renderer_canvas_cull.cpp 59 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  95. }
  96. if (use_canvas_group) {
  97. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  98. if (canvas_group_from == nullptr) {
  99. // no list before processing this item, means must put stuff in group from the beginning of list.
  100. canvas_group_from = z_list[zidx];
  101. } else {
  102. // there was a list before processing, so begin group from this one.
  103. canvas_group_from = canvas_group_from->next;
  104. }
  105. if (canvas_group_from) {
  106. // Has a place to begin the group from!
  107. //compute a global rect (in global coords) for children in the same z layer
  108. Rect2 rect_accum;
  109. RendererCanvasRender::Item *c = canvas_group_from;
  110. while (c) {
  111. if (c == canvas_group_from) {
  112. rect_accum = c->global_rect_cache;
  113. } else {
  114. rect_accum = rect_accum.merge(c->global_rect_cache);
  115. }
  116. c = c->next;
  117. }
  118. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  119. // If nothing has been drawn, we just take it over and draw it ourselves.
  120. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  121. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  122. ci->clear();
  123. if (rect_accum == Rect2()) {
  124. rect_accum.size = Size2(1, 1);
  125. }
  126. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  127. //draw it?
  128. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  129. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  130. crect->rect = xform.affine_inverse().xform(rect_accum);
  131. crect->modulate = Color(1, 1, 1, 1);
  132. //the global rect is used to do the copying, so update it
  133. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  134. global_rect.position += p_clip_rect.position;
  135. } else {
  136. global_rect.position -= p_clip_rect.position;
  137. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  138. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  139. global_rect.position += p_clip_rect.position;
  140. }
  141. // Very important that this is cleared after used in RendererCanvasRender to avoid
  142. // potential crashes.
  143. canvas_group_from->canvas_group_owner = ci;
  144. }
  145. }
  146. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  147. //something to draw?
  148. if (ci->update_when_visible) {
  149. RenderingServerDefault::redraw_request();
  150. }
  151. if (ci->commands != nullptr) {
  152. ci->final_transform = xform;
  153. ci->final_modulate = modulate * ci->self_modulate;
  154. ci->global_rect_cache = global_rect;
  155. ci->global_rect_cache.position -= p_clip_rect.position;
  156. ci->light_masked = false;
  157. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  158. if (z_last_list[zidx]) {
  159. z_last_list[zidx]->next = ci;
  160. z_last_list[zidx] = ci;
  161. } else {
  162. z_list[zidx] = ci;
  163. z_last_list[zidx] = ci;
  164. }
  165. ci->z_final = p_z;
  166. ci->next = nullptr;
  167. }
  168. if (ci->visibility_notifier) {
  169. if (!ci->visibility_notifier->visible_element.in_list()) {
  170. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  171. ci->visibility_notifier->just_visible = true;
  172. }
  173. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  174. }
  175. }
  176. }
  177. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  178. Item *ci = p_canvas_item;
  179. if (!ci->visible) {
  180. return;
  181. }
  182. if (ci->children_order_dirty) {
  183. ci->child_items.sort_custom<ItemIndexSort>();
  184. ci->children_order_dirty = false;
  185. }
  186. Rect2 rect = ci->get_rect();
  187. if (ci->visibility_notifier) {
  188. if (ci->visibility_notifier->area.size != Vector2()) {
  189. rect = rect.merge(ci->visibility_notifier->area);
  190. }
  191. }
  192. Transform2D xform = ci->xform;
  193. if (snapping_2d_transforms_to_pixel) {
  194. xform.elements[2] = xform.elements[2].floor();
  195. }
  196. xform = p_transform * xform;
  197. Rect2 global_rect = xform.xform(rect);
  198. global_rect.position += p_clip_rect.position;
  199. if (ci->use_parent_material && p_material_owner) {
  200. ci->material_owner = p_material_owner;
  201. } else {
  202. p_material_owner = ci;
  203. ci->material_owner = nullptr;
  204. }
  205. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  206. if (modulate.a < 0.007) {
  207. return;
  208. }
  209. int child_item_count = ci->child_items.size();
  210. Item **child_items = ci->child_items.ptrw();
  211. if (ci->clip) {
  212. if (p_canvas_clip != nullptr) {
  213. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  214. } else {
  215. ci->final_clip_rect = global_rect;
  216. }
  217. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  218. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  219. ci->final_clip_owner = ci;
  220. } else {
  221. ci->final_clip_owner = p_canvas_clip;
  222. }
  223. if (ci->z_relative) {
  224. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  225. } else {
  226. p_z = ci->z_index;
  227. }
  228. if (ci->sort_y) {
  229. if (allow_y_sort) {
  230. if (ci->ysort_children_count == -1) {
  231. ci->ysort_children_count = 0;
  232. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  233. }
  234. child_item_count = ci->ysort_children_count + 1;
  235. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  236. child_items[0] = ci;
  237. int i = 1;
  238. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  239. ci->ysort_xform = ci->xform.affine_inverse();
  240. SortArray<Item *, ItemPtrSort> sorter;
  241. sorter.sort(child_items, child_item_count);
  242. for (i = 0; i < child_item_count; i++) {
  243. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  244. }
  245. } else {
  246. RendererCanvasRender::Item *canvas_group_from = nullptr;
  247. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  248. if (use_canvas_group) {
  249. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  250. canvas_group_from = z_last_list[zidx];
  251. }
  252. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  253. }
  254. } else {
  255. RendererCanvasRender::Item *canvas_group_from = nullptr;
  256. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  257. if (use_canvas_group) {
  258. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  259. canvas_group_from = z_last_list[zidx];
  260. }
  261. for (int i = 0; i < child_item_count; i++) {
  262. if (!child_items[i]->behind && !use_canvas_group) {
  263. continue;
  264. }
  265. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  266. }
  267. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  268. for (int i = 0; i < child_item_count; i++) {
  269. if (child_items[i]->behind || use_canvas_group) {
  270. continue;
  271. }
  272. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  273. }
  274. }
  275. }
  276. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  277. RENDER_TIMESTAMP(">Render Canvas");
  278. sdf_used = false;
  279. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  280. if (p_canvas->children_order_dirty) {
  281. p_canvas->child_items.sort();
  282. p_canvas->children_order_dirty = false;
  283. }
  284. int l = p_canvas->child_items.size();
  285. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  286. bool has_mirror = false;
  287. for (int i = 0; i < l; i++) {
  288. if (ci[i].mirror.x || ci[i].mirror.y) {
  289. has_mirror = true;
  290. break;
  291. }
  292. }
  293. if (!has_mirror) {
  294. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  295. } else {
  296. //used for parallaxlayer mirroring
  297. for (int i = 0; i < l; i++) {
  298. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  299. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  300. //mirroring (useful for scrolling backgrounds)
  301. if (ci2.mirror.x != 0) {
  302. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  303. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  304. }
  305. if (ci2.mirror.y != 0) {
  306. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  307. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  308. }
  309. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  310. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  311. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  312. }
  313. }
  314. }
  315. RENDER_TIMESTAMP("<End Render Canvas");
  316. }
  317. bool RendererCanvasCull::was_sdf_used() {
  318. return sdf_used;
  319. }
  320. RID RendererCanvasCull::canvas_allocate() {
  321. return canvas_owner.allocate_rid();
  322. }
  323. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  324. canvas_owner.initialize_rid(p_rid);
  325. }
  326. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  327. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  328. ERR_FAIL_COND(!canvas);
  329. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  330. ERR_FAIL_COND(!canvas_item);
  331. int idx = canvas->find_item(canvas_item);
  332. ERR_FAIL_COND(idx == -1);
  333. canvas->child_items.write[idx].mirror = p_mirroring;
  334. }
  335. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  336. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  337. ERR_FAIL_COND(!canvas);
  338. canvas->modulate = p_color;
  339. }
  340. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  341. disable_scale = p_disable;
  342. }
  343. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  344. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  345. ERR_FAIL_COND(!canvas);
  346. canvas->parent = p_parent;
  347. canvas->parent_scale = p_scale;
  348. }
  349. RID RendererCanvasCull::canvas_item_allocate() {
  350. return canvas_item_owner.allocate_rid();
  351. }
  352. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  353. canvas_item_owner.initialize_rid(p_rid);
  354. }
  355. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  356. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  357. ERR_FAIL_COND(!canvas_item);
  358. if (canvas_item->parent.is_valid()) {
  359. if (canvas_owner.owns(canvas_item->parent)) {
  360. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  361. canvas->erase_item(canvas_item);
  362. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  363. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  364. item_owner->child_items.erase(canvas_item);
  365. if (item_owner->sort_y) {
  366. _mark_ysort_dirty(item_owner, canvas_item_owner);
  367. }
  368. }
  369. canvas_item->parent = RID();
  370. }
  371. if (p_parent.is_valid()) {
  372. if (canvas_owner.owns(p_parent)) {
  373. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  374. Canvas::ChildItem ci;
  375. ci.item = canvas_item;
  376. canvas->child_items.push_back(ci);
  377. canvas->children_order_dirty = true;
  378. } else if (canvas_item_owner.owns(p_parent)) {
  379. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  380. item_owner->child_items.push_back(canvas_item);
  381. item_owner->children_order_dirty = true;
  382. if (item_owner->sort_y) {
  383. _mark_ysort_dirty(item_owner, canvas_item_owner);
  384. }
  385. } else {
  386. ERR_FAIL_MSG("Invalid parent.");
  387. }
  388. }
  389. canvas_item->parent = p_parent;
  390. }
  391. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  392. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  393. ERR_FAIL_COND(!canvas_item);
  394. canvas_item->visible = p_visible;
  395. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  396. }
  397. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  398. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  399. ERR_FAIL_COND(!canvas_item);
  400. canvas_item->light_mask = p_mask;
  401. }
  402. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  403. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  404. ERR_FAIL_COND(!canvas_item);
  405. canvas_item->xform = p_transform;
  406. }
  407. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  408. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  409. ERR_FAIL_COND(!canvas_item);
  410. canvas_item->clip = p_clip;
  411. }
  412. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  413. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->distance_field = p_enable;
  416. }
  417. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->custom_rect = p_custom_rect;
  421. canvas_item->rect = p_rect;
  422. }
  423. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  424. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  425. ERR_FAIL_COND(!canvas_item);
  426. canvas_item->modulate = p_color;
  427. }
  428. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  430. ERR_FAIL_COND(!canvas_item);
  431. canvas_item->self_modulate = p_color;
  432. }
  433. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  434. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  435. ERR_FAIL_COND(!canvas_item);
  436. canvas_item->behind = p_enable;
  437. }
  438. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_COND(!canvas_item);
  441. canvas_item->update_when_visible = p_update;
  442. }
  443. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  447. ERR_FAIL_COND(!line);
  448. if (p_width > 1.001) {
  449. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  450. line->points[0] = p_from + t;
  451. line->points[1] = p_from - t;
  452. line->points[2] = p_to - t;
  453. line->points[3] = p_to + t;
  454. line->point_count = 4;
  455. } else {
  456. line->point_count = 2;
  457. line->points[0] = p_from;
  458. line->points[1] = p_to;
  459. }
  460. for (uint32_t i = 0; i < line->point_count; i++) {
  461. line->colors[i] = p_color;
  462. }
  463. }
  464. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  465. ERR_FAIL_COND(p_points.size() < 2);
  466. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  467. ERR_FAIL_COND(!canvas_item);
  468. Color color = Color(1, 1, 1, 1);
  469. Vector<int> indices;
  470. int pc = p_points.size();
  471. int pc2 = pc * 2;
  472. Vector2 prev_t;
  473. int j2;
  474. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  475. ERR_FAIL_COND(!pline);
  476. PackedColorArray colors;
  477. PackedVector2Array points;
  478. colors.resize(pc2);
  479. points.resize(pc2);
  480. Vector2 *points_ptr = points.ptrw();
  481. Color *colors_ptr = colors.ptrw();
  482. if (p_antialiased) {
  483. Color color2 = Color(1, 1, 1, 0);
  484. PackedColorArray colors_top;
  485. PackedVector2Array points_top;
  486. colors_top.resize(pc2);
  487. points_top.resize(pc2);
  488. PackedColorArray colors_bottom;
  489. PackedVector2Array points_bottom;
  490. colors_bottom.resize(pc2);
  491. points_bottom.resize(pc2);
  492. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  493. ERR_FAIL_COND(!pline_top);
  494. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  495. ERR_FAIL_COND(!pline_bottom);
  496. //make three trianglestrip's for drawing the antialiased line...
  497. Vector2 *points_top_ptr = points_top.ptrw();
  498. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  499. Color *colors_top_ptr = colors_top.ptrw();
  500. Color *colors_bottom_ptr = colors_bottom.ptrw();
  501. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  502. Vector2 t;
  503. if (i == pc - 1) {
  504. t = prev_t;
  505. } else {
  506. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  507. if (i == 0) {
  508. prev_t = t;
  509. }
  510. }
  511. j2 = j + 1;
  512. Vector2 dir = (t + prev_t).normalized();
  513. Vector2 tangent = dir * p_width * 0.5;
  514. Vector2 border = dir * 2.0;
  515. Vector2 pos = p_points[i];
  516. points_ptr[j] = pos + tangent;
  517. points_ptr[j2] = pos - tangent;
  518. points_top_ptr[j] = pos + tangent + border;
  519. points_top_ptr[j2] = pos + tangent;
  520. points_bottom_ptr[j] = pos - tangent;
  521. points_bottom_ptr[j2] = pos - tangent - border;
  522. if (i < p_colors.size()) {
  523. color = p_colors[i];
  524. color2 = Color(color.r, color.g, color.b, 0);
  525. }
  526. colors_ptr[j] = color;
  527. colors_ptr[j2] = color;
  528. colors_top_ptr[j] = color2;
  529. colors_top_ptr[j2] = color;
  530. colors_bottom_ptr[j] = color;
  531. colors_bottom_ptr[j2] = color2;
  532. prev_t = t;
  533. }
  534. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  535. pline_top->polygon.create(indices, points_top, colors_top);
  536. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  537. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  538. } else {
  539. //make a trianglestrip for drawing the line...
  540. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  541. Vector2 t;
  542. if (i == pc - 1) {
  543. t = prev_t;
  544. } else {
  545. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  546. if (i == 0) {
  547. prev_t = t;
  548. }
  549. }
  550. j2 = j + 1;
  551. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  552. Vector2 pos = p_points[i];
  553. points_ptr[j] = pos + tangent;
  554. points_ptr[j2] = pos - tangent;
  555. if (i < p_colors.size()) {
  556. color = p_colors[i];
  557. }
  558. colors_ptr[j] = color;
  559. colors_ptr[j2] = color;
  560. prev_t = t;
  561. }
  562. }
  563. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  564. pline->polygon.create(indices, points, colors);
  565. }
  566. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  567. ERR_FAIL_COND(p_points.size() < 2);
  568. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  569. ERR_FAIL_COND(!canvas_item);
  570. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  571. ERR_FAIL_COND(!pline);
  572. if (true || p_width <= 1) {
  573. #define TODO make thick lines possible
  574. pline->primitive = RS::PRIMITIVE_LINES;
  575. pline->polygon.create(Vector<int>(), p_points, p_colors);
  576. } else {
  577. }
  578. }
  579. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  580. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  581. ERR_FAIL_COND(!canvas_item);
  582. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  583. ERR_FAIL_COND(!rect);
  584. rect->modulate = p_color;
  585. rect->rect = p_rect;
  586. }
  587. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  588. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  589. ERR_FAIL_COND(!canvas_item);
  590. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  591. ERR_FAIL_COND(!circle);
  592. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  593. Vector<int> indices;
  594. Vector<Vector2> points;
  595. static const int circle_points = 64;
  596. points.resize(circle_points);
  597. const real_t circle_point_step = Math_TAU / circle_points;
  598. for (int i = 0; i < circle_points; i++) {
  599. float angle = i * circle_point_step;
  600. points.write[i].x = Math::cos(angle) * p_radius;
  601. points.write[i].y = Math::sin(angle) * p_radius;
  602. points.write[i] += p_pos;
  603. }
  604. indices.resize((circle_points - 2) * 3);
  605. for (int i = 0; i < circle_points - 2; i++) {
  606. indices.write[i * 3 + 0] = 0;
  607. indices.write[i * 3 + 1] = i + 1;
  608. indices.write[i * 3 + 2] = i + 2;
  609. }
  610. Vector<Color> color;
  611. color.push_back(p_color);
  612. circle->polygon.create(indices, points, color);
  613. }
  614. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  615. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  616. ERR_FAIL_COND(!canvas_item);
  617. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  618. ERR_FAIL_COND(!rect);
  619. rect->modulate = p_modulate;
  620. rect->rect = p_rect;
  621. rect->flags = 0;
  622. if (p_tile) {
  623. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  624. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  625. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  626. }
  627. if (p_rect.size.x < 0) {
  628. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  629. rect->rect.size.x = -rect->rect.size.x;
  630. }
  631. if (p_rect.size.y < 0) {
  632. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  633. rect->rect.size.y = -rect->rect.size.y;
  634. }
  635. if (p_transpose) {
  636. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  637. SWAP(rect->rect.size.x, rect->rect.size.y);
  638. }
  639. rect->texture = p_texture;
  640. }
  641. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  642. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  643. ERR_FAIL_COND(!canvas_item);
  644. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  645. ERR_FAIL_COND(!rect);
  646. rect->modulate = p_modulate;
  647. rect->rect = p_rect;
  648. rect->texture = p_texture;
  649. rect->source = p_src_rect;
  650. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  651. if (p_rect.size.x < 0) {
  652. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  653. rect->rect.size.x = -rect->rect.size.x;
  654. }
  655. if (p_src_rect.size.x < 0) {
  656. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  657. rect->source.size.x = -rect->source.size.x;
  658. }
  659. if (p_rect.size.y < 0) {
  660. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  661. rect->rect.size.y = -rect->rect.size.y;
  662. }
  663. if (p_src_rect.size.y < 0) {
  664. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  665. rect->source.size.y = -rect->source.size.y;
  666. }
  667. rect->outline = p_outline_size;
  668. rect->px_range = p_px_range;
  669. }
  670. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  671. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  672. ERR_FAIL_COND(!canvas_item);
  673. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  674. ERR_FAIL_COND(!rect);
  675. rect->modulate = p_modulate;
  676. rect->rect = p_rect;
  677. rect->texture = p_texture;
  678. rect->source = p_src_rect;
  679. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  680. if (p_rect.size.x < 0) {
  681. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  682. rect->rect.size.x = -rect->rect.size.x;
  683. }
  684. if (p_src_rect.size.x < 0) {
  685. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  686. rect->source.size.x = -rect->source.size.x;
  687. }
  688. if (p_rect.size.y < 0) {
  689. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  690. rect->rect.size.y = -rect->rect.size.y;
  691. }
  692. if (p_src_rect.size.y < 0) {
  693. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  694. rect->source.size.y = -rect->source.size.y;
  695. }
  696. if (p_transpose) {
  697. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  698. SWAP(rect->rect.size.x, rect->rect.size.y);
  699. }
  700. if (p_clip_uv) {
  701. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  702. }
  703. }
  704. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  705. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  706. ERR_FAIL_COND(!canvas_item);
  707. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  708. ERR_FAIL_COND(!style);
  709. style->texture = p_texture;
  710. style->rect = p_rect;
  711. style->source = p_source;
  712. style->draw_center = p_draw_center;
  713. style->color = p_modulate;
  714. style->margin[SIDE_LEFT] = p_topleft.x;
  715. style->margin[SIDE_TOP] = p_topleft.y;
  716. style->margin[SIDE_RIGHT] = p_bottomright.x;
  717. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  718. style->axis_x = p_x_axis_mode;
  719. style->axis_y = p_y_axis_mode;
  720. }
  721. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  722. uint32_t pc = p_points.size();
  723. ERR_FAIL_COND(pc == 0 || pc > 4);
  724. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  725. ERR_FAIL_COND(!canvas_item);
  726. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  727. ERR_FAIL_COND(!prim);
  728. for (int i = 0; i < p_points.size(); i++) {
  729. prim->points[i] = p_points[i];
  730. if (i < p_uvs.size()) {
  731. prim->uvs[i] = p_uvs[i];
  732. }
  733. if (i < p_colors.size()) {
  734. prim->colors[i] = p_colors[i];
  735. } else if (p_colors.size()) {
  736. prim->colors[i] = p_colors[0];
  737. } else {
  738. prim->colors[i] = Color(1, 1, 1, 1);
  739. }
  740. }
  741. prim->point_count = p_points.size();
  742. prim->texture = p_texture;
  743. }
  744. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  745. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  746. ERR_FAIL_COND(!canvas_item);
  747. #ifdef DEBUG_ENABLED
  748. int pointcount = p_points.size();
  749. ERR_FAIL_COND(pointcount < 3);
  750. int color_size = p_colors.size();
  751. int uv_size = p_uvs.size();
  752. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  753. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  754. #endif
  755. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  756. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  757. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  758. ERR_FAIL_COND(!polygon);
  759. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  760. polygon->texture = p_texture;
  761. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  762. }
  763. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  764. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  765. ERR_FAIL_COND(!canvas_item);
  766. int vertex_count = p_points.size();
  767. ERR_FAIL_COND(vertex_count == 0);
  768. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  769. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  770. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  771. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  772. Vector<int> indices = p_indices;
  773. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  774. ERR_FAIL_COND(!polygon);
  775. polygon->texture = p_texture;
  776. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  777. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  778. }
  779. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  780. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  781. ERR_FAIL_COND(!canvas_item);
  782. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  783. ERR_FAIL_COND(!tr);
  784. tr->xform = p_transform;
  785. }
  786. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  787. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  788. ERR_FAIL_COND(!canvas_item);
  789. ERR_FAIL_COND(!p_mesh.is_valid());
  790. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  791. ERR_FAIL_COND(!m);
  792. m->mesh = p_mesh;
  793. if (canvas_item->skeleton.is_valid()) {
  794. m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
  795. RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  796. }
  797. m->texture = p_texture;
  798. m->transform = p_transform;
  799. m->modulate = p_modulate;
  800. }
  801. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  802. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  803. ERR_FAIL_COND(!canvas_item);
  804. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  805. ERR_FAIL_COND(!part);
  806. part->particles = p_particles;
  807. part->texture = p_texture;
  808. //take the chance and request processing for them, at least once until they become visible again
  809. RSG::storage->particles_request_process(p_particles);
  810. }
  811. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  812. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  813. ERR_FAIL_COND(!canvas_item);
  814. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  815. ERR_FAIL_COND(!mm);
  816. mm->multimesh = p_mesh;
  817. mm->texture = p_texture;
  818. }
  819. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  820. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  821. ERR_FAIL_COND(!canvas_item);
  822. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  823. ERR_FAIL_COND(!ci);
  824. ci->ignore = p_ignore;
  825. }
  826. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  827. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  828. ERR_FAIL_COND(!canvas_item);
  829. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  830. ERR_FAIL_COND(!as);
  831. as->animation_length = p_animation_length;
  832. as->slice_begin = p_slice_begin;
  833. as->slice_end = p_slice_end;
  834. as->offset = p_offset;
  835. }
  836. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  837. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  838. ERR_FAIL_COND(!canvas_item);
  839. canvas_item->sort_y = p_enable;
  840. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  841. }
  842. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  843. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  844. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  845. ERR_FAIL_COND(!canvas_item);
  846. canvas_item->z_index = p_z;
  847. }
  848. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  849. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  850. ERR_FAIL_COND(!canvas_item);
  851. canvas_item->z_relative = p_enable;
  852. }
  853. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  854. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  855. ERR_FAIL_COND(!canvas_item);
  856. if (canvas_item->skeleton == p_skeleton) {
  857. return;
  858. }
  859. canvas_item->skeleton = p_skeleton;
  860. Item::Command *c = canvas_item->commands;
  861. while (c) {
  862. if (c->type == Item::Command::TYPE_MESH) {
  863. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  864. if (canvas_item->skeleton.is_valid()) {
  865. if (cm->mesh_instance.is_null()) {
  866. cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
  867. }
  868. RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  869. } else {
  870. if (cm->mesh_instance.is_valid()) {
  871. RSG::storage->free(cm->mesh_instance);
  872. cm->mesh_instance = RID();
  873. }
  874. }
  875. }
  876. c = c->next;
  877. }
  878. }
  879. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  880. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  881. ERR_FAIL_COND(!canvas_item);
  882. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  883. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  884. }
  885. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  886. memdelete(canvas_item->copy_back_buffer);
  887. canvas_item->copy_back_buffer = nullptr;
  888. }
  889. if (p_enable) {
  890. canvas_item->copy_back_buffer->rect = p_rect;
  891. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  892. }
  893. }
  894. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  895. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  896. ERR_FAIL_COND(!canvas_item);
  897. canvas_item->clear();
  898. }
  899. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  900. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  901. ERR_FAIL_COND(!canvas_item);
  902. canvas_item->index = p_index;
  903. if (canvas_item_owner.owns(canvas_item->parent)) {
  904. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  905. canvas_item_parent->children_order_dirty = true;
  906. return;
  907. }
  908. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  909. if (canvas) {
  910. canvas->children_order_dirty = true;
  911. return;
  912. }
  913. }
  914. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  915. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  916. ERR_FAIL_COND(!canvas_item);
  917. canvas_item->material = p_material;
  918. }
  919. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  920. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  921. ERR_FAIL_COND(!canvas_item);
  922. canvas_item->use_parent_material = p_enable;
  923. }
  924. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  925. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  926. ERR_FAIL_COND(!canvas_item);
  927. if (p_enable) {
  928. if (!canvas_item->visibility_notifier) {
  929. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  930. }
  931. canvas_item->visibility_notifier->area = p_area;
  932. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  933. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  934. } else {
  935. if (canvas_item->visibility_notifier) {
  936. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  937. canvas_item->visibility_notifier = nullptr;
  938. }
  939. }
  940. }
  941. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  942. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  943. ERR_FAIL_COND(!canvas_item);
  944. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  945. if (canvas_item->canvas_group != nullptr) {
  946. memdelete(canvas_item->canvas_group);
  947. canvas_item->canvas_group = nullptr;
  948. }
  949. } else {
  950. if (canvas_item->canvas_group == nullptr) {
  951. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  952. }
  953. canvas_item->canvas_group->mode = p_mode;
  954. canvas_item->canvas_group->fit_empty = p_fit_empty;
  955. canvas_item->canvas_group->fit_margin = p_fit_margin;
  956. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  957. canvas_item->canvas_group->clear_margin = p_clear_margin;
  958. }
  959. }
  960. RID RendererCanvasCull::canvas_light_allocate() {
  961. return canvas_light_owner.allocate_rid();
  962. }
  963. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  964. canvas_light_owner.initialize_rid(p_rid);
  965. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  966. clight->light_internal = RSG::canvas_render->light_create();
  967. }
  968. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  969. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  970. ERR_FAIL_COND(!clight);
  971. if (clight->mode == p_mode) {
  972. return;
  973. }
  974. RID canvas = clight->canvas;
  975. if (canvas.is_valid()) {
  976. canvas_light_attach_to_canvas(p_light, RID());
  977. }
  978. clight->mode = p_mode;
  979. if (canvas.is_valid()) {
  980. canvas_light_attach_to_canvas(p_light, canvas);
  981. }
  982. }
  983. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  984. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  985. ERR_FAIL_COND(!clight);
  986. if (clight->canvas.is_valid()) {
  987. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  988. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  989. canvas->lights.erase(clight);
  990. } else {
  991. canvas->directional_lights.erase(clight);
  992. }
  993. }
  994. if (!canvas_owner.owns(p_canvas)) {
  995. p_canvas = RID();
  996. }
  997. clight->canvas = p_canvas;
  998. if (clight->canvas.is_valid()) {
  999. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1000. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1001. canvas->lights.insert(clight);
  1002. } else {
  1003. canvas->directional_lights.insert(clight);
  1004. }
  1005. }
  1006. }
  1007. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1008. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1009. ERR_FAIL_COND(!clight);
  1010. clight->enabled = p_enabled;
  1011. }
  1012. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1013. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1014. ERR_FAIL_COND(!clight);
  1015. clight->scale = p_scale;
  1016. }
  1017. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1018. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1019. ERR_FAIL_COND(!clight);
  1020. clight->xform = p_transform;
  1021. }
  1022. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1023. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1024. ERR_FAIL_COND(!clight);
  1025. if (clight->texture == p_texture) {
  1026. return;
  1027. }
  1028. clight->texture = p_texture;
  1029. clight->version++;
  1030. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1031. }
  1032. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1033. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1034. ERR_FAIL_COND(!clight);
  1035. clight->texture_offset = p_offset;
  1036. }
  1037. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1038. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1039. ERR_FAIL_COND(!clight);
  1040. clight->color = p_color;
  1041. }
  1042. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1043. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1044. ERR_FAIL_COND(!clight);
  1045. clight->height = p_height;
  1046. }
  1047. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1048. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1049. ERR_FAIL_COND(!clight);
  1050. clight->energy = p_energy;
  1051. }
  1052. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1053. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1054. ERR_FAIL_COND(!clight);
  1055. clight->z_min = p_min_z;
  1056. clight->z_max = p_max_z;
  1057. }
  1058. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1059. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1060. ERR_FAIL_COND(!clight);
  1061. clight->layer_max = p_max_layer;
  1062. clight->layer_min = p_min_layer;
  1063. }
  1064. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1065. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1066. ERR_FAIL_COND(!clight);
  1067. clight->item_mask = p_mask;
  1068. }
  1069. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1070. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1071. ERR_FAIL_COND(!clight);
  1072. clight->item_shadow_mask = p_mask;
  1073. }
  1074. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1075. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1076. ERR_FAIL_COND(!clight);
  1077. clight->directional_distance = p_distance;
  1078. }
  1079. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1080. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1081. ERR_FAIL_COND(!clight);
  1082. clight->blend_mode = p_mode;
  1083. }
  1084. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1085. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1086. ERR_FAIL_COND(!clight);
  1087. if (clight->use_shadow == p_enabled) {
  1088. return;
  1089. }
  1090. clight->use_shadow = p_enabled;
  1091. clight->version++;
  1092. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1093. }
  1094. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1095. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1096. ERR_FAIL_COND(!clight);
  1097. clight->shadow_filter = p_filter;
  1098. }
  1099. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1100. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1101. ERR_FAIL_COND(!clight);
  1102. clight->shadow_color = p_color;
  1103. }
  1104. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1105. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1106. ERR_FAIL_COND(!clight);
  1107. clight->shadow_smooth = p_smooth;
  1108. }
  1109. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1110. return canvas_light_occluder_owner.allocate_rid();
  1111. }
  1112. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1113. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1114. }
  1115. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1116. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1117. ERR_FAIL_COND(!occluder);
  1118. if (occluder->canvas.is_valid()) {
  1119. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1120. canvas->occluders.erase(occluder);
  1121. }
  1122. if (!canvas_owner.owns(p_canvas)) {
  1123. p_canvas = RID();
  1124. }
  1125. occluder->canvas = p_canvas;
  1126. if (occluder->canvas.is_valid()) {
  1127. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1128. canvas->occluders.insert(occluder);
  1129. }
  1130. }
  1131. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1132. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1133. ERR_FAIL_COND(!occluder);
  1134. occluder->enabled = p_enabled;
  1135. }
  1136. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1137. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1138. ERR_FAIL_COND(!occluder);
  1139. if (occluder->polygon.is_valid()) {
  1140. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1141. if (occluder_poly) {
  1142. occluder_poly->owners.erase(occluder);
  1143. }
  1144. }
  1145. occluder->polygon = p_polygon;
  1146. occluder->occluder = RID();
  1147. if (occluder->polygon.is_valid()) {
  1148. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1149. if (!occluder_poly) {
  1150. occluder->polygon = RID();
  1151. ERR_FAIL_COND(!occluder_poly);
  1152. } else {
  1153. occluder_poly->owners.insert(occluder);
  1154. occluder->occluder = occluder_poly->occluder;
  1155. occluder->aabb_cache = occluder_poly->aabb;
  1156. occluder->cull_cache = occluder_poly->cull_mode;
  1157. }
  1158. }
  1159. }
  1160. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1161. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1162. ERR_FAIL_COND(!occluder);
  1163. }
  1164. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1165. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1166. ERR_FAIL_COND(!occluder);
  1167. occluder->xform = p_xform;
  1168. }
  1169. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1170. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1171. ERR_FAIL_COND(!occluder);
  1172. occluder->light_mask = p_mask;
  1173. }
  1174. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1175. return canvas_light_occluder_polygon_owner.allocate_rid();
  1176. }
  1177. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1178. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1179. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1180. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1181. }
  1182. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1183. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1184. ERR_FAIL_COND(!occluder_poly);
  1185. uint32_t pc = p_shape.size();
  1186. ERR_FAIL_COND(pc < 2);
  1187. occluder_poly->aabb = Rect2();
  1188. const Vector2 *r = p_shape.ptr();
  1189. for (uint32_t i = 0; i < pc; i++) {
  1190. if (i == 0) {
  1191. occluder_poly->aabb.position = r[i];
  1192. } else {
  1193. occluder_poly->aabb.expand_to(r[i]);
  1194. }
  1195. }
  1196. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1197. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1198. E->get()->aabb_cache = occluder_poly->aabb;
  1199. }
  1200. }
  1201. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1202. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1203. ERR_FAIL_COND(!occluder_poly);
  1204. occluder_poly->cull_mode = p_mode;
  1205. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1206. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1207. E->get()->cull_cache = p_mode;
  1208. }
  1209. }
  1210. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1211. RSG::canvas_render->set_shadow_texture_size(p_size);
  1212. }
  1213. RID RendererCanvasCull::canvas_texture_allocate() {
  1214. return RSG::storage->canvas_texture_allocate();
  1215. }
  1216. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1217. RSG::storage->canvas_texture_initialize(p_rid);
  1218. }
  1219. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1220. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1221. }
  1222. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1223. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1224. }
  1225. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1226. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1227. }
  1228. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1229. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1230. }
  1231. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1232. Item *ci = canvas_item_owner.get_or_null(p_item);
  1233. ERR_FAIL_COND(!ci);
  1234. ci->texture_filter = p_filter;
  1235. }
  1236. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1237. Item *ci = canvas_item_owner.get_or_null(p_item);
  1238. ERR_FAIL_COND(!ci);
  1239. ci->texture_repeat = p_repeat;
  1240. }
  1241. void RendererCanvasCull::update_visibility_notifiers() {
  1242. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1243. while (E) {
  1244. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1245. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1246. if (visibility_notifier->just_visible) {
  1247. visibility_notifier->just_visible = false;
  1248. if (!visibility_notifier->enter_callable.is_null()) {
  1249. if (RSG::threaded) {
  1250. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1251. } else {
  1252. Callable::CallError ce;
  1253. Variant ret;
  1254. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1255. }
  1256. }
  1257. } else {
  1258. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1259. visibility_notifier_list.remove(E);
  1260. if (!visibility_notifier->exit_callable.is_null()) {
  1261. if (RSG::threaded) {
  1262. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1263. } else {
  1264. Callable::CallError ce;
  1265. Variant ret;
  1266. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1267. }
  1268. }
  1269. }
  1270. }
  1271. E = N;
  1272. }
  1273. }
  1274. bool RendererCanvasCull::free(RID p_rid) {
  1275. if (canvas_owner.owns(p_rid)) {
  1276. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1277. ERR_FAIL_COND_V(!canvas, false);
  1278. while (canvas->viewports.size()) {
  1279. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
  1280. ERR_FAIL_COND_V(!vp, true);
  1281. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1282. ERR_FAIL_COND_V(!E, true);
  1283. vp->canvas_map.erase(p_rid);
  1284. canvas->viewports.erase(canvas->viewports.front());
  1285. }
  1286. for (int i = 0; i < canvas->child_items.size(); i++) {
  1287. canvas->child_items[i].item->parent = RID();
  1288. }
  1289. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1290. E->get()->canvas = RID();
  1291. }
  1292. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1293. E->get()->canvas = RID();
  1294. }
  1295. canvas_owner.free(p_rid);
  1296. } else if (canvas_item_owner.owns(p_rid)) {
  1297. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1298. ERR_FAIL_COND_V(!canvas_item, true);
  1299. if (canvas_item->parent.is_valid()) {
  1300. if (canvas_owner.owns(canvas_item->parent)) {
  1301. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1302. canvas->erase_item(canvas_item);
  1303. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1304. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1305. item_owner->child_items.erase(canvas_item);
  1306. if (item_owner->sort_y) {
  1307. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1308. }
  1309. }
  1310. }
  1311. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1312. canvas_item->child_items[i]->parent = RID();
  1313. }
  1314. if (canvas_item->visibility_notifier != nullptr) {
  1315. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1316. }
  1317. /*
  1318. if (canvas_item->material) {
  1319. canvas_item->material->owners.erase(canvas_item);
  1320. }
  1321. */
  1322. canvas_item_owner.free(p_rid);
  1323. } else if (canvas_light_owner.owns(p_rid)) {
  1324. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1325. ERR_FAIL_COND_V(!canvas_light, true);
  1326. if (canvas_light->canvas.is_valid()) {
  1327. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1328. if (canvas) {
  1329. canvas->lights.erase(canvas_light);
  1330. }
  1331. }
  1332. RSG::canvas_render->free(canvas_light->light_internal);
  1333. canvas_light_owner.free(p_rid);
  1334. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1335. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1336. ERR_FAIL_COND_V(!occluder, true);
  1337. if (occluder->polygon.is_valid()) {
  1338. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1339. if (occluder_poly) {
  1340. occluder_poly->owners.erase(occluder);
  1341. }
  1342. }
  1343. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1344. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1345. canvas->occluders.erase(occluder);
  1346. }
  1347. canvas_light_occluder_owner.free(p_rid);
  1348. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1349. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1350. ERR_FAIL_COND_V(!occluder_poly, true);
  1351. RSG::canvas_render->free(occluder_poly->occluder);
  1352. while (occluder_poly->owners.size()) {
  1353. occluder_poly->owners.front()->get()->polygon = RID();
  1354. occluder_poly->owners.erase(occluder_poly->owners.front());
  1355. }
  1356. canvas_light_occluder_polygon_owner.free(p_rid);
  1357. } else {
  1358. return false;
  1359. }
  1360. return true;
  1361. }
  1362. RendererCanvasCull::RendererCanvasCull() {
  1363. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1364. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1365. disable_scale = false;
  1366. }
  1367. RendererCanvasCull::~RendererCanvasCull() {
  1368. memfree(z_list);
  1369. memfree(z_last_list);
  1370. }