rendering_device_driver_vulkan.cpp 157 KB

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  1. /**************************************************************************/
  2. /* rendering_device_driver_vulkan.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_driver_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "thirdparty/misc/smolv.h"
  34. #include "vulkan_context.h"
  35. #define PRINT_NATIVE_COMMANDS 0
  36. /*****************/
  37. /**** GENERIC ****/
  38. /*****************/
  39. static const VkFormat RD_TO_VK_FORMAT[RDD::DATA_FORMAT_MAX] = {
  40. VK_FORMAT_R4G4_UNORM_PACK8,
  41. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  42. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  43. VK_FORMAT_R5G6B5_UNORM_PACK16,
  44. VK_FORMAT_B5G6R5_UNORM_PACK16,
  45. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  46. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  47. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  48. VK_FORMAT_R8_UNORM,
  49. VK_FORMAT_R8_SNORM,
  50. VK_FORMAT_R8_USCALED,
  51. VK_FORMAT_R8_SSCALED,
  52. VK_FORMAT_R8_UINT,
  53. VK_FORMAT_R8_SINT,
  54. VK_FORMAT_R8_SRGB,
  55. VK_FORMAT_R8G8_UNORM,
  56. VK_FORMAT_R8G8_SNORM,
  57. VK_FORMAT_R8G8_USCALED,
  58. VK_FORMAT_R8G8_SSCALED,
  59. VK_FORMAT_R8G8_UINT,
  60. VK_FORMAT_R8G8_SINT,
  61. VK_FORMAT_R8G8_SRGB,
  62. VK_FORMAT_R8G8B8_UNORM,
  63. VK_FORMAT_R8G8B8_SNORM,
  64. VK_FORMAT_R8G8B8_USCALED,
  65. VK_FORMAT_R8G8B8_SSCALED,
  66. VK_FORMAT_R8G8B8_UINT,
  67. VK_FORMAT_R8G8B8_SINT,
  68. VK_FORMAT_R8G8B8_SRGB,
  69. VK_FORMAT_B8G8R8_UNORM,
  70. VK_FORMAT_B8G8R8_SNORM,
  71. VK_FORMAT_B8G8R8_USCALED,
  72. VK_FORMAT_B8G8R8_SSCALED,
  73. VK_FORMAT_B8G8R8_UINT,
  74. VK_FORMAT_B8G8R8_SINT,
  75. VK_FORMAT_B8G8R8_SRGB,
  76. VK_FORMAT_R8G8B8A8_UNORM,
  77. VK_FORMAT_R8G8B8A8_SNORM,
  78. VK_FORMAT_R8G8B8A8_USCALED,
  79. VK_FORMAT_R8G8B8A8_SSCALED,
  80. VK_FORMAT_R8G8B8A8_UINT,
  81. VK_FORMAT_R8G8B8A8_SINT,
  82. VK_FORMAT_R8G8B8A8_SRGB,
  83. VK_FORMAT_B8G8R8A8_UNORM,
  84. VK_FORMAT_B8G8R8A8_SNORM,
  85. VK_FORMAT_B8G8R8A8_USCALED,
  86. VK_FORMAT_B8G8R8A8_SSCALED,
  87. VK_FORMAT_B8G8R8A8_UINT,
  88. VK_FORMAT_B8G8R8A8_SINT,
  89. VK_FORMAT_B8G8R8A8_SRGB,
  90. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  91. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  92. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  93. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  94. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  95. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  96. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  97. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  98. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  99. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  100. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  101. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  102. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  103. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  104. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  105. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  106. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  107. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  108. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  109. VK_FORMAT_R16_UNORM,
  110. VK_FORMAT_R16_SNORM,
  111. VK_FORMAT_R16_USCALED,
  112. VK_FORMAT_R16_SSCALED,
  113. VK_FORMAT_R16_UINT,
  114. VK_FORMAT_R16_SINT,
  115. VK_FORMAT_R16_SFLOAT,
  116. VK_FORMAT_R16G16_UNORM,
  117. VK_FORMAT_R16G16_SNORM,
  118. VK_FORMAT_R16G16_USCALED,
  119. VK_FORMAT_R16G16_SSCALED,
  120. VK_FORMAT_R16G16_UINT,
  121. VK_FORMAT_R16G16_SINT,
  122. VK_FORMAT_R16G16_SFLOAT,
  123. VK_FORMAT_R16G16B16_UNORM,
  124. VK_FORMAT_R16G16B16_SNORM,
  125. VK_FORMAT_R16G16B16_USCALED,
  126. VK_FORMAT_R16G16B16_SSCALED,
  127. VK_FORMAT_R16G16B16_UINT,
  128. VK_FORMAT_R16G16B16_SINT,
  129. VK_FORMAT_R16G16B16_SFLOAT,
  130. VK_FORMAT_R16G16B16A16_UNORM,
  131. VK_FORMAT_R16G16B16A16_SNORM,
  132. VK_FORMAT_R16G16B16A16_USCALED,
  133. VK_FORMAT_R16G16B16A16_SSCALED,
  134. VK_FORMAT_R16G16B16A16_UINT,
  135. VK_FORMAT_R16G16B16A16_SINT,
  136. VK_FORMAT_R16G16B16A16_SFLOAT,
  137. VK_FORMAT_R32_UINT,
  138. VK_FORMAT_R32_SINT,
  139. VK_FORMAT_R32_SFLOAT,
  140. VK_FORMAT_R32G32_UINT,
  141. VK_FORMAT_R32G32_SINT,
  142. VK_FORMAT_R32G32_SFLOAT,
  143. VK_FORMAT_R32G32B32_UINT,
  144. VK_FORMAT_R32G32B32_SINT,
  145. VK_FORMAT_R32G32B32_SFLOAT,
  146. VK_FORMAT_R32G32B32A32_UINT,
  147. VK_FORMAT_R32G32B32A32_SINT,
  148. VK_FORMAT_R32G32B32A32_SFLOAT,
  149. VK_FORMAT_R64_UINT,
  150. VK_FORMAT_R64_SINT,
  151. VK_FORMAT_R64_SFLOAT,
  152. VK_FORMAT_R64G64_UINT,
  153. VK_FORMAT_R64G64_SINT,
  154. VK_FORMAT_R64G64_SFLOAT,
  155. VK_FORMAT_R64G64B64_UINT,
  156. VK_FORMAT_R64G64B64_SINT,
  157. VK_FORMAT_R64G64B64_SFLOAT,
  158. VK_FORMAT_R64G64B64A64_UINT,
  159. VK_FORMAT_R64G64B64A64_SINT,
  160. VK_FORMAT_R64G64B64A64_SFLOAT,
  161. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  162. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  163. VK_FORMAT_D16_UNORM,
  164. VK_FORMAT_X8_D24_UNORM_PACK32,
  165. VK_FORMAT_D32_SFLOAT,
  166. VK_FORMAT_S8_UINT,
  167. VK_FORMAT_D16_UNORM_S8_UINT,
  168. VK_FORMAT_D24_UNORM_S8_UINT,
  169. VK_FORMAT_D32_SFLOAT_S8_UINT,
  170. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  171. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  172. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  173. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  174. VK_FORMAT_BC2_UNORM_BLOCK,
  175. VK_FORMAT_BC2_SRGB_BLOCK,
  176. VK_FORMAT_BC3_UNORM_BLOCK,
  177. VK_FORMAT_BC3_SRGB_BLOCK,
  178. VK_FORMAT_BC4_UNORM_BLOCK,
  179. VK_FORMAT_BC4_SNORM_BLOCK,
  180. VK_FORMAT_BC5_UNORM_BLOCK,
  181. VK_FORMAT_BC5_SNORM_BLOCK,
  182. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  183. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  184. VK_FORMAT_BC7_UNORM_BLOCK,
  185. VK_FORMAT_BC7_SRGB_BLOCK,
  186. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  187. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  188. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  189. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  191. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  192. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  193. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  194. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  195. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  196. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  197. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  198. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  199. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  200. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  201. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  202. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  203. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  204. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  205. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  206. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  207. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  208. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  209. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  210. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  211. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  212. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  213. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  214. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  215. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  216. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  217. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  218. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  219. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  220. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  221. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  222. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  223. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  224. VK_FORMAT_G8B8G8R8_422_UNORM,
  225. VK_FORMAT_B8G8R8G8_422_UNORM,
  226. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  227. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  228. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  229. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  230. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  231. VK_FORMAT_R10X6_UNORM_PACK16,
  232. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  233. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  234. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  235. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  236. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  237. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  238. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  239. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  240. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  241. VK_FORMAT_R12X4_UNORM_PACK16,
  242. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  243. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  244. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  245. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  246. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  247. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  248. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  249. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  250. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  251. VK_FORMAT_G16B16G16R16_422_UNORM,
  252. VK_FORMAT_B16G16R16G16_422_UNORM,
  253. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  254. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  255. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  256. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  257. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  258. };
  259. // RDD::CompareOperator == VkCompareOp.
  260. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NEVER, VK_COMPARE_OP_NEVER));
  261. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS, VK_COMPARE_OP_LESS));
  262. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_EQUAL, VK_COMPARE_OP_EQUAL));
  263. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL));
  264. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER, VK_COMPARE_OP_GREATER));
  265. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_NOT_EQUAL));
  266. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL));
  267. static_assert(ENUM_MEMBERS_EQUAL(RDD::COMPARE_OP_ALWAYS, VK_COMPARE_OP_ALWAYS));
  268. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(Rect2i, VkRect2D));
  269. /****************/
  270. /**** MEMORY ****/
  271. /****************/
  272. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  273. VmaPool RenderingDeviceDriverVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  274. if (small_allocs_pools.has(p_mem_type_index)) {
  275. return small_allocs_pools[p_mem_type_index];
  276. }
  277. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  278. VmaPoolCreateInfo pci = {};
  279. pci.memoryTypeIndex = p_mem_type_index;
  280. pci.flags = 0;
  281. pci.blockSize = 0;
  282. pci.minBlockCount = 0;
  283. pci.maxBlockCount = SIZE_MAX;
  284. pci.priority = 0.5f;
  285. pci.minAllocationAlignment = 0;
  286. pci.pMemoryAllocateNext = nullptr;
  287. VmaPool pool = VK_NULL_HANDLE;
  288. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  289. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  290. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  291. return pool;
  292. }
  293. /*****************/
  294. /**** BUFFERS ****/
  295. /*****************/
  296. // RDD::BufferUsageBits == VkBufferUsageFlagBits.
  297. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_FROM_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
  298. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TRANSFER_TO_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
  299. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_TEXEL_BIT, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
  300. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_UNIFORM_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
  301. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_STORAGE_BIT, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
  302. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDEX_BIT, VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
  303. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_VERTEX_BIT, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
  304. static_assert(ENUM_MEMBERS_EQUAL(RDD::BUFFER_USAGE_INDIRECT_BIT, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT));
  305. RDD::BufferID RenderingDeviceDriverVulkan::buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) {
  306. VkBufferCreateInfo create_info = {};
  307. create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  308. create_info.size = p_size;
  309. create_info.usage = p_usage;
  310. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  311. VmaAllocationCreateInfo alloc_create_info = {};
  312. switch (p_allocation_type) {
  313. case MEMORY_ALLOCATION_TYPE_CPU: {
  314. bool is_src = p_usage.has_flag(BUFFER_USAGE_TRANSFER_FROM_BIT);
  315. bool is_dst = p_usage.has_flag(BUFFER_USAGE_TRANSFER_TO_BIT);
  316. if (is_src && !is_dst) {
  317. // Looks like a staging buffer: CPU maps, writes sequentially, then GPU copies to VRAM.
  318. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  319. }
  320. if (is_dst && !is_src) {
  321. // Looks like a readback buffer: GPU copies from VRAM, then CPU maps and reads.
  322. alloc_create_info.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
  323. }
  324. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  325. alloc_create_info.requiredFlags = (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  326. } break;
  327. case MEMORY_ALLOCATION_TYPE_GPU: {
  328. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  329. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  330. uint32_t mem_type_index = 0;
  331. vmaFindMemoryTypeIndexForBufferInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  332. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  333. }
  334. } break;
  335. }
  336. VkBuffer vk_buffer = VK_NULL_HANDLE;
  337. VmaAllocation allocation = nullptr;
  338. VmaAllocationInfo alloc_info = {};
  339. VkResult err = vmaCreateBuffer(allocator, &create_info, &alloc_create_info, &vk_buffer, &allocation, &alloc_info);
  340. ERR_FAIL_COND_V_MSG(err, BufferID(), "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  341. // Bookkeep.
  342. BufferInfo *buf_info = VersatileResource::allocate<BufferInfo>(resources_allocator);
  343. buf_info->vk_buffer = vk_buffer;
  344. buf_info->allocation.handle = allocation;
  345. buf_info->allocation.size = alloc_info.size;
  346. buf_info->size = p_size;
  347. return BufferID(buf_info);
  348. }
  349. bool RenderingDeviceDriverVulkan::buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) {
  350. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  351. DEV_ASSERT(!buf_info->vk_view);
  352. VkBufferViewCreateInfo view_create_info = {};
  353. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  354. view_create_info.buffer = buf_info->vk_buffer;
  355. view_create_info.format = RD_TO_VK_FORMAT[p_format];
  356. view_create_info.range = buf_info->allocation.size;
  357. VkResult res = vkCreateBufferView(vk_device, &view_create_info, nullptr, &buf_info->vk_view);
  358. ERR_FAIL_COND_V_MSG(res, false, "Unable to create buffer view, error " + itos(res) + ".");
  359. return true;
  360. }
  361. void RenderingDeviceDriverVulkan::buffer_free(BufferID p_buffer) {
  362. BufferInfo *buf_info = (BufferInfo *)p_buffer.id;
  363. if (buf_info->vk_view) {
  364. vkDestroyBufferView(vk_device, buf_info->vk_view, nullptr);
  365. }
  366. vmaDestroyBuffer(allocator, buf_info->vk_buffer, buf_info->allocation.handle);
  367. VersatileResource::free(resources_allocator, buf_info);
  368. }
  369. uint64_t RenderingDeviceDriverVulkan::buffer_get_allocation_size(BufferID p_buffer) {
  370. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  371. return buf_info->allocation.size;
  372. }
  373. uint8_t *RenderingDeviceDriverVulkan::buffer_map(BufferID p_buffer) {
  374. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  375. void *data_ptr = nullptr;
  376. VkResult err = vmaMapMemory(allocator, buf_info->allocation.handle, &data_ptr);
  377. ERR_FAIL_COND_V_MSG(err, nullptr, "vmaMapMemory failed with error " + itos(err) + ".");
  378. return (uint8_t *)data_ptr;
  379. }
  380. void RenderingDeviceDriverVulkan::buffer_unmap(BufferID p_buffer) {
  381. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  382. vmaUnmapMemory(allocator, buf_info->allocation.handle);
  383. }
  384. /*****************/
  385. /**** TEXTURE ****/
  386. /*****************/
  387. static const VkImageType RD_TEX_TYPE_TO_VK_IMG_TYPE[RDD::TEXTURE_TYPE_MAX] = {
  388. VK_IMAGE_TYPE_1D,
  389. VK_IMAGE_TYPE_2D,
  390. VK_IMAGE_TYPE_3D,
  391. VK_IMAGE_TYPE_2D,
  392. VK_IMAGE_TYPE_1D,
  393. VK_IMAGE_TYPE_2D,
  394. VK_IMAGE_TYPE_2D,
  395. };
  396. static const VkSampleCountFlagBits RD_TO_VK_SAMPLE_COUNT[RDD::TEXTURE_SAMPLES_MAX] = {
  397. VK_SAMPLE_COUNT_1_BIT,
  398. VK_SAMPLE_COUNT_2_BIT,
  399. VK_SAMPLE_COUNT_4_BIT,
  400. VK_SAMPLE_COUNT_8_BIT,
  401. VK_SAMPLE_COUNT_16_BIT,
  402. VK_SAMPLE_COUNT_32_BIT,
  403. VK_SAMPLE_COUNT_64_BIT,
  404. };
  405. // RDD::TextureType == VkImageViewType.
  406. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D, VK_IMAGE_VIEW_TYPE_1D));
  407. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D, VK_IMAGE_VIEW_TYPE_2D));
  408. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_3D, VK_IMAGE_VIEW_TYPE_3D));
  409. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_CUBE));
  410. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_1D_ARRAY));
  411. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_2D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY));
  412. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_TYPE_CUBE_ARRAY, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY));
  413. // RDD::TextureSwizzle == VkComponentSwizzle.
  414. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY));
  415. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO));
  416. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_ONE, VK_COMPONENT_SWIZZLE_ONE));
  417. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_R, VK_COMPONENT_SWIZZLE_R));
  418. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_G, VK_COMPONENT_SWIZZLE_G));
  419. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_B, VK_COMPONENT_SWIZZLE_B));
  420. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_SWIZZLE_A, VK_COMPONENT_SWIZZLE_A));
  421. // RDD::TextureLayout == VkImageLayout.
  422. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED));
  423. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
  424. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
  425. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
  426. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
  427. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL));
  428. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL));
  429. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL));
  430. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED));
  431. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR));
  432. // RDD::TextureAspectBits == VkImageAspectFlagBits.
  433. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT));
  434. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_DEPTH_BIT, VK_IMAGE_ASPECT_DEPTH_BIT));
  435. static_assert(ENUM_MEMBERS_EQUAL(RDD::TEXTURE_ASPECT_STENCIL_BIT, VK_IMAGE_ASPECT_STENCIL_BIT));
  436. VkSampleCountFlagBits RenderingDeviceDriverVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) {
  437. VkSampleCountFlags sample_count_flags = (context->get_device_limits().framebufferColorSampleCounts & limits.framebufferDepthSampleCounts);
  438. if ((sample_count_flags & RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count])) {
  439. // The requested sample count is supported.
  440. return RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  441. } else {
  442. // Find the closest lower supported sample count.
  443. VkSampleCountFlagBits sample_count = RD_TO_VK_SAMPLE_COUNT[p_requested_sample_count];
  444. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  445. if (sample_count_flags & sample_count) {
  446. return sample_count;
  447. }
  448. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  449. }
  450. }
  451. return VK_SAMPLE_COUNT_1_BIT;
  452. }
  453. RDD::TextureID RenderingDeviceDriverVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view) {
  454. VkImageCreateInfo create_info = {};
  455. create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  456. if (p_format.shareable_formats.size()) {
  457. create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  458. if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
  459. VkFormat *vk_allowed_formats = ALLOCA_ARRAY(VkFormat, p_format.shareable_formats.size());
  460. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  461. vk_allowed_formats[i] = RD_TO_VK_FORMAT[p_format.shareable_formats[i]];
  462. }
  463. VkImageFormatListCreateInfoKHR *format_list_create_info = ALLOCA_SINGLE(VkImageFormatListCreateInfoKHR);
  464. *format_list_create_info = {};
  465. format_list_create_info->sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  466. format_list_create_info->viewFormatCount = p_format.shareable_formats.size();
  467. format_list_create_info->pViewFormats = vk_allowed_formats;
  468. create_info.pNext = format_list_create_info;
  469. }
  470. }
  471. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  472. create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  473. }
  474. /*if (p_format.texture_type == TEXTURE_TYPE_2D || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY) {
  475. create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  476. }*/
  477. create_info.imageType = RD_TEX_TYPE_TO_VK_IMG_TYPE[p_format.texture_type];
  478. create_info.format = RD_TO_VK_FORMAT[p_format.format];
  479. create_info.extent.width = p_format.width;
  480. create_info.extent.height = p_format.height;
  481. create_info.extent.depth = p_format.depth;
  482. create_info.mipLevels = p_format.mipmaps;
  483. create_info.arrayLayers = p_format.array_layers;
  484. create_info.samples = _ensure_supported_sample_count(p_format.samples);
  485. create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  486. // Usage.
  487. if ((p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT)) {
  488. create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  489. }
  490. if ((p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT)) {
  491. create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  492. }
  493. if ((p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  494. create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  495. }
  496. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  497. create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  498. }
  499. if ((p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  500. create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  501. }
  502. if ((p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) {
  503. create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  504. }
  505. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  506. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  507. }
  508. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT)) {
  509. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  510. }
  511. if ((p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT)) {
  512. create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  513. }
  514. create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  515. create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  516. // Allocate memory.
  517. uint32_t width = 0, height = 0;
  518. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  519. VmaAllocationCreateInfo alloc_create_info = {};
  520. alloc_create_info.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  521. alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  522. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  523. uint32_t mem_type_index = 0;
  524. vmaFindMemoryTypeIndexForImageInfo(allocator, &create_info, &alloc_create_info, &mem_type_index);
  525. alloc_create_info.pool = _find_or_create_small_allocs_pool(mem_type_index);
  526. }
  527. // Create.
  528. VkImage vk_image = VK_NULL_HANDLE;
  529. VmaAllocation allocation = nullptr;
  530. VmaAllocationInfo alloc_info = {};
  531. VkResult err = vmaCreateImage(allocator, &create_info, &alloc_create_info, &vk_image, &allocation, &alloc_info);
  532. ERR_FAIL_COND_V_MSG(err, TextureID(), "vmaCreateImage failed with error " + itos(err) + ".");
  533. // Create view.
  534. VkImageViewCreateInfo image_view_create_info = {};
  535. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  536. image_view_create_info.image = vk_image;
  537. image_view_create_info.viewType = (VkImageViewType)p_format.texture_type;
  538. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  539. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  540. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  541. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  542. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  543. image_view_create_info.subresourceRange.levelCount = create_info.mipLevels;
  544. image_view_create_info.subresourceRange.layerCount = create_info.arrayLayers;
  545. if ((p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  546. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  547. } else {
  548. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  549. }
  550. VkImageView vk_image_view = VK_NULL_HANDLE;
  551. err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  552. if (err) {
  553. vmaDestroyImage(allocator, vk_image, allocation);
  554. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  555. }
  556. // Bookkeep.
  557. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  558. tex_info->vk_view = vk_image_view;
  559. tex_info->rd_format = p_format.format;
  560. tex_info->vk_create_info = create_info;
  561. tex_info->vk_view_create_info = image_view_create_info;
  562. tex_info->allocation.handle = allocation;
  563. vmaGetAllocationInfo(allocator, tex_info->allocation.handle, &tex_info->allocation.info);
  564. #if PRINT_NATIVE_COMMANDS
  565. print_line(vformat("vkCreateImageView: 0x%uX for 0x%uX", uint64_t(vk_image_view), uint64_t(vk_image)));
  566. #endif
  567. return TextureID(tex_info);
  568. }
  569. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) {
  570. VkImage vk_image = (VkImage)p_native_texture;
  571. // We only need to create a view into the already existing natively-provided texture.
  572. VkImageViewCreateInfo image_view_create_info = {};
  573. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  574. image_view_create_info.image = vk_image;
  575. image_view_create_info.viewType = (VkImageViewType)p_type;
  576. image_view_create_info.format = RD_TO_VK_FORMAT[p_format];
  577. image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_R;
  578. image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_G;
  579. image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_B;
  580. image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_A;
  581. image_view_create_info.subresourceRange.levelCount = 1;
  582. image_view_create_info.subresourceRange.layerCount = p_array_layers;
  583. image_view_create_info.subresourceRange.aspectMask = p_depth_stencil ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
  584. VkImageView vk_image_view = VK_NULL_HANDLE;
  585. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &vk_image_view);
  586. if (err) {
  587. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  588. }
  589. // Bookkeep.
  590. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  591. tex_info->vk_view = vk_image_view;
  592. tex_info->rd_format = p_format;
  593. tex_info->vk_view_create_info = image_view_create_info;
  594. return TextureID(tex_info);
  595. }
  596. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared(TextureID p_original_texture, const TextureView &p_view) {
  597. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  598. #ifdef DEBUG_ENABLED
  599. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  600. #endif
  601. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  602. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  603. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  604. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  605. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  606. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  607. if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
  608. // May need to make VK_KHR_maintenance2 mandatory and thus has Vulkan 1.1 be our minimum supported version
  609. // if we require setting this information. Vulkan 1.0 may simply not care.
  610. if (image_view_create_info.format != owner_tex_info->vk_view_create_info.format) {
  611. VkImageViewUsageCreateInfo *usage_info = ALLOCA_SINGLE(VkImageViewUsageCreateInfo);
  612. *usage_info = {};
  613. usage_info->sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  614. usage_info->usage = owner_tex_info->vk_create_info.usage;
  615. // Certain features may not be available for the format of the view.
  616. {
  617. VkFormatProperties properties = {};
  618. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_view.format], &properties);
  619. const VkFormatFeatureFlags &supported_flags = owner_tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  620. if ((usage_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) && !(supported_flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  621. usage_info->usage &= ~VK_IMAGE_USAGE_STORAGE_BIT;
  622. }
  623. if ((usage_info->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) && !(supported_flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  624. usage_info->usage &= ~VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  625. }
  626. }
  627. image_view_create_info.pNext = usage_info;
  628. }
  629. }
  630. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  631. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  632. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  633. // Bookkeep.
  634. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  635. *tex_info = *owner_tex_info;
  636. tex_info->vk_view = new_vk_image_view;
  637. tex_info->vk_view_create_info = image_view_create_info;
  638. tex_info->allocation = {};
  639. #if PRINT_NATIVE_COMMANDS
  640. print_line(vformat("vkCreateImageView: 0x%uX for 0x%uX", uint64_t(new_vk_image_view), uint64_t(owner_tex_info->vk_view_create_info.image)));
  641. #endif
  642. return TextureID(tex_info);
  643. }
  644. RDD::TextureID RenderingDeviceDriverVulkan::texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) {
  645. const TextureInfo *owner_tex_info = (const TextureInfo *)p_original_texture.id;
  646. #ifdef DEBUG_ENABLED
  647. ERR_FAIL_COND_V(!owner_tex_info->allocation.handle, TextureID());
  648. #endif
  649. VkImageViewCreateInfo image_view_create_info = owner_tex_info->vk_view_create_info;
  650. switch (p_slice_type) {
  651. case TEXTURE_SLICE_2D: {
  652. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  653. } break;
  654. case TEXTURE_SLICE_3D: {
  655. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  656. } break;
  657. case TEXTURE_SLICE_CUBEMAP: {
  658. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  659. } break;
  660. case TEXTURE_SLICE_2D_ARRAY: {
  661. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  662. } break;
  663. default: {
  664. return TextureID(nullptr);
  665. }
  666. }
  667. image_view_create_info.format = RD_TO_VK_FORMAT[p_view.format];
  668. image_view_create_info.components.r = (VkComponentSwizzle)p_view.swizzle_r;
  669. image_view_create_info.components.g = (VkComponentSwizzle)p_view.swizzle_g;
  670. image_view_create_info.components.b = (VkComponentSwizzle)p_view.swizzle_b;
  671. image_view_create_info.components.a = (VkComponentSwizzle)p_view.swizzle_a;
  672. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  673. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  674. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  675. image_view_create_info.subresourceRange.layerCount = p_layers;
  676. VkImageView new_vk_image_view = VK_NULL_HANDLE;
  677. VkResult err = vkCreateImageView(vk_device, &image_view_create_info, nullptr, &new_vk_image_view);
  678. ERR_FAIL_COND_V_MSG(err, TextureID(), "vkCreateImageView failed with error " + itos(err) + ".");
  679. // Bookkeep.
  680. TextureInfo *tex_info = VersatileResource::allocate<TextureInfo>(resources_allocator);
  681. *tex_info = *owner_tex_info;
  682. tex_info->vk_view = new_vk_image_view;
  683. tex_info->vk_view_create_info = image_view_create_info;
  684. tex_info->allocation = {};
  685. #if PRINT_NATIVE_COMMANDS
  686. print_line(vformat("vkCreateImageView: 0x%uX for 0x%uX (%d %d %d %d)", uint64_t(new_vk_image_view), uint64_t(owner_tex_info->vk_view_create_info.image), p_mipmap, p_mipmaps, p_layer, p_layers));
  687. #endif
  688. return TextureID(tex_info);
  689. }
  690. void RenderingDeviceDriverVulkan::texture_free(TextureID p_texture) {
  691. TextureInfo *tex_info = (TextureInfo *)p_texture.id;
  692. vkDestroyImageView(vk_device, tex_info->vk_view, nullptr);
  693. if (tex_info->allocation.handle) {
  694. vmaDestroyImage(allocator, tex_info->vk_view_create_info.image, tex_info->allocation.handle);
  695. }
  696. VersatileResource::free(resources_allocator, tex_info);
  697. }
  698. uint64_t RenderingDeviceDriverVulkan::texture_get_allocation_size(TextureID p_texture) {
  699. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  700. return tex_info->allocation.info.size;
  701. }
  702. void RenderingDeviceDriverVulkan::texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) {
  703. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  704. *r_layout = {};
  705. if (tex_info->vk_create_info.tiling == VK_IMAGE_TILING_LINEAR) {
  706. VkImageSubresource vk_subres = {};
  707. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  708. vk_subres.arrayLayer = p_subresource.layer;
  709. vk_subres.mipLevel = p_subresource.mipmap;
  710. VkSubresourceLayout vk_layout = {};
  711. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  712. r_layout->offset = vk_layout.offset;
  713. r_layout->size = vk_layout.size;
  714. r_layout->row_pitch = vk_layout.rowPitch;
  715. r_layout->depth_pitch = vk_layout.depthPitch;
  716. r_layout->layer_pitch = vk_layout.arrayPitch;
  717. } else {
  718. // Tight.
  719. uint32_t w = tex_info->vk_create_info.extent.width;
  720. uint32_t h = tex_info->vk_create_info.extent.height;
  721. uint32_t d = tex_info->vk_create_info.extent.depth;
  722. if (p_subresource.mipmap > 0) {
  723. r_layout->offset = get_image_format_required_size(tex_info->rd_format, w, h, d, p_subresource.mipmap);
  724. }
  725. for (uint32_t i = 0; i < p_subresource.mipmap; i++) {
  726. w = MAX(1u, w >> 1);
  727. h = MAX(1u, h >> 1);
  728. d = MAX(1u, d >> 1);
  729. }
  730. uint32_t bw = 0, bh = 0;
  731. get_compressed_image_format_block_dimensions(tex_info->rd_format, bw, bh);
  732. uint32_t sbw = 0, sbh = 0;
  733. r_layout->size = get_image_format_required_size(tex_info->rd_format, w, h, d, 1, &sbw, &sbh);
  734. r_layout->row_pitch = r_layout->size / ((sbh / bh) * d);
  735. r_layout->depth_pitch = r_layout->size / d;
  736. r_layout->layer_pitch = r_layout->size / tex_info->vk_create_info.arrayLayers;
  737. }
  738. }
  739. uint8_t *RenderingDeviceDriverVulkan::texture_map(TextureID p_texture, const TextureSubresource &p_subresource) {
  740. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  741. VkImageSubresource vk_subres = {};
  742. vk_subres.aspectMask = (VkImageAspectFlags)(1 << p_subresource.aspect);
  743. vk_subres.arrayLayer = p_subresource.layer;
  744. vk_subres.mipLevel = p_subresource.mipmap;
  745. VkSubresourceLayout vk_layout = {};
  746. vkGetImageSubresourceLayout(vk_device, tex_info->vk_view_create_info.image, &vk_subres, &vk_layout);
  747. void *data_ptr = nullptr;
  748. VkResult err = vkMapMemory(
  749. vk_device,
  750. tex_info->allocation.info.deviceMemory,
  751. tex_info->allocation.info.offset + vk_layout.offset,
  752. vk_layout.size,
  753. 0,
  754. &data_ptr);
  755. vmaMapMemory(allocator, tex_info->allocation.handle, &data_ptr);
  756. ERR_FAIL_COND_V_MSG(err, nullptr, "vkMapMemory failed with error " + itos(err) + ".");
  757. return (uint8_t *)data_ptr;
  758. }
  759. void RenderingDeviceDriverVulkan::texture_unmap(TextureID p_texture) {
  760. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  761. vkUnmapMemory(vk_device, tex_info->allocation.info.deviceMemory);
  762. }
  763. BitField<RDD::TextureUsageBits> RenderingDeviceDriverVulkan::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
  764. VkFormatProperties properties = {};
  765. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  766. const VkFormatFeatureFlags &flags = p_cpu_readable ? properties.linearTilingFeatures : properties.optimalTilingFeatures;
  767. // Everything supported by default makes an all-or-nothing check easier for the caller.
  768. BitField<RDD::TextureUsageBits> supported = INT64_MAX;
  769. if (!(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  770. supported.clear_flag(TEXTURE_USAGE_SAMPLING_BIT);
  771. }
  772. if (!(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  773. supported.clear_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  774. }
  775. if (!(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  776. supported.clear_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  777. }
  778. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  779. supported.clear_flag(TEXTURE_USAGE_STORAGE_BIT);
  780. }
  781. if (!(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  782. supported.clear_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  783. }
  784. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  785. if (p_format != DATA_FORMAT_R8_UINT) {
  786. supported.clear_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT);
  787. }
  788. return supported;
  789. }
  790. /*****************/
  791. /**** SAMPLER ****/
  792. /*****************/
  793. // RDD::SamplerRepeatMode == VkSamplerAddressMode.
  794. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT));
  795. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT));
  796. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
  797. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER));
  798. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE));
  799. // RDD::SamplerBorderColor == VkBorderColor.
  800. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK));
  801. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK));
  802. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK));
  803. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK));
  804. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE));
  805. static_assert(ENUM_MEMBERS_EQUAL(RDD::SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE));
  806. RDD::SamplerID RenderingDeviceDriverVulkan::sampler_create(const SamplerState &p_state) {
  807. VkSamplerCreateInfo sampler_create_info = {};
  808. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  809. sampler_create_info.pNext = nullptr;
  810. sampler_create_info.flags = 0;
  811. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  812. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  813. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  814. sampler_create_info.addressModeU = (VkSamplerAddressMode)p_state.repeat_u;
  815. sampler_create_info.addressModeV = (VkSamplerAddressMode)p_state.repeat_v;
  816. sampler_create_info.addressModeW = (VkSamplerAddressMode)p_state.repeat_w;
  817. sampler_create_info.mipLodBias = p_state.lod_bias;
  818. sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
  819. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  820. sampler_create_info.compareEnable = p_state.enable_compare;
  821. sampler_create_info.compareOp = (VkCompareOp)p_state.compare_op;
  822. sampler_create_info.minLod = p_state.min_lod;
  823. sampler_create_info.maxLod = p_state.max_lod;
  824. sampler_create_info.borderColor = (VkBorderColor)p_state.border_color;
  825. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  826. VkSampler vk_sampler = VK_NULL_HANDLE;
  827. VkResult res = vkCreateSampler(vk_device, &sampler_create_info, nullptr, &vk_sampler);
  828. ERR_FAIL_COND_V_MSG(res, SamplerID(), "vkCreateSampler failed with error " + itos(res) + ".");
  829. return SamplerID(vk_sampler);
  830. }
  831. void RenderingDeviceDriverVulkan::sampler_free(SamplerID p_sampler) {
  832. vkDestroySampler(vk_device, (VkSampler)p_sampler.id, nullptr);
  833. }
  834. bool RenderingDeviceDriverVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) {
  835. switch (p_filter) {
  836. case RD::SAMPLER_FILTER_NEAREST: {
  837. return true;
  838. }
  839. case RD::SAMPLER_FILTER_LINEAR: {
  840. VkFormatProperties properties = {};
  841. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), RD_TO_VK_FORMAT[p_format], &properties);
  842. return (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT);
  843. }
  844. }
  845. return false;
  846. }
  847. /**********************/
  848. /**** VERTEX ARRAY ****/
  849. /**********************/
  850. RDD::VertexFormatID RenderingDeviceDriverVulkan::vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) {
  851. // Pre-bookkeep.
  852. VertexFormatInfo *vf_info = VersatileResource::allocate<VertexFormatInfo>(resources_allocator);
  853. vf_info->vk_bindings.resize(p_vertex_attribs.size());
  854. vf_info->vk_attributes.resize(p_vertex_attribs.size());
  855. for (uint32_t i = 0; i < p_vertex_attribs.size(); i++) {
  856. vf_info->vk_bindings[i] = {};
  857. vf_info->vk_bindings[i].binding = i;
  858. vf_info->vk_bindings[i].stride = p_vertex_attribs[i].stride;
  859. vf_info->vk_bindings[i].inputRate = p_vertex_attribs[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  860. vf_info->vk_attributes[i] = {};
  861. vf_info->vk_attributes[i].binding = i;
  862. vf_info->vk_attributes[i].location = p_vertex_attribs[i].location;
  863. vf_info->vk_attributes[i].format = RD_TO_VK_FORMAT[p_vertex_attribs[i].format];
  864. vf_info->vk_attributes[i].offset = p_vertex_attribs[i].offset;
  865. }
  866. vf_info->vk_create_info = {};
  867. vf_info->vk_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  868. vf_info->vk_create_info.vertexBindingDescriptionCount = vf_info->vk_bindings.size();
  869. vf_info->vk_create_info.pVertexBindingDescriptions = vf_info->vk_bindings.ptr();
  870. vf_info->vk_create_info.vertexAttributeDescriptionCount = vf_info->vk_attributes.size();
  871. vf_info->vk_create_info.pVertexAttributeDescriptions = vf_info->vk_attributes.ptr();
  872. return VertexFormatID(vf_info);
  873. }
  874. void RenderingDeviceDriverVulkan::vertex_format_free(VertexFormatID p_vertex_format) {
  875. VertexFormatInfo *vf_info = (VertexFormatInfo *)p_vertex_format.id;
  876. VersatileResource::free(resources_allocator, vf_info);
  877. }
  878. /******************/
  879. /**** BARRIERS ****/
  880. /******************/
  881. // RDD::PipelineStageBits == VkPipelineStageFlagBits.
  882. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT));
  883. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT));
  884. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT));
  885. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT));
  886. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT));
  887. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT));
  888. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT));
  889. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT));
  890. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT));
  891. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT));
  892. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT));
  893. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT));
  894. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT));
  895. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT));
  896. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT));
  897. static_assert(ENUM_MEMBERS_EQUAL(RDD::PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT));
  898. // RDD::BarrierAccessBits == VkAccessFlagBits.
  899. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT, VK_ACCESS_INDIRECT_COMMAND_READ_BIT));
  900. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INDEX_READ_BIT, VK_ACCESS_INDEX_READ_BIT));
  901. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT));
  902. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_UNIFORM_READ_BIT));
  903. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT));
  904. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT));
  905. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT));
  906. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
  907. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
  908. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT));
  909. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT));
  910. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_READ_BIT));
  911. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT));
  912. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_READ_BIT, VK_ACCESS_HOST_READ_BIT));
  913. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_HOST_WRITE_BIT, VK_ACCESS_HOST_WRITE_BIT));
  914. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_READ_BIT, VK_ACCESS_MEMORY_READ_BIT));
  915. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_MEMORY_WRITE_BIT, VK_ACCESS_MEMORY_WRITE_BIT));
  916. static_assert(ENUM_MEMBERS_EQUAL(RDD::BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT, VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR));
  917. void RenderingDeviceDriverVulkan::command_pipeline_barrier(
  918. CommandBufferID p_cmd_buffer,
  919. BitField<PipelineStageBits> p_src_stages,
  920. BitField<PipelineStageBits> p_dst_stages,
  921. VectorView<MemoryBarrier> p_memory_barriers,
  922. VectorView<BufferBarrier> p_buffer_barriers,
  923. VectorView<TextureBarrier> p_texture_barriers) {
  924. VkMemoryBarrier *vk_memory_barriers = ALLOCA_ARRAY(VkMemoryBarrier, p_memory_barriers.size());
  925. for (uint32_t i = 0; i < p_memory_barriers.size(); i++) {
  926. vk_memory_barriers[i] = {};
  927. vk_memory_barriers[i].sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  928. vk_memory_barriers[i].srcAccessMask = (VkPipelineStageFlags)p_memory_barriers[i].src_access;
  929. vk_memory_barriers[i].dstAccessMask = (VkAccessFlags)p_memory_barriers[i].dst_access;
  930. }
  931. VkBufferMemoryBarrier *vk_buffer_barriers = ALLOCA_ARRAY(VkBufferMemoryBarrier, p_buffer_barriers.size());
  932. for (uint32_t i = 0; i < p_buffer_barriers.size(); i++) {
  933. vk_buffer_barriers[i] = {};
  934. vk_buffer_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  935. vk_buffer_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  936. vk_buffer_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  937. vk_buffer_barriers[i].srcAccessMask = (VkAccessFlags)p_buffer_barriers[i].src_access;
  938. vk_buffer_barriers[i].dstAccessMask = (VkAccessFlags)p_buffer_barriers[i].dst_access;
  939. vk_buffer_barriers[i].buffer = ((const BufferInfo *)p_buffer_barriers[i].buffer.id)->vk_buffer;
  940. vk_buffer_barriers[i].offset = p_buffer_barriers[i].offset;
  941. vk_buffer_barriers[i].size = p_buffer_barriers[i].size;
  942. }
  943. VkImageMemoryBarrier *vk_image_barriers = ALLOCA_ARRAY(VkImageMemoryBarrier, p_texture_barriers.size());
  944. for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
  945. const TextureInfo *tex_info = (const TextureInfo *)p_texture_barriers[i].texture.id;
  946. vk_image_barriers[i] = {};
  947. vk_image_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  948. vk_image_barriers[i].srcAccessMask = (VkAccessFlags)p_texture_barriers[i].src_access;
  949. vk_image_barriers[i].dstAccessMask = (VkAccessFlags)p_texture_barriers[i].dst_access;
  950. vk_image_barriers[i].oldLayout = (VkImageLayout)p_texture_barriers[i].prev_layout;
  951. vk_image_barriers[i].newLayout = (VkImageLayout)p_texture_barriers[i].next_layout;
  952. vk_image_barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  953. vk_image_barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  954. vk_image_barriers[i].image = tex_info->vk_view_create_info.image;
  955. vk_image_barriers[i].subresourceRange.aspectMask = (VkImageAspectFlags)p_texture_barriers[i].subresources.aspect;
  956. vk_image_barriers[i].subresourceRange.baseMipLevel = p_texture_barriers[i].subresources.base_mipmap;
  957. vk_image_barriers[i].subresourceRange.levelCount = p_texture_barriers[i].subresources.mipmap_count;
  958. vk_image_barriers[i].subresourceRange.baseArrayLayer = p_texture_barriers[i].subresources.base_layer;
  959. vk_image_barriers[i].subresourceRange.layerCount = p_texture_barriers[i].subresources.layer_count;
  960. }
  961. #if PRINT_NATIVE_COMMANDS
  962. print_line(vformat("vkCmdPipelineBarrier MEMORY %d BUFFER %d TEXTURE %d", p_memory_barriers.size(), p_buffer_barriers.size(), p_texture_barriers.size()));
  963. for (uint32_t i = 0; i < p_memory_barriers.size(); i++) {
  964. print_line(vformat(" VkMemoryBarrier #%d src 0x%uX dst 0x%uX", i, vk_memory_barriers[i].srcAccessMask, vk_memory_barriers[i].dstAccessMask));
  965. }
  966. for (uint32_t i = 0; i < p_buffer_barriers.size(); i++) {
  967. print_line(vformat(" VkBufferMemoryBarrier #%d src 0x%uX dst 0x%uX buffer 0x%ux", i, vk_buffer_barriers[i].srcAccessMask, vk_buffer_barriers[i].dstAccessMask, uint64_t(vk_buffer_barriers[i].buffer)));
  968. }
  969. for (uint32_t i = 0; i < p_texture_barriers.size(); i++) {
  970. print_line(vformat(" VkImageMemoryBarrier #%d src 0x%uX dst 0x%uX image 0x%ux old %d new %d (%d %d %d %d)", i, vk_image_barriers[i].srcAccessMask, vk_image_barriers[i].dstAccessMask,
  971. uint64_t(vk_image_barriers[i].image), vk_image_barriers[i].oldLayout, vk_image_barriers[i].newLayout, vk_image_barriers[i].subresourceRange.baseMipLevel, vk_image_barriers[i].subresourceRange.levelCount,
  972. vk_image_barriers[i].subresourceRange.baseArrayLayer, vk_image_barriers[i].subresourceRange.layerCount));
  973. }
  974. #endif
  975. vkCmdPipelineBarrier(
  976. (VkCommandBuffer)p_cmd_buffer.id,
  977. (VkPipelineStageFlags)p_src_stages,
  978. (VkPipelineStageFlags)p_dst_stages,
  979. 0,
  980. p_memory_barriers.size(), vk_memory_barriers,
  981. p_buffer_barriers.size(), vk_buffer_barriers,
  982. p_texture_barriers.size(), vk_image_barriers);
  983. }
  984. /*************************/
  985. /**** COMMAND BUFFERS ****/
  986. /*************************/
  987. // ----- POOL -----
  988. RDD::CommandPoolID RenderingDeviceDriverVulkan::command_pool_create(CommandBufferType p_cmd_buffer_type) {
  989. VkCommandPoolCreateInfo cmd_pool_info = {};
  990. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  991. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  992. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  993. VkCommandPool vk_cmd_pool = VK_NULL_HANDLE;
  994. VkResult res = vkCreateCommandPool(vk_device, &cmd_pool_info, nullptr, &vk_cmd_pool);
  995. ERR_FAIL_COND_V_MSG(res, CommandPoolID(), "vkCreateCommandPool failed with error " + itos(res) + ".");
  996. #ifdef DEBUG_ENABLED
  997. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  998. secondary_cmd_pools.insert(CommandPoolID(vk_cmd_pool));
  999. }
  1000. #endif
  1001. return CommandPoolID(vk_cmd_pool);
  1002. }
  1003. void RenderingDeviceDriverVulkan::command_pool_free(CommandPoolID p_cmd_pool) {
  1004. vkDestroyCommandPool(vk_device, (VkCommandPool)p_cmd_pool.id, nullptr);
  1005. #ifdef DEBUG_ENABLED
  1006. secondary_cmd_pools.erase(p_cmd_pool);
  1007. #endif
  1008. }
  1009. // ----- BUFFER -----
  1010. RDD::CommandBufferID RenderingDeviceDriverVulkan::command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) {
  1011. #ifdef DEBUG_ENABLED
  1012. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY) {
  1013. ERR_FAIL_COND_V(secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  1014. } else {
  1015. ERR_FAIL_COND_V(!secondary_cmd_pools.has(p_cmd_pool), CommandBufferID());
  1016. }
  1017. #endif
  1018. VkCommandBufferAllocateInfo cmd_buf_info = {};
  1019. cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1020. cmd_buf_info.commandPool = (VkCommandPool)p_cmd_pool.id;
  1021. cmd_buf_info.level = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  1022. cmd_buf_info.commandBufferCount = 1;
  1023. VkCommandBuffer vk_cmd_buffer = VK_NULL_HANDLE;
  1024. VkResult err = vkAllocateCommandBuffers(vk_device, &cmd_buf_info, &vk_cmd_buffer);
  1025. ERR_FAIL_COND_V_MSG(err, CommandBufferID(), "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  1026. CommandBufferID cmd_buffer_id = CommandBufferID(vk_cmd_buffer);
  1027. #ifdef DEBUG_ENABLED
  1028. // Erase first because Vulkan may reuse a handle.
  1029. secondary_cmd_buffers.erase(cmd_buffer_id);
  1030. if (p_cmd_buffer_type == COMMAND_BUFFER_TYPE_SECONDARY) {
  1031. secondary_cmd_buffers.insert(cmd_buffer_id);
  1032. }
  1033. #endif
  1034. return cmd_buffer_id;
  1035. }
  1036. bool RenderingDeviceDriverVulkan::command_buffer_begin(CommandBufferID p_cmd_buffer) {
  1037. #ifdef DEBUG_ENABLED
  1038. ERR_FAIL_COND_V(secondary_cmd_buffers.has(p_cmd_buffer), false);
  1039. #endif
  1040. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1041. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1042. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1043. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1044. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1045. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1046. return true;
  1047. }
  1048. bool RenderingDeviceDriverVulkan::command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) {
  1049. #ifdef DEBUG_ENABLED
  1050. ERR_FAIL_COND_V(!secondary_cmd_buffers.has(p_cmd_buffer), false);
  1051. #endif
  1052. // Reset is implicit (VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT).
  1053. VkCommandBufferInheritanceInfo inheritance_info = {};
  1054. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  1055. inheritance_info.renderPass = (VkRenderPass)p_render_pass.id;
  1056. inheritance_info.subpass = p_subpass;
  1057. inheritance_info.framebuffer = (VkFramebuffer)p_framebuffer.id;
  1058. VkCommandBufferBeginInfo cmd_buf_begin_info = {};
  1059. cmd_buf_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1060. cmd_buf_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  1061. cmd_buf_begin_info.pInheritanceInfo = &inheritance_info;
  1062. VkResult err = vkBeginCommandBuffer((VkCommandBuffer)p_cmd_buffer.id, &cmd_buf_begin_info);
  1063. ERR_FAIL_COND_V_MSG(err, false, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  1064. return true;
  1065. }
  1066. void RenderingDeviceDriverVulkan::command_buffer_end(CommandBufferID p_cmd_buffer) {
  1067. vkEndCommandBuffer((VkCommandBuffer)p_cmd_buffer.id);
  1068. }
  1069. void RenderingDeviceDriverVulkan::command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) {
  1070. #ifdef DEBUG_ENABLED
  1071. ERR_FAIL_COND(secondary_cmd_buffers.has(p_cmd_buffer));
  1072. for (uint32_t i = 0; i < p_secondary_cmd_buffers.size(); i++) {
  1073. ERR_FAIL_COND(!secondary_cmd_buffers.has(p_secondary_cmd_buffers[i]));
  1074. }
  1075. #endif
  1076. vkCmdExecuteCommands((VkCommandBuffer)p_cmd_buffer.id, p_secondary_cmd_buffers.size(), (const VkCommandBuffer *)p_secondary_cmd_buffers.ptr());
  1077. }
  1078. /*********************/
  1079. /**** FRAMEBUFFER ****/
  1080. /*********************/
  1081. RDD::FramebufferID RenderingDeviceDriverVulkan::framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) {
  1082. VkImageView *vk_img_views = ALLOCA_ARRAY(VkImageView, p_attachments.size());
  1083. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1084. vk_img_views[i] = ((const TextureInfo *)p_attachments[i].id)->vk_view;
  1085. }
  1086. VkFramebufferCreateInfo framebuffer_create_info = {};
  1087. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1088. framebuffer_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  1089. framebuffer_create_info.attachmentCount = p_attachments.size();
  1090. framebuffer_create_info.pAttachments = vk_img_views;
  1091. framebuffer_create_info.width = p_width;
  1092. framebuffer_create_info.height = p_height;
  1093. framebuffer_create_info.layers = 1;
  1094. VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;
  1095. VkResult err = vkCreateFramebuffer(vk_device, &framebuffer_create_info, nullptr, &vk_framebuffer);
  1096. ERR_FAIL_COND_V_MSG(err, FramebufferID(), "vkCreateFramebuffer failed with error " + itos(err) + ".");
  1097. #if PRINT_NATIVE_COMMANDS
  1098. print_line(vformat("vkCreateFramebuffer 0x%uX with %d attachments", uint64_t(vk_framebuffer), p_attachments.size()));
  1099. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  1100. const TextureInfo *attachment_info = (const TextureInfo *)p_attachments[i].id;
  1101. print_line(vformat(" Attachment #%d: IMAGE 0x%uX VIEW 0x%uX", i, uint64_t(attachment_info->vk_view_create_info.image), uint64_t(attachment_info->vk_view)));
  1102. }
  1103. #endif
  1104. return FramebufferID(vk_framebuffer);
  1105. }
  1106. void RenderingDeviceDriverVulkan::framebuffer_free(FramebufferID p_framebuffer) {
  1107. vkDestroyFramebuffer(vk_device, (VkFramebuffer)p_framebuffer.id, nullptr);
  1108. }
  1109. /****************/
  1110. /**** SHADER ****/
  1111. /****************/
  1112. static VkShaderStageFlagBits RD_STAGE_TO_VK_SHADER_STAGE_BITS[RDD::SHADER_STAGE_MAX] = {
  1113. VK_SHADER_STAGE_VERTEX_BIT,
  1114. VK_SHADER_STAGE_FRAGMENT_BIT,
  1115. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  1116. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  1117. VK_SHADER_STAGE_COMPUTE_BIT,
  1118. };
  1119. String RenderingDeviceDriverVulkan::shader_get_binary_cache_key() {
  1120. return "Vulkan-SV" + uitos(ShaderBinary::VERSION);
  1121. }
  1122. Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) {
  1123. ShaderReflection shader_refl;
  1124. if (_reflect_spirv(p_spirv, shader_refl) != OK) {
  1125. return Vector<uint8_t>();
  1126. }
  1127. ERR_FAIL_COND_V_MSG((uint32_t)shader_refl.uniform_sets.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  1128. "Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  1129. // Collect reflection data into binary data.
  1130. ShaderBinary::Data binary_data;
  1131. Vector<Vector<ShaderBinary::DataBinding>> uniforms; // Set bindings.
  1132. Vector<ShaderBinary::SpecializationConstant> specialization_constants;
  1133. {
  1134. binary_data.vertex_input_mask = shader_refl.vertex_input_mask;
  1135. binary_data.fragment_output_mask = shader_refl.fragment_output_mask;
  1136. binary_data.specialization_constants_count = shader_refl.specialization_constants.size();
  1137. binary_data.is_compute = shader_refl.is_compute;
  1138. binary_data.compute_local_size[0] = shader_refl.compute_local_size[0];
  1139. binary_data.compute_local_size[1] = shader_refl.compute_local_size[1];
  1140. binary_data.compute_local_size[2] = shader_refl.compute_local_size[2];
  1141. binary_data.set_count = shader_refl.uniform_sets.size();
  1142. binary_data.push_constant_size = shader_refl.push_constant_size;
  1143. for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
  1144. if (shader_refl.push_constant_stages.has_flag((ShaderStage)(1 << i))) {
  1145. binary_data.vk_push_constant_stages_mask |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[i];
  1146. }
  1147. }
  1148. for (const Vector<ShaderUniform> &set_refl : shader_refl.uniform_sets) {
  1149. Vector<ShaderBinary::DataBinding> set_bindings;
  1150. for (const ShaderUniform &uniform_refl : set_refl) {
  1151. ShaderBinary::DataBinding binding;
  1152. binding.type = (uint32_t)uniform_refl.type;
  1153. binding.binding = uniform_refl.binding;
  1154. binding.stages = (uint32_t)uniform_refl.stages;
  1155. binding.length = uniform_refl.length;
  1156. binding.writable = (uint32_t)uniform_refl.writable;
  1157. set_bindings.push_back(binding);
  1158. }
  1159. uniforms.push_back(set_bindings);
  1160. }
  1161. for (const ShaderSpecializationConstant &refl_sc : shader_refl.specialization_constants) {
  1162. ShaderBinary::SpecializationConstant spec_constant;
  1163. spec_constant.type = (uint32_t)refl_sc.type;
  1164. spec_constant.constant_id = refl_sc.constant_id;
  1165. spec_constant.int_value = refl_sc.int_value;
  1166. spec_constant.stage_flags = (uint32_t)refl_sc.stages;
  1167. specialization_constants.push_back(spec_constant);
  1168. }
  1169. }
  1170. Vector<Vector<uint8_t>> compressed_stages;
  1171. Vector<uint32_t> smolv_size;
  1172. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  1173. uint32_t stages_binary_size = 0;
  1174. bool strip_debug = false;
  1175. for (uint32_t i = 0; i < p_spirv.size(); i++) {
  1176. smolv::ByteArray smolv;
  1177. if (!smolv::Encode(p_spirv[i].spirv.ptr(), p_spirv[i].spirv.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  1178. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]));
  1179. } else {
  1180. smolv_size.push_back(smolv.size());
  1181. { // zstd.
  1182. Vector<uint8_t> zstd;
  1183. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  1184. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  1185. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  1186. zstd_size.push_back(dst_size);
  1187. zstd.resize(dst_size);
  1188. compressed_stages.push_back(zstd);
  1189. } else {
  1190. Vector<uint8_t> smv;
  1191. smv.resize(smolv.size());
  1192. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  1193. zstd_size.push_back(0); // Not using zstd.
  1194. compressed_stages.push_back(smv);
  1195. }
  1196. }
  1197. }
  1198. uint32_t s = compressed_stages[i].size();
  1199. if (s % 4 != 0) {
  1200. s += 4 - (s % 4);
  1201. }
  1202. stages_binary_size += s;
  1203. }
  1204. binary_data.specialization_constants_count = specialization_constants.size();
  1205. binary_data.set_count = uniforms.size();
  1206. binary_data.stage_count = p_spirv.size();
  1207. CharString shader_name_utf = p_shader_name.utf8();
  1208. binary_data.shader_name_len = shader_name_utf.length();
  1209. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  1210. total_size += sizeof(ShaderBinary::Data);
  1211. total_size += binary_data.shader_name_len;
  1212. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1213. total_size += 4 - (binary_data.shader_name_len % 4);
  1214. }
  1215. for (int i = 0; i < uniforms.size(); i++) {
  1216. total_size += sizeof(uint32_t);
  1217. total_size += uniforms[i].size() * sizeof(ShaderBinary::DataBinding);
  1218. }
  1219. total_size += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1220. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  1221. total_size += stages_binary_size;
  1222. Vector<uint8_t> ret;
  1223. ret.resize(total_size);
  1224. {
  1225. uint32_t offset = 0;
  1226. uint8_t *binptr = ret.ptrw();
  1227. binptr[0] = 'G';
  1228. binptr[1] = 'S';
  1229. binptr[2] = 'B';
  1230. binptr[3] = 'D'; // Godot Shader Binary Data.
  1231. offset += 4;
  1232. encode_uint32(ShaderBinary::VERSION, binptr + offset);
  1233. offset += sizeof(uint32_t);
  1234. encode_uint32(sizeof(ShaderBinary::Data), binptr + offset);
  1235. offset += sizeof(uint32_t);
  1236. memcpy(binptr + offset, &binary_data, sizeof(ShaderBinary::Data));
  1237. offset += sizeof(ShaderBinary::Data);
  1238. if (binary_data.shader_name_len > 0) {
  1239. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  1240. offset += binary_data.shader_name_len;
  1241. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1242. offset += 4 - (binary_data.shader_name_len % 4);
  1243. }
  1244. }
  1245. for (int i = 0; i < uniforms.size(); i++) {
  1246. int count = uniforms[i].size();
  1247. encode_uint32(count, binptr + offset);
  1248. offset += sizeof(uint32_t);
  1249. if (count > 0) {
  1250. memcpy(binptr + offset, uniforms[i].ptr(), sizeof(ShaderBinary::DataBinding) * count);
  1251. offset += sizeof(ShaderBinary::DataBinding) * count;
  1252. }
  1253. }
  1254. if (specialization_constants.size()) {
  1255. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size());
  1256. offset += sizeof(ShaderBinary::SpecializationConstant) * specialization_constants.size();
  1257. }
  1258. for (int i = 0; i < compressed_stages.size(); i++) {
  1259. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  1260. offset += sizeof(uint32_t);
  1261. encode_uint32(smolv_size[i], binptr + offset);
  1262. offset += sizeof(uint32_t);
  1263. encode_uint32(zstd_size[i], binptr + offset);
  1264. offset += sizeof(uint32_t);
  1265. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  1266. uint32_t s = compressed_stages[i].size();
  1267. if (s % 4 != 0) {
  1268. s += 4 - (s % 4);
  1269. }
  1270. offset += s;
  1271. }
  1272. DEV_ASSERT(offset == (uint32_t)ret.size());
  1273. }
  1274. return ret;
  1275. }
  1276. RDD::ShaderID RenderingDeviceDriverVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) {
  1277. r_shader_desc = {}; // Driver-agnostic.
  1278. ShaderInfo shader_info; // Driver-specific.
  1279. const uint8_t *binptr = p_shader_binary.ptr();
  1280. uint32_t binsize = p_shader_binary.size();
  1281. uint32_t read_offset = 0;
  1282. // Consistency check.
  1283. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(ShaderBinary::Data), ShaderID());
  1284. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', ShaderID());
  1285. uint32_t bin_version = decode_uint32(binptr + 4);
  1286. ERR_FAIL_COND_V(bin_version != ShaderBinary::VERSION, ShaderID());
  1287. uint32_t bin_data_size = decode_uint32(binptr + 8);
  1288. const ShaderBinary::Data &binary_data = *(reinterpret_cast<const ShaderBinary::Data *>(binptr + 12));
  1289. r_shader_desc.push_constant_size = binary_data.push_constant_size;
  1290. shader_info.vk_push_constant_stages = binary_data.vk_push_constant_stages_mask;
  1291. r_shader_desc.vertex_input_mask = binary_data.vertex_input_mask;
  1292. r_shader_desc.fragment_output_mask = binary_data.fragment_output_mask;
  1293. r_shader_desc.is_compute = binary_data.is_compute;
  1294. r_shader_desc.compute_local_size[0] = binary_data.compute_local_size[0];
  1295. r_shader_desc.compute_local_size[1] = binary_data.compute_local_size[1];
  1296. r_shader_desc.compute_local_size[2] = binary_data.compute_local_size[2];
  1297. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  1298. if (binary_data.shader_name_len) {
  1299. r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  1300. read_offset += binary_data.shader_name_len;
  1301. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  1302. read_offset += 4 - (binary_data.shader_name_len % 4);
  1303. }
  1304. }
  1305. Vector<Vector<VkDescriptorSetLayoutBinding>> vk_set_bindings;
  1306. r_shader_desc.uniform_sets.resize(binary_data.set_count);
  1307. vk_set_bindings.resize(binary_data.set_count);
  1308. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1309. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, ShaderID());
  1310. uint32_t set_count = decode_uint32(binptr + read_offset);
  1311. read_offset += sizeof(uint32_t);
  1312. const ShaderBinary::DataBinding *set_ptr = reinterpret_cast<const ShaderBinary::DataBinding *>(binptr + read_offset);
  1313. uint32_t set_size = set_count * sizeof(ShaderBinary::DataBinding);
  1314. ERR_FAIL_COND_V(read_offset + set_size >= binsize, ShaderID());
  1315. for (uint32_t j = 0; j < set_count; j++) {
  1316. ShaderUniform info;
  1317. info.type = UniformType(set_ptr[j].type);
  1318. info.writable = set_ptr[j].writable;
  1319. info.length = set_ptr[j].length;
  1320. info.binding = set_ptr[j].binding;
  1321. info.stages = set_ptr[j].stages;
  1322. VkDescriptorSetLayoutBinding layout_binding = {};
  1323. layout_binding.binding = set_ptr[j].binding;
  1324. layout_binding.descriptorCount = 1;
  1325. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  1326. if ((set_ptr[j].stages & (1 << k))) {
  1327. layout_binding.stageFlags |= RD_STAGE_TO_VK_SHADER_STAGE_BITS[k];
  1328. }
  1329. }
  1330. switch (info.type) {
  1331. case UNIFORM_TYPE_SAMPLER: {
  1332. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1333. layout_binding.descriptorCount = set_ptr[j].length;
  1334. } break;
  1335. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1336. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1337. layout_binding.descriptorCount = set_ptr[j].length;
  1338. } break;
  1339. case UNIFORM_TYPE_TEXTURE: {
  1340. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1341. layout_binding.descriptorCount = set_ptr[j].length;
  1342. } break;
  1343. case UNIFORM_TYPE_IMAGE: {
  1344. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1345. layout_binding.descriptorCount = set_ptr[j].length;
  1346. } break;
  1347. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1348. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1349. layout_binding.descriptorCount = set_ptr[j].length;
  1350. } break;
  1351. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1352. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1353. } break;
  1354. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1355. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1356. } break;
  1357. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1358. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1359. } break;
  1360. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1361. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1362. } break;
  1363. default: {
  1364. DEV_ASSERT(false);
  1365. }
  1366. }
  1367. r_shader_desc.uniform_sets.write[i].push_back(info);
  1368. vk_set_bindings.write[i].push_back(layout_binding);
  1369. }
  1370. read_offset += set_size;
  1371. }
  1372. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(ShaderBinary::SpecializationConstant) >= binsize, ShaderID());
  1373. r_shader_desc.specialization_constants.resize(binary_data.specialization_constants_count);
  1374. for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
  1375. const ShaderBinary::SpecializationConstant &src_sc = *(reinterpret_cast<const ShaderBinary::SpecializationConstant *>(binptr + read_offset));
  1376. ShaderSpecializationConstant sc;
  1377. sc.type = PipelineSpecializationConstantType(src_sc.type);
  1378. sc.constant_id = src_sc.constant_id;
  1379. sc.int_value = src_sc.int_value;
  1380. sc.stages = src_sc.stage_flags;
  1381. r_shader_desc.specialization_constants.write[i] = sc;
  1382. read_offset += sizeof(ShaderBinary::SpecializationConstant);
  1383. }
  1384. Vector<Vector<uint8_t>> stages_spirv;
  1385. stages_spirv.resize(binary_data.stage_count);
  1386. r_shader_desc.stages.resize(binary_data.stage_count);
  1387. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  1388. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, ShaderID());
  1389. uint32_t stage = decode_uint32(binptr + read_offset);
  1390. read_offset += sizeof(uint32_t);
  1391. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  1392. read_offset += sizeof(uint32_t);
  1393. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  1394. read_offset += sizeof(uint32_t);
  1395. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  1396. Vector<uint8_t> smolv;
  1397. const uint8_t *src_smolv = nullptr;
  1398. if (zstd_size > 0) {
  1399. // Decompress to smolv.
  1400. smolv.resize(smolv_size);
  1401. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  1402. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, ShaderID());
  1403. src_smolv = smolv.ptr();
  1404. } else {
  1405. src_smolv = binptr + read_offset;
  1406. }
  1407. Vector<uint8_t> &spirv = stages_spirv.ptrw()[i];
  1408. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  1409. spirv.resize(spirv_size);
  1410. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  1411. ERR_FAIL_V_MSG(ShaderID(), "Malformed smolv input uncompressing shader stage:" + String(SHADER_STAGE_NAMES[stage]));
  1412. }
  1413. r_shader_desc.stages.set(i, ShaderStage(stage));
  1414. if (buf_size % 4 != 0) {
  1415. buf_size += 4 - (buf_size % 4);
  1416. }
  1417. DEV_ASSERT(read_offset + buf_size <= binsize);
  1418. read_offset += buf_size;
  1419. }
  1420. DEV_ASSERT(read_offset == binsize);
  1421. // Modules.
  1422. String error_text;
  1423. for (int i = 0; i < r_shader_desc.stages.size(); i++) {
  1424. VkShaderModuleCreateInfo shader_module_create_info = {};
  1425. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  1426. shader_module_create_info.codeSize = stages_spirv[i].size();
  1427. shader_module_create_info.pCode = (const uint32_t *)stages_spirv[i].ptr();
  1428. VkShaderModule vk_module = VK_NULL_HANDLE;
  1429. VkResult res = vkCreateShaderModule(vk_device, &shader_module_create_info, nullptr, &vk_module);
  1430. if (res) {
  1431. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(SHADER_STAGE_NAMES[r_shader_desc.stages[i]]);
  1432. break;
  1433. }
  1434. VkPipelineShaderStageCreateInfo create_info = {};
  1435. create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1436. create_info.stage = RD_STAGE_TO_VK_SHADER_STAGE_BITS[r_shader_desc.stages[i]];
  1437. create_info.module = vk_module;
  1438. create_info.pName = "main";
  1439. shader_info.vk_stages_create_info.push_back(create_info);
  1440. }
  1441. // Descriptor sets.
  1442. if (error_text.is_empty()) {
  1443. DEV_ASSERT((uint32_t)vk_set_bindings.size() == binary_data.set_count);
  1444. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1445. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  1446. VkDescriptorSetLayoutCreateInfo layout_create_info = {};
  1447. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1448. layout_create_info.bindingCount = vk_set_bindings[i].size();
  1449. layout_create_info.pBindings = vk_set_bindings[i].ptr();
  1450. VkDescriptorSetLayout layout = VK_NULL_HANDLE;
  1451. VkResult res = vkCreateDescriptorSetLayout(vk_device, &layout_create_info, nullptr, &layout);
  1452. if (res) {
  1453. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  1454. break;
  1455. }
  1456. shader_info.vk_descriptor_set_layouts.push_back(layout);
  1457. }
  1458. }
  1459. if (error_text.is_empty()) {
  1460. // Pipeline layout.
  1461. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
  1462. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1463. pipeline_layout_create_info.setLayoutCount = binary_data.set_count;
  1464. pipeline_layout_create_info.pSetLayouts = shader_info.vk_descriptor_set_layouts.ptr();
  1465. if (binary_data.push_constant_size) {
  1466. VkPushConstantRange *push_constant_range = ALLOCA_SINGLE(VkPushConstantRange);
  1467. *push_constant_range = {};
  1468. push_constant_range->stageFlags = binary_data.vk_push_constant_stages_mask;
  1469. push_constant_range->size = binary_data.push_constant_size;
  1470. pipeline_layout_create_info.pushConstantRangeCount = 1;
  1471. pipeline_layout_create_info.pPushConstantRanges = push_constant_range;
  1472. }
  1473. VkResult err = vkCreatePipelineLayout(vk_device, &pipeline_layout_create_info, nullptr, &shader_info.vk_pipeline_layout);
  1474. if (err) {
  1475. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  1476. }
  1477. }
  1478. if (!error_text.is_empty()) {
  1479. // Clean up if failed.
  1480. for (uint32_t i = 0; i < shader_info.vk_stages_create_info.size(); i++) {
  1481. vkDestroyShaderModule(vk_device, shader_info.vk_stages_create_info[i].module, nullptr);
  1482. }
  1483. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  1484. vkDestroyDescriptorSetLayout(vk_device, shader_info.vk_descriptor_set_layouts[i], nullptr);
  1485. }
  1486. ERR_FAIL_V_MSG(ShaderID(), error_text);
  1487. }
  1488. // Bookkeep.
  1489. ShaderInfo *shader_info_ptr = VersatileResource::allocate<ShaderInfo>(resources_allocator);
  1490. *shader_info_ptr = shader_info;
  1491. return ShaderID(shader_info_ptr);
  1492. }
  1493. void RenderingDeviceDriverVulkan::shader_free(ShaderID p_shader) {
  1494. ShaderInfo *shader_info = (ShaderInfo *)p_shader.id;
  1495. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  1496. vkDestroyDescriptorSetLayout(vk_device, shader_info->vk_descriptor_set_layouts[i], nullptr);
  1497. }
  1498. vkDestroyPipelineLayout(vk_device, shader_info->vk_pipeline_layout, nullptr);
  1499. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  1500. vkDestroyShaderModule(vk_device, shader_info->vk_stages_create_info[i].module, nullptr);
  1501. }
  1502. VersatileResource::free(resources_allocator, shader_info);
  1503. }
  1504. /*********************/
  1505. /**** UNIFORM SET ****/
  1506. /*********************/
  1507. VkDescriptorPool RenderingDeviceDriverVulkan::_descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it) {
  1508. DescriptorSetPools::Iterator pool_sets_it = descriptor_set_pools.find(p_key);
  1509. if (pool_sets_it) {
  1510. for (KeyValue<VkDescriptorPool, uint32_t> &E : pool_sets_it->value) {
  1511. if (E.value < max_descriptor_sets_per_pool) {
  1512. *r_pool_sets_it = pool_sets_it;
  1513. return E.key;
  1514. }
  1515. }
  1516. }
  1517. // Create a new one.
  1518. // Here comes more vulkan API strangeness.
  1519. VkDescriptorPoolSize *vk_sizes = ALLOCA_ARRAY(VkDescriptorPoolSize, UNIFORM_TYPE_MAX);
  1520. uint32_t vk_sizes_count = 0;
  1521. {
  1522. VkDescriptorPoolSize *curr_vk_size = vk_sizes;
  1523. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  1524. *curr_vk_size = {};
  1525. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLER;
  1526. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptor_sets_per_pool;
  1527. curr_vk_size++;
  1528. vk_sizes_count++;
  1529. }
  1530. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  1531. *curr_vk_size = {};
  1532. curr_vk_size->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1533. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptor_sets_per_pool;
  1534. curr_vk_size++;
  1535. vk_sizes_count++;
  1536. }
  1537. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  1538. *curr_vk_size = {};
  1539. curr_vk_size->type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1540. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptor_sets_per_pool;
  1541. curr_vk_size++;
  1542. vk_sizes_count++;
  1543. }
  1544. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  1545. *curr_vk_size = {};
  1546. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1547. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptor_sets_per_pool;
  1548. curr_vk_size++;
  1549. vk_sizes_count++;
  1550. }
  1551. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  1552. *curr_vk_size = {};
  1553. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1554. curr_vk_size->descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptor_sets_per_pool;
  1555. curr_vk_size++;
  1556. vk_sizes_count++;
  1557. }
  1558. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  1559. *curr_vk_size = {};
  1560. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  1561. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptor_sets_per_pool;
  1562. curr_vk_size++;
  1563. vk_sizes_count++;
  1564. }
  1565. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  1566. *curr_vk_size = {};
  1567. curr_vk_size->type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1568. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptor_sets_per_pool;
  1569. curr_vk_size++;
  1570. vk_sizes_count++;
  1571. }
  1572. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  1573. *curr_vk_size = {};
  1574. curr_vk_size->type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1575. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptor_sets_per_pool;
  1576. curr_vk_size++;
  1577. vk_sizes_count++;
  1578. }
  1579. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  1580. *curr_vk_size = {};
  1581. curr_vk_size->type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1582. curr_vk_size->descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptor_sets_per_pool;
  1583. curr_vk_size++;
  1584. vk_sizes_count++;
  1585. }
  1586. DEV_ASSERT(vk_sizes_count <= UNIFORM_TYPE_MAX);
  1587. }
  1588. VkDescriptorPoolCreateInfo descriptor_set_pool_create_info = {};
  1589. descriptor_set_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1590. descriptor_set_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  1591. descriptor_set_pool_create_info.maxSets = max_descriptor_sets_per_pool;
  1592. descriptor_set_pool_create_info.poolSizeCount = vk_sizes_count;
  1593. descriptor_set_pool_create_info.pPoolSizes = vk_sizes;
  1594. VkDescriptorPool vk_pool = VK_NULL_HANDLE;
  1595. VkResult res = vkCreateDescriptorPool(vk_device, &descriptor_set_pool_create_info, nullptr, &vk_pool);
  1596. if (res) {
  1597. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  1598. }
  1599. // Bookkeep.
  1600. if (!pool_sets_it) {
  1601. pool_sets_it = descriptor_set_pools.insert(p_key, HashMap<VkDescriptorPool, uint32_t>());
  1602. }
  1603. HashMap<VkDescriptorPool, uint32_t> &pool_rcs = pool_sets_it->value;
  1604. pool_rcs.insert(vk_pool, 0);
  1605. *r_pool_sets_it = pool_sets_it;
  1606. return vk_pool;
  1607. }
  1608. void RenderingDeviceDriverVulkan::_descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool) {
  1609. HashMap<VkDescriptorPool, uint32_t>::Iterator pool_rcs_it = p_pool_sets_it->value.find(p_vk_descriptor_pool);
  1610. pool_rcs_it->value--;
  1611. if (pool_rcs_it->value == 0) {
  1612. vkDestroyDescriptorPool(vk_device, p_vk_descriptor_pool, nullptr);
  1613. p_pool_sets_it->value.erase(p_vk_descriptor_pool);
  1614. if (p_pool_sets_it->value.is_empty()) {
  1615. descriptor_set_pools.remove(p_pool_sets_it);
  1616. }
  1617. }
  1618. }
  1619. RDD::UniformSetID RenderingDeviceDriverVulkan::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) {
  1620. DescriptorSetPoolKey pool_key;
  1621. VkWriteDescriptorSet *vk_writes = ALLOCA_ARRAY(VkWriteDescriptorSet, p_uniforms.size());
  1622. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1623. const BoundUniform &uniform = p_uniforms[i];
  1624. vk_writes[i] = {};
  1625. vk_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1626. vk_writes[i].dstBinding = uniform.binding;
  1627. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  1628. uint32_t num_descriptors = 1;
  1629. switch (uniform.type) {
  1630. case UNIFORM_TYPE_SAMPLER: {
  1631. num_descriptors = uniform.ids.size();
  1632. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1633. for (uint32_t j = 0; j < num_descriptors; j++) {
  1634. vk_img_infos[j] = {};
  1635. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j].id;
  1636. vk_img_infos[j].imageView = VK_NULL_HANDLE;
  1637. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1638. }
  1639. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1640. vk_writes[i].pImageInfo = vk_img_infos;
  1641. } break;
  1642. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  1643. num_descriptors = uniform.ids.size() / 2;
  1644. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1645. for (uint32_t j = 0; j < num_descriptors; j++) {
  1646. vk_img_infos[j] = {};
  1647. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1648. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j * 2 + 1].id)->vk_view;
  1649. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1650. }
  1651. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1652. vk_writes[i].pImageInfo = vk_img_infos;
  1653. } break;
  1654. case UNIFORM_TYPE_TEXTURE: {
  1655. num_descriptors = uniform.ids.size();
  1656. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1657. for (uint32_t j = 0; j < num_descriptors; j++) {
  1658. vk_img_infos[j] = {};
  1659. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1660. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1661. }
  1662. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1663. vk_writes[i].pImageInfo = vk_img_infos;
  1664. } break;
  1665. case UNIFORM_TYPE_IMAGE: {
  1666. num_descriptors = uniform.ids.size();
  1667. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1668. for (uint32_t j = 0; j < num_descriptors; j++) {
  1669. vk_img_infos[j] = {};
  1670. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1671. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  1672. }
  1673. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  1674. vk_writes[i].pImageInfo = vk_img_infos;
  1675. } break;
  1676. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  1677. num_descriptors = uniform.ids.size();
  1678. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1679. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1680. for (uint32_t j = 0; j < num_descriptors; j++) {
  1681. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j].id;
  1682. vk_buf_infos[j] = {};
  1683. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1684. vk_buf_infos[j].range = buf_info->size;
  1685. vk_buf_views[j] = buf_info->vk_view;
  1686. }
  1687. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1688. vk_writes[i].pBufferInfo = vk_buf_infos;
  1689. vk_writes[i].pTexelBufferView = vk_buf_views;
  1690. } break;
  1691. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  1692. num_descriptors = uniform.ids.size() / 2;
  1693. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1694. VkDescriptorBufferInfo *vk_buf_infos = ALLOCA_ARRAY(VkDescriptorBufferInfo, num_descriptors);
  1695. VkBufferView *vk_buf_views = ALLOCA_ARRAY(VkBufferView, num_descriptors);
  1696. for (uint32_t j = 0; j < num_descriptors; j++) {
  1697. vk_img_infos[j] = {};
  1698. vk_img_infos[j].sampler = (VkSampler)uniform.ids[j * 2 + 0].id;
  1699. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[j * 2 + 1].id;
  1700. vk_buf_infos[j] = {};
  1701. vk_buf_infos[j].buffer = buf_info->vk_buffer;
  1702. vk_buf_infos[j].range = buf_info->size;
  1703. vk_buf_views[j] = buf_info->vk_view;
  1704. }
  1705. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  1706. vk_writes[i].pImageInfo = vk_img_infos;
  1707. vk_writes[i].pBufferInfo = vk_buf_infos;
  1708. vk_writes[i].pTexelBufferView = vk_buf_views;
  1709. } break;
  1710. case UNIFORM_TYPE_IMAGE_BUFFER: {
  1711. CRASH_NOW_MSG("Unimplemented!"); // TODO.
  1712. } break;
  1713. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  1714. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1715. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1716. *vk_buf_info = {};
  1717. vk_buf_info->buffer = buf_info->vk_buffer;
  1718. vk_buf_info->range = buf_info->size;
  1719. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  1720. vk_writes[i].pBufferInfo = vk_buf_info;
  1721. } break;
  1722. case UNIFORM_TYPE_STORAGE_BUFFER: {
  1723. const BufferInfo *buf_info = (const BufferInfo *)uniform.ids[0].id;
  1724. VkDescriptorBufferInfo *vk_buf_info = ALLOCA_SINGLE(VkDescriptorBufferInfo);
  1725. *vk_buf_info = {};
  1726. vk_buf_info->buffer = buf_info->vk_buffer;
  1727. vk_buf_info->range = buf_info->size;
  1728. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  1729. vk_writes[i].pBufferInfo = vk_buf_info;
  1730. } break;
  1731. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  1732. num_descriptors = uniform.ids.size();
  1733. VkDescriptorImageInfo *vk_img_infos = ALLOCA_ARRAY(VkDescriptorImageInfo, num_descriptors);
  1734. for (uint32_t j = 0; j < uniform.ids.size(); j++) {
  1735. vk_img_infos[j] = {};
  1736. vk_img_infos[j].imageView = ((const TextureInfo *)uniform.ids[j].id)->vk_view;
  1737. vk_img_infos[j].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1738. }
  1739. vk_writes[i].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  1740. vk_writes[i].pImageInfo = vk_img_infos;
  1741. } break;
  1742. default: {
  1743. DEV_ASSERT(false);
  1744. }
  1745. }
  1746. vk_writes[i].descriptorCount = num_descriptors;
  1747. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[uniform.type] == MAX_UNIFORM_POOL_ELEMENT, UniformSetID(),
  1748. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_UNIFORM_POOL_ELEMENT) + ").");
  1749. pool_key.uniform_type[uniform.type] += num_descriptors;
  1750. }
  1751. // Need a descriptor pool.
  1752. DescriptorSetPools::Iterator pool_sets_it = {};
  1753. VkDescriptorPool vk_pool = _descriptor_set_pool_find_or_create(pool_key, &pool_sets_it);
  1754. DEV_ASSERT(vk_pool);
  1755. pool_sets_it->value[vk_pool]++;
  1756. VkDescriptorSetAllocateInfo descriptor_set_allocate_info = {};
  1757. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1758. descriptor_set_allocate_info.descriptorPool = vk_pool;
  1759. descriptor_set_allocate_info.descriptorSetCount = 1;
  1760. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1761. descriptor_set_allocate_info.pSetLayouts = &shader_info->vk_descriptor_set_layouts[p_set_index];
  1762. VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;
  1763. VkResult res = vkAllocateDescriptorSets(vk_device, &descriptor_set_allocate_info, &vk_descriptor_set);
  1764. if (res) {
  1765. _descriptor_set_pool_unreference(pool_sets_it, vk_pool);
  1766. ERR_FAIL_V_MSG(UniformSetID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  1767. }
  1768. for (uint32_t i = 0; i < p_uniforms.size(); i++) {
  1769. vk_writes[i].dstSet = vk_descriptor_set;
  1770. }
  1771. vkUpdateDescriptorSets(vk_device, p_uniforms.size(), vk_writes, 0, nullptr);
  1772. // Bookkeep.
  1773. UniformSetInfo *usi = VersatileResource::allocate<UniformSetInfo>(resources_allocator);
  1774. usi->vk_descriptor_set = vk_descriptor_set;
  1775. usi->vk_descriptor_pool = vk_pool;
  1776. usi->pool_sets_it = pool_sets_it;
  1777. return UniformSetID(usi);
  1778. }
  1779. void RenderingDeviceDriverVulkan::uniform_set_free(UniformSetID p_uniform_set) {
  1780. UniformSetInfo *usi = (UniformSetInfo *)p_uniform_set.id;
  1781. vkFreeDescriptorSets(vk_device, usi->vk_descriptor_pool, 1, &usi->vk_descriptor_set);
  1782. _descriptor_set_pool_unreference(usi->pool_sets_it, usi->vk_descriptor_pool);
  1783. VersatileResource::free(resources_allocator, usi);
  1784. }
  1785. // ----- COMMANDS -----
  1786. void RenderingDeviceDriverVulkan::command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  1787. }
  1788. /******************/
  1789. /**** TRANSFER ****/
  1790. /******************/
  1791. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::BufferCopyRegion, VkBufferCopy));
  1792. static void _texture_subresource_range_to_vk(const RDD::TextureSubresourceRange &p_subresources, VkImageSubresourceRange *r_vk_subreources) {
  1793. *r_vk_subreources = {};
  1794. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1795. r_vk_subreources->baseMipLevel = p_subresources.base_mipmap;
  1796. r_vk_subreources->levelCount = p_subresources.mipmap_count;
  1797. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1798. r_vk_subreources->layerCount = p_subresources.layer_count;
  1799. }
  1800. static void _texture_subresource_layers_to_vk(const RDD::TextureSubresourceLayers &p_subresources, VkImageSubresourceLayers *r_vk_subreources) {
  1801. *r_vk_subreources = {};
  1802. r_vk_subreources->aspectMask = (VkImageAspectFlags)p_subresources.aspect;
  1803. r_vk_subreources->mipLevel = p_subresources.mipmap;
  1804. r_vk_subreources->baseArrayLayer = p_subresources.base_layer;
  1805. r_vk_subreources->layerCount = p_subresources.layer_count;
  1806. }
  1807. static void _buffer_texture_copy_region_to_vk(const RDD::BufferTextureCopyRegion &p_copy_region, VkBufferImageCopy *r_vk_copy_region) {
  1808. *r_vk_copy_region = {};
  1809. r_vk_copy_region->bufferOffset = p_copy_region.buffer_offset;
  1810. _texture_subresource_layers_to_vk(p_copy_region.texture_subresources, &r_vk_copy_region->imageSubresource);
  1811. r_vk_copy_region->imageOffset.x = p_copy_region.texture_offset.x;
  1812. r_vk_copy_region->imageOffset.y = p_copy_region.texture_offset.y;
  1813. r_vk_copy_region->imageOffset.z = p_copy_region.texture_offset.z;
  1814. r_vk_copy_region->imageExtent.width = p_copy_region.texture_region_size.x;
  1815. r_vk_copy_region->imageExtent.height = p_copy_region.texture_region_size.y;
  1816. r_vk_copy_region->imageExtent.depth = p_copy_region.texture_region_size.z;
  1817. }
  1818. static void _texture_copy_region_to_vk(const RDD::TextureCopyRegion &p_copy_region, VkImageCopy *r_vk_copy_region) {
  1819. *r_vk_copy_region = {};
  1820. _texture_subresource_layers_to_vk(p_copy_region.src_subresources, &r_vk_copy_region->srcSubresource);
  1821. r_vk_copy_region->srcOffset.x = p_copy_region.src_offset.x;
  1822. r_vk_copy_region->srcOffset.y = p_copy_region.src_offset.y;
  1823. r_vk_copy_region->srcOffset.z = p_copy_region.src_offset.z;
  1824. _texture_subresource_layers_to_vk(p_copy_region.dst_subresources, &r_vk_copy_region->dstSubresource);
  1825. r_vk_copy_region->dstOffset.x = p_copy_region.dst_offset.x;
  1826. r_vk_copy_region->dstOffset.y = p_copy_region.dst_offset.y;
  1827. r_vk_copy_region->dstOffset.z = p_copy_region.dst_offset.z;
  1828. r_vk_copy_region->extent.width = p_copy_region.size.x;
  1829. r_vk_copy_region->extent.height = p_copy_region.size.y;
  1830. r_vk_copy_region->extent.depth = p_copy_region.size.z;
  1831. }
  1832. void RenderingDeviceDriverVulkan::command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) {
  1833. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  1834. vkCmdFillBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_size, 0);
  1835. }
  1836. void RenderingDeviceDriverVulkan::command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) {
  1837. const BufferInfo *src_buf_info = (const BufferInfo *)p_src_buffer.id;
  1838. const BufferInfo *dst_buf_info = (const BufferInfo *)p_dst_buffer.id;
  1839. vkCmdCopyBuffer((VkCommandBuffer)p_cmd_buffer.id, src_buf_info->vk_buffer, dst_buf_info->vk_buffer, p_regions.size(), (const VkBufferCopy *)p_regions.ptr());
  1840. }
  1841. void RenderingDeviceDriverVulkan::command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) {
  1842. VkImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkImageCopy, p_regions.size());
  1843. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1844. _texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1845. }
  1846. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1847. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1848. vkCmdCopyImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1849. }
  1850. void RenderingDeviceDriverVulkan::command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) {
  1851. const TextureInfo *src_tex_info = (const TextureInfo *)p_src_texture.id;
  1852. const TextureInfo *dst_tex_info = (const TextureInfo *)p_dst_texture.id;
  1853. VkImageResolve vk_resolve = {};
  1854. vk_resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1855. vk_resolve.srcSubresource.mipLevel = p_src_mipmap;
  1856. vk_resolve.srcSubresource.baseArrayLayer = p_src_layer;
  1857. vk_resolve.srcSubresource.layerCount = 1;
  1858. vk_resolve.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1859. vk_resolve.dstSubresource.mipLevel = p_dst_mipmap;
  1860. vk_resolve.dstSubresource.baseArrayLayer = p_dst_layer;
  1861. vk_resolve.dstSubresource.layerCount = 1;
  1862. vk_resolve.extent.width = MAX(1u, src_tex_info->vk_create_info.extent.width >> p_src_mipmap);
  1863. vk_resolve.extent.height = MAX(1u, src_tex_info->vk_create_info.extent.height >> p_src_mipmap);
  1864. vk_resolve.extent.depth = MAX(1u, src_tex_info->vk_create_info.extent.depth >> p_src_mipmap);
  1865. vkCmdResolveImage((VkCommandBuffer)p_cmd_buffer.id, src_tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, dst_tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, 1, &vk_resolve);
  1866. }
  1867. void RenderingDeviceDriverVulkan::command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) {
  1868. VkClearColorValue vk_color = {};
  1869. memcpy(&vk_color.float32, p_color.components, sizeof(VkClearColorValue::float32));
  1870. VkImageSubresourceRange vk_subresources = {};
  1871. _texture_subresource_range_to_vk(p_subresources, &vk_subresources);
  1872. const TextureInfo *tex_info = (const TextureInfo *)p_texture.id;
  1873. vkCmdClearColorImage((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_texture_layout, &vk_color, 1, &vk_subresources);
  1874. }
  1875. void RenderingDeviceDriverVulkan::command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) {
  1876. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1877. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1878. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1879. }
  1880. const BufferInfo *buf_info = (const BufferInfo *)p_src_buffer.id;
  1881. const TextureInfo *tex_info = (const TextureInfo *)p_dst_texture.id;
  1882. vkCmdCopyBufferToImage((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, tex_info->vk_view_create_info.image, (VkImageLayout)p_dst_texture_layout, p_regions.size(), vk_copy_regions);
  1883. }
  1884. void RenderingDeviceDriverVulkan::command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) {
  1885. VkBufferImageCopy *vk_copy_regions = ALLOCA_ARRAY(VkBufferImageCopy, p_regions.size());
  1886. for (uint32_t i = 0; i < p_regions.size(); i++) {
  1887. _buffer_texture_copy_region_to_vk(p_regions[i], &vk_copy_regions[i]);
  1888. }
  1889. const TextureInfo *tex_info = (const TextureInfo *)p_src_texture.id;
  1890. const BufferInfo *buf_info = (const BufferInfo *)p_dst_buffer.id;
  1891. vkCmdCopyImageToBuffer((VkCommandBuffer)p_cmd_buffer.id, tex_info->vk_view_create_info.image, (VkImageLayout)p_src_texture_layout, buf_info->vk_buffer, p_regions.size(), vk_copy_regions);
  1892. }
  1893. /******************/
  1894. /**** PIPELINE ****/
  1895. /******************/
  1896. void RenderingDeviceDriverVulkan::pipeline_free(PipelineID p_pipeline) {
  1897. vkDestroyPipeline(vk_device, (VkPipeline)p_pipeline.id, nullptr);
  1898. }
  1899. // ----- BINDING -----
  1900. void RenderingDeviceDriverVulkan::command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) {
  1901. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  1902. vkCmdPushConstants((VkCommandBuffer)p_cmd_buffer.id, shader_info->vk_pipeline_layout, shader_info->vk_push_constant_stages, p_dst_first_index * sizeof(uint32_t), p_data.size() * sizeof(uint32_t), p_data.ptr());
  1903. }
  1904. // ----- CACHE -----
  1905. int RenderingDeviceDriverVulkan::caching_instance_count = 0;
  1906. bool RenderingDeviceDriverVulkan::pipeline_cache_create(const Vector<uint8_t> &p_data) {
  1907. if (caching_instance_count) {
  1908. WARN_PRINT("There's already a RenderingDeviceDriverVulkan instance doing PSO caching. Only one can at the same time. This one won't.");
  1909. return false;
  1910. }
  1911. caching_instance_count++;
  1912. pipelines_cache.current_size = 0;
  1913. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  1914. // Parse.
  1915. {
  1916. if (p_data.size() <= (int)sizeof(PipelineCacheHeader)) {
  1917. WARN_PRINT("Invalid/corrupt pipelines cache.");
  1918. } else {
  1919. const PipelineCacheHeader *loaded_header = reinterpret_cast<const PipelineCacheHeader *>(p_data.ptr());
  1920. if (loaded_header->magic != 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE) {
  1921. WARN_PRINT("Invalid pipelines cache magic number.");
  1922. } else {
  1923. const uint8_t *loaded_buffer_start = p_data.ptr() + sizeof(PipelineCacheHeader);
  1924. uint32_t loaded_buffer_size = p_data.size() - sizeof(PipelineCacheHeader);
  1925. const PipelineCacheHeader *current_header = (PipelineCacheHeader *)pipelines_cache.buffer.ptr();
  1926. if (loaded_header->data_hash != hash_murmur3_buffer(loaded_buffer_start, loaded_buffer_size) ||
  1927. loaded_header->data_size != loaded_buffer_size ||
  1928. loaded_header->vendor_id != current_header->vendor_id ||
  1929. loaded_header->device_id != current_header->device_id ||
  1930. loaded_header->driver_version != current_header->driver_version ||
  1931. memcmp(loaded_header->uuid, current_header->uuid, VK_UUID_SIZE) != 0 ||
  1932. loaded_header->driver_abi != current_header->driver_abi) {
  1933. WARN_PRINT("Invalid pipelines cache header.");
  1934. } else {
  1935. pipelines_cache.current_size = loaded_buffer_size;
  1936. pipelines_cache.buffer = p_data;
  1937. }
  1938. }
  1939. }
  1940. }
  1941. // Create.
  1942. {
  1943. VkPipelineCacheCreateInfo cache_info = {};
  1944. cache_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1945. if (context->get_pipeline_cache_control_support()) {
  1946. cache_info.flags = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
  1947. }
  1948. cache_info.initialDataSize = pipelines_cache.buffer.size() - sizeof(PipelineCacheHeader);
  1949. cache_info.pInitialData = pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader);
  1950. VkResult err = vkCreatePipelineCache(vk_device, &cache_info, nullptr, &pipelines_cache.vk_cache);
  1951. if (err != VK_SUCCESS) {
  1952. WARN_PRINT("vkCreatePipelinecache failed with error " + itos(err) + ".");
  1953. return false;
  1954. }
  1955. }
  1956. return true;
  1957. }
  1958. void RenderingDeviceDriverVulkan::pipeline_cache_free() {
  1959. DEV_ASSERT(pipelines_cache.vk_cache);
  1960. vkDestroyPipelineCache(vk_device, pipelines_cache.vk_cache, nullptr);
  1961. DEV_ASSERT(caching_instance_count > 0);
  1962. caching_instance_count--;
  1963. }
  1964. size_t RenderingDeviceDriverVulkan::pipeline_cache_query_size() {
  1965. DEV_ASSERT(pipelines_cache.vk_cache);
  1966. // FIXME:
  1967. // We're letting the cache grow unboundedly. We may want to set at limit and see if implementations use LRU or the like.
  1968. // If we do, we won't be able to assume any longer that the cache is dirty if, and only if, it has grown.
  1969. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, nullptr);
  1970. ERR_FAIL_COND_V_MSG(err, 0, "vkGetPipelineCacheData failed with error " + itos(err) + ".");
  1971. return pipelines_cache.current_size;
  1972. }
  1973. Vector<uint8_t> RenderingDeviceDriverVulkan::pipeline_cache_serialize() {
  1974. DEV_ASSERT(pipelines_cache.vk_cache);
  1975. pipelines_cache.buffer.resize(pipelines_cache.current_size + sizeof(PipelineCacheHeader));
  1976. VkResult err = vkGetPipelineCacheData(vk_device, pipelines_cache.vk_cache, &pipelines_cache.current_size, pipelines_cache.buffer.ptrw() + sizeof(PipelineCacheHeader));
  1977. ERR_FAIL_COND_V(err != VK_SUCCESS && err != VK_INCOMPLETE, Vector<uint8_t>()); // Incomplete is OK because the cache may have grown since the size was queried (unless when exiting).
  1978. // The real buffer size may now be bigger than the updated current_size.
  1979. // We take into account the new size but keep the buffer resized in a worst-case fashion.
  1980. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  1981. header->data_size = pipelines_cache.current_size;
  1982. header->data_hash = hash_murmur3_buffer(pipelines_cache.buffer.ptr() + sizeof(PipelineCacheHeader), pipelines_cache.current_size);
  1983. return pipelines_cache.buffer;
  1984. }
  1985. /*******************/
  1986. /**** RENDERING ****/
  1987. /*******************/
  1988. // ----- SUBPASS -----
  1989. // RDD::AttachmentLoadOp == VkAttachmentLoadOp.
  1990. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD));
  1991. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_CLEAR));
  1992. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE));
  1993. // RDD::AttachmentStoreOp == VkAttachmentStoreOp.
  1994. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_STORE));
  1995. static_assert(ENUM_MEMBERS_EQUAL(RDD::ATTACHMENT_STORE_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
  1996. // Assuming Vulkan and RDD's are backed by uint32_t in:
  1997. // - VkSubpassDescription2::pPreserveAttachments and RDD::Subpass::preserve_attachments.
  1998. // - VkRenderPassCreateInfo2KHR::pCorrelatedViewMasks and p_view_correlation_mask.
  1999. static void _attachment_reference_to_vk(const RDD::AttachmentReference &p_attachment_reference, VkAttachmentReference2KHR *r_vk_attachment_reference) {
  2000. *r_vk_attachment_reference = {};
  2001. r_vk_attachment_reference->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  2002. r_vk_attachment_reference->attachment = p_attachment_reference.attachment;
  2003. r_vk_attachment_reference->layout = (VkImageLayout)p_attachment_reference.layout;
  2004. r_vk_attachment_reference->aspectMask = (VkImageAspectFlags)p_attachment_reference.aspect;
  2005. }
  2006. RDD::RenderPassID RenderingDeviceDriverVulkan::render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) {
  2007. // These are only used if we use multiview but we need to define them in scope.
  2008. const uint32_t view_mask = (1 << p_view_count) - 1;
  2009. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  2010. VkAttachmentDescription2KHR *vk_attachments = ALLOCA_ARRAY(VkAttachmentDescription2KHR, p_attachments.size());
  2011. for (uint32_t i = 0; i < p_attachments.size(); i++) {
  2012. vk_attachments[i] = {};
  2013. vk_attachments[i].sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  2014. vk_attachments[i].format = RD_TO_VK_FORMAT[p_attachments[i].format];
  2015. vk_attachments[i].samples = _ensure_supported_sample_count(p_attachments[i].samples);
  2016. vk_attachments[i].loadOp = (VkAttachmentLoadOp)p_attachments[i].load_op;
  2017. vk_attachments[i].storeOp = (VkAttachmentStoreOp)p_attachments[i].store_op;
  2018. vk_attachments[i].stencilLoadOp = (VkAttachmentLoadOp)p_attachments[i].stencil_load_op;
  2019. vk_attachments[i].stencilStoreOp = (VkAttachmentStoreOp)p_attachments[i].stencil_store_op;
  2020. vk_attachments[i].initialLayout = (VkImageLayout)p_attachments[i].initial_layout;
  2021. vk_attachments[i].finalLayout = (VkImageLayout)p_attachments[i].final_layout;
  2022. }
  2023. VkSubpassDescription2KHR *vk_subpasses = ALLOCA_ARRAY(VkSubpassDescription2KHR, p_subpasses.size());
  2024. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  2025. VkAttachmentReference2KHR *vk_subpass_input_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].input_references.size());
  2026. for (uint32_t j = 0; j < p_subpasses[i].input_references.size(); j++) {
  2027. _attachment_reference_to_vk(p_subpasses[i].input_references[j], &vk_subpass_input_attachments[j]);
  2028. }
  2029. VkAttachmentReference2KHR *vk_subpass_color_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].color_references.size());
  2030. for (uint32_t j = 0; j < p_subpasses[i].color_references.size(); j++) {
  2031. _attachment_reference_to_vk(p_subpasses[i].color_references[j], &vk_subpass_color_attachments[j]);
  2032. }
  2033. VkAttachmentReference2KHR *vk_subpass_resolve_attachments = ALLOCA_ARRAY(VkAttachmentReference2KHR, p_subpasses[i].resolve_references.size());
  2034. for (uint32_t j = 0; j < p_subpasses[i].resolve_references.size(); j++) {
  2035. _attachment_reference_to_vk(p_subpasses[i].resolve_references[j], &vk_subpass_resolve_attachments[j]);
  2036. }
  2037. VkAttachmentReference2KHR *vk_subpass_depth_stencil_attachment = nullptr;
  2038. if (p_subpasses[i].depth_stencil_reference.attachment != AttachmentReference::UNUSED) {
  2039. vk_subpass_depth_stencil_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2040. _attachment_reference_to_vk(p_subpasses[i].depth_stencil_reference, vk_subpass_depth_stencil_attachment);
  2041. }
  2042. vk_subpasses[i] = {};
  2043. vk_subpasses[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  2044. vk_subpasses[i].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2045. vk_subpasses[i].viewMask = p_view_count == 1 ? 0 : view_mask;
  2046. vk_subpasses[i].inputAttachmentCount = p_subpasses[i].input_references.size();
  2047. vk_subpasses[i].pInputAttachments = vk_subpass_input_attachments;
  2048. vk_subpasses[i].colorAttachmentCount = p_subpasses[i].color_references.size();
  2049. vk_subpasses[i].pColorAttachments = vk_subpass_color_attachments;
  2050. vk_subpasses[i].pResolveAttachments = vk_subpass_resolve_attachments;
  2051. vk_subpasses[i].pDepthStencilAttachment = vk_subpass_depth_stencil_attachment;
  2052. vk_subpasses[i].preserveAttachmentCount = p_subpasses[i].preserve_attachments.size();
  2053. vk_subpasses[i].pPreserveAttachments = p_subpasses[i].preserve_attachments.ptr();
  2054. // VRS.
  2055. if (context->get_vrs_capabilities().attachment_vrs_supported && p_subpasses[i].vrs_reference.attachment != AttachmentReference::UNUSED) {
  2056. VkAttachmentReference2KHR *vk_subpass_vrs_attachment = ALLOCA_SINGLE(VkAttachmentReference2KHR);
  2057. *vk_subpass_vrs_attachment = {};
  2058. vk_subpass_vrs_attachment->sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  2059. vk_subpass_vrs_attachment->attachment = p_subpasses[i].vrs_reference.attachment;
  2060. vk_subpass_vrs_attachment->layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  2061. VkFragmentShadingRateAttachmentInfoKHR *vk_vrs_info = ALLOCA_SINGLE(VkFragmentShadingRateAttachmentInfoKHR);
  2062. *vk_vrs_info = {};
  2063. vk_vrs_info->sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  2064. vk_vrs_info->pFragmentShadingRateAttachment = vk_subpass_vrs_attachment;
  2065. vk_vrs_info->shadingRateAttachmentTexelSize.width = context->get_vrs_capabilities().texel_size.x;
  2066. vk_vrs_info->shadingRateAttachmentTexelSize.height = context->get_vrs_capabilities().texel_size.y;
  2067. vk_subpasses[i].pNext = vk_vrs_info;
  2068. }
  2069. }
  2070. VkSubpassDependency2KHR *vk_subpass_dependencies = ALLOCA_ARRAY(VkSubpassDependency2KHR, p_subpass_dependencies.size());
  2071. for (uint32_t i = 0; i < p_subpass_dependencies.size(); i++) {
  2072. vk_subpass_dependencies[i] = {};
  2073. vk_subpass_dependencies[i].sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
  2074. vk_subpass_dependencies[i].srcSubpass = p_subpass_dependencies[i].src_subpass;
  2075. vk_subpass_dependencies[i].dstSubpass = p_subpass_dependencies[i].dst_subpass;
  2076. vk_subpass_dependencies[i].srcStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].src_stages;
  2077. vk_subpass_dependencies[i].dstStageMask = (VkPipelineStageFlags)p_subpass_dependencies[i].dst_stages;
  2078. vk_subpass_dependencies[i].srcAccessMask = (VkAccessFlags)p_subpass_dependencies[i].src_access;
  2079. vk_subpass_dependencies[i].dstAccessMask = (VkAccessFlags)p_subpass_dependencies[i].dst_access;
  2080. }
  2081. VkRenderPassCreateInfo2KHR create_info = {};
  2082. create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  2083. create_info.attachmentCount = p_attachments.size();
  2084. create_info.pAttachments = vk_attachments;
  2085. create_info.subpassCount = p_subpasses.size();
  2086. create_info.pSubpasses = vk_subpasses;
  2087. create_info.dependencyCount = p_subpass_dependencies.size();
  2088. create_info.pDependencies = vk_subpass_dependencies;
  2089. create_info.correlatedViewMaskCount = p_view_count == 1 ? 0 : 1;
  2090. create_info.pCorrelatedViewMasks = p_view_count == 1 ? nullptr : &correlation_mask;
  2091. // Multiview.
  2092. if (p_view_count > 1 && !context->supports_renderpass2()) {
  2093. // This is only required when using vkCreateRenderPass.
  2094. // We add it if vkCreateRenderPass2KHR is not supported,
  2095. // resulting this in being passed to our vkCreateRenderPass fallback.
  2096. uint32_t *vk_view_masks = ALLOCA_ARRAY(uint32_t, p_subpasses.size());
  2097. for (uint32_t i = 0; i < p_subpasses.size(); i++) {
  2098. vk_view_masks[i] = view_mask;
  2099. }
  2100. VkRenderPassMultiviewCreateInfo *multiview_create_info = ALLOCA_SINGLE(VkRenderPassMultiviewCreateInfo);
  2101. *multiview_create_info = {};
  2102. multiview_create_info->sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  2103. multiview_create_info->subpassCount = p_subpasses.size();
  2104. multiview_create_info->pViewMasks = vk_view_masks;
  2105. multiview_create_info->correlationMaskCount = 1;
  2106. multiview_create_info->pCorrelationMasks = &correlation_mask;
  2107. create_info.pNext = multiview_create_info;
  2108. }
  2109. VkRenderPass vk_render_pass = VK_NULL_HANDLE;
  2110. VkResult res = context->vkCreateRenderPass2KHR(vk_device, &create_info, nullptr, &vk_render_pass);
  2111. ERR_FAIL_COND_V_MSG(res, RenderPassID(), "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  2112. return RenderPassID(vk_render_pass);
  2113. }
  2114. void RenderingDeviceDriverVulkan::render_pass_free(RenderPassID p_render_pass) {
  2115. vkDestroyRenderPass(vk_device, (VkRenderPass)p_render_pass.id, nullptr);
  2116. }
  2117. // ----- COMMANDS -----
  2118. static_assert(ARRAYS_COMPATIBLE_FIELDWISE(RDD::RenderPassClearValue, VkClearValue));
  2119. void RenderingDeviceDriverVulkan::command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) {
  2120. VkRenderPassBeginInfo render_pass_begin = {};
  2121. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  2122. render_pass_begin.renderPass = (VkRenderPass)p_render_pass.id;
  2123. render_pass_begin.framebuffer = (VkFramebuffer)p_framebuffer.id;
  2124. render_pass_begin.renderArea.offset.x = p_rect.position.x;
  2125. render_pass_begin.renderArea.offset.y = p_rect.position.y;
  2126. render_pass_begin.renderArea.extent.width = p_rect.size.x;
  2127. render_pass_begin.renderArea.extent.height = p_rect.size.y;
  2128. render_pass_begin.clearValueCount = p_clear_values.size();
  2129. render_pass_begin.pClearValues = (const VkClearValue *)p_clear_values.ptr();
  2130. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2131. vkCmdBeginRenderPass((VkCommandBuffer)p_cmd_buffer.id, &render_pass_begin, vk_subpass_contents);
  2132. #if PRINT_NATIVE_COMMANDS
  2133. print_line(vformat("vkCmdBeginRenderPass Pass 0x%uX Framebuffer 0x%uX", p_render_pass.id, p_framebuffer.id));
  2134. #endif
  2135. }
  2136. void RenderingDeviceDriverVulkan::command_end_render_pass(CommandBufferID p_cmd_buffer) {
  2137. vkCmdEndRenderPass((VkCommandBuffer)p_cmd_buffer.id);
  2138. #if PRINT_NATIVE_COMMANDS
  2139. print_line("vkCmdEndRenderPass");
  2140. #endif
  2141. }
  2142. void RenderingDeviceDriverVulkan::command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) {
  2143. VkSubpassContents vk_subpass_contents = p_cmd_buffer_type == COMMAND_BUFFER_TYPE_PRIMARY ? VK_SUBPASS_CONTENTS_INLINE : VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
  2144. vkCmdNextSubpass((VkCommandBuffer)p_cmd_buffer.id, vk_subpass_contents);
  2145. }
  2146. void RenderingDeviceDriverVulkan::command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) {
  2147. VkViewport *vk_viewports = ALLOCA_ARRAY(VkViewport, p_viewports.size());
  2148. for (uint32_t i = 0; i < p_viewports.size(); i++) {
  2149. vk_viewports[i] = {};
  2150. vk_viewports[i].x = p_viewports[i].position.x;
  2151. vk_viewports[i].y = p_viewports[i].position.y;
  2152. vk_viewports[i].width = p_viewports[i].size.x;
  2153. vk_viewports[i].height = p_viewports[i].size.y;
  2154. vk_viewports[i].minDepth = 0.0f;
  2155. vk_viewports[i].maxDepth = 1.0f;
  2156. }
  2157. vkCmdSetViewport((VkCommandBuffer)p_cmd_buffer.id, 0, p_viewports.size(), vk_viewports);
  2158. }
  2159. void RenderingDeviceDriverVulkan::command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) {
  2160. vkCmdSetScissor((VkCommandBuffer)p_cmd_buffer.id, 0, p_scissors.size(), (VkRect2D *)p_scissors.ptr());
  2161. }
  2162. void RenderingDeviceDriverVulkan::command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
  2163. VkClearAttachment *vk_clears = ALLOCA_ARRAY(VkClearAttachment, p_attachment_clears.size());
  2164. for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
  2165. vk_clears[i] = {};
  2166. memcpy(&vk_clears[i].clearValue, &p_attachment_clears[i].value, sizeof(VkClearValue));
  2167. vk_clears[i].colorAttachment = p_attachment_clears[i].color_attachment;
  2168. vk_clears[i].aspectMask = p_attachment_clears[i].aspect;
  2169. }
  2170. VkClearRect *vk_rects = ALLOCA_ARRAY(VkClearRect, p_rects.size());
  2171. for (uint32_t i = 0; i < p_rects.size(); i++) {
  2172. vk_rects[i] = {};
  2173. vk_rects[i].rect.offset.x = p_rects[i].position.x;
  2174. vk_rects[i].rect.offset.y = p_rects[i].position.y;
  2175. vk_rects[i].rect.extent.width = p_rects[i].size.x;
  2176. vk_rects[i].rect.extent.height = p_rects[i].size.y;
  2177. vk_rects[i].baseArrayLayer = 0;
  2178. vk_rects[i].layerCount = 1;
  2179. }
  2180. vkCmdClearAttachments((VkCommandBuffer)p_cmd_buffer.id, p_attachment_clears.size(), vk_clears, p_rects.size(), vk_rects);
  2181. }
  2182. void RenderingDeviceDriverVulkan::command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2183. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, (VkPipeline)p_pipeline.id);
  2184. }
  2185. void RenderingDeviceDriverVulkan::command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2186. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2187. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2188. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_GRAPHICS, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2189. }
  2190. void RenderingDeviceDriverVulkan::command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) {
  2191. vkCmdDraw((VkCommandBuffer)p_cmd_buffer.id, p_vertex_count, p_instance_count, p_base_vertex, p_first_instance);
  2192. }
  2193. void RenderingDeviceDriverVulkan::command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) {
  2194. vkCmdDrawIndexed((VkCommandBuffer)p_cmd_buffer.id, p_index_count, p_instance_count, p_first_index, p_vertex_offset, p_first_instance);
  2195. }
  2196. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2197. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2198. vkCmdDrawIndexedIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2199. }
  2200. void RenderingDeviceDriverVulkan::command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2201. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2202. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2203. vkCmdDrawIndexedIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2204. }
  2205. void RenderingDeviceDriverVulkan::command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
  2206. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2207. vkCmdDrawIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_draw_count, p_stride);
  2208. }
  2209. void RenderingDeviceDriverVulkan::command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
  2210. const BufferInfo *indirect_buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2211. const BufferInfo *count_buf_info = (const BufferInfo *)p_count_buffer.id;
  2212. vkCmdDrawIndirectCount((VkCommandBuffer)p_cmd_buffer.id, indirect_buf_info->vk_buffer, p_offset, count_buf_info->vk_buffer, p_count_buffer_offset, p_max_draw_count, p_stride);
  2213. }
  2214. void RenderingDeviceDriverVulkan::command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) {
  2215. VkBuffer *vk_buffers = ALLOCA_ARRAY(VkBuffer, p_binding_count);
  2216. for (uint32_t i = 0; i < p_binding_count; i++) {
  2217. vk_buffers[i] = ((const BufferInfo *)p_buffers[i].id)->vk_buffer;
  2218. }
  2219. vkCmdBindVertexBuffers((VkCommandBuffer)p_cmd_buffer.id, 0, p_binding_count, vk_buffers, p_offsets);
  2220. }
  2221. void RenderingDeviceDriverVulkan::command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) {
  2222. const BufferInfo *buf_info = (const BufferInfo *)p_buffer.id;
  2223. vkCmdBindIndexBuffer((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset, p_format == INDEX_BUFFER_FORMAT_UINT16 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  2224. }
  2225. void RenderingDeviceDriverVulkan::command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) {
  2226. vkCmdSetBlendConstants((VkCommandBuffer)p_cmd_buffer.id, p_constants.components);
  2227. }
  2228. void RenderingDeviceDriverVulkan::command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) {
  2229. vkCmdSetLineWidth((VkCommandBuffer)p_cmd_buffer.id, p_width);
  2230. }
  2231. // ----- PIPELINE -----
  2232. static const VkPrimitiveTopology RD_TO_VK_PRIMITIVE[RDD::RENDER_PRIMITIVE_MAX] = {
  2233. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  2234. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  2235. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  2236. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  2237. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  2238. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  2239. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  2240. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2241. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  2242. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  2243. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
  2244. };
  2245. // RDD::PolygonCullMode == VkCullModeFlagBits.
  2246. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_DISABLED, VK_CULL_MODE_NONE));
  2247. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_FRONT, VK_CULL_MODE_FRONT_BIT));
  2248. static_assert(ENUM_MEMBERS_EQUAL(RDD::POLYGON_CULL_BACK, VK_CULL_MODE_BACK_BIT));
  2249. // RDD::StencilOperation == VkStencilOp.
  2250. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP));
  2251. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_ZERO, VK_STENCIL_OP_ZERO));
  2252. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE));
  2253. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_INCREMENT_AND_CLAMP));
  2254. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP));
  2255. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INVERT, VK_STENCIL_OP_INVERT));
  2256. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_INCREMENT_AND_WRAP));
  2257. static_assert(ENUM_MEMBERS_EQUAL(RDD::STENCIL_OP_DECREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP));
  2258. // RDD::LogicOperation == VkLogicOp.
  2259. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_CLEAR, VK_LOGIC_OP_CLEAR));
  2260. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND, VK_LOGIC_OP_AND));
  2261. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_AND_REVERSE));
  2262. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY, VK_LOGIC_OP_COPY));
  2263. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_AND_INVERTED));
  2264. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NO_OP, VK_LOGIC_OP_NO_OP));
  2265. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_XOR, VK_LOGIC_OP_XOR));
  2266. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR, VK_LOGIC_OP_OR));
  2267. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NOR, VK_LOGIC_OP_NOR));
  2268. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_EQUIVALENT));
  2269. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_INVERT, VK_LOGIC_OP_INVERT));
  2270. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_OR_REVERSE));
  2271. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_COPY_INVERTED));
  2272. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_OR_INVERTED));
  2273. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_NAND, VK_LOGIC_OP_NAND));
  2274. static_assert(ENUM_MEMBERS_EQUAL(RDD::LOGIC_OP_SET, VK_LOGIC_OP_SET));
  2275. // RDD::BlendFactor == VkBlendFactor.
  2276. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO));
  2277. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE));
  2278. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_COLOR));
  2279. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR));
  2280. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_COLOR));
  2281. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR));
  2282. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA));
  2283. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA));
  2284. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA));
  2285. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA));
  2286. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR));
  2287. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR));
  2288. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_CONSTANT_ALPHA));
  2289. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA));
  2290. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE));
  2291. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_COLOR));
  2292. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR));
  2293. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_SRC1_ALPHA));
  2294. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA));
  2295. // RDD::BlendOperation == VkBlendOp.
  2296. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_ADD, VK_BLEND_OP_ADD));
  2297. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_SUBTRACT, VK_BLEND_OP_SUBTRACT));
  2298. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT));
  2299. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MINIMUM, VK_BLEND_OP_MIN));
  2300. static_assert(ENUM_MEMBERS_EQUAL(RDD::BLEND_OP_MAXIMUM, VK_BLEND_OP_MAX));
  2301. RDD::PipelineID RenderingDeviceDriverVulkan::render_pipeline_create(
  2302. ShaderID p_shader,
  2303. VertexFormatID p_vertex_format,
  2304. RenderPrimitive p_render_primitive,
  2305. PipelineRasterizationState p_rasterization_state,
  2306. PipelineMultisampleState p_multisample_state,
  2307. PipelineDepthStencilState p_depth_stencil_state,
  2308. PipelineColorBlendState p_blend_state,
  2309. VectorView<int32_t> p_color_attachments,
  2310. BitField<PipelineDynamicStateFlags> p_dynamic_state,
  2311. RenderPassID p_render_pass,
  2312. uint32_t p_render_subpass,
  2313. VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2314. // Vertex.
  2315. const VkPipelineVertexInputStateCreateInfo *vertex_input_state_create_info = nullptr;
  2316. if (p_vertex_format.id) {
  2317. const VertexFormatInfo *vf_info = (const VertexFormatInfo *)p_vertex_format.id;
  2318. vertex_input_state_create_info = &vf_info->vk_create_info;
  2319. } else {
  2320. VkPipelineVertexInputStateCreateInfo *null_vertex_input_state = ALLOCA_SINGLE(VkPipelineVertexInputStateCreateInfo);
  2321. *null_vertex_input_state = {};
  2322. null_vertex_input_state->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2323. vertex_input_state_create_info = null_vertex_input_state;
  2324. }
  2325. // Input assembly.
  2326. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info = {};
  2327. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2328. input_assembly_create_info.topology = RD_TO_VK_PRIMITIVE[p_render_primitive];
  2329. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  2330. // Tessellation.
  2331. VkPipelineTessellationStateCreateInfo tessellation_create_info = {};
  2332. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  2333. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), PipelineID());
  2334. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  2335. // Viewport.
  2336. VkPipelineViewportStateCreateInfo viewport_state_create_info = {};
  2337. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2338. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  2339. viewport_state_create_info.scissorCount = 1;
  2340. // Rasterization.
  2341. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {};
  2342. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2343. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  2344. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  2345. rasterization_state_create_info.polygonMode = p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
  2346. rasterization_state_create_info.cullMode = (PolygonCullMode)p_rasterization_state.cull_mode;
  2347. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  2348. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
  2349. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  2350. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  2351. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  2352. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  2353. // Multisample.
  2354. VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {};
  2355. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2356. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  2357. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  2358. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  2359. if (p_multisample_state.sample_mask.size()) {
  2360. static_assert(ARRAYS_COMPATIBLE(uint32_t, VkSampleMask));
  2361. multisample_state_create_info.pSampleMask = p_multisample_state.sample_mask.ptr();
  2362. } else {
  2363. multisample_state_create_info.pSampleMask = nullptr;
  2364. }
  2365. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  2366. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  2367. // Depth stencil.
  2368. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info = {};
  2369. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2370. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  2371. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  2372. depth_stencil_state_create_info.depthCompareOp = (VkCompareOp)p_depth_stencil_state.depth_compare_operator;
  2373. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  2374. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  2375. depth_stencil_state_create_info.front.failOp = (VkStencilOp)p_depth_stencil_state.front_op.fail;
  2376. depth_stencil_state_create_info.front.passOp = (VkStencilOp)p_depth_stencil_state.front_op.pass;
  2377. depth_stencil_state_create_info.front.depthFailOp = (VkStencilOp)p_depth_stencil_state.front_op.depth_fail;
  2378. depth_stencil_state_create_info.front.compareOp = (VkCompareOp)p_depth_stencil_state.front_op.compare;
  2379. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  2380. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  2381. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  2382. depth_stencil_state_create_info.back.failOp = (VkStencilOp)p_depth_stencil_state.back_op.fail;
  2383. depth_stencil_state_create_info.back.passOp = (VkStencilOp)p_depth_stencil_state.back_op.pass;
  2384. depth_stencil_state_create_info.back.depthFailOp = (VkStencilOp)p_depth_stencil_state.back_op.depth_fail;
  2385. depth_stencil_state_create_info.back.compareOp = (VkCompareOp)p_depth_stencil_state.back_op.compare;
  2386. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  2387. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  2388. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  2389. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  2390. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  2391. // Blend state.
  2392. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {};
  2393. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2394. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  2395. color_blend_state_create_info.logicOp = (VkLogicOp)p_blend_state.logic_op;
  2396. VkPipelineColorBlendAttachmentState *vk_attachment_states = ALLOCA_ARRAY(VkPipelineColorBlendAttachmentState, p_color_attachments.size());
  2397. {
  2398. for (uint32_t i = 0; i < p_color_attachments.size(); i++) {
  2399. vk_attachment_states[i] = {};
  2400. if (p_color_attachments[i] != ATTACHMENT_UNUSED) {
  2401. vk_attachment_states[i].blendEnable = p_blend_state.attachments[i].enable_blend;
  2402. vk_attachment_states[i].srcColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_color_blend_factor;
  2403. vk_attachment_states[i].dstColorBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_color_blend_factor;
  2404. vk_attachment_states[i].colorBlendOp = (VkBlendOp)p_blend_state.attachments[i].color_blend_op;
  2405. vk_attachment_states[i].srcAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].src_alpha_blend_factor;
  2406. vk_attachment_states[i].dstAlphaBlendFactor = (VkBlendFactor)p_blend_state.attachments[i].dst_alpha_blend_factor;
  2407. vk_attachment_states[i].alphaBlendOp = (VkBlendOp)p_blend_state.attachments[i].alpha_blend_op;
  2408. if (p_blend_state.attachments[i].write_r) {
  2409. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  2410. }
  2411. if (p_blend_state.attachments[i].write_g) {
  2412. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  2413. }
  2414. if (p_blend_state.attachments[i].write_b) {
  2415. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  2416. }
  2417. if (p_blend_state.attachments[i].write_a) {
  2418. vk_attachment_states[i].colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  2419. }
  2420. }
  2421. }
  2422. }
  2423. color_blend_state_create_info.attachmentCount = p_color_attachments.size();
  2424. color_blend_state_create_info.pAttachments = vk_attachment_states;
  2425. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  2426. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  2427. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  2428. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  2429. // Dynamic state.
  2430. VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {};
  2431. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2432. static const uint32_t MAX_DYN_STATE_COUNT = 9;
  2433. VkDynamicState *vk_dynamic_states = ALLOCA_ARRAY(VkDynamicState, MAX_DYN_STATE_COUNT);
  2434. uint32_t vk_dynamic_states_count = 0;
  2435. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_VIEWPORT; // Viewport and scissor are always dynamic.
  2436. vk_dynamic_states_count++;
  2437. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_SCISSOR;
  2438. vk_dynamic_states_count++;
  2439. if (p_dynamic_state.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
  2440. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_LINE_WIDTH;
  2441. vk_dynamic_states_count++;
  2442. }
  2443. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
  2444. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BIAS;
  2445. vk_dynamic_states_count++;
  2446. }
  2447. if (p_dynamic_state.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
  2448. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
  2449. vk_dynamic_states_count++;
  2450. }
  2451. if (p_dynamic_state.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
  2452. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_DEPTH_BOUNDS;
  2453. vk_dynamic_states_count++;
  2454. }
  2455. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
  2456. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
  2457. vk_dynamic_states_count++;
  2458. }
  2459. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
  2460. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
  2461. vk_dynamic_states_count++;
  2462. }
  2463. if (p_dynamic_state.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
  2464. vk_dynamic_states[vk_dynamic_states_count] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
  2465. vk_dynamic_states_count++;
  2466. }
  2467. DEV_ASSERT(vk_dynamic_states_count <= MAX_DYN_STATE_COUNT);
  2468. dynamic_state_create_info.dynamicStateCount = vk_dynamic_states_count;
  2469. dynamic_state_create_info.pDynamicStates = vk_dynamic_states;
  2470. // VRS.
  2471. void *graphics_pipeline_nextptr = nullptr;
  2472. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  2473. // If VRS is used, this defines how the different VRS types are combined.
  2474. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  2475. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  2476. VkPipelineFragmentShadingRateStateCreateInfoKHR *vrs_create_info = ALLOCA_SINGLE(VkPipelineFragmentShadingRateStateCreateInfoKHR);
  2477. *vrs_create_info = {};
  2478. vrs_create_info->sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  2479. vrs_create_info->fragmentSize = { 4, 4 };
  2480. vrs_create_info->combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  2481. vrs_create_info->combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  2482. graphics_pipeline_nextptr = vrs_create_info;
  2483. }
  2484. // Finally, pipeline create info.
  2485. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2486. VkGraphicsPipelineCreateInfo pipeline_create_info = {};
  2487. pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2488. pipeline_create_info.pNext = graphics_pipeline_nextptr;
  2489. pipeline_create_info.stageCount = shader_info->vk_stages_create_info.size();
  2490. VkPipelineShaderStageCreateInfo *vk_pipeline_stages = ALLOCA_ARRAY(VkPipelineShaderStageCreateInfo, shader_info->vk_stages_create_info.size());
  2491. for (uint32_t i = 0; i < shader_info->vk_stages_create_info.size(); i++) {
  2492. vk_pipeline_stages[i] = shader_info->vk_stages_create_info[i];
  2493. if (p_specialization_constants.size()) {
  2494. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2495. for (uint32_t j = 0; j < p_specialization_constants.size(); j++) {
  2496. specialization_map_entries[j] = {};
  2497. specialization_map_entries[j].constantID = p_specialization_constants[j].constant_id;
  2498. specialization_map_entries[j].offset = (const char *)&p_specialization_constants[j].int_value - (const char *)p_specialization_constants.ptr();
  2499. specialization_map_entries[j].size = sizeof(uint32_t);
  2500. }
  2501. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2502. *specialization_info = {};
  2503. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2504. specialization_info->pData = p_specialization_constants.ptr();
  2505. specialization_info->mapEntryCount = p_specialization_constants.size();
  2506. specialization_info->pMapEntries = specialization_map_entries;
  2507. vk_pipeline_stages[i].pSpecializationInfo = specialization_info;
  2508. }
  2509. }
  2510. pipeline_create_info.pStages = vk_pipeline_stages;
  2511. pipeline_create_info.pVertexInputState = vertex_input_state_create_info;
  2512. pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  2513. pipeline_create_info.pTessellationState = &tessellation_create_info;
  2514. pipeline_create_info.pViewportState = &viewport_state_create_info;
  2515. pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  2516. pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  2517. pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  2518. pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  2519. pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  2520. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2521. pipeline_create_info.renderPass = (VkRenderPass)p_render_pass.id;
  2522. pipeline_create_info.subpass = p_render_subpass;
  2523. // ---
  2524. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2525. VkResult err = vkCreateGraphicsPipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2526. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  2527. return PipelineID(vk_pipeline);
  2528. }
  2529. /*****************/
  2530. /**** COMPUTE ****/
  2531. /*****************/
  2532. // ----- COMMANDS -----
  2533. void RenderingDeviceDriverVulkan::command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) {
  2534. vkCmdBindPipeline((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, (VkPipeline)p_pipeline.id);
  2535. }
  2536. void RenderingDeviceDriverVulkan::command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) {
  2537. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2538. const UniformSetInfo *usi = (const UniformSetInfo *)p_uniform_set.id;
  2539. vkCmdBindDescriptorSets((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_BIND_POINT_COMPUTE, shader_info->vk_pipeline_layout, p_set_index, 1, &usi->vk_descriptor_set, 0, nullptr);
  2540. }
  2541. void RenderingDeviceDriverVulkan::command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  2542. vkCmdDispatch((VkCommandBuffer)p_cmd_buffer.id, p_x_groups, p_y_groups, p_z_groups);
  2543. }
  2544. void RenderingDeviceDriverVulkan::command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) {
  2545. const BufferInfo *buf_info = (const BufferInfo *)p_indirect_buffer.id;
  2546. vkCmdDispatchIndirect((VkCommandBuffer)p_cmd_buffer.id, buf_info->vk_buffer, p_offset);
  2547. }
  2548. // ----- PIPELINE -----
  2549. RDD::PipelineID RenderingDeviceDriverVulkan::compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) {
  2550. const ShaderInfo *shader_info = (const ShaderInfo *)p_shader.id;
  2551. VkComputePipelineCreateInfo pipeline_create_info = {};
  2552. pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  2553. pipeline_create_info.stage = shader_info->vk_stages_create_info[0];
  2554. pipeline_create_info.layout = shader_info->vk_pipeline_layout;
  2555. if (p_specialization_constants.size()) {
  2556. VkSpecializationMapEntry *specialization_map_entries = ALLOCA_ARRAY(VkSpecializationMapEntry, p_specialization_constants.size());
  2557. for (uint32_t i = 0; i < p_specialization_constants.size(); i++) {
  2558. specialization_map_entries[i] = {};
  2559. specialization_map_entries[i].constantID = p_specialization_constants[i].constant_id;
  2560. specialization_map_entries[i].offset = (const char *)&p_specialization_constants[i].int_value - (const char *)p_specialization_constants.ptr();
  2561. specialization_map_entries[i].size = sizeof(uint32_t);
  2562. }
  2563. VkSpecializationInfo *specialization_info = ALLOCA_SINGLE(VkSpecializationInfo);
  2564. *specialization_info = {};
  2565. specialization_info->dataSize = p_specialization_constants.size() * sizeof(PipelineSpecializationConstant);
  2566. specialization_info->pData = p_specialization_constants.ptr();
  2567. specialization_info->mapEntryCount = p_specialization_constants.size();
  2568. specialization_info->pMapEntries = specialization_map_entries;
  2569. pipeline_create_info.stage.pSpecializationInfo = specialization_info;
  2570. }
  2571. VkPipeline vk_pipeline = VK_NULL_HANDLE;
  2572. VkResult err = vkCreateComputePipelines(vk_device, pipelines_cache.vk_cache, 1, &pipeline_create_info, nullptr, &vk_pipeline);
  2573. ERR_FAIL_COND_V_MSG(err, PipelineID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  2574. return PipelineID(vk_pipeline);
  2575. }
  2576. /*****************/
  2577. /**** QUERIES ****/
  2578. /*****************/
  2579. // ----- TIMESTAMP -----
  2580. RDD::QueryPoolID RenderingDeviceDriverVulkan::timestamp_query_pool_create(uint32_t p_query_count) {
  2581. VkQueryPoolCreateInfo query_pool_create_info = {};
  2582. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  2583. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  2584. query_pool_create_info.queryCount = p_query_count;
  2585. VkQueryPool vk_query_pool = VK_NULL_HANDLE;
  2586. vkCreateQueryPool(vk_device, &query_pool_create_info, nullptr, &vk_query_pool);
  2587. return RDD::QueryPoolID(vk_query_pool);
  2588. }
  2589. void RenderingDeviceDriverVulkan::timestamp_query_pool_free(QueryPoolID p_pool_id) {
  2590. vkDestroyQueryPool(vk_device, (VkQueryPool)p_pool_id.id, nullptr);
  2591. }
  2592. void RenderingDeviceDriverVulkan::timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) {
  2593. vkGetQueryPoolResults(vk_device, (VkQueryPool)p_pool_id.id, 0, p_query_count, sizeof(uint64_t) * p_query_count, r_results, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  2594. }
  2595. uint64_t RenderingDeviceDriverVulkan::timestamp_query_result_to_time(uint64_t p_result) {
  2596. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  2597. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  2598. // Need to do 128 bits fixed point multiplication to get the right value.
  2599. auto mult64to128 = [](uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  2600. uint64_t u1 = (u & 0xffffffff);
  2601. uint64_t v1 = (v & 0xffffffff);
  2602. uint64_t t = (u1 * v1);
  2603. uint64_t w3 = (t & 0xffffffff);
  2604. uint64_t k = (t >> 32);
  2605. u >>= 32;
  2606. t = (u * v1) + k;
  2607. k = (t & 0xffffffff);
  2608. uint64_t w1 = (t >> 32);
  2609. v >>= 32;
  2610. t = (u1 * v) + k;
  2611. k = (t >> 32);
  2612. h = (u * v) + w1 + k;
  2613. l = (t << 32) + w3;
  2614. };
  2615. uint64_t shift_bits = 16;
  2616. uint64_t h = 0, l = 0;
  2617. mult64to128(p_result, uint64_t(double(context->get_device_limits().timestampPeriod) * double(1 << shift_bits)), h, l);
  2618. l >>= shift_bits;
  2619. l |= h << (64 - shift_bits);
  2620. return l;
  2621. }
  2622. void RenderingDeviceDriverVulkan::command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) {
  2623. vkCmdResetQueryPool((VkCommandBuffer)p_cmd_buffer.id, (VkQueryPool)p_pool_id.id, 0, p_query_count);
  2624. }
  2625. void RenderingDeviceDriverVulkan::command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) {
  2626. vkCmdWriteTimestamp((VkCommandBuffer)p_cmd_buffer.id, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, (VkQueryPool)p_pool_id.id, p_index);
  2627. }
  2628. /****************/
  2629. /**** LABELS ****/
  2630. /****************/
  2631. void RenderingDeviceDriverVulkan::command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) {
  2632. VkDebugUtilsLabelEXT label;
  2633. label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  2634. label.pNext = nullptr;
  2635. label.pLabelName = p_label_name;
  2636. label.color[0] = p_color[0];
  2637. label.color[1] = p_color[1];
  2638. label.color[2] = p_color[2];
  2639. label.color[3] = p_color[3];
  2640. vkCmdBeginDebugUtilsLabelEXT((VkCommandBuffer)p_cmd_buffer.id, &label);
  2641. }
  2642. void RenderingDeviceDriverVulkan::command_end_label(CommandBufferID p_cmd_buffer) {
  2643. vkCmdEndDebugUtilsLabelEXT((VkCommandBuffer)p_cmd_buffer.id);
  2644. }
  2645. /****************/
  2646. /**** SCREEN ****/
  2647. /****************/
  2648. RDD::DataFormat RenderingDeviceDriverVulkan::screen_get_format() {
  2649. // Very hacky, but not used often per frame so I guess ok.
  2650. VkFormat vk_format = context->get_screen_format();
  2651. DataFormat format = DATA_FORMAT_MAX;
  2652. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  2653. if (vk_format == RD_TO_VK_FORMAT[i]) {
  2654. format = DataFormat(i);
  2655. break;
  2656. }
  2657. }
  2658. return format;
  2659. }
  2660. /********************/
  2661. /**** SUBMISSION ****/
  2662. /********************/
  2663. void RenderingDeviceDriverVulkan::begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) {
  2664. }
  2665. void RenderingDeviceDriverVulkan::end_segment() {
  2666. }
  2667. /**************/
  2668. /**** MISC ****/
  2669. /**************/
  2670. void RenderingDeviceDriverVulkan::set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) {
  2671. switch (p_type) {
  2672. case OBJECT_TYPE_TEXTURE: {
  2673. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2674. if (tex_info->allocation.handle) {
  2675. context->set_object_name(VK_OBJECT_TYPE_IMAGE, (uint64_t)tex_info->vk_view_create_info.image, p_name);
  2676. }
  2677. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, (uint64_t)tex_info->vk_view, p_name + " View");
  2678. } break;
  2679. case OBJECT_TYPE_SAMPLER: {
  2680. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, p_driver_id.id, p_name);
  2681. } break;
  2682. case OBJECT_TYPE_BUFFER: {
  2683. const BufferInfo *buf_info = (const BufferInfo *)p_driver_id.id;
  2684. context->set_object_name(VK_OBJECT_TYPE_BUFFER, (uint64_t)buf_info->vk_buffer, p_name);
  2685. if (buf_info->vk_view) {
  2686. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, (uint64_t)buf_info->vk_view, p_name + " View");
  2687. }
  2688. } break;
  2689. case OBJECT_TYPE_SHADER: {
  2690. const ShaderInfo *shader_info = (const ShaderInfo *)p_driver_id.id;
  2691. for (uint32_t i = 0; i < shader_info->vk_descriptor_set_layouts.size(); i++) {
  2692. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, (uint64_t)shader_info->vk_descriptor_set_layouts[i], p_name);
  2693. }
  2694. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, (uint64_t)shader_info->vk_pipeline_layout, p_name + " Pipeline Layout");
  2695. } break;
  2696. case OBJECT_TYPE_UNIFORM_SET: {
  2697. const UniformSetInfo *usi = (const UniformSetInfo *)p_driver_id.id;
  2698. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, (uint64_t)usi->vk_descriptor_set, p_name);
  2699. } break;
  2700. case OBJECT_TYPE_PIPELINE: {
  2701. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, (uint64_t)p_driver_id.id, p_name);
  2702. } break;
  2703. default: {
  2704. DEV_ASSERT(false);
  2705. }
  2706. }
  2707. }
  2708. uint64_t RenderingDeviceDriverVulkan::get_resource_native_handle(DriverResource p_type, ID p_driver_id) {
  2709. switch (p_type) {
  2710. case DRIVER_RESOURCE_LOGICAL_DEVICE: {
  2711. return (uint64_t)vk_device;
  2712. }
  2713. case DRIVER_RESOURCE_PHYSICAL_DEVICE: {
  2714. return (uint64_t)context->get_physical_device();
  2715. }
  2716. case DRIVER_RESOURCE_TOPMOST_OBJECT: {
  2717. return (uint64_t)context->get_instance();
  2718. }
  2719. case DRIVER_RESOURCE_COMMAND_QUEUE: {
  2720. return (uint64_t)context->get_graphics_queue();
  2721. }
  2722. case DRIVER_RESOURCE_QUEUE_FAMILY: {
  2723. return context->get_graphics_queue_family_index();
  2724. }
  2725. case DRIVER_RESOURCE_TEXTURE: {
  2726. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2727. return (uint64_t)tex_info->vk_view_create_info.image;
  2728. }
  2729. case DRIVER_RESOURCE_TEXTURE_VIEW: {
  2730. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2731. return (uint64_t)tex_info->vk_view;
  2732. }
  2733. case DRIVER_RESOURCE_TEXTURE_DATA_FORMAT: {
  2734. const TextureInfo *tex_info = (const TextureInfo *)p_driver_id.id;
  2735. return (uint64_t)tex_info->vk_view_create_info.format;
  2736. }
  2737. case DRIVER_RESOURCE_SAMPLER:
  2738. case DRIVER_RESOURCE_UNIFORM_SET:
  2739. case DRIVER_RESOURCE_BUFFER:
  2740. case DRIVER_RESOURCE_COMPUTE_PIPELINE:
  2741. case DRIVER_RESOURCE_RENDER_PIPELINE: {
  2742. return p_driver_id.id;
  2743. }
  2744. default: {
  2745. return 0;
  2746. }
  2747. }
  2748. }
  2749. uint64_t RenderingDeviceDriverVulkan::get_total_memory_used() {
  2750. VmaTotalStatistics stats = {};
  2751. vmaCalculateStatistics(allocator, &stats);
  2752. return stats.total.statistics.allocationBytes;
  2753. }
  2754. uint64_t RenderingDeviceDriverVulkan::limit_get(Limit p_limit) {
  2755. switch (p_limit) {
  2756. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  2757. return limits.maxBoundDescriptorSets;
  2758. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  2759. return limits.maxColorAttachments;
  2760. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  2761. return limits.maxDescriptorSetSampledImages;
  2762. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  2763. return limits.maxDescriptorSetSamplers;
  2764. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  2765. return limits.maxDescriptorSetStorageBuffers;
  2766. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  2767. return limits.maxDescriptorSetStorageImages;
  2768. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  2769. return limits.maxDescriptorSetUniformBuffers;
  2770. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  2771. return limits.maxDrawIndexedIndexValue;
  2772. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  2773. return limits.maxFramebufferHeight;
  2774. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  2775. return limits.maxFramebufferWidth;
  2776. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  2777. return limits.maxImageArrayLayers;
  2778. case LIMIT_MAX_TEXTURE_SIZE_1D:
  2779. return limits.maxImageDimension1D;
  2780. case LIMIT_MAX_TEXTURE_SIZE_2D:
  2781. return limits.maxImageDimension2D;
  2782. case LIMIT_MAX_TEXTURE_SIZE_3D:
  2783. return limits.maxImageDimension3D;
  2784. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  2785. return limits.maxImageDimensionCube;
  2786. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  2787. return limits.maxPerStageDescriptorSampledImages;
  2788. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  2789. return limits.maxPerStageDescriptorSamplers;
  2790. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  2791. return limits.maxPerStageDescriptorStorageBuffers;
  2792. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  2793. return limits.maxPerStageDescriptorStorageImages;
  2794. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  2795. return limits.maxPerStageDescriptorUniformBuffers;
  2796. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  2797. return limits.maxPushConstantsSize;
  2798. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  2799. return limits.maxUniformBufferRange;
  2800. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  2801. return limits.maxVertexInputAttributeOffset;
  2802. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  2803. return limits.maxVertexInputAttributes;
  2804. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  2805. return limits.maxVertexInputBindings;
  2806. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  2807. return limits.maxVertexInputBindingStride;
  2808. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  2809. return limits.minUniformBufferOffsetAlignment;
  2810. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  2811. return limits.maxComputeWorkGroupCount[0];
  2812. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  2813. return limits.maxComputeWorkGroupCount[1];
  2814. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  2815. return limits.maxComputeWorkGroupCount[2];
  2816. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  2817. return limits.maxComputeWorkGroupInvocations;
  2818. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  2819. return limits.maxComputeWorkGroupSize[0];
  2820. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  2821. return limits.maxComputeWorkGroupSize[1];
  2822. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  2823. return limits.maxComputeWorkGroupSize[2];
  2824. case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
  2825. return limits.maxViewportDimensions[0];
  2826. case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
  2827. return limits.maxViewportDimensions[1];
  2828. case LIMIT_SUBGROUP_SIZE: {
  2829. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2830. return subgroup_capabilities.size;
  2831. }
  2832. case LIMIT_SUBGROUP_MIN_SIZE: {
  2833. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2834. return subgroup_capabilities.min_size;
  2835. }
  2836. case LIMIT_SUBGROUP_MAX_SIZE: {
  2837. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2838. return subgroup_capabilities.max_size;
  2839. }
  2840. case LIMIT_SUBGROUP_IN_SHADERS: {
  2841. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2842. return subgroup_capabilities.supported_stages_flags_rd();
  2843. }
  2844. case LIMIT_SUBGROUP_OPERATIONS: {
  2845. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  2846. return subgroup_capabilities.supported_operations_flags_rd();
  2847. }
  2848. case LIMIT_VRS_TEXEL_WIDTH:
  2849. return context->get_vrs_capabilities().texel_size.x;
  2850. case LIMIT_VRS_TEXEL_HEIGHT:
  2851. return context->get_vrs_capabilities().texel_size.y;
  2852. default:
  2853. ERR_FAIL_V(0);
  2854. }
  2855. }
  2856. uint64_t RenderingDeviceDriverVulkan::api_trait_get(ApiTrait p_trait) {
  2857. switch (p_trait) {
  2858. case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
  2859. return (uint64_t)MAX((uint64_t)16, limits.optimalBufferCopyOffsetAlignment);
  2860. case API_TRAIT_SHADER_CHANGE_INVALIDATION:
  2861. return (uint64_t)SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE;
  2862. default:
  2863. return RenderingDeviceDriver::api_trait_get(p_trait);
  2864. }
  2865. }
  2866. bool RenderingDeviceDriverVulkan::has_feature(Features p_feature) {
  2867. switch (p_feature) {
  2868. case SUPPORTS_MULTIVIEW: {
  2869. MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  2870. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  2871. } break;
  2872. case SUPPORTS_FSR_HALF_FLOAT: {
  2873. return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  2874. } break;
  2875. case SUPPORTS_ATTACHMENT_VRS: {
  2876. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  2877. return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
  2878. } break;
  2879. case SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS: {
  2880. return true;
  2881. } break;
  2882. default: {
  2883. return false;
  2884. }
  2885. }
  2886. }
  2887. const RDD::MultiviewCapabilities &RenderingDeviceDriverVulkan::get_multiview_capabilities() {
  2888. return context->get_multiview_capabilities();
  2889. }
  2890. /******************/
  2891. RenderingDeviceDriverVulkan::RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device) :
  2892. context(p_context),
  2893. vk_device(p_vk_device) {
  2894. VmaAllocatorCreateInfo allocator_info = {};
  2895. allocator_info.physicalDevice = context->get_physical_device();
  2896. allocator_info.device = vk_device;
  2897. allocator_info.instance = context->get_instance();
  2898. VkResult err = vmaCreateAllocator(&allocator_info, &allocator);
  2899. ERR_FAIL_COND_MSG(err, "vmaCreateAllocator failed with error " + itos(err) + ".");
  2900. max_descriptor_sets_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
  2901. VkPhysicalDeviceProperties props = {};
  2902. vkGetPhysicalDeviceProperties(context->get_physical_device(), &props);
  2903. pipelines_cache.buffer.resize(sizeof(PipelineCacheHeader));
  2904. PipelineCacheHeader *header = (PipelineCacheHeader *)pipelines_cache.buffer.ptrw();
  2905. *header = {};
  2906. header->magic = 868 + VK_PIPELINE_CACHE_HEADER_VERSION_ONE;
  2907. header->device_id = props.deviceID;
  2908. header->vendor_id = props.vendorID;
  2909. header->driver_version = props.driverVersion;
  2910. memcpy(header->uuid, props.pipelineCacheUUID, VK_UUID_SIZE);
  2911. header->driver_abi = sizeof(void *);
  2912. limits = context->get_device_limits();
  2913. }
  2914. RenderingDeviceDriverVulkan::~RenderingDeviceDriverVulkan() {
  2915. while (small_allocs_pools.size()) {
  2916. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  2917. vmaDestroyPool(allocator, E->value);
  2918. small_allocs_pools.remove(E);
  2919. }
  2920. vmaDestroyAllocator(allocator);
  2921. }