physics_server_3d.h 39 KB

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  1. /*************************************************************************/
  2. /* physics_server_3d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PHYSICS_SERVER_3D_H
  31. #define PHYSICS_SERVER_3D_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. #include "core/object/gdvirtual.gen.inc"
  35. #include "core/object/script_language.h"
  36. #include "core/variant/native_ptr.h"
  37. class PhysicsDirectSpaceState3D;
  38. class PhysicsDirectBodyState3D : public Object {
  39. GDCLASS(PhysicsDirectBodyState3D, Object);
  40. protected:
  41. static void _bind_methods();
  42. public:
  43. virtual Vector3 get_total_gravity() const = 0;
  44. virtual real_t get_total_angular_damp() const = 0;
  45. virtual real_t get_total_linear_damp() const = 0;
  46. virtual Vector3 get_center_of_mass() const = 0;
  47. virtual Vector3 get_center_of_mass_local() const = 0;
  48. virtual Basis get_principal_inertia_axes() const = 0;
  49. virtual real_t get_inverse_mass() const = 0; // get the mass
  50. virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
  51. virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
  52. virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
  53. virtual Vector3 get_linear_velocity() const = 0;
  54. virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
  55. virtual Vector3 get_angular_velocity() const = 0;
  56. virtual void set_transform(const Transform3D &p_transform) = 0;
  57. virtual Transform3D get_transform() const = 0;
  58. virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0;
  59. virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
  60. virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  61. virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
  62. virtual void apply_central_force(const Vector3 &p_force) = 0;
  63. virtual void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  64. virtual void apply_torque(const Vector3 &p_torque) = 0;
  65. virtual void add_constant_central_force(const Vector3 &p_force) = 0;
  66. virtual void add_constant_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  67. virtual void add_constant_torque(const Vector3 &p_torque) = 0;
  68. virtual void set_constant_force(const Vector3 &p_force) = 0;
  69. virtual Vector3 get_constant_force() const = 0;
  70. virtual void set_constant_torque(const Vector3 &p_torque) = 0;
  71. virtual Vector3 get_constant_torque() const = 0;
  72. virtual void set_sleep_state(bool p_sleep) = 0;
  73. virtual bool is_sleeping() const = 0;
  74. virtual int get_contact_count() const = 0;
  75. virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
  76. virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
  77. virtual real_t get_contact_impulse(int p_contact_idx) const = 0;
  78. virtual int get_contact_local_shape(int p_contact_idx) const = 0;
  79. virtual RID get_contact_collider(int p_contact_idx) const = 0;
  80. virtual Vector3 get_contact_collider_position(int p_contact_idx) const = 0;
  81. virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
  82. virtual Object *get_contact_collider_object(int p_contact_idx) const;
  83. virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
  84. virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
  85. virtual real_t get_step() const = 0;
  86. virtual void integrate_forces();
  87. virtual PhysicsDirectSpaceState3D *get_space_state() = 0;
  88. PhysicsDirectBodyState3D();
  89. };
  90. class PhysicsRayQueryParameters3D;
  91. class PhysicsPointQueryParameters3D;
  92. class PhysicsShapeQueryParameters3D;
  93. class PhysicsDirectSpaceState3D : public Object {
  94. GDCLASS(PhysicsDirectSpaceState3D, Object);
  95. private:
  96. Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
  97. Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
  98. Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  99. Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  100. Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  101. Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  102. protected:
  103. static void _bind_methods();
  104. public:
  105. struct RayParameters {
  106. Vector3 from;
  107. Vector3 to;
  108. Set<RID> exclude;
  109. uint32_t collision_mask = UINT32_MAX;
  110. bool collide_with_bodies = true;
  111. bool collide_with_areas = false;
  112. bool hit_from_inside = false;
  113. bool hit_back_faces = true;
  114. bool pick_ray = false;
  115. };
  116. struct RayResult {
  117. Vector3 position;
  118. Vector3 normal;
  119. RID rid;
  120. ObjectID collider_id;
  121. Object *collider = nullptr;
  122. int shape = 0;
  123. };
  124. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
  125. struct ShapeResult {
  126. RID rid;
  127. ObjectID collider_id;
  128. Object *collider = nullptr;
  129. int shape = 0;
  130. };
  131. struct PointParameters {
  132. Vector3 position;
  133. Set<RID> exclude;
  134. uint32_t collision_mask = UINT32_MAX;
  135. bool collide_with_bodies = true;
  136. bool collide_with_areas = false;
  137. };
  138. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  139. struct ShapeParameters {
  140. RID shape_rid;
  141. Transform3D transform;
  142. Vector3 motion;
  143. real_t margin = 0.0;
  144. Set<RID> exclude;
  145. uint32_t collision_mask = UINT32_MAX;
  146. bool collide_with_bodies = true;
  147. bool collide_with_areas = false;
  148. };
  149. struct ShapeRestInfo {
  150. Vector3 point;
  151. Vector3 normal;
  152. RID rid;
  153. ObjectID collider_id;
  154. int shape = 0;
  155. Vector3 linear_velocity; // Velocity at contact point.
  156. };
  157. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  158. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
  159. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
  160. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
  161. virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
  162. PhysicsDirectSpaceState3D();
  163. };
  164. class PhysicsServer3DRenderingServerHandler : public Object {
  165. GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
  166. protected:
  167. GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>)
  168. GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>)
  169. GDVIRTUAL1(_set_aabb, const AABB &)
  170. static void _bind_methods();
  171. public:
  172. virtual void set_vertex(int p_vertex_id, const void *p_vector3);
  173. virtual void set_normal(int p_vertex_id, const void *p_vector3);
  174. virtual void set_aabb(const AABB &p_aabb);
  175. virtual ~PhysicsServer3DRenderingServerHandler() {}
  176. };
  177. class PhysicsTestMotionParameters3D;
  178. class PhysicsTestMotionResult3D;
  179. class PhysicsServer3D : public Object {
  180. GDCLASS(PhysicsServer3D, Object);
  181. static PhysicsServer3D *singleton;
  182. virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
  183. protected:
  184. static void _bind_methods();
  185. public:
  186. static PhysicsServer3D *get_singleton();
  187. enum ShapeType {
  188. SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
  189. SHAPE_SEPARATION_RAY, ///< float:"length"
  190. SHAPE_SPHERE, ///< float:"radius"
  191. SHAPE_BOX, ///< vec3:"extents"
  192. SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule
  193. SHAPE_CYLINDER, ///< dict( float:"radius", float:"height"):cylinder
  194. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  195. SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
  196. SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
  197. SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
  198. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  199. };
  200. RID shape_create(ShapeType p_shape);
  201. virtual RID world_boundary_shape_create() = 0;
  202. virtual RID separation_ray_shape_create() = 0;
  203. virtual RID sphere_shape_create() = 0;
  204. virtual RID box_shape_create() = 0;
  205. virtual RID capsule_shape_create() = 0;
  206. virtual RID cylinder_shape_create() = 0;
  207. virtual RID convex_polygon_shape_create() = 0;
  208. virtual RID concave_polygon_shape_create() = 0;
  209. virtual RID heightmap_shape_create() = 0;
  210. virtual RID custom_shape_create() = 0;
  211. virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
  212. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
  213. virtual ShapeType shape_get_type(RID p_shape) const = 0;
  214. virtual Variant shape_get_data(RID p_shape) const = 0;
  215. virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0;
  216. virtual real_t shape_get_margin(RID p_shape) const = 0;
  217. virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
  218. /* SPACE API */
  219. virtual RID space_create() = 0;
  220. virtual void space_set_active(RID p_space, bool p_active) = 0;
  221. virtual bool space_is_active(RID p_space) const = 0;
  222. enum SpaceParameter {
  223. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  224. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  225. SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION,
  226. SPACE_PARAM_CONTACT_DEFAULT_BIAS,
  227. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
  228. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
  229. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  230. SPACE_PARAM_SOLVER_ITERATIONS,
  231. };
  232. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
  233. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
  234. // this function only works on physics process, errors and returns null otherwise
  235. virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0;
  236. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
  237. virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
  238. virtual int space_get_contact_count(RID p_space) const = 0;
  239. //missing space parameters
  240. /* AREA API */
  241. //missing attenuation? missing better override?
  242. enum AreaParameter {
  243. AREA_PARAM_GRAVITY_OVERRIDE_MODE,
  244. AREA_PARAM_GRAVITY,
  245. AREA_PARAM_GRAVITY_VECTOR,
  246. AREA_PARAM_GRAVITY_IS_POINT,
  247. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  248. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  249. AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
  250. AREA_PARAM_LINEAR_DAMP,
  251. AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
  252. AREA_PARAM_ANGULAR_DAMP,
  253. AREA_PARAM_PRIORITY,
  254. AREA_PARAM_WIND_FORCE_MAGNITUDE,
  255. AREA_PARAM_WIND_SOURCE,
  256. AREA_PARAM_WIND_DIRECTION,
  257. AREA_PARAM_WIND_ATTENUATION_FACTOR,
  258. };
  259. virtual RID area_create() = 0;
  260. virtual void area_set_space(RID p_area, RID p_space) = 0;
  261. virtual RID area_get_space(RID p_area) const = 0;
  262. enum AreaSpaceOverrideMode {
  263. AREA_SPACE_OVERRIDE_DISABLED,
  264. AREA_SPACE_OVERRIDE_COMBINE,
  265. AREA_SPACE_OVERRIDE_COMBINE_REPLACE,
  266. AREA_SPACE_OVERRIDE_REPLACE,
  267. AREA_SPACE_OVERRIDE_REPLACE_COMBINE
  268. };
  269. virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  270. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
  271. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
  272. virtual int area_get_shape_count(RID p_area) const = 0;
  273. virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
  274. virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
  275. virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
  276. virtual void area_clear_shapes(RID p_area) = 0;
  277. virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
  278. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
  279. virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
  280. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
  281. virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
  282. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
  283. virtual Transform3D area_get_transform(RID p_area) const = 0;
  284. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
  285. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
  286. virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
  287. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  288. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  289. virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
  290. /* BODY API */
  291. //missing ccd?
  292. enum BodyMode {
  293. BODY_MODE_STATIC,
  294. BODY_MODE_KINEMATIC,
  295. BODY_MODE_DYNAMIC,
  296. BODY_MODE_DYNAMIC_LINEAR,
  297. };
  298. enum BodyDampMode {
  299. BODY_DAMP_MODE_COMBINE,
  300. BODY_DAMP_MODE_REPLACE,
  301. };
  302. virtual RID body_create() = 0;
  303. virtual void body_set_space(RID p_body, RID p_space) = 0;
  304. virtual RID body_get_space(RID p_body) const = 0;
  305. virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
  306. virtual BodyMode body_get_mode(RID p_body) const = 0;
  307. virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  308. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
  309. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
  310. virtual int body_get_shape_count(RID p_body) const = 0;
  311. virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
  312. virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
  313. virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
  314. virtual void body_clear_shapes(RID p_body) = 0;
  315. virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
  316. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
  317. virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
  318. virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
  319. virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
  320. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  321. virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
  322. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  323. virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
  324. virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
  325. virtual uint32_t body_get_user_flags(RID p_body) const = 0;
  326. // common body variables
  327. enum BodyParameter {
  328. BODY_PARAM_BOUNCE,
  329. BODY_PARAM_FRICTION,
  330. BODY_PARAM_MASS, ///< unused for static, always infinite
  331. BODY_PARAM_INERTIA,
  332. BODY_PARAM_CENTER_OF_MASS,
  333. BODY_PARAM_GRAVITY_SCALE,
  334. BODY_PARAM_LINEAR_DAMP_MODE,
  335. BODY_PARAM_ANGULAR_DAMP_MODE,
  336. BODY_PARAM_LINEAR_DAMP,
  337. BODY_PARAM_ANGULAR_DAMP,
  338. BODY_PARAM_MAX,
  339. };
  340. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
  341. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
  342. virtual void body_reset_mass_properties(RID p_body) = 0;
  343. //state
  344. enum BodyState {
  345. BODY_STATE_TRANSFORM,
  346. BODY_STATE_LINEAR_VELOCITY,
  347. BODY_STATE_ANGULAR_VELOCITY,
  348. BODY_STATE_SLEEPING,
  349. BODY_STATE_CAN_SLEEP
  350. };
  351. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  352. virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
  353. virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  354. virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  355. virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  356. virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) = 0;
  357. virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  358. virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) = 0;
  359. virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) = 0;
  360. virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  361. virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
  362. virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) = 0;
  363. virtual Vector3 body_get_constant_force(RID p_body) const = 0;
  364. virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) = 0;
  365. virtual Vector3 body_get_constant_torque(RID p_body) const = 0;
  366. virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
  367. enum BodyAxis {
  368. BODY_AXIS_LINEAR_X = 1 << 0,
  369. BODY_AXIS_LINEAR_Y = 1 << 1,
  370. BODY_AXIS_LINEAR_Z = 1 << 2,
  371. BODY_AXIS_ANGULAR_X = 1 << 3,
  372. BODY_AXIS_ANGULAR_Y = 1 << 4,
  373. BODY_AXIS_ANGULAR_Z = 1 << 5
  374. };
  375. virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
  376. virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
  377. //fix
  378. virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  379. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  380. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  381. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
  382. virtual int body_get_max_contacts_reported(RID p_body) const = 0;
  383. //missing remove
  384. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
  385. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
  386. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
  387. virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
  388. // Callback for C++ use only.
  389. typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
  390. virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
  391. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
  392. virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  393. // this function only works on physics process, errors and returns null otherwise
  394. virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
  395. struct MotionParameters {
  396. Transform3D from;
  397. Vector3 motion;
  398. real_t margin = 0.001;
  399. int max_collisions = 1;
  400. bool collide_separation_ray = false;
  401. Set<RID> exclude_bodies;
  402. Set<ObjectID> exclude_objects;
  403. MotionParameters() {}
  404. MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) :
  405. from(p_from),
  406. motion(p_motion),
  407. margin(p_margin) {}
  408. };
  409. struct MotionCollision {
  410. Vector3 position;
  411. Vector3 normal;
  412. Vector3 collider_velocity;
  413. real_t depth = 0.0;
  414. int local_shape = 0;
  415. ObjectID collider_id;
  416. RID collider;
  417. int collider_shape = 0;
  418. real_t get_angle(Vector3 p_up_direction) const {
  419. return Math::acos(normal.dot(p_up_direction));
  420. }
  421. };
  422. struct MotionResult {
  423. Vector3 travel;
  424. Vector3 remainder;
  425. real_t collision_safe_fraction = 0.0;
  426. real_t collision_unsafe_fraction = 0.0;
  427. static const int MAX_COLLISIONS = 32;
  428. MotionCollision collisions[MAX_COLLISIONS];
  429. int collision_count = 0;
  430. };
  431. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
  432. /* SOFT BODY */
  433. virtual RID soft_body_create() = 0;
  434. virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0;
  435. virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
  436. virtual RID soft_body_get_space(RID p_body) const = 0;
  437. virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
  438. virtual AABB soft_body_get_bounds(RID p_body) const = 0;
  439. virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  440. virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
  441. virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  442. virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
  443. virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  444. virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  445. virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  446. virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  447. virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
  448. virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
  449. virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  450. virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
  451. virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
  452. virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
  453. virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
  454. virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
  455. virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
  456. virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
  457. virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
  458. virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
  459. virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
  460. virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
  461. virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
  462. virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
  463. virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
  464. virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
  465. virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
  466. virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
  467. /* JOINT API */
  468. enum JointType {
  469. JOINT_TYPE_PIN,
  470. JOINT_TYPE_HINGE,
  471. JOINT_TYPE_SLIDER,
  472. JOINT_TYPE_CONE_TWIST,
  473. JOINT_TYPE_6DOF,
  474. JOINT_TYPE_MAX,
  475. };
  476. virtual RID joint_create() = 0;
  477. virtual void joint_clear(RID p_joint) = 0;
  478. virtual JointType joint_get_type(RID p_joint) const = 0;
  479. virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
  480. virtual int joint_get_solver_priority(RID p_joint) const = 0;
  481. virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0;
  482. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
  483. virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
  484. enum PinJointParam {
  485. PIN_JOINT_BIAS,
  486. PIN_JOINT_DAMPING,
  487. PIN_JOINT_IMPULSE_CLAMP
  488. };
  489. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
  490. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
  491. virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0;
  492. virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0;
  493. virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0;
  494. virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
  495. enum HingeJointParam {
  496. HINGE_JOINT_BIAS,
  497. HINGE_JOINT_LIMIT_UPPER,
  498. HINGE_JOINT_LIMIT_LOWER,
  499. HINGE_JOINT_LIMIT_BIAS,
  500. HINGE_JOINT_LIMIT_SOFTNESS,
  501. HINGE_JOINT_LIMIT_RELAXATION,
  502. HINGE_JOINT_MOTOR_TARGET_VELOCITY,
  503. HINGE_JOINT_MOTOR_MAX_IMPULSE,
  504. HINGE_JOINT_MAX
  505. };
  506. enum HingeJointFlag {
  507. HINGE_JOINT_FLAG_USE_LIMIT,
  508. HINGE_JOINT_FLAG_ENABLE_MOTOR,
  509. HINGE_JOINT_FLAG_MAX
  510. };
  511. virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
  512. virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
  513. virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
  514. virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
  515. virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
  516. virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
  517. enum SliderJointParam {
  518. SLIDER_JOINT_LINEAR_LIMIT_UPPER,
  519. SLIDER_JOINT_LINEAR_LIMIT_LOWER,
  520. SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
  521. SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
  522. SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
  523. SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
  524. SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
  525. SLIDER_JOINT_LINEAR_MOTION_DAMPING,
  526. SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
  527. SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
  528. SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,
  529. SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
  530. SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
  531. SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
  532. SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
  533. SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
  534. SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
  535. SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
  536. SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
  537. SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
  538. SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
  539. SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
  540. SLIDER_JOINT_MAX
  541. };
  542. virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  543. virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
  544. virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
  545. enum ConeTwistJointParam {
  546. CONE_TWIST_JOINT_SWING_SPAN,
  547. CONE_TWIST_JOINT_TWIST_SPAN,
  548. CONE_TWIST_JOINT_BIAS,
  549. CONE_TWIST_JOINT_SOFTNESS,
  550. CONE_TWIST_JOINT_RELAXATION,
  551. CONE_TWIST_MAX
  552. };
  553. virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  554. virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
  555. virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
  556. enum G6DOFJointAxisParam {
  557. G6DOF_JOINT_LINEAR_LOWER_LIMIT,
  558. G6DOF_JOINT_LINEAR_UPPER_LIMIT,
  559. G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
  560. G6DOF_JOINT_LINEAR_RESTITUTION,
  561. G6DOF_JOINT_LINEAR_DAMPING,
  562. G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
  563. G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
  564. G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
  565. G6DOF_JOINT_LINEAR_SPRING_DAMPING,
  566. G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
  567. G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
  568. G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
  569. G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
  570. G6DOF_JOINT_ANGULAR_DAMPING,
  571. G6DOF_JOINT_ANGULAR_RESTITUTION,
  572. G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
  573. G6DOF_JOINT_ANGULAR_ERP,
  574. G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
  575. G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
  576. G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
  577. G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
  578. G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
  579. G6DOF_JOINT_MAX
  580. };
  581. enum G6DOFJointAxisFlag {
  582. G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
  583. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
  584. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
  585. G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
  586. G6DOF_JOINT_FLAG_ENABLE_MOTOR,
  587. G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
  588. G6DOF_JOINT_FLAG_MAX
  589. };
  590. virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  591. virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
  592. virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
  593. virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
  594. virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0;
  595. /* QUERY API */
  596. enum AreaBodyStatus {
  597. AREA_BODY_ADDED,
  598. AREA_BODY_REMOVED
  599. };
  600. /* MISC */
  601. virtual void free(RID p_rid) = 0;
  602. virtual void set_active(bool p_active) = 0;
  603. virtual void init() = 0;
  604. virtual void step(real_t p_step) = 0;
  605. virtual void sync() = 0;
  606. virtual void flush_queries() = 0;
  607. virtual void end_sync() = 0;
  608. virtual void finish() = 0;
  609. virtual bool is_flushing_queries() const = 0;
  610. enum ProcessInfo {
  611. INFO_ACTIVE_OBJECTS,
  612. INFO_COLLISION_PAIRS,
  613. INFO_ISLAND_COUNT
  614. };
  615. virtual int get_process_info(ProcessInfo p_info) = 0;
  616. PhysicsServer3D();
  617. ~PhysicsServer3D();
  618. };
  619. class PhysicsRayQueryParameters3D : public RefCounted {
  620. GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
  621. PhysicsDirectSpaceState3D::RayParameters parameters;
  622. protected:
  623. static void _bind_methods();
  624. public:
  625. const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
  626. void set_from(const Vector3 &p_from) { parameters.from = p_from; }
  627. const Vector3 &get_from() const { return parameters.from; }
  628. void set_to(const Vector3 &p_to) { parameters.to = p_to; }
  629. const Vector3 &get_to() const { return parameters.to; }
  630. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  631. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  632. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  633. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  634. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  635. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  636. void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
  637. bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
  638. void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
  639. bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
  640. void set_exclude(const Vector<RID> &p_exclude);
  641. Vector<RID> get_exclude() const;
  642. };
  643. class PhysicsPointQueryParameters3D : public RefCounted {
  644. GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
  645. PhysicsDirectSpaceState3D::PointParameters parameters;
  646. protected:
  647. static void _bind_methods();
  648. public:
  649. const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
  650. void set_position(const Vector3 &p_position) { parameters.position = p_position; }
  651. const Vector3 &get_position() const { return parameters.position; }
  652. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  653. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  654. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  655. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  656. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  657. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  658. void set_exclude(const Vector<RID> &p_exclude);
  659. Vector<RID> get_exclude() const;
  660. };
  661. class PhysicsShapeQueryParameters3D : public RefCounted {
  662. GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
  663. PhysicsDirectSpaceState3D::ShapeParameters parameters;
  664. Ref<Resource> shape_ref;
  665. protected:
  666. static void _bind_methods();
  667. public:
  668. const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
  669. void set_shape(const Ref<Resource> &p_shape_ref);
  670. Ref<Resource> get_shape() const { return shape_ref; }
  671. void set_shape_rid(const RID &p_shape);
  672. RID get_shape_rid() const { return parameters.shape_rid; }
  673. void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
  674. const Transform3D &get_transform() const { return parameters.transform; }
  675. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  676. const Vector3 &get_motion() const { return parameters.motion; }
  677. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  678. real_t get_margin() const { return parameters.margin; }
  679. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  680. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  681. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  682. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  683. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  684. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  685. void set_exclude(const Vector<RID> &p_exclude);
  686. Vector<RID> get_exclude() const;
  687. };
  688. class PhysicsTestMotionParameters3D : public RefCounted {
  689. GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
  690. PhysicsServer3D::MotionParameters parameters;
  691. protected:
  692. static void _bind_methods();
  693. public:
  694. const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; }
  695. const Transform3D &get_from() const { return parameters.from; }
  696. void set_from(const Transform3D &p_from) { parameters.from = p_from; }
  697. const Vector3 &get_motion() const { return parameters.motion; }
  698. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  699. real_t get_margin() const { return parameters.margin; }
  700. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  701. int get_max_collisions() const { return parameters.max_collisions; }
  702. void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; }
  703. bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
  704. void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
  705. Vector<RID> get_exclude_bodies() const;
  706. void set_exclude_bodies(const Vector<RID> &p_exclude);
  707. Array get_exclude_objects() const;
  708. void set_exclude_objects(const Array &p_exclude);
  709. };
  710. class PhysicsTestMotionResult3D : public RefCounted {
  711. GDCLASS(PhysicsTestMotionResult3D, RefCounted);
  712. PhysicsServer3D::MotionResult result;
  713. protected:
  714. static void _bind_methods();
  715. public:
  716. PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); }
  717. Vector3 get_travel() const;
  718. Vector3 get_remainder() const;
  719. real_t get_collision_safe_fraction() const;
  720. real_t get_collision_unsafe_fraction() const;
  721. int get_collision_count() const;
  722. Vector3 get_collision_point(int p_collision_index = 0) const;
  723. Vector3 get_collision_normal(int p_collision_index = 0) const;
  724. Vector3 get_collider_velocity(int p_collision_index = 0) const;
  725. ObjectID get_collider_id(int p_collision_index = 0) const;
  726. RID get_collider_rid(int p_collision_index = 0) const;
  727. Object *get_collider(int p_collision_index = 0) const;
  728. int get_collider_shape(int p_collision_index = 0) const;
  729. int get_collision_local_shape(int p_collision_index = 0) const;
  730. real_t get_collision_depth(int p_collision_index = 0) const;
  731. };
  732. typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
  733. class PhysicsServer3DManager {
  734. struct ClassInfo {
  735. String name;
  736. CreatePhysicsServer3DCallback create_callback = nullptr;
  737. ClassInfo() {}
  738. ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
  739. name(p_name),
  740. create_callback(p_create_callback) {}
  741. ClassInfo(const ClassInfo &p_ci) :
  742. name(p_ci.name),
  743. create_callback(p_ci.create_callback) {}
  744. void operator=(const ClassInfo &p_ci) {
  745. name = p_ci.name;
  746. create_callback = p_ci.create_callback;
  747. }
  748. };
  749. static Vector<ClassInfo> physics_servers;
  750. static int default_server_id;
  751. static int default_server_priority;
  752. public:
  753. static const String setting_property_name;
  754. private:
  755. static void on_servers_changed();
  756. public:
  757. static void register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback);
  758. static void set_default_server(const String &p_name, int p_priority = 0);
  759. static int find_server_id(const String &p_name);
  760. static int get_servers_count();
  761. static String get_server_name(int p_id);
  762. static PhysicsServer3D *new_default_server();
  763. static PhysicsServer3D *new_server(const String &p_name);
  764. };
  765. VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType);
  766. VARIANT_ENUM_CAST(PhysicsServer3D::SpaceParameter);
  767. VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter);
  768. VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode);
  769. VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode);
  770. VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter);
  771. VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode);
  772. VARIANT_ENUM_CAST(PhysicsServer3D::BodyState);
  773. VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis);
  774. VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam);
  775. VARIANT_ENUM_CAST(PhysicsServer3D::JointType);
  776. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointParam);
  777. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointFlag);
  778. VARIANT_ENUM_CAST(PhysicsServer3D::SliderJointParam);
  779. VARIANT_ENUM_CAST(PhysicsServer3D::ConeTwistJointParam);
  780. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisParam);
  781. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag);
  782. VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus);
  783. VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo);
  784. #endif // PHYSICS_SERVER_3D_H