websocket_server.cpp 6.7 KB

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  1. /*************************************************************************/
  2. /* websocket_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "websocket_server.h"
  31. GDCINULL(WebSocketServer);
  32. WebSocketServer::WebSocketServer() {
  33. _peer_id = 1;
  34. bind_ip = IPAddress("*");
  35. }
  36. WebSocketServer::~WebSocketServer() {
  37. }
  38. void WebSocketServer::_bind_methods() {
  39. ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
  40. ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(Vector<String>()), DEFVAL(false));
  41. ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
  42. ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
  43. ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
  44. ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
  45. ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
  46. ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
  47. ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip);
  48. ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
  49. ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
  50. ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key);
  51. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", 0), "set_private_key", "get_private_key");
  52. ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate);
  53. ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate);
  54. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ssl_certificate", "get_ssl_certificate");
  55. ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain);
  56. ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain);
  57. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_ca_chain", "get_ca_chain");
  58. ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
  59. ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
  60. ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
  61. ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
  62. }
  63. IPAddress WebSocketServer::get_bind_ip() const {
  64. return bind_ip;
  65. }
  66. void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) {
  67. ERR_FAIL_COND(is_listening());
  68. ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
  69. bind_ip = p_bind_ip;
  70. }
  71. Ref<CryptoKey> WebSocketServer::get_private_key() const {
  72. return private_key;
  73. }
  74. void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) {
  75. ERR_FAIL_COND(is_listening());
  76. private_key = p_key;
  77. }
  78. Ref<X509Certificate> WebSocketServer::get_ssl_certificate() const {
  79. return ssl_cert;
  80. }
  81. void WebSocketServer::set_ssl_certificate(Ref<X509Certificate> p_cert) {
  82. ERR_FAIL_COND(is_listening());
  83. ssl_cert = p_cert;
  84. }
  85. Ref<X509Certificate> WebSocketServer::get_ca_chain() const {
  86. return ca_chain;
  87. }
  88. void WebSocketServer::set_ca_chain(Ref<X509Certificate> p_ca_chain) {
  89. ERR_FAIL_COND(is_listening());
  90. ca_chain = p_ca_chain;
  91. }
  92. NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
  93. if (is_listening()) {
  94. return CONNECTION_CONNECTED;
  95. }
  96. return CONNECTION_DISCONNECTED;
  97. }
  98. bool WebSocketServer::is_server() const {
  99. return true;
  100. }
  101. void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
  102. if (_is_multiplayer) {
  103. _process_multiplayer(get_peer(p_peer_id), p_peer_id);
  104. } else {
  105. emit_signal("data_received", p_peer_id);
  106. }
  107. }
  108. void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
  109. if (_is_multiplayer) {
  110. // Send add to clients
  111. _send_add(p_peer_id);
  112. emit_signal("peer_connected", p_peer_id);
  113. } else {
  114. emit_signal("client_connected", p_peer_id, p_protocol);
  115. }
  116. }
  117. void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
  118. if (_is_multiplayer) {
  119. // Send delete to clients
  120. _send_del(p_peer_id);
  121. emit_signal("peer_disconnected", p_peer_id);
  122. } else {
  123. emit_signal("client_disconnected", p_peer_id, p_was_clean);
  124. }
  125. }
  126. void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
  127. emit_signal("client_close_request", p_peer_id, p_code, p_reason);
  128. }