visual_script_yield_nodes.cpp 17 KB

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  1. /*************************************************************************/
  2. /* visual_script_yield_nodes.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_script_yield_nodes.h"
  31. #include "os/os.h"
  32. #include "scene/main/node.h"
  33. #include "scene/main/scene_tree.h"
  34. #include "visual_script_nodes.h"
  35. //////////////////////////////////////////
  36. ////////////////YIELD///////////
  37. //////////////////////////////////////////
  38. int VisualScriptYield::get_output_sequence_port_count() const {
  39. return 1;
  40. }
  41. bool VisualScriptYield::has_input_sequence_port() const {
  42. return true;
  43. }
  44. int VisualScriptYield::get_input_value_port_count() const {
  45. return 0;
  46. }
  47. int VisualScriptYield::get_output_value_port_count() const {
  48. return 0;
  49. }
  50. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  51. return String();
  52. }
  53. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
  54. return PropertyInfo();
  55. }
  56. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
  57. return PropertyInfo();
  58. }
  59. String VisualScriptYield::get_caption() const {
  60. return yield_mode == YIELD_RETURN ? "Yield" : "Wait";
  61. }
  62. String VisualScriptYield::get_text() const {
  63. switch (yield_mode) {
  64. case YIELD_RETURN: return ""; break;
  65. case YIELD_FRAME: return "Next Frame"; break;
  66. case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
  67. case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
  68. }
  69. return String();
  70. }
  71. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  72. public:
  73. VisualScriptYield::YieldMode mode;
  74. float wait_time;
  75. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  76. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  77. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  78. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
  79. if (p_start_mode == START_MODE_RESUME_YIELD) {
  80. return 0; //resuming yield
  81. } else {
  82. //yield
  83. SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
  84. if (!tree) {
  85. r_error_str = "Main Loop is not SceneTree";
  86. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  87. return 0;
  88. }
  89. Ref<VisualScriptFunctionState> state;
  90. state.instance();
  91. int ret = STEP_YIELD_BIT;
  92. switch (mode) {
  93. case VisualScriptYield::YIELD_RETURN:
  94. ret = STEP_EXIT_FUNCTION_BIT;
  95. break; //return the yield
  96. case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;
  97. case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree, "fixed_frame", Array()); break;
  98. case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;
  99. }
  100. *p_working_mem = state;
  101. return ret;
  102. }
  103. }
  104. };
  105. VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {
  106. VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
  107. //instance->instance=p_instance;
  108. instance->mode = yield_mode;
  109. instance->wait_time = wait_time;
  110. return instance;
  111. }
  112. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  113. if (yield_mode == p_mode)
  114. return;
  115. yield_mode = p_mode;
  116. ports_changed_notify();
  117. _change_notify();
  118. }
  119. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
  120. return yield_mode;
  121. }
  122. void VisualScriptYield::set_wait_time(float p_time) {
  123. if (wait_time == p_time)
  124. return;
  125. wait_time = p_time;
  126. ports_changed_notify();
  127. }
  128. float VisualScriptYield::get_wait_time() {
  129. return wait_time;
  130. }
  131. void VisualScriptYield::_validate_property(PropertyInfo &property) const {
  132. if (property.name == "wait_time") {
  133. if (yield_mode != YIELD_WAIT) {
  134. property.usage = 0;
  135. }
  136. }
  137. }
  138. void VisualScriptYield::_bind_methods() {
  139. ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
  140. ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
  141. ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
  142. ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
  143. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,FixedFrame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
  144. ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
  145. BIND_CONSTANT(YIELD_FRAME);
  146. BIND_CONSTANT(YIELD_FIXED_FRAME);
  147. BIND_CONSTANT(YIELD_WAIT);
  148. }
  149. VisualScriptYield::VisualScriptYield() {
  150. yield_mode = YIELD_FRAME;
  151. wait_time = 1;
  152. }
  153. template <VisualScriptYield::YieldMode MODE>
  154. static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
  155. Ref<VisualScriptYield> node;
  156. node.instance();
  157. node->set_yield_mode(MODE);
  158. return node;
  159. }
  160. ///////////////////////////////////////////////////
  161. ////////////////YIELD SIGNAL//////////////////////
  162. //////////////////////////////////////////////////
  163. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  164. return 1;
  165. }
  166. bool VisualScriptYieldSignal::has_input_sequence_port() const {
  167. return true;
  168. }
  169. #ifdef TOOLS_ENABLED
  170. static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
  171. if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
  172. return NULL;
  173. Ref<Script> scr = p_current_node->get_script();
  174. if (scr.is_valid() && scr == script)
  175. return p_current_node;
  176. for (int i = 0; i < p_current_node->get_child_count(); i++) {
  177. Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
  178. if (n)
  179. return n;
  180. }
  181. return NULL;
  182. }
  183. #endif
  184. Node *VisualScriptYieldSignal::_get_base_node() const {
  185. #ifdef TOOLS_ENABLED
  186. Ref<Script> script = get_visual_script();
  187. if (!script.is_valid())
  188. return NULL;
  189. MainLoop *main_loop = OS::get_singleton()->get_main_loop();
  190. if (!main_loop)
  191. return NULL;
  192. SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
  193. if (!scene_tree)
  194. return NULL;
  195. Node *edited_scene = scene_tree->get_edited_scene_root();
  196. if (!edited_scene)
  197. return NULL;
  198. Node *script_node = _find_script_node(edited_scene, edited_scene, script);
  199. if (!script_node)
  200. return NULL;
  201. if (!script_node->has_node(base_path))
  202. return NULL;
  203. Node *path_to = script_node->get_node(base_path);
  204. return path_to;
  205. #else
  206. return NULL;
  207. #endif
  208. }
  209. StringName VisualScriptYieldSignal::_get_base_type() const {
  210. if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
  211. return get_visual_script()->get_instance_base_type();
  212. else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  213. Node *path = _get_base_node();
  214. if (path)
  215. return path->get_class();
  216. }
  217. return base_type;
  218. }
  219. int VisualScriptYieldSignal::get_input_value_port_count() const {
  220. if (call_mode == CALL_MODE_INSTANCE)
  221. return 1;
  222. else
  223. return 0;
  224. }
  225. int VisualScriptYieldSignal::get_output_value_port_count() const {
  226. MethodInfo sr;
  227. if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
  228. return 0;
  229. return sr.arguments.size();
  230. }
  231. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  232. return String();
  233. }
  234. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
  235. if (call_mode == CALL_MODE_INSTANCE)
  236. return PropertyInfo(Variant::OBJECT, "instance");
  237. else
  238. return PropertyInfo();
  239. }
  240. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
  241. MethodInfo sr;
  242. if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
  243. return PropertyInfo(); //no signal
  244. ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
  245. return sr.arguments[p_idx];
  246. }
  247. String VisualScriptYieldSignal::get_caption() const {
  248. static const char *cname[3] = {
  249. "WaitSignal",
  250. "WaitNodeSignal",
  251. "WaitInstanceSigna;",
  252. };
  253. return cname[call_mode];
  254. }
  255. String VisualScriptYieldSignal::get_text() const {
  256. if (call_mode == CALL_MODE_SELF)
  257. return " " + String(signal) + "()";
  258. else
  259. return " " + _get_base_type() + "." + String(signal) + "()";
  260. }
  261. void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
  262. if (base_type == p_type)
  263. return;
  264. base_type = p_type;
  265. _change_notify();
  266. ports_changed_notify();
  267. }
  268. StringName VisualScriptYieldSignal::get_base_type() const {
  269. return base_type;
  270. }
  271. void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
  272. if (signal == p_type)
  273. return;
  274. signal = p_type;
  275. _change_notify();
  276. ports_changed_notify();
  277. }
  278. StringName VisualScriptYieldSignal::get_signal() const {
  279. return signal;
  280. }
  281. void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
  282. if (base_path == p_type)
  283. return;
  284. base_path = p_type;
  285. _change_notify();
  286. ports_changed_notify();
  287. }
  288. NodePath VisualScriptYieldSignal::get_base_path() const {
  289. return base_path;
  290. }
  291. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  292. if (call_mode == p_mode)
  293. return;
  294. call_mode = p_mode;
  295. _change_notify();
  296. ports_changed_notify();
  297. }
  298. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  299. return call_mode;
  300. }
  301. void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
  302. if (property.name == "signal/base_type") {
  303. if (call_mode != CALL_MODE_INSTANCE) {
  304. property.usage = PROPERTY_USAGE_NOEDITOR;
  305. }
  306. }
  307. if (property.name == "signal/node_path") {
  308. if (call_mode != CALL_MODE_NODE_PATH) {
  309. property.usage = 0;
  310. } else {
  311. Node *bnode = _get_base_node();
  312. if (bnode) {
  313. property.hint_string = bnode->get_path(); //convert to loong string
  314. } else {
  315. }
  316. }
  317. }
  318. if (property.name == "signal/signal") {
  319. property.hint = PROPERTY_HINT_ENUM;
  320. List<MethodInfo> methods;
  321. ClassDB::get_signal_list(_get_base_type(), &methods);
  322. List<String> mstring;
  323. for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
  324. if (E->get().name.begins_with("_"))
  325. continue;
  326. mstring.push_back(E->get().name.get_slice(":", 0));
  327. }
  328. mstring.sort();
  329. String ml;
  330. for (List<String>::Element *E = mstring.front(); E; E = E->next()) {
  331. if (ml != String())
  332. ml += ",";
  333. ml += E->get();
  334. }
  335. property.hint_string = ml;
  336. }
  337. }
  338. void VisualScriptYieldSignal::_bind_methods() {
  339. ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
  340. ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
  341. ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
  342. ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
  343. ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
  344. ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
  345. ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
  346. ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
  347. String bt;
  348. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  349. if (i > 0)
  350. bt += ",";
  351. bt += Variant::get_type_name(Variant::Type(i));
  352. }
  353. ADD_PROPERTY(PropertyInfo(Variant::INT, "signal/call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
  354. ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
  355. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "signal/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
  356. ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal/signal"), "set_signal", "get_signal");
  357. BIND_CONSTANT(CALL_MODE_SELF);
  358. BIND_CONSTANT(CALL_MODE_NODE_PATH);
  359. BIND_CONSTANT(CALL_MODE_INSTANCE);
  360. }
  361. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  362. public:
  363. VisualScriptYieldSignal::CallMode call_mode;
  364. NodePath node_path;
  365. int output_args;
  366. StringName signal;
  367. VisualScriptYieldSignal *node;
  368. VisualScriptInstance *instance;
  369. virtual int get_working_memory_size() const { return 1; }
  370. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  371. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  372. virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
  373. if (p_start_mode == START_MODE_RESUME_YIELD) {
  374. return 0; //resuming yield
  375. } else {
  376. //yield
  377. Object *object;
  378. switch (call_mode) {
  379. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  380. object = instance->get_owner_ptr();
  381. } break;
  382. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  383. Node *node = instance->get_owner_ptr()->cast_to<Node>();
  384. if (!node) {
  385. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  386. r_error_str = "Base object is not a Node!";
  387. return 0;
  388. }
  389. Node *another = node->get_node(node_path);
  390. if (!node) {
  391. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  392. r_error_str = "Path does not lead Node!";
  393. return 0;
  394. }
  395. object = another;
  396. } break;
  397. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  398. object = *p_inputs[0];
  399. if (!object) {
  400. r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
  401. r_error_str = "Supplied instance input is null.";
  402. return 0;
  403. }
  404. } break;
  405. }
  406. Ref<VisualScriptFunctionState> state;
  407. state.instance();
  408. state->connect_to_signal(object, signal, Array());
  409. *p_working_mem = state;
  410. return STEP_YIELD_BIT;
  411. }
  412. }
  413. };
  414. VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {
  415. VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
  416. instance->node = this;
  417. instance->instance = p_instance;
  418. instance->signal = signal;
  419. instance->call_mode = call_mode;
  420. instance->node_path = base_path;
  421. instance->output_args = get_output_value_port_count();
  422. return instance;
  423. }
  424. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  425. call_mode = CALL_MODE_SELF;
  426. base_type = "Object";
  427. }
  428. template <VisualScriptYieldSignal::CallMode cmode>
  429. static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
  430. Ref<VisualScriptYieldSignal> node;
  431. node.instance();
  432. node->set_call_mode(cmode);
  433. return node;
  434. }
  435. void register_visual_script_yield_nodes() {
  436. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
  437. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame", create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
  438. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
  439. VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
  440. VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
  441. }