editor_debugger_node.cpp 24 KB

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  1. /*************************************************************************/
  2. /* editor_debugger_node.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_debugger_node.h"
  31. #include "editor/debugger/editor_debugger_tree.h"
  32. #include "editor/debugger/script_editor_debugger.h"
  33. #include "editor/editor_log.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/plugins/script_editor_plugin.h"
  36. #include "scene/gui/menu_button.h"
  37. #include "scene/gui/tab_container.h"
  38. template <typename Func>
  39. void _for_all(TabContainer *p_node, const Func &p_func) {
  40. for (int i = 0; i < p_node->get_tab_count(); i++) {
  41. ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
  42. ERR_FAIL_COND(!dbg);
  43. p_func(dbg);
  44. }
  45. }
  46. EditorDebuggerNode *EditorDebuggerNode::singleton = NULL;
  47. EditorDebuggerNode::EditorDebuggerNode() {
  48. if (!singleton)
  49. singleton = this;
  50. add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
  51. add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
  52. tabs = memnew(TabContainer);
  53. tabs->set_tab_align(TabContainer::ALIGN_LEFT);
  54. tabs->set_tabs_visible(false);
  55. tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
  56. add_child(tabs);
  57. Ref<StyleBoxEmpty> empty;
  58. empty.instance();
  59. tabs->add_style_override("panel", empty);
  60. auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", false);
  61. _add_debugger();
  62. // Remote scene tree
  63. remote_scene_tree = memnew(EditorDebuggerTree);
  64. remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
  65. remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
  66. EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(remote_scene_tree);
  67. EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
  68. remote_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
  69. inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
  70. EditorNode *editor = EditorNode::get_singleton();
  71. editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
  72. editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
  73. editor->get_pause_button()->connect("pressed", callable_mp(this, &EditorDebuggerNode::_paused));
  74. }
  75. ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
  76. ScriptEditorDebugger *node = memnew(ScriptEditorDebugger(EditorNode::get_singleton()));
  77. int id = tabs->get_tab_count();
  78. node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop), varray(id));
  79. node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped), varray(id));
  80. node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected), varray(id));
  81. node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id));
  82. node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
  83. node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked), varray(id));
  84. node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated), varray(id));
  85. node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id));
  86. node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id));
  87. node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id));
  88. if (tabs->get_tab_count() > 0) {
  89. get_debugger(0)->clear_style();
  90. }
  91. tabs->add_child(node);
  92. node->set_name("Session " + itos(tabs->get_tab_count()));
  93. if (tabs->get_tab_count() > 1) {
  94. node->clear_style();
  95. tabs->set_tabs_visible(true);
  96. tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
  97. }
  98. return node;
  99. }
  100. void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
  101. const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
  102. ERR_FAIL_COND(!dbg);
  103. if (dbg != get_current_debugger())
  104. return;
  105. _text_editor_stack_goto(dbg);
  106. }
  107. void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
  108. Ref<Script> s = ResourceLoader::load(p_file);
  109. emit_signal("goto_script_line", s, p_line - 1);
  110. }
  111. void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
  112. const String file = p_debugger->get_stack_script_file();
  113. if (file.empty())
  114. return;
  115. stack_script = ResourceLoader::load(file);
  116. const int line = p_debugger->get_stack_script_line() - 1;
  117. emit_signal("goto_script_line", stack_script, line);
  118. emit_signal("set_execution", stack_script, line);
  119. stack_script.unref(); // Why?!?
  120. }
  121. void EditorDebuggerNode::_bind_methods() {
  122. // LiveDebug.
  123. ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
  124. ClassDB::bind_method("live_debug_instance_node", &EditorDebuggerNode::live_debug_instance_node);
  125. ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
  126. ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
  127. ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
  128. ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
  129. ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
  130. ADD_SIGNAL(MethodInfo("goto_script_line"));
  131. ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
  132. ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
  133. ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
  134. }
  135. EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
  136. return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_current()));
  137. }
  138. ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
  139. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
  140. }
  141. ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
  142. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
  143. }
  144. ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
  145. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
  146. }
  147. Error EditorDebuggerNode::start() {
  148. stop();
  149. if (EDITOR_GET("run/output/always_open_output_on_play")) {
  150. EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log());
  151. } else {
  152. EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
  153. }
  154. server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create_default());
  155. const Error err = server->start();
  156. if (err != OK) {
  157. return err;
  158. }
  159. set_process(true);
  160. EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
  161. return OK;
  162. }
  163. void EditorDebuggerNode::stop() {
  164. if (server.is_valid()) {
  165. server->stop();
  166. EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
  167. server.unref();
  168. }
  169. // Also close all debugging sessions.
  170. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  171. if (dbg->is_session_active())
  172. dbg->stop();
  173. });
  174. _break_state_changed();
  175. if (hide_on_stop) {
  176. if (is_visible_in_tree())
  177. EditorNode::get_singleton()->hide_bottom_panel();
  178. }
  179. breakpoints.clear();
  180. set_process(false);
  181. }
  182. void EditorDebuggerNode::_notification(int p_what) {
  183. switch (p_what) {
  184. case NOTIFICATION_ENTER_TREE: {
  185. EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
  186. EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
  187. } break;
  188. case NOTIFICATION_EXIT_TREE: {
  189. EditorNode::get_singleton()->disconnect("play_pressed", callable_mp(this, &EditorDebuggerNode::start));
  190. EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &EditorDebuggerNode::stop));
  191. } break;
  192. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  193. if (tabs->get_tab_count() > 1) {
  194. add_constant_override("margin_left", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_LEFT));
  195. add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT));
  196. tabs->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("DebuggerPanel", "EditorStyles"));
  197. }
  198. } break;
  199. default:
  200. break;
  201. }
  202. if (p_what != NOTIFICATION_PROCESS || !server.is_valid())
  203. return;
  204. if (!server.is_valid() || !server->is_active()) {
  205. stop();
  206. return;
  207. }
  208. server->poll();
  209. // Errors and warnings
  210. int error_count = 0;
  211. int warning_count = 0;
  212. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  213. error_count += dbg->get_error_count();
  214. warning_count += dbg->get_warning_count();
  215. });
  216. if (error_count != last_error_count || warning_count != last_warning_count) {
  217. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  218. dbg->update_tabs();
  219. });
  220. if (error_count == 0 && warning_count == 0) {
  221. debugger_button->set_text(TTR("Debugger"));
  222. debugger_button->set_icon(Ref<Texture2D>());
  223. } else {
  224. debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
  225. if (error_count == 0) {
  226. debugger_button->set_icon(get_icon("Warning", "EditorIcons"));
  227. } else {
  228. debugger_button->set_icon(get_icon("Error", "EditorIcons"));
  229. }
  230. }
  231. last_error_count = error_count;
  232. last_warning_count = warning_count;
  233. }
  234. // Remote scene tree update
  235. remote_scene_tree_timeout -= get_process_delta_time();
  236. if (remote_scene_tree_timeout < 0) {
  237. remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
  238. if (remote_scene_tree->is_visible_in_tree()) {
  239. get_current_debugger()->request_remote_tree();
  240. }
  241. }
  242. // Remote inspector update
  243. inspect_edited_object_timeout -= get_process_delta_time();
  244. if (inspect_edited_object_timeout < 0) {
  245. inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
  246. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  247. get_current_debugger()->request_remote_object(obj->remote_object_id);
  248. }
  249. }
  250. // Take connections.
  251. if (server->is_connection_available()) {
  252. ScriptEditorDebugger *debugger = NULL;
  253. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  254. if (debugger || dbg->is_session_active())
  255. return;
  256. debugger = dbg;
  257. });
  258. if (debugger == NULL) {
  259. if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
  260. debugger = _add_debugger();
  261. } else {
  262. // We already have too many sessions, disconnecting new clients to prevent them from hanging.
  263. server->take_connection()->close();
  264. return; // Can't add, stop here.
  265. }
  266. }
  267. EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
  268. // Switch to remote tree view if so desired.
  269. auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
  270. if (auto_switch_remote_scene_tree) {
  271. EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
  272. }
  273. // Good to go.
  274. EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
  275. debugger->set_editor_remote_tree(remote_scene_tree);
  276. debugger->start(server->take_connection());
  277. // Send breakpoints.
  278. for (Map<Breakpoint, bool>::Element *E = breakpoints.front(); E; E = E->next()) {
  279. const Breakpoint &bp = E->key();
  280. debugger->set_breakpoint(bp.source, bp.line, E->get());
  281. } // Will arrive too late, how does the regular run work?
  282. debugger->update_live_edit_root();
  283. }
  284. }
  285. void EditorDebuggerNode::_debugger_stopped(int p_id) {
  286. ScriptEditorDebugger *dbg = get_debugger(p_id);
  287. ERR_FAIL_COND(!dbg);
  288. bool found = false;
  289. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  290. if (p_debugger->is_session_active())
  291. found = true;
  292. });
  293. if (!found) {
  294. EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
  295. EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
  296. EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
  297. EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
  298. EditorNode::get_singleton()->notify_all_debug_sessions_exited();
  299. }
  300. }
  301. void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
  302. // Ask editor to kill PID.
  303. int pid = get_debugger(p_id)->get_remote_pid();
  304. if (pid)
  305. EditorNode::get_singleton()->call_deferred("stop_child_process", pid);
  306. }
  307. void EditorDebuggerNode::_debugger_changed(int p_tab) {
  308. if (get_inspected_remote_object()) {
  309. // Clear inspected object, you can only inspect objects in selected debugger.
  310. // Hopefully, in the future, we will have one inspector per debugger.
  311. EditorNode::get_singleton()->push_item(NULL);
  312. }
  313. if (remote_scene_tree->is_visible_in_tree()) {
  314. get_current_debugger()->request_remote_tree();
  315. }
  316. if (get_current_debugger()->is_breaked()) {
  317. _text_editor_stack_goto(get_current_debugger());
  318. }
  319. }
  320. void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
  321. script_menu = p_button;
  322. script_menu->set_text(TTR("Debug"));
  323. script_menu->set_switch_on_hover(true);
  324. PopupMenu *p = script_menu->get_popup();
  325. p->set_hide_on_window_lose_focus(true);
  326. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
  327. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
  328. p->add_separator();
  329. p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
  330. p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
  331. p->add_separator();
  332. p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
  333. p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
  334. p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
  335. _break_state_changed();
  336. script_menu->show();
  337. }
  338. void EditorDebuggerNode::_break_state_changed() {
  339. const bool breaked = get_current_debugger()->is_breaked();
  340. const bool can_debug = get_current_debugger()->is_debuggable();
  341. if (breaked) // Show debugger.
  342. EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
  343. // Update script menu.
  344. if (!script_menu)
  345. return;
  346. PopupMenu *p = script_menu->get_popup();
  347. p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
  348. p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
  349. p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
  350. p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
  351. }
  352. void EditorDebuggerNode::_menu_option(int p_id) {
  353. switch (p_id) {
  354. case DEBUG_NEXT: {
  355. debug_next();
  356. } break;
  357. case DEBUG_STEP: {
  358. debug_step();
  359. } break;
  360. case DEBUG_BREAK: {
  361. debug_break();
  362. } break;
  363. case DEBUG_CONTINUE: {
  364. debug_continue();
  365. } break;
  366. case DEBUG_SHOW_KEEP_OPEN: {
  367. bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
  368. hide_on_stop = visible;
  369. script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
  370. } break;
  371. case DEBUG_WITH_EXTERNAL_EDITOR: {
  372. bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
  373. debug_with_external_editor = checked;
  374. script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
  375. } break;
  376. }
  377. }
  378. void EditorDebuggerNode::_paused() {
  379. const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
  380. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  381. if (paused && !dbg->is_breaked()) {
  382. dbg->debug_break();
  383. } else if (!paused && dbg->is_breaked()) {
  384. dbg->debug_continue();
  385. }
  386. });
  387. }
  388. void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, int p_debugger) {
  389. if (get_current_debugger() != get_debugger(p_debugger)) {
  390. if (!p_breaked)
  391. return;
  392. tabs->set_current_tab(p_debugger);
  393. }
  394. _break_state_changed();
  395. EditorNode::get_singleton()->get_pause_button()->set_pressed(p_breaked);
  396. emit_signal("breaked", p_breaked, p_can_debug);
  397. }
  398. bool EditorDebuggerNode::is_skip_breakpoints() const {
  399. return get_default_debugger()->is_skip_breakpoints();
  400. }
  401. void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
  402. breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
  403. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  404. dbg->set_breakpoint(p_path, p_line, p_enabled);
  405. });
  406. }
  407. void EditorDebuggerNode::reload_scripts() {
  408. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  409. dbg->reload_scripts();
  410. });
  411. }
  412. void EditorDebuggerNode::debug_next() {
  413. get_default_debugger()->debug_next();
  414. }
  415. void EditorDebuggerNode::debug_step() {
  416. get_default_debugger()->debug_step();
  417. }
  418. void EditorDebuggerNode::debug_break() {
  419. get_default_debugger()->debug_break();
  420. }
  421. void EditorDebuggerNode::debug_continue() {
  422. get_default_debugger()->debug_continue();
  423. }
  424. String EditorDebuggerNode::get_var_value(const String &p_var) const {
  425. return get_default_debugger()->get_var_value(p_var);
  426. }
  427. // LiveEdit/Inspector
  428. void EditorDebuggerNode::request_remote_tree() {
  429. get_current_debugger()->request_remote_tree();
  430. }
  431. void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
  432. if (p_debugger != tabs->get_current_tab())
  433. return;
  434. remote_scene_tree->clear();
  435. remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
  436. }
  437. void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
  438. if (p_debugger != tabs->get_current_tab())
  439. return;
  440. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  441. if (obj->remote_object_id == p_id)
  442. return; // Already being edited
  443. }
  444. EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
  445. }
  446. void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
  447. if (p_debugger != tabs->get_current_tab())
  448. return;
  449. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  450. if (obj->remote_object_id != p_id)
  451. return;
  452. EditorNode::get_singleton()->get_inspector()->update_property(p_property);
  453. }
  454. }
  455. void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
  456. if (p_debugger != tabs->get_current_tab())
  457. return;
  458. inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
  459. get_current_debugger()->request_remote_object(p_id);
  460. }
  461. void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
  462. if (p_debugger != tabs->get_current_tab())
  463. return;
  464. get_current_debugger()->save_node(p_id, p_file);
  465. }
  466. // Remote inspector/edit.
  467. void EditorDebuggerNode::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
  468. if (!singleton)
  469. return;
  470. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  471. dbg->_method_changed(p_base, p_name, VARIANT_ARG_PASS);
  472. });
  473. }
  474. void EditorDebuggerNode::_property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
  475. if (!singleton)
  476. return;
  477. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  478. dbg->_property_changed(p_base, p_property, p_value);
  479. });
  480. }
  481. // LiveDebug
  482. void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
  483. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  484. dbg->set_live_debugging(p_enabled);
  485. });
  486. }
  487. void EditorDebuggerNode::update_live_edit_root() {
  488. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  489. dbg->update_live_edit_root();
  490. });
  491. }
  492. void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
  493. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  494. dbg->live_debug_create_node(p_parent, p_type, p_name);
  495. });
  496. }
  497. void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
  498. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  499. dbg->live_debug_instance_node(p_parent, p_path, p_name);
  500. });
  501. }
  502. void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
  503. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  504. dbg->live_debug_remove_node(p_at);
  505. });
  506. }
  507. void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
  508. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  509. dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
  510. });
  511. }
  512. void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  513. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  514. dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
  515. });
  516. }
  517. void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
  518. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  519. dbg->live_debug_duplicate_node(p_at, p_new_name);
  520. });
  521. }
  522. void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  523. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  524. dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
  525. });
  526. }