display_server_embedded.h 11 KB

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  1. /**************************************************************************/
  2. /* display_server_embedded.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "display_server_macos_base.h"
  32. @class CAContext;
  33. @class CALayer;
  34. class GLManagerEmbedded;
  35. class RenderingContextDriver;
  36. class RenderingDevice;
  37. struct DisplayServerEmbeddedState {
  38. /*! Default to a scale of 2.0, which is the most common. */
  39. float screen_max_scale = 2.0f;
  40. float screen_dpi = 96.0f;
  41. /*! Scale for window displaying embedded content */
  42. float screen_window_scale = 2.0f;
  43. /*! The display ID of the window which is displaying the embedded process content. */
  44. uint32_t display_id = -1;
  45. void serialize(PackedByteArray &r_data);
  46. Error deserialize(const PackedByteArray &p_data);
  47. _FORCE_INLINE_ bool operator==(const DisplayServerEmbeddedState &p_other) const {
  48. return screen_max_scale == p_other.screen_max_scale && screen_dpi == p_other.screen_dpi && display_id == p_other.display_id;
  49. }
  50. };
  51. class DisplayServerEmbedded : public DisplayServerMacOSBase {
  52. GDSOFTCLASS(DisplayServerEmbedded, DisplayServerMacOSBase)
  53. DisplayServerEmbeddedState state;
  54. NativeMenu *native_menu = nullptr;
  55. HashMap<WindowID, ObjectID> window_attached_instance_id;
  56. HashMap<WindowID, Callable> window_event_callbacks;
  57. HashMap<WindowID, Callable> window_resize_callbacks;
  58. HashMap<WindowID, Callable> input_event_callbacks;
  59. HashMap<WindowID, Callable> input_text_callbacks;
  60. WindowID window_id_counter = MAIN_WINDOW_ID;
  61. bool transparent = false;
  62. CAContext *ca_context = nullptr;
  63. // Either be a CAMetalLayer or a CALayer depending on the rendering driver.
  64. CALayer *layer = nullptr;
  65. #ifdef GLES3_ENABLED
  66. GLManagerEmbedded *gl_manager = nullptr;
  67. #endif
  68. #if defined(RD_ENABLED)
  69. RenderingContextDriver *rendering_context = nullptr;
  70. RenderingDevice *rendering_device = nullptr;
  71. #endif
  72. String rendering_driver;
  73. Point2i ime_last_position;
  74. Point2i im_selection;
  75. String im_text;
  76. MouseMode mouse_mode = MOUSE_MODE_VISIBLE;
  77. MouseMode mouse_mode_base = MOUSE_MODE_VISIBLE;
  78. MouseMode mouse_mode_override = MOUSE_MODE_VISIBLE;
  79. bool mouse_mode_override_enabled = false;
  80. void _mouse_update_mode();
  81. CursorShape cursor_shape = CURSOR_ARROW;
  82. struct Joy {
  83. String name;
  84. uint64_t timestamp = 0;
  85. Joy() = default;
  86. Joy(const String &p_name) :
  87. name(p_name) {}
  88. };
  89. HashMap<int, Joy> joysticks;
  90. public:
  91. static void register_embedded_driver();
  92. static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error);
  93. static Vector<String> get_rendering_drivers_func();
  94. // MARK: - Events
  95. virtual void process_events() override;
  96. virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
  97. virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
  98. virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
  99. virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
  100. virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
  101. static void _dispatch_input_events(const Ref<InputEvent> &p_event);
  102. void send_input_event(const Ref<InputEvent> &p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
  103. void send_input_text(const String &p_text, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
  104. void send_window_event(DisplayServer::WindowEvent p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const;
  105. void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
  106. virtual void beep() const override;
  107. // MARK: - Mouse
  108. virtual void mouse_set_mode(MouseMode p_mode) override;
  109. virtual MouseMode mouse_get_mode() const override;
  110. virtual void mouse_set_mode_override(MouseMode p_mode) override;
  111. virtual MouseMode mouse_get_mode_override() const override;
  112. virtual void mouse_set_mode_override_enabled(bool p_override_enabled) override;
  113. virtual bool mouse_is_mode_override_enabled() const override;
  114. virtual void warp_mouse(const Point2i &p_position) override;
  115. virtual Point2i mouse_get_position() const override;
  116. virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
  117. // MARK: - Joystick
  118. void joy_add(int p_idx, const String &p_name);
  119. void joy_del(int p_idx);
  120. // MARK: - Window
  121. virtual bool has_feature(Feature p_feature) const override;
  122. virtual String get_name() const override;
  123. virtual int get_screen_count() const override;
  124. virtual int get_primary_screen() const override;
  125. virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  126. virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  127. virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  128. virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  129. virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  130. virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
  131. virtual Vector<DisplayServer::WindowID> get_window_list() const override;
  132. virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
  133. virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
  134. virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
  135. virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
  136. virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
  137. virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
  138. virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
  139. virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
  140. virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
  141. virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
  142. virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
  143. virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
  144. virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
  145. virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
  146. virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
  147. virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
  148. virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
  149. virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
  150. virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
  151. virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
  152. virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
  153. virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
  154. virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
  155. virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
  156. virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override;
  157. virtual float screen_get_max_scale() const override;
  158. virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
  159. virtual bool can_any_window_draw() const override;
  160. virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
  161. virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
  162. virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
  163. virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
  164. void update_im_text(const Point2i &p_selection, const String &p_text);
  165. virtual Point2i ime_get_selection() const override;
  166. virtual String ime_get_text() const override;
  167. virtual void cursor_set_shape(CursorShape p_shape) override;
  168. virtual CursorShape cursor_get_shape() const override;
  169. virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
  170. void set_state(const DisplayServerEmbeddedState &p_state);
  171. virtual void swap_buffers() override;
  172. DisplayServerEmbedded(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
  173. ~DisplayServerEmbedded();
  174. };