptLanguage::get_singleton();
  567. }
  568. void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
  569. if (p_constants) {
  570. for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
  571. (*p_constants)[E->key()] = E->value();
  572. }
  573. }
  574. }
  575. void GDScript::get_members(Set<StringName> *p_members) {
  576. if (p_members) {
  577. for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
  578. p_members->insert(E->get());
  579. }
  580. }
  581. }
  582. Vector<ScriptNetData> GDScript::get_rpc_methods() const {
  583. return rpc_functions;
  584. }
  585. uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
  586. for (int i = 0; i < rpc_functions.size(); i++) {
  587. if (rpc_functions[i].name == p_method) {
  588. return i;
  589. }
  590. }
  591. return UINT16_MAX;
  592. }
  593. StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
  594. if (p_rpc_method_id >= rpc_functions.size()) {
  595. return StringName();
  596. }
  597. return rpc_functions[p_rpc_method_id].name;
  598. }
  599. MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  600. if (p_rpc_method_id >= rpc_functions.size()) {
  601. return MultiplayerAPI::RPC_MODE_DISABLED;
  602. }
  603. return rpc_functions[p_rpc_method_id].mode;
  604. }
  605. MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
  606. return get_rpc_mode_by_id(get_rpc_method_id(p_method));
  607. }
  608. Vector<ScriptNetData> GDScript::get_rset_properties() const {
  609. return rpc_variables;
  610. }
  611. uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
  612. for (int i = 0; i < rpc_variables.size(); i++) {
  613. if (rpc_variables[i].name == p_variable) {
  614. return i;
  615. }
  616. }
  617. return UINT16_MAX;
  618. }
  619. StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
  620. if (p_rset_member_id >= rpc_variables.size()) {
  621. return StringName();
  622. }
  623. return rpc_variables[p_rset_member_id].name;
  624. }
  625. MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
  626. if (p_rset_member_id >= rpc_variables.size()) {
  627. return MultiplayerAPI::RPC_MODE_DISABLED;
  628. }
  629. return rpc_variables[p_rset_member_id].mode;
  630. }
  631. MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
  632. return get_rset_mode_by_id(get_rset_property_id(p_variable));
  633. }
  634. Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  635. GDScript *top = this;
  636. while (top) {
  637. Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
  638. if (E) {
  639. ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  640. return E->get()->call(nullptr, p_args, p_argcount, r_error);
  641. }
  642. top = top->_base;
  643. }
  644. //none found, regular
  645. return Script::call(p_method, p_args, p_argcount, r_error);
  646. }
  647. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  648. {
  649. const GDScript *top = this;
  650. while (top) {
  651. {
  652. const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
  653. if (E) {
  654. r_ret = E->get();
  655. return true;
  656. }
  657. }
  658. {
  659. const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
  660. if (E) {
  661. r_ret = E->get();
  662. return true;
  663. }
  664. }
  665. top = top->_base;
  666. }
  667. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  668. r_ret = get_source_code();
  669. return true;
  670. }
  671. }
  672. return false;
  673. }
  674. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  675. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  676. set_source_code(p_value);
  677. reload();
  678. } else {
  679. return false;
  680. }
  681. return true;
  682. }
  683. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  684. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
  685. }
  686. void GDScript::_bind_methods() {
  687. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  688. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  689. }
  690. Vector<uint8_t> GDScript::get_as_byte_code() const {
  691. return Vector<uint8_t>();
  692. };
  693. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  694. Error GDScript::load_byte_code(const String &p_path) {
  695. return ERR_COMPILATION_FAILED;
  696. }
  697. Error GDScript::load_source_code(const String &p_path) {
  698. Vector<uint8_t> sourcef;
  699. Error err;
  700. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  701. if (err) {
  702. ERR_FAIL_COND_V(err, err);
  703. }
  704. int len = f->get_len();
  705. sourcef.resize(len + 1);
  706. uint8_t *w = sourcef.ptrw();
  707. int r = f->get_buffer(w, len);
  708. f->close();
  709. memdelete(f);
  710. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  711. w[len] = 0;
  712. String s;
  713. if (s.parse_utf8((const char *)w)) {
  714. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  715. }
  716. source = s;
  717. #ifdef TOOLS_ENABLED
  718. source_changed_cache = true;
  719. #endif
  720. path = p_path;
  721. return OK;
  722. }
  723. const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  724. return member_functions;
  725. }
  726. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  727. for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  728. if (E->get().index == p_idx) {
  729. return E->key();
  730. }
  731. }
  732. return "<error>";
  733. }
  734. Ref<GDScript> GDScript::get_base() const {
  735. return base;
  736. }
  737. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  738. Ref<GDScript> gd = p_script;
  739. if (gd.is_null()) {
  740. return false;
  741. }
  742. const GDScript *s = this;
  743. while (s) {
  744. if (s == p_script.ptr()) {
  745. return true;
  746. }
  747. s = s->_base;
  748. }
  749. return false;
  750. }
  751. bool GDScript::has_script_signal(const StringName &p_signal) const {
  752. if (_signals.has(p_signal)) {
  753. return true;
  754. }
  755. if (base.is_valid()) {
  756. return base->has_script_signal(p_signal);
  757. }
  758. #ifdef TOOLS_ENABLED
  759. else if (base_cache.is_valid()) {
  760. return base_cache->has_script_signal(p_signal);
  761. }
  762. #endif
  763. return false;
  764. }
  765. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  766. for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
  767. MethodInfo mi;
  768. mi.name = E->key();
  769. for (int i = 0; i < E->get().size(); i++) {
  770. PropertyInfo arg;
  771. arg.name = E->get()[i];
  772. mi.arguments.push_back(arg);
  773. }
  774. r_signals->push_back(mi);
  775. }
  776. if (base.is_valid()) {
  777. base->get_script_signal_list(r_signals);
  778. }
  779. #ifdef TOOLS_ENABLED
  780. else if (base_cache.is_valid()) {
  781. base_cache->get_script_signal_list(r_signals);
  782. }
  783. #endif
  784. }
  785. GDScript::GDScript() :
  786. script_list(this) {
  787. valid = false;
  788. subclass_count = 0;
  789. initializer = nullptr;
  790. _base = nullptr;
  791. _owner = nullptr;
  792. tool = false;
  793. #ifdef TOOLS_ENABLED
  794. source_changed_cache = false;
  795. placeholder_fallback_enabled = false;
  796. #endif
  797. #ifdef DEBUG_ENABLED
  798. {
  799. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  800. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  801. }
  802. #endif
  803. }
  804. void GDScript::_save_orphaned_subclasses() {
  805. struct ClassRefWithName {
  806. ObjectID id;
  807. String fully_qualified_name;
  808. };
  809. Vector<ClassRefWithName> weak_subclasses;
  810. // collect subclasses ObjectID and name
  811. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  812. E->get()->_owner = nullptr; //bye, you are no longer owned cause I died
  813. ClassRefWithName subclass;
  814. subclass.id = E->get()->get_instance_id();
  815. subclass.fully_qualified_name = E->get()->fully_qualified_name;
  816. weak_subclasses.push_back(subclass);
  817. }
  818. // clear subclasses to allow unused subclasses to be deleted
  819. subclasses.clear();
  820. // subclasses are also held by constants, clear those as well
  821. constants.clear();
  822. // keep orphan subclass only for subclasses that are still in use
  823. for (int i = 0; i < weak_subclasses.size(); i++) {
  824. ClassRefWithName subclass = weak_subclasses[i];
  825. Object *obj = ObjectDB::get_instance(subclass.id);
  826. if (!obj) {
  827. continue;
  828. }
  829. // subclass is not released
  830. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  831. }
  832. }
  833. void GDScript::_init_rpc_methods_properties() {
  834. // Copy the base rpc methods so we don't mask their IDs.
  835. rpc_functions.clear();
  836. rpc_variables.clear();
  837. if (base.is_valid()) {
  838. rpc_functions = base->rpc_functions;
  839. rpc_variables = base->rpc_variables;
  840. }
  841. GDScript *cscript = this;
  842. Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
  843. while (cscript) {
  844. // RPC Methods
  845. for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
  846. if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
  847. ScriptNetData nd;
  848. nd.name = E->key();
  849. nd.mode = E->get()->get_rpc_mode();
  850. if (-1 == rpc_functions.find(nd)) {
  851. rpc_functions.push_back(nd);
  852. }
  853. }
  854. }
  855. // RSet
  856. for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
  857. if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
  858. ScriptNetData nd;
  859. nd.name = E->key();
  860. nd.mode = E->get().rpc_mode;
  861. if (-1 == rpc_variables.find(nd)) {
  862. rpc_variables.push_back(nd);
  863. }
  864. }
  865. }
  866. if (cscript != this) {
  867. sub_E = sub_E->next();
  868. }
  869. if (sub_E) {
  870. cscript = sub_E->get().ptr();
  871. } else {
  872. cscript = nullptr;
  873. }
  874. }
  875. // Sort so we are 100% that they are always the same.
  876. rpc_functions.sort_custom<SortNetData>();
  877. rpc_variables.sort_custom<SortNetData>();
  878. }
  879. GDScript::~GDScript() {
  880. {
  881. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  882. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  883. // Order matters since clearing the stack may already cause
  884. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  885. pending_func_states.remove(E);
  886. E->self()->_clear_stack();
  887. }
  888. }
  889. for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
  890. memdelete(E->get());
  891. }
  892. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  893. GDScriptCache::remove_script(get_path());
  894. }
  895. _save_orphaned_subclasses();
  896. #ifdef DEBUG_ENABLED
  897. {
  898. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  899. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  900. }
  901. #endif
  902. }
  903. //////////////////////////////
  904. // INSTANCE //
  905. //////////////////////////////
  906. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  907. //member
  908. {
  909. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  910. if (E) {
  911. const GDScript::MemberInfo *member = &E->get();
  912. if (member->setter) {
  913. const Variant *val = &p_value;
  914. Callable::CallError err;
  915. call(member->setter, &val, 1, err);
  916. if (err.error == Callable::CallError::CALL_OK) {
  917. return true; //function exists, call was successful
  918. }
  919. } else {
  920. if (!member->data_type.is_type(p_value)) {
  921. // Try conversion
  922. Callable::CallError ce;
  923. const Variant *value = &p_value;
  924. Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
  925. if (ce.error == Callable::CallError::CALL_OK) {
  926. members.write[member->index] = converted;
  927. return true;
  928. } else {
  929. return false;
  930. }
  931. } else {
  932. members.write[member->index] = p_value;
  933. }
  934. }
  935. return true;
  936. }
  937. }
  938. GDScript *sptr = script.ptr();
  939. while (sptr) {
  940. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  941. if (E) {
  942. Variant name = p_name;
  943. const Variant *args[2] = { &name, &p_value };
  944. Callable::CallError err;
  945. Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
  946. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  947. return true;
  948. }
  949. }
  950. sptr = sptr->_base;
  951. }
  952. return false;
  953. }
  954. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  955. const GDScript *sptr = script.ptr();
  956. while (sptr) {
  957. {
  958. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  959. if (E) {
  960. if (E->get().getter) {
  961. Callable::CallError err;
  962. r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
  963. if (err.error == Callable::CallError::CALL_OK) {
  964. return true;
  965. }
  966. }
  967. r_ret = members[E->get().index];
  968. return true; //index found
  969. }
  970. }
  971. {
  972. const GDScript *sl = sptr;
  973. while (sl) {
  974. const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
  975. if (E) {
  976. r_ret = E->get();
  977. return true; //index found
  978. }
  979. sl = sl->_base;
  980. }
  981. }
  982. {
  983. // Signals.
  984. const GDScript *sl = sptr;
  985. while (sl) {
  986. const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
  987. if (E) {
  988. r_ret = Signal(this->owner, E->key());
  989. return true; //index found
  990. }
  991. sl = sl->_base;
  992. }
  993. }
  994. {
  995. // Methods.
  996. const GDScript *sl = sptr;
  997. while (sl) {
  998. const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
  999. if (E) {
  1000. r_ret = Callable(this->owner, E->key());
  1001. return true; //index found
  1002. }
  1003. sl = sl->_base;
  1004. }
  1005. }
  1006. {
  1007. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1008. if (E) {
  1009. Variant name = p_name;
  1010. const Variant *args[1] = { &name };
  1011. Callable::CallError err;
  1012. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1013. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1014. r_ret = ret;
  1015. return true;
  1016. }
  1017. }
  1018. }
  1019. sptr = sptr->_base;
  1020. }
  1021. return false;
  1022. }
  1023. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1024. const GDScript *sptr = script.ptr();
  1025. while (sptr) {
  1026. if (sptr->member_info.has(p_name)) {
  1027. if (r_is_valid) {
  1028. *r_is_valid = true;
  1029. }
  1030. return sptr->member_info[p_name].type;
  1031. }
  1032. sptr = sptr->_base;
  1033. }
  1034. if (r_is_valid) {
  1035. *r_is_valid = false;
  1036. }
  1037. return Variant::NIL;
  1038. }
  1039. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1040. // exported members, not done yet!
  1041. const GDScript *sptr = script.ptr();
  1042. List<PropertyInfo> props;
  1043. while (sptr) {
  1044. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1045. if (E) {
  1046. Callable::CallError err;
  1047. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1048. if (err.error == Callable::CallError::CALL_OK) {
  1049. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1050. Array arr = ret;
  1051. for (int i = 0; i < arr.size(); i++) {
  1052. Dictionary d = arr[i];
  1053. ERR_CONTINUE(!d.has("name"));
  1054. ERR_CONTINUE(!d.has("type"));
  1055. PropertyInfo pinfo;
  1056. pinfo.type = Variant::Type(d["type"].operator int());
  1057. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1058. pinfo.name = d["name"];
  1059. ERR_CONTINUE(pinfo.name == "");
  1060. if (d.has("hint")) {
  1061. pinfo.hint = PropertyHint(d["hint"].operator int());
  1062. }
  1063. if (d.has("hint_string")) {
  1064. pinfo.hint_string = d["hint_string"];
  1065. }
  1066. if (d.has("usage")) {
  1067. pinfo.usage = d["usage"];
  1068. }
  1069. props.push_back(pinfo);
  1070. }
  1071. }
  1072. }
  1073. //instance a fake script for editing the values
  1074. Vector<_GDScriptMemberSort> msort;
  1075. for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
  1076. _GDScriptMemberSort ms;
  1077. ERR_CONTINUE(!sptr->member_indices.has(F->key()));
  1078. ms.index = sptr->member_indices[F->key()].index;
  1079. ms.name = F->key();
  1080. msort.push_back(ms);
  1081. }
  1082. msort.sort();
  1083. msort.invert();
  1084. for (int i = 0; i < msort.size(); i++) {
  1085. props.push_front(sptr->member_info[msort[i].name]);
  1086. }
  1087. sptr = sptr->_base;
  1088. }
  1089. for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
  1090. p_properties->push_back(E->get());
  1091. }
  1092. }
  1093. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1094. const GDScript *sptr = script.ptr();
  1095. while (sptr) {
  1096. for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
  1097. MethodInfo mi;
  1098. mi.name = E->key();
  1099. mi.flags |= METHOD_FLAG_FROM_SCRIPT;
  1100. for (int i = 0; i < E->get()->get_argument_count(); i++) {
  1101. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1102. }
  1103. p_list->push_back(mi);
  1104. }
  1105. sptr = sptr->_base;
  1106. }
  1107. }
  1108. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1109. const GDScript *sptr = script.ptr();
  1110. while (sptr) {
  1111. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1112. if (E) {
  1113. return true;
  1114. }
  1115. sptr = sptr->_base;
  1116. }
  1117. return false;
  1118. }
  1119. Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1120. GDScript *sptr = script.ptr();
  1121. while (sptr) {
  1122. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1123. if (E) {
  1124. return E->get()->call(this, p_args, p_argcount, r_error);
  1125. }
  1126. sptr = sptr->_base;
  1127. }
  1128. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1129. return Variant();
  1130. }
  1131. void GDScriptInstance::notification(int p_notification) {
  1132. //notification is not virtual, it gets called at ALL levels just like in C.
  1133. Variant value = p_notification;
  1134. const Variant *args[1] = { &value };
  1135. GDScript *sptr = script.ptr();
  1136. while (sptr) {
  1137. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1138. if (E) {
  1139. Callable::CallError err;
  1140. E->get()->call(this, args, 1, err);
  1141. if (err.error != Callable::CallError::CALL_OK) {
  1142. //print error about notification call
  1143. }
  1144. }
  1145. sptr = sptr->_base;
  1146. }
  1147. }
  1148. String GDScriptInstance::to_string(bool *r_valid) {
  1149. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1150. Callable::CallError ce;
  1151. Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1152. if (ce.error == Callable::CallError::CALL_OK) {
  1153. if (ret.get_type() != Variant::STRING) {
  1154. if (r_valid) {
  1155. *r_valid = false;
  1156. }
  1157. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1158. }
  1159. if (r_valid) {
  1160. *r_valid = true;
  1161. }
  1162. return ret.operator String();
  1163. }
  1164. }
  1165. if (r_valid) {
  1166. *r_valid = false;
  1167. }
  1168. return String();
  1169. }
  1170. Ref<Script> GDScriptInstance::get_script() const {
  1171. return script;
  1172. }
  1173. ScriptLanguage *GDScriptInstance::get_language() {
  1174. return GDScriptLanguage::get_singleton();
  1175. }
  1176. Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
  1177. return script->get_rpc_methods();
  1178. }
  1179. uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
  1180. return script->get_rpc_method_id(p_method);
  1181. }
  1182. StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
  1183. return script->get_rpc_method(p_rpc_method_id);
  1184. }
  1185. MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  1186. return script->get_rpc_mode_by_id(p_rpc_method_id);
  1187. }
  1188. MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
  1189. return script->get_rpc_mode(p_method);
  1190. }
  1191. Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
  1192. return script->get_rset_properties();
  1193. }
  1194. uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
  1195. return script->get_rset_property_id(p_variable);
  1196. }
  1197. StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
  1198. return script->get_rset_property(p_rset_member_id);
  1199. }
  1200. MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
  1201. return script->get_rset_mode_by_id(p_rset_member_id);
  1202. }
  1203. MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
  1204. return script->get_rset_mode(p_variable);
  1205. }
  1206. void GDScriptInstance::reload_members() {
  1207. #ifdef DEBUG_ENABLED
  1208. members.resize(script->member_indices.size()); //resize
  1209. Vector<Variant> new_members;
  1210. new_members.resize(script->member_indices.size());
  1211. //pass the values to the new indices
  1212. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1213. if (member_indices_cache.has(E->key())) {
  1214. Variant value = members[member_indices_cache[E->key()]];
  1215. new_members.write[E->get().index] = value;
  1216. }
  1217. }
  1218. //apply
  1219. members = new_members;
  1220. //pass the values to the new indices
  1221. member_indices_cache.clear();
  1222. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1223. member_indices_cache[E->key()] = E->get().index;
  1224. }
  1225. #endif
  1226. }
  1227. GDScriptInstance::GDScriptInstance() {
  1228. owner = nullptr;
  1229. base_ref = false;
  1230. }
  1231. GDScriptInstance::~GDScriptInstance() {
  1232. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1233. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1234. // Order matters since clearing the stack may already cause
  1235. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1236. pending_func_states.remove(E);
  1237. E->self()->_clear_stack();
  1238. }
  1239. if (script.is_valid() && owner) {
  1240. script->instances.erase(owner);
  1241. }
  1242. }
  1243. /************* SCRIPT LANGUAGE **************/
  1244. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1245. String GDScriptLanguage::get_name() const {
  1246. return "GDScript";
  1247. }
  1248. /* LANGUAGE FUNCTIONS */
  1249. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1250. if (globals.has(p_name)) {
  1251. //overwrite existing
  1252. global_array.write[globals[p_name]] = p_value;
  1253. return;
  1254. }
  1255. globals[p_name] = global_array.size();
  1256. global_array.push_back(p_value);
  1257. _global_array = global_array.ptrw();
  1258. }
  1259. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1260. _add_global(p_variable, p_value);
  1261. }
  1262. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1263. named_globals[p_name] = p_value;
  1264. }
  1265. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1266. ERR_FAIL_COND(!named_globals.has(p_name));
  1267. named_globals.erase(p_name);
  1268. }
  1269. void GDScriptLanguage::init() {
  1270. //populate global constants
  1271. int gcc = GlobalConstants::get_global_constant_count();
  1272. for (int i = 0; i < gcc; i++) {
  1273. _add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
  1274. }
  1275. _add_global(StaticCString::create("PI"), Math_PI);
  1276. _add_global(StaticCString::create("TAU"), Math_TAU);
  1277. _add_global(StaticCString::create("INF"), Math_INF);
  1278. _add_global(StaticCString::create("NAN"), Math_NAN);
  1279. //populate native classes
  1280. List<StringName> class_list;
  1281. ClassDB::get_class_list(&class_list);
  1282. for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
  1283. StringName n = E->get();
  1284. String s = String(n);
  1285. if (s.begins_with("_")) {
  1286. n = s.substr(1, s.length());
  1287. }
  1288. if (globals.has(n)) {
  1289. continue;
  1290. }
  1291. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
  1292. _add_global(n, nc);
  1293. }
  1294. //populate singletons
  1295. List<Engine::Singleton> singletons;
  1296. Engine::get_singleton()->get_singletons(&singletons);
  1297. for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
  1298. _add_global(E->get().name, E->get().ptr);
  1299. }
  1300. }
  1301. String GDScriptLanguage::get_type() const {
  1302. return "GDScript";
  1303. }
  1304. String GDScriptLanguage::get_extension() const {
  1305. return "gd";
  1306. }
  1307. Error GDScriptLanguage::execute_file(const String &p_path) {
  1308. // ??
  1309. return OK;
  1310. }
  1311. void GDScriptLanguage::finish() {
  1312. }
  1313. void GDScriptLanguage::profiling_start() {
  1314. #ifdef DEBUG_ENABLED
  1315. MutexLock lock(this->lock);
  1316. SelfList<GDScriptFunction> *elem = function_list.first();
  1317. while (elem) {
  1318. elem->self()->profile.call_count = 0;
  1319. elem->self()->profile.self_time = 0;
  1320. elem->self()->profile.total_time = 0;
  1321. elem->self()->profile.frame_call_count = 0;
  1322. elem->self()->profile.frame_self_time = 0;
  1323. elem->self()->profile.frame_total_time = 0;
  1324. elem->self()->profile.last_frame_call_count = 0;
  1325. elem->self()->profile.last_frame_self_time = 0;
  1326. elem->self()->profile.last_frame_total_time = 0;
  1327. elem = elem->next();
  1328. }
  1329. profiling = true;
  1330. #endif
  1331. }
  1332. void GDScriptLanguage::profiling_stop() {
  1333. #ifdef DEBUG_ENABLED
  1334. MutexLock lock(this->lock);
  1335. profiling = false;
  1336. #endif
  1337. }
  1338. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1339. int current = 0;
  1340. #ifdef DEBUG_ENABLED
  1341. MutexLock lock(this->lock);
  1342. SelfList<GDScriptFunction> *elem = function_list.first();
  1343. while (elem) {
  1344. if (current >= p_info_max) {
  1345. break;
  1346. }
  1347. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1348. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1349. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1350. p_info_arr[current].signature = elem->self()->profile.signature;
  1351. elem = elem->next();
  1352. current++;
  1353. }
  1354. #endif
  1355. return current;
  1356. }
  1357. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1358. int current = 0;
  1359. #ifdef DEBUG_ENABLED
  1360. MutexLock lock(this->lock);
  1361. SelfList<GDScriptFunction> *elem = function_list.first();
  1362. while (elem) {
  1363. if (current >= p_info_max) {
  1364. break;
  1365. }
  1366. if (elem->self()->profile.last_frame_call_count > 0) {
  1367. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1368. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1369. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1370. p_info_arr[current].signature = elem->self()->profile.signature;
  1371. current++;
  1372. }
  1373. elem = elem->next();
  1374. }
  1375. #endif
  1376. return current;
  1377. }
  1378. struct GDScriptDepSort {
  1379. //must support sorting so inheritance works properly (parent must be reloaded first)
  1380. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1381. if (A == B) {
  1382. return false; //shouldn't happen but..
  1383. }
  1384. const GDScript *I = B->get_base().ptr();
  1385. while (I) {
  1386. if (I == A.ptr()) {
  1387. // A is a base of B
  1388. return true;
  1389. }
  1390. I = I->get_base().ptr();
  1391. }
  1392. return false; //not a base
  1393. }
  1394. };
  1395. void GDScriptLanguage::reload_all_scripts() {
  1396. #ifdef DEBUG_ENABLED
  1397. print_verbose("GDScript: Reloading all scripts");
  1398. List<Ref<GDScript>> scripts;
  1399. {
  1400. MutexLock lock(this->lock);
  1401. SelfList<GDScript> *elem = script_list.first();
  1402. while (elem) {
  1403. if (elem->self()->get_path().is_resource_file()) {
  1404. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1405. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1406. }
  1407. elem = elem->next();
  1408. }
  1409. }
  1410. //as scripts are going to be reloaded, must proceed without locking here
  1411. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1412. for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
  1413. print_verbose("GDScript: Reloading: " + E->get()->get_path());
  1414. E->get()->load_source_code(E->get()->get_path());
  1415. E->get()->reload(true);
  1416. }
  1417. #endif
  1418. }
  1419. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1420. #ifdef DEBUG_ENABLED
  1421. List<Ref<GDScript>> scripts;
  1422. {
  1423. MutexLock lock(this->lock);
  1424. SelfList<GDScript> *elem = script_list.first();
  1425. while (elem) {
  1426. if (elem->self()->get_path().is_resource_file()) {
  1427. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1428. }
  1429. elem = elem->next();
  1430. }
  1431. }
  1432. //when someone asks you why dynamically typed languages are easier to write....
  1433. Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1434. //as scripts are going to be reloaded, must proceed without locking here
  1435. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1436. for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
  1437. bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
  1438. if (!reload) {
  1439. continue;
  1440. }
  1441. to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
  1442. if (!p_soft_reload) {
  1443. //save state and remove script from instances
  1444. Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
  1445. while (E->get()->instances.front()) {
  1446. Object *obj = E->get()->instances.front()->get();
  1447. //save instance info
  1448. List<Pair<StringName, Variant>> state;
  1449. if (obj->get_script_instance()) {
  1450. obj->get_script_instance()->get_property_state(state);
  1451. map[obj->get_instance_id()] = state;
  1452. obj->set_script(Variant());
  1453. }
  1454. }
  1455. //same thing for placeholders
  1456. #ifdef TOOLS_ENABLED
  1457. while (E->get()->placeholders.size()) {
  1458. Object *obj = E->get()->placeholders.front()->get()->get_owner();
  1459. //save instance info
  1460. if (obj->get_script_instance()) {
  1461. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1462. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1463. obj->get_script_instance()->get_property_state(state);
  1464. obj->set_script(Variant());
  1465. } else {
  1466. // no instance found. Let's remove it so we don't loop forever
  1467. E->get()->placeholders.erase(E->get()->placeholders.front()->get());
  1468. }
  1469. }
  1470. #endif
  1471. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
  1472. map[F->key()] = F->get(); //pending to reload, use this one instead
  1473. }
  1474. }
  1475. }
  1476. for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
  1477. Ref<GDScript> scr = E->key();
  1478. scr->reload(p_soft_reload);
  1479. //restore state if saved
  1480. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
  1481. List<Pair<StringName, Variant>> &saved_state = F->get();
  1482. Object *obj = ObjectDB::get_instance(F->key());
  1483. if (!obj) {
  1484. continue;
  1485. }
  1486. if (!p_soft_reload) {
  1487. //clear it just in case (may be a pending reload state)
  1488. obj->set_script(Variant());
  1489. }
  1490. obj->set_script(scr);
  1491. ScriptInstance *script_instance = obj->get_script_instance();
  1492. if (!script_instance) {
  1493. //failed, save reload state for next time if not saved
  1494. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1495. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1496. }
  1497. continue;
  1498. }
  1499. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1500. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1501. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1502. placeholder->property_set_fallback(G->get().first, G->get().second);
  1503. }
  1504. } else {
  1505. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1506. script_instance->set(G->get().first, G->get().second);
  1507. }
  1508. }
  1509. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1510. }
  1511. //if instance states were saved, set them!
  1512. }
  1513. #endif
  1514. }
  1515. void GDScriptLanguage::frame() {
  1516. calls = 0;
  1517. #ifdef DEBUG_ENABLED
  1518. if (profiling) {
  1519. MutexLock lock(this->lock);
  1520. SelfList<GDScriptFunction> *elem = function_list.first();
  1521. while (elem) {
  1522. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1523. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1524. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1525. elem->self()->profile.frame_call_count = 0;
  1526. elem->self()->profile.frame_self_time = 0;
  1527. elem->self()->profile.frame_total_time = 0;
  1528. elem = elem->next();
  1529. }
  1530. }
  1531. #endif
  1532. }
  1533. /* EDITOR FUNCTIONS */
  1534. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1535. // TODO: Add annotations here?
  1536. static const char *_reserved_words[] = {
  1537. // operators
  1538. "and",
  1539. "in",
  1540. "not",
  1541. "or",
  1542. // types and values
  1543. "false",
  1544. "float",
  1545. "int",
  1546. "bool",
  1547. "null",
  1548. "PI",
  1549. "TAU",
  1550. "INF",
  1551. "NAN",
  1552. "self",
  1553. "true",
  1554. "void",
  1555. // functions
  1556. "as",
  1557. "assert",
  1558. "await",
  1559. "breakpoint",
  1560. "class",
  1561. "class_name",
  1562. "extends",
  1563. "is",
  1564. "func",
  1565. "preload",
  1566. "signal",
  1567. "super",
  1568. "trait",
  1569. "yield",
  1570. // var
  1571. "const",
  1572. "enum",
  1573. "static",
  1574. "var",
  1575. // control flow
  1576. "break",
  1577. "continue",
  1578. "if",
  1579. "elif",
  1580. "else",
  1581. "for",
  1582. "pass",
  1583. "return",
  1584. "match",
  1585. "while",
  1586. nullptr
  1587. };
  1588. const char **w = _reserved_words;
  1589. while (*w) {
  1590. p_words->push_back(*w);
  1591. w++;
  1592. }
  1593. for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
  1594. p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
  1595. }
  1596. }
  1597. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1598. return p_type == "GDScript";
  1599. }
  1600. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1601. Vector<uint8_t> sourcef;
  1602. Error err;
  1603. FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
  1604. if (err) {
  1605. return String();
  1606. }
  1607. String source = f->get_as_utf8_string();
  1608. GDScriptParser parser;
  1609. err = parser.parse(source, p_path, false);
  1610. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1611. if (err == OK) {
  1612. const GDScriptParser::ClassNode *c = parser.get_tree();
  1613. if (r_icon_path) {
  1614. if (c->icon_path.empty() || c->icon_path.is_abs_path()) {
  1615. *r_icon_path = c->icon_path;
  1616. } else if (c->icon_path.is_rel_path()) {
  1617. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1618. }
  1619. }
  1620. if (r_base_type) {
  1621. const GDScriptParser::ClassNode *subclass = c;
  1622. String path = p_path;
  1623. GDScriptParser subparser;
  1624. while (subclass) {
  1625. if (subclass->extends_used) {
  1626. if (!subclass->extends_path.empty()) {
  1627. if (subclass->extends.size() == 0) {
  1628. get_global_class_name(subclass->extends_path, r_base_type);
  1629. subclass = nullptr;
  1630. break;
  1631. } else {
  1632. Vector<StringName> extend_classes = subclass->extends;
  1633. FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1634. if (!subfile) {
  1635. break;
  1636. }
  1637. String subsource = subfile->get_as_utf8_string();
  1638. if (subsource.empty()) {
  1639. break;
  1640. }
  1641. String subpath = subclass->extends_path;
  1642. if (subpath.is_rel_path()) {
  1643. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1644. }
  1645. if (OK != subparser.parse(subsource, subpath, false)) {
  1646. break;
  1647. }
  1648. path = subpath;
  1649. subclass = subparser.get_tree();
  1650. while (extend_classes.size() > 0) {
  1651. bool found = false;
  1652. for (int i = 0; i < subclass->members.size(); i++) {
  1653. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1654. continue;
  1655. }
  1656. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1657. if (inner_class->identifier->name == extend_classes[0]) {
  1658. extend_classes.remove(0);
  1659. found = true;
  1660. subclass = inner_class;
  1661. break;
  1662. }
  1663. }
  1664. if (!found) {
  1665. subclass = nullptr;
  1666. break;
  1667. }
  1668. }
  1669. }
  1670. } else if (subclass->extends.size() == 1) {
  1671. *r_base_type = subclass->extends[0];
  1672. subclass = nullptr;
  1673. } else {
  1674. break;
  1675. }
  1676. } else {
  1677. *r_base_type = "Reference";
  1678. subclass = nullptr;
  1679. }
  1680. }
  1681. }
  1682. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1683. }
  1684. return String();
  1685. }
  1686. GDScriptLanguage::GDScriptLanguage() {
  1687. calls = 0;
  1688. ERR_FAIL_COND(singleton);
  1689. singleton = this;
  1690. strings._init = StaticCString::create("_init");
  1691. strings._notification = StaticCString::create("_notification");
  1692. strings._set = StaticCString::create("_set");
  1693. strings._get = StaticCString::create("_get");
  1694. strings._get_property_list = StaticCString::create("_get_property_list");
  1695. strings._script_source = StaticCString::create("script/source");
  1696. _debug_parse_err_line = -1;
  1697. _debug_parse_err_file = "";
  1698. profiling = false;
  1699. script_frame_time = 0;
  1700. _debug_call_stack_pos = 0;
  1701. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1702. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1703. if (EngineDebugger::is_active()) {
  1704. //debugging enabled!
  1705. _debug_max_call_stack = dmcs;
  1706. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1707. } else {
  1708. _debug_max_call_stack = 0;
  1709. _call_stack = nullptr;
  1710. }
  1711. #ifdef DEBUG_ENABLED
  1712. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1713. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1714. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1715. GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
  1716. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1717. String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
  1718. bool default_enabled = !warning.begins_with("unsafe_");
  1719. GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
  1720. }
  1721. #endif // DEBUG_ENABLED
  1722. }
  1723. GDScriptLanguage::~GDScriptLanguage() {
  1724. if (_call_stack) {
  1725. memdelete_arr(_call_stack);
  1726. }
  1727. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1728. SelfList<GDScript> *s = script_list.first();
  1729. while (s) {
  1730. GDScript *script = s->self();
  1731. // This ensures the current script is not released before we can check what's the next one
  1732. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1733. // will cause it -or any other after it, for that matter- to be released so the next one
  1734. // is not the same as before).
  1735. script->reference();
  1736. for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
  1737. GDScriptFunction *func = E->get();
  1738. for (int i = 0; i < func->argument_types.size(); i++) {
  1739. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1740. }
  1741. func->return_type.script_type_ref = Ref<Script>();
  1742. }
  1743. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1744. E->get().data_type.script_type_ref = Ref<Script>();
  1745. }
  1746. s = s->next();
  1747. script->unreference();
  1748. }
  1749. singleton = NULL;
  1750. }
  1751. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1752. orphan_subclasses[p_qualified_name] = p_subclass;
  1753. }
  1754. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1755. Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1756. if (!orphan_subclass_element) {
  1757. return Ref<GDScript>();
  1758. }
  1759. ObjectID orphan_subclass = orphan_subclass_element->get();
  1760. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1761. orphan_subclasses.erase(orphan_subclass_element);
  1762. if (!obj) {
  1763. return Ref<GDScript>();
  1764. }
  1765. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1766. }
  1767. /*************** RESOURCE ***************/
  1768. RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
  1769. if (r_error) {
  1770. *r_error = ERR_FILE_CANT_OPEN;
  1771. }
  1772. Error err;
  1773. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1774. // TODO: Reintroduce binary and encrypted scripts.
  1775. if (script.is_null()) {
  1776. // Don't fail loading because of parsing error.
  1777. script.instance();
  1778. }
  1779. if (r_error) {
  1780. *r_error = OK;
  1781. }
  1782. return script;
  1783. }
  1784. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  1785. p_extensions->push_back("gd");
  1786. // TODO: Reintroduce binary and encrypted scripts.
  1787. // p_extensions->push_back("gdc");
  1788. // p_extensions->push_back("gde");
  1789. }
  1790. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  1791. return (p_type == "Script" || p_type == "GDScript");
  1792. }
  1793. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  1794. String el = p_path.get_extension().to_lower();
  1795. // TODO: Reintroduce binary and encrypted scripts.
  1796. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  1797. return "GDScript";
  1798. }
  1799. return "";
  1800. }
  1801. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  1802. FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
  1803. ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
  1804. String source = file->get_as_utf8_string();
  1805. if (source.empty()) {
  1806. return;
  1807. }
  1808. GDScriptParser parser;
  1809. if (OK != parser.parse(source, p_path, false)) {
  1810. return;
  1811. }
  1812. for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {
  1813. p_dependencies->push_back(E->get());
  1814. }
  1815. }
  1816. Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1817. Ref<GDScript> sqscr = p_resource;
  1818. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  1819. String source = sqscr->get_source_code();
  1820. Error err;
  1821. FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  1822. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  1823. file->store_string(source);
  1824. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  1825. memdelete(file);
  1826. return ERR_CANT_CREATE;
  1827. }
  1828. file->close();
  1829. memdelete(file);
  1830. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  1831. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
  1832. }
  1833. return OK;
  1834. }
  1835. void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1836. if (Object::cast_to<GDScript>(*p_resource)) {
  1837. p_extensions->push_back("gd");
  1838. }
  1839. }
  1840. bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
  1841. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  1842. }