a_star.cpp 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922
  1. /*************************************************************************/
  2. /* a_star.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "a_star.h"
  31. #include "core/math/geometry.h"
  32. #include "core/script_language.h"
  33. #include "scene/scene_string_names.h"
  34. int AStar::get_available_point_id() const {
  35. if (points.empty()) {
  36. return 1;
  37. }
  38. // calculate our new next available point id if bigger than before or next id already contained in set of points.
  39. if (points.has(last_free_id)) {
  40. int cur_new_id = last_free_id;
  41. while (points.has(cur_new_id)) {
  42. cur_new_id++;
  43. }
  44. int &non_const = const_cast<int &>(last_free_id);
  45. non_const = cur_new_id;
  46. }
  47. return last_free_id;
  48. }
  49. void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
  50. ERR_FAIL_COND(p_id < 0);
  51. ERR_FAIL_COND(p_weight_scale < 1);
  52. Point *found_pt;
  53. bool p_exists = points.lookup(p_id, found_pt);
  54. if (!p_exists) {
  55. Point *pt = memnew(Point);
  56. pt->id = p_id;
  57. pt->pos = p_pos;
  58. pt->weight_scale = p_weight_scale;
  59. pt->prev_point = NULL;
  60. pt->open_pass = 0;
  61. pt->closed_pass = 0;
  62. pt->enabled = true;
  63. points.set(p_id, pt);
  64. } else {
  65. found_pt->pos = p_pos;
  66. found_pt->weight_scale = p_weight_scale;
  67. }
  68. }
  69. Vector3 AStar::get_point_position(int p_id) const {
  70. Point *p;
  71. bool p_exists = points.lookup(p_id, p);
  72. ERR_FAIL_COND_V(!p_exists, Vector3());
  73. return p->pos;
  74. }
  75. void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
  76. Point *p;
  77. bool p_exists = points.lookup(p_id, p);
  78. ERR_FAIL_COND(!p_exists);
  79. p->pos = p_pos;
  80. }
  81. real_t AStar::get_point_weight_scale(int p_id) const {
  82. Point *p;
  83. bool p_exists = points.lookup(p_id, p);
  84. ERR_FAIL_COND_V(!p_exists, 0);
  85. return p->weight_scale;
  86. }
  87. void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  88. Point *p;
  89. bool p_exists = points.lookup(p_id, p);
  90. ERR_FAIL_COND(!p_exists);
  91. ERR_FAIL_COND(p_weight_scale < 1);
  92. p->weight_scale = p_weight_scale;
  93. }
  94. void AStar::remove_point(int p_id) {
  95. Point *p;
  96. bool p_exists = points.lookup(p_id, p);
  97. ERR_FAIL_COND(!p_exists);
  98. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  99. Segment s(p_id, (*it.key));
  100. segments.erase(s);
  101. (*it.value)->neighbours.remove(p->id);
  102. (*it.value)->unlinked_neighbours.remove(p->id);
  103. }
  104. for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
  105. Segment s(p_id, (*it.key));
  106. segments.erase(s);
  107. (*it.value)->neighbours.remove(p->id);
  108. (*it.value)->unlinked_neighbours.remove(p->id);
  109. }
  110. memdelete(p);
  111. points.remove(p_id);
  112. last_free_id = p_id;
  113. }
  114. void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
  115. ERR_FAIL_COND(p_id == p_with_id);
  116. Point *a;
  117. bool from_exists = points.lookup(p_id, a);
  118. ERR_FAIL_COND(!from_exists);
  119. Point *b;
  120. bool to_exists = points.lookup(p_with_id, b);
  121. ERR_FAIL_COND(!to_exists);
  122. a->neighbours.set(b->id, b);
  123. if (bidirectional) {
  124. b->neighbours.set(a->id, a);
  125. } else {
  126. b->unlinked_neighbours.set(a->id, a);
  127. }
  128. Segment s(p_id, p_with_id);
  129. if (bidirectional)
  130. s.direction = Segment::BIDIRECTIONAL;
  131. Set<Segment>::Element *element = segments.find(s);
  132. if (element != NULL) {
  133. s.direction |= element->get().direction;
  134. if (s.direction == Segment::BIDIRECTIONAL) {
  135. // Both are neighbours of each other now
  136. a->unlinked_neighbours.remove(b->id);
  137. b->unlinked_neighbours.remove(a->id);
  138. }
  139. segments.erase(element);
  140. }
  141. segments.insert(s);
  142. }
  143. void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
  144. Point *a;
  145. bool a_exists = points.lookup(p_id, a);
  146. ERR_FAIL_COND(!a_exists);
  147. Point *b;
  148. bool b_exists = points.lookup(p_with_id, b);
  149. ERR_FAIL_COND(!b_exists);
  150. Segment s(p_id, p_with_id);
  151. int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
  152. Set<Segment>::Element *element = segments.find(s);
  153. if (element != NULL) {
  154. // s is the new segment
  155. // Erase the directions to be removed
  156. s.direction = (element->get().direction & ~remove_direction);
  157. a->neighbours.remove(b->id);
  158. if (bidirectional) {
  159. b->neighbours.remove(a->id);
  160. if (element->get().direction != Segment::BIDIRECTIONAL) {
  161. a->unlinked_neighbours.remove(b->id);
  162. b->unlinked_neighbours.remove(a->id);
  163. }
  164. } else {
  165. if (s.direction == Segment::NONE)
  166. b->unlinked_neighbours.remove(a->id);
  167. else
  168. a->unlinked_neighbours.set(b->id, b);
  169. }
  170. segments.erase(element);
  171. if (s.direction != Segment::NONE)
  172. segments.insert(s);
  173. }
  174. }
  175. bool AStar::has_point(int p_id) const {
  176. return points.has(p_id);
  177. }
  178. Array AStar::get_points() {
  179. Array point_list;
  180. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  181. point_list.push_back(*(it.key));
  182. }
  183. return point_list;
  184. }
  185. PoolVector<int> AStar::get_point_connections(int p_id) {
  186. Point *p;
  187. bool p_exists = points.lookup(p_id, p);
  188. ERR_FAIL_COND_V(!p_exists, PoolVector<int>());
  189. PoolVector<int> point_list;
  190. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  191. point_list.push_back((*it.key));
  192. }
  193. return point_list;
  194. }
  195. bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
  196. Segment s(p_id, p_with_id);
  197. const Set<Segment>::Element *element = segments.find(s);
  198. return element != NULL &&
  199. (bidirectional || (element->get().direction & s.direction) == s.direction);
  200. }
  201. void AStar::clear() {
  202. last_free_id = 0;
  203. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  204. memdelete(*(it.value));
  205. }
  206. segments.clear();
  207. points.clear();
  208. }
  209. int AStar::get_point_count() const {
  210. return points.get_num_elements();
  211. }
  212. int AStar::get_point_capacity() const {
  213. return points.get_capacity();
  214. }
  215. void AStar::reserve_space(int p_num_nodes) {
  216. ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + ".");
  217. ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + ".");
  218. points.reserve(p_num_nodes);
  219. }
  220. int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
  221. int closest_id = -1;
  222. real_t closest_dist = 1e20;
  223. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  224. if (!p_include_disabled && !(*it.value)->enabled)
  225. continue; // Disabled points should not be considered.
  226. // Keep the closest point's ID, and in case of multiple closest IDs,
  227. // the smallest one (makes it deterministic).
  228. real_t d = p_point.distance_squared_to((*it.value)->pos);
  229. int id = *(it.key);
  230. if (d <= closest_dist) {
  231. if (d == closest_dist && id > closest_id) { // Keep lowest ID.
  232. continue;
  233. }
  234. closest_dist = d;
  235. closest_id = id;
  236. }
  237. }
  238. return closest_id;
  239. }
  240. Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
  241. real_t closest_dist = 1e20;
  242. Vector3 closest_point;
  243. for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
  244. Point *from_point = nullptr, *to_point = nullptr;
  245. points.lookup(E->get().u, from_point);
  246. points.lookup(E->get().v, to_point);
  247. if (!(from_point->enabled && to_point->enabled)) {
  248. continue;
  249. }
  250. Vector3 segment[2] = {
  251. from_point->pos,
  252. to_point->pos,
  253. };
  254. Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
  255. real_t d = p_point.distance_squared_to(p);
  256. if (d < closest_dist) {
  257. closest_point = p;
  258. closest_dist = d;
  259. }
  260. }
  261. return closest_point;
  262. }
  263. bool AStar::_solve(Point *begin_point, Point *end_point) {
  264. pass++;
  265. if (!end_point->enabled)
  266. return false;
  267. bool found_route = false;
  268. Vector<Point *> open_list;
  269. SortArray<Point *, SortPoints> sorter;
  270. begin_point->g_score = 0;
  271. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  272. open_list.push_back(begin_point);
  273. while (!open_list.empty()) {
  274. Point *p = open_list[0]; // The currently processed point
  275. if (p == end_point) {
  276. found_route = true;
  277. break;
  278. }
  279. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  280. open_list.remove(open_list.size() - 1);
  281. p->closed_pass = pass; // Mark the point as closed
  282. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  283. Point *e = *(it.value); // The neighbour point
  284. if (!e->enabled || e->closed_pass == pass) {
  285. continue;
  286. }
  287. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  288. bool new_point = false;
  289. if (e->open_pass != pass) { // The point wasn't inside the open list.
  290. e->open_pass = pass;
  291. open_list.push_back(e);
  292. new_point = true;
  293. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  294. continue;
  295. }
  296. e->prev_point = p;
  297. e->g_score = tentative_g_score;
  298. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  299. if (new_point) { // The position of the new points is already known.
  300. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  301. } else {
  302. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  303. }
  304. }
  305. }
  306. return found_route;
  307. }
  308. real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
  309. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  310. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  311. Point *from_point;
  312. bool from_exists = points.lookup(p_from_id, from_point);
  313. ERR_FAIL_COND_V(!from_exists, 0);
  314. Point *to_point;
  315. bool to_exists = points.lookup(p_to_id, to_point);
  316. ERR_FAIL_COND_V(!to_exists, 0);
  317. return from_point->pos.distance_to(to_point->pos);
  318. }
  319. real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
  320. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  321. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  322. Point *from_point;
  323. bool from_exists = points.lookup(p_from_id, from_point);
  324. ERR_FAIL_COND_V(!from_exists, 0);
  325. Point *to_point;
  326. bool to_exists = points.lookup(p_to_id, to_point);
  327. ERR_FAIL_COND_V(!to_exists, 0);
  328. return from_point->pos.distance_to(to_point->pos);
  329. }
  330. PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
  331. Point *a;
  332. bool from_exists = points.lookup(p_from_id, a);
  333. ERR_FAIL_COND_V(!from_exists, PoolVector<Vector3>());
  334. Point *b;
  335. bool to_exists = points.lookup(p_to_id, b);
  336. ERR_FAIL_COND_V(!to_exists, PoolVector<Vector3>());
  337. if (a == b) {
  338. PoolVector<Vector3> ret;
  339. ret.push_back(a->pos);
  340. return ret;
  341. }
  342. Point *begin_point = a;
  343. Point *end_point = b;
  344. bool found_route = _solve(begin_point, end_point);
  345. if (!found_route)
  346. return PoolVector<Vector3>();
  347. Point *p = end_point;
  348. int pc = 1; // Begin point
  349. while (p != begin_point) {
  350. pc++;
  351. p = p->prev_point;
  352. }
  353. PoolVector<Vector3> path;
  354. path.resize(pc);
  355. {
  356. PoolVector<Vector3>::Write w = path.write();
  357. Point *p2 = end_point;
  358. int idx = pc - 1;
  359. while (p2 != begin_point) {
  360. w[idx--] = p2->pos;
  361. p2 = p2->prev_point;
  362. }
  363. w[0] = p2->pos; // Assign first
  364. }
  365. return path;
  366. }
  367. PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
  368. Point *a;
  369. bool from_exists = points.lookup(p_from_id, a);
  370. ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
  371. Point *b;
  372. bool to_exists = points.lookup(p_to_id, b);
  373. ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
  374. if (a == b) {
  375. PoolVector<int> ret;
  376. ret.push_back(a->id);
  377. return ret;
  378. }
  379. Point *begin_point = a;
  380. Point *end_point = b;
  381. bool found_route = _solve(begin_point, end_point);
  382. if (!found_route)
  383. return PoolVector<int>();
  384. Point *p = end_point;
  385. int pc = 1; // Begin point
  386. while (p != begin_point) {
  387. pc++;
  388. p = p->prev_point;
  389. }
  390. PoolVector<int> path;
  391. path.resize(pc);
  392. {
  393. PoolVector<int>::Write w = path.write();
  394. p = end_point;
  395. int idx = pc - 1;
  396. while (p != begin_point) {
  397. w[idx--] = p->id;
  398. p = p->prev_point;
  399. }
  400. w[0] = p->id; // Assign first
  401. }
  402. return path;
  403. }
  404. void AStar::set_point_disabled(int p_id, bool p_disabled) {
  405. Point *p;
  406. bool p_exists = points.lookup(p_id, p);
  407. ERR_FAIL_COND(!p_exists);
  408. p->enabled = !p_disabled;
  409. }
  410. bool AStar::is_point_disabled(int p_id) const {
  411. Point *p;
  412. bool p_exists = points.lookup(p_id, p);
  413. ERR_FAIL_COND_V(!p_exists, false);
  414. return !p->enabled;
  415. }
  416. void AStar::_bind_methods() {
  417. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
  418. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
  419. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
  420. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
  421. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
  422. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
  423. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
  424. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
  425. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
  426. ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
  427. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
  428. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
  429. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
  430. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
  431. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
  432. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
  433. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
  434. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
  435. ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
  436. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
  437. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
  438. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
  439. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
  440. BIND_VMETHOD(MethodInfo(Variant::REAL, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  441. BIND_VMETHOD(MethodInfo(Variant::REAL, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  442. }
  443. AStar::AStar() {
  444. last_free_id = 0;
  445. pass = 1;
  446. }
  447. AStar::~AStar() {
  448. clear();
  449. }
  450. /////////////////////////////////////////////////////////////
  451. int AStar2D::get_available_point_id() const {
  452. return astar.get_available_point_id();
  453. }
  454. void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
  455. astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
  456. }
  457. Vector2 AStar2D::get_point_position(int p_id) const {
  458. Vector3 p = astar.get_point_position(p_id);
  459. return Vector2(p.x, p.y);
  460. }
  461. void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
  462. astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
  463. }
  464. real_t AStar2D::get_point_weight_scale(int p_id) const {
  465. return astar.get_point_weight_scale(p_id);
  466. }
  467. void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  468. astar.set_point_weight_scale(p_id, p_weight_scale);
  469. }
  470. void AStar2D::remove_point(int p_id) {
  471. astar.remove_point(p_id);
  472. }
  473. bool AStar2D::has_point(int p_id) const {
  474. return astar.has_point(p_id);
  475. }
  476. PoolVector<int> AStar2D::get_point_connections(int p_id) {
  477. return astar.get_point_connections(p_id);
  478. }
  479. Array AStar2D::get_points() {
  480. return astar.get_points();
  481. }
  482. void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
  483. astar.set_point_disabled(p_id, p_disabled);
  484. }
  485. bool AStar2D::is_point_disabled(int p_id) const {
  486. return astar.is_point_disabled(p_id);
  487. }
  488. void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
  489. astar.connect_points(p_id, p_with_id, p_bidirectional);
  490. }
  491. void AStar2D::disconnect_points(int p_id, int p_with_id) {
  492. astar.disconnect_points(p_id, p_with_id);
  493. }
  494. bool AStar2D::are_points_connected(int p_id, int p_with_id) const {
  495. return astar.are_points_connected(p_id, p_with_id);
  496. }
  497. int AStar2D::get_point_count() const {
  498. return astar.get_point_count();
  499. }
  500. int AStar2D::get_point_capacity() const {
  501. return astar.get_point_capacity();
  502. }
  503. void AStar2D::clear() {
  504. astar.clear();
  505. }
  506. void AStar2D::reserve_space(int p_num_nodes) {
  507. astar.reserve_space(p_num_nodes);
  508. }
  509. int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
  510. return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
  511. }
  512. Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
  513. Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
  514. return Vector2(p.x, p.y);
  515. }
  516. real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
  517. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  518. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  519. AStar::Point *from_point;
  520. bool from_exists = astar.points.lookup(p_from_id, from_point);
  521. ERR_FAIL_COND_V(!from_exists, 0);
  522. AStar::Point *to_point;
  523. bool to_exists = astar.points.lookup(p_to_id, to_point);
  524. ERR_FAIL_COND_V(!to_exists, 0);
  525. return from_point->pos.distance_to(to_point->pos);
  526. }
  527. real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
  528. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  529. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  530. AStar::Point *from_point;
  531. bool from_exists = astar.points.lookup(p_from_id, from_point);
  532. ERR_FAIL_COND_V(!from_exists, 0);
  533. AStar::Point *to_point;
  534. bool to_exists = astar.points.lookup(p_to_id, to_point);
  535. ERR_FAIL_COND_V(!to_exists, 0);
  536. return from_point->pos.distance_to(to_point->pos);
  537. }
  538. PoolVector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
  539. AStar::Point *a;
  540. bool from_exists = astar.points.lookup(p_from_id, a);
  541. ERR_FAIL_COND_V(!from_exists, PoolVector<Vector2>());
  542. AStar::Point *b;
  543. bool to_exists = astar.points.lookup(p_to_id, b);
  544. ERR_FAIL_COND_V(!to_exists, PoolVector<Vector2>());
  545. if (a == b) {
  546. PoolVector<Vector2> ret;
  547. ret.push_back(Vector2(a->pos.x, a->pos.y));
  548. return ret;
  549. }
  550. AStar::Point *begin_point = a;
  551. AStar::Point *end_point = b;
  552. bool found_route = _solve(begin_point, end_point);
  553. if (!found_route)
  554. return PoolVector<Vector2>();
  555. AStar::Point *p = end_point;
  556. int pc = 1; // Begin point
  557. while (p != begin_point) {
  558. pc++;
  559. p = p->prev_point;
  560. }
  561. PoolVector<Vector2> path;
  562. path.resize(pc);
  563. {
  564. PoolVector<Vector2>::Write w = path.write();
  565. AStar::Point *p2 = end_point;
  566. int idx = pc - 1;
  567. while (p2 != begin_point) {
  568. w[idx--] = Vector2(p2->pos.x, p2->pos.y);
  569. p2 = p2->prev_point;
  570. }
  571. w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
  572. }
  573. return path;
  574. }
  575. PoolVector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
  576. AStar::Point *a;
  577. bool from_exists = astar.points.lookup(p_from_id, a);
  578. ERR_FAIL_COND_V(!from_exists, PoolVector<int>());
  579. AStar::Point *b;
  580. bool to_exists = astar.points.lookup(p_to_id, b);
  581. ERR_FAIL_COND_V(!to_exists, PoolVector<int>());
  582. if (a == b) {
  583. PoolVector<int> ret;
  584. ret.push_back(a->id);
  585. return ret;
  586. }
  587. AStar::Point *begin_point = a;
  588. AStar::Point *end_point = b;
  589. bool found_route = _solve(begin_point, end_point);
  590. if (!found_route)
  591. return PoolVector<int>();
  592. AStar::Point *p = end_point;
  593. int pc = 1; // Begin point
  594. while (p != begin_point) {
  595. pc++;
  596. p = p->prev_point;
  597. }
  598. PoolVector<int> path;
  599. path.resize(pc);
  600. {
  601. PoolVector<int>::Write w = path.write();
  602. p = end_point;
  603. int idx = pc - 1;
  604. while (p != begin_point) {
  605. w[idx--] = p->id;
  606. p = p->prev_point;
  607. }
  608. w[0] = p->id; // Assign first
  609. }
  610. return path;
  611. }
  612. bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
  613. astar.pass++;
  614. if (!end_point->enabled)
  615. return false;
  616. bool found_route = false;
  617. Vector<AStar::Point *> open_list;
  618. SortArray<AStar::Point *, AStar::SortPoints> sorter;
  619. begin_point->g_score = 0;
  620. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  621. open_list.push_back(begin_point);
  622. while (!open_list.empty()) {
  623. AStar::Point *p = open_list[0]; // The currently processed point
  624. if (p == end_point) {
  625. found_route = true;
  626. break;
  627. }
  628. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  629. open_list.remove(open_list.size() - 1);
  630. p->closed_pass = astar.pass; // Mark the point as closed
  631. for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  632. AStar::Point *e = *(it.value); // The neighbour point
  633. if (!e->enabled || e->closed_pass == astar.pass) {
  634. continue;
  635. }
  636. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  637. bool new_point = false;
  638. if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
  639. e->open_pass = astar.pass;
  640. open_list.push_back(e);
  641. new_point = true;
  642. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  643. continue;
  644. }
  645. e->prev_point = p;
  646. e->g_score = tentative_g_score;
  647. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  648. if (new_point) { // The position of the new points is already known.
  649. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  650. } else {
  651. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  652. }
  653. }
  654. }
  655. return found_route;
  656. }
  657. void AStar2D::_bind_methods() {
  658. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
  659. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
  660. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
  661. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
  662. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
  663. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
  664. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
  665. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
  666. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
  667. ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
  668. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
  669. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
  670. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
  671. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar2D::disconnect_points);
  672. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar2D::are_points_connected);
  673. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
  674. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
  675. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
  676. ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
  677. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
  678. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
  679. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
  680. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
  681. BIND_VMETHOD(MethodInfo(Variant::REAL, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  682. BIND_VMETHOD(MethodInfo(Variant::REAL, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  683. }
  684. AStar2D::AStar2D() {
  685. }
  686. AStar2D::~AStar2D() {
  687. }