| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | /*************************************************************************//*  websocket_client.cpp                                                 *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "websocket_client.h"GDCINULL(WebSocketClient);WebSocketClient::WebSocketClient() {}WebSocketClient::~WebSocketClient() {}Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) {	_is_multiplayer = gd_mp_api;	String host = p_url;	String path = "/";	String scheme = "";	int port = 80;	Error err = p_url.parse_url(scheme, host, port, path);	ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);	bool ssl = false;	if (scheme == "wss://") {		ssl = true;	}	if (port == 0) {		port = ssl ? 443 : 80;	}	return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);}void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {	verify_ssl = p_verify_ssl;}bool WebSocketClient::is_verify_ssl_enabled() const {	return verify_ssl;}Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {	return ssl_cert;}void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {	ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);	ssl_cert = p_cert;}bool WebSocketClient::is_server() const {	return false;}void WebSocketClient::_on_peer_packet() {	if (_is_multiplayer) {		_process_multiplayer(get_peer(1), 1);	} else {		emit_signal("data_received");	}}void WebSocketClient::_on_connect(String p_protocol) {	if (_is_multiplayer) {		// need to wait for ID confirmation...	} else {		emit_signal("connection_established", p_protocol);	}}void WebSocketClient::_on_close_request(int p_code, String p_reason) {	emit_signal("server_close_request", p_code, p_reason);}void WebSocketClient::_on_disconnect(bool p_was_clean) {	if (_is_multiplayer) {		emit_signal("connection_failed");	} else {		emit_signal("connection_closed", p_was_clean);	}}void WebSocketClient::_on_error() {	if (_is_multiplayer) {		emit_signal("connection_failed");	} else {		emit_signal("connection_error");	}}void WebSocketClient::_bind_methods() {	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>()));	ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));	ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host);	ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port);	ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);	ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled");	ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate);	ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate);	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate");	ADD_SIGNAL(MethodInfo("data_received"));	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));	ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));	ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));	ADD_SIGNAL(MethodInfo("connection_error"));}
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