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- /*************************************************************************/
- /* sprite_region_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Author: Mariano Suligoy */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPRITE_REGION_EDITOR_PLUGIN_H
- #define SPRITE_REGION_EDITOR_PLUGIN_H
- #include "canvas_item_editor_plugin.h"
- #include "tools/editor/editor_plugin.h"
- #include "tools/editor/editor_node.h"
- #include "scene/2d/sprite.h"
- class SpriteRegionEditor : public HBoxContainer {
- OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
- ToolButton *edit_node;
- // Button *use_region;
- ToolButton *b_snap_enable;
- ToolButton *b_snap_grid;
- TextureFrame *icon_zoom;
- HSlider *zoom;
- SpinBox *zoom_value;
- Control *edit_draw;
- VScrollBar *vscroll;
- HScrollBar *hscroll;
- Sprite *node;
- EditorNode *editor;
- AcceptDialog *dlg_editor;
- UndoRedo* undo_redo;
- Vector2 draw_ofs;
- float draw_zoom;
- bool updating_scroll;
- bool use_snap;
- bool snap_show_grid;
- Vector2 snap_offset;
- Vector2 snap_step;
- Rect2 rect;
- Rect2 rect_prev;
- bool drag;
- bool creating;
- Vector2 drag_from;
- int drag_index;
- AcceptDialog *error;
- void _set_use_snap(bool p_use);
- void _set_show_grid(bool p_show);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- Vector2 snap_point(Vector2 p_target) const;
- public:
- void edit();
- void _edit_node();
- void _region_draw();
- void _region_input(const InputEvent &p_input);
- void _scroll_changed(float);
- void edit(Node *p_sprite);
- SpriteRegionEditor(EditorNode* p_editor);
- };
- class SpriteRegionEditorPlugin : public EditorPlugin
- {
- OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
- SpriteRegionEditor *region_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Sprite"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- SpriteRegionEditorPlugin(EditorNode *p_node);
- };
- #endif // SPRITE_REGION_EDITOR_PLUGIN_H
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