wsl_server.cpp 10 KB

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  1. /*************************************************************************/
  2. /* wsl_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef JAVASCRIPT_ENABLED
  31. #include "wsl_server.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/os/os.h"
  34. bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
  35. Vector<String> psa = String((char *)req_buf).split("\r\n");
  36. int len = psa.size();
  37. ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
  38. Vector<String> req = psa[0].split(" ", false);
  39. ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
  40. // Wrong protocol
  41. ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
  42. Map<String, String> headers;
  43. for (int i = 1; i < len; i++) {
  44. Vector<String> header = psa[i].split(":", false, 1);
  45. ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
  46. String name = header[0].to_lower();
  47. String value = header[1].strip_edges();
  48. if (headers.has(name)) {
  49. headers[name] += "," + value;
  50. } else {
  51. headers[name] = value;
  52. }
  53. }
  54. #define _WSL_CHECK(NAME, VALUE) \
  55. ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
  56. "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
  57. #define _WSL_CHECK_EX(NAME) \
  58. ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'.");
  59. _WSL_CHECK("upgrade", "websocket");
  60. _WSL_CHECK("sec-websocket-version", "13");
  61. _WSL_CHECK_EX("sec-websocket-key");
  62. _WSL_CHECK_EX("connection");
  63. #undef _WSL_CHECK_EX
  64. #undef _WSL_CHECK
  65. key = headers["sec-websocket-key"];
  66. if (headers.has("sec-websocket-protocol")) {
  67. Vector<String> protos = headers["sec-websocket-protocol"].split(",");
  68. for (int i = 0; i < protos.size(); i++) {
  69. String proto = protos[i].strip_edges();
  70. // Check if we have the given protocol
  71. for (int j = 0; j < p_protocols.size(); j++) {
  72. if (proto != p_protocols[j]) {
  73. continue;
  74. }
  75. protocol = proto;
  76. break;
  77. }
  78. // Found a protocol
  79. if (protocol != "") {
  80. break;
  81. }
  82. }
  83. if (protocol == "") { // Invalid protocol(s) requested
  84. return false;
  85. }
  86. } else if (p_protocols.size() > 0) { // No protocol requested, but we need one
  87. return false;
  88. }
  89. return true;
  90. }
  91. Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
  92. if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT) {
  93. return ERR_TIMEOUT;
  94. }
  95. if (use_ssl) {
  96. Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
  97. if (ssl.is_null()) {
  98. return FAILED;
  99. }
  100. ssl->poll();
  101. if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
  102. return ERR_BUSY;
  103. } else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
  104. return FAILED;
  105. }
  106. }
  107. if (!has_request) {
  108. int read = 0;
  109. while (true) {
  110. ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
  111. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  112. if (err != OK) { // Got an error
  113. return FAILED;
  114. } else if (read != 1) { // Busy, wait next poll
  115. return ERR_BUSY;
  116. }
  117. char *r = (char *)req_buf;
  118. int l = req_pos;
  119. if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
  120. r[l - 3] = '\0';
  121. if (!_parse_request(p_protocols)) {
  122. return FAILED;
  123. }
  124. String s = "HTTP/1.1 101 Switching Protocols\r\n";
  125. s += "Upgrade: websocket\r\n";
  126. s += "Connection: Upgrade\r\n";
  127. s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
  128. if (protocol != "") {
  129. s += "Sec-WebSocket-Protocol: " + protocol + "\r\n";
  130. }
  131. s += "\r\n";
  132. response = s.utf8();
  133. has_request = true;
  134. break;
  135. }
  136. req_pos += 1;
  137. }
  138. }
  139. if (has_request && response_sent < response.size() - 1) {
  140. int sent = 0;
  141. Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
  142. if (err != OK) {
  143. return err;
  144. }
  145. response_sent += sent;
  146. }
  147. if (response_sent < response.size() - 1) {
  148. return ERR_BUSY;
  149. }
  150. return OK;
  151. }
  152. Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp_api) {
  153. ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
  154. _is_multiplayer = gd_mp_api;
  155. // Strip edges from protocols.
  156. _protocols.resize(p_protocols.size());
  157. String *pw = _protocols.ptrw();
  158. for (int i = 0; i < p_protocols.size(); i++) {
  159. pw[i] = p_protocols[i].strip_edges();
  160. }
  161. return _server->listen(p_port, bind_ip);
  162. }
  163. void WSLServer::poll() {
  164. List<int> remove_ids;
  165. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  166. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  167. peer->poll();
  168. if (!peer->is_connected_to_host()) {
  169. _on_disconnect(E->key(), peer->close_code != -1);
  170. remove_ids.push_back(E->key());
  171. }
  172. }
  173. for (List<int>::Element *E = remove_ids.front(); E; E = E->next()) {
  174. _peer_map.erase(E->get());
  175. }
  176. remove_ids.clear();
  177. List<Ref<PendingPeer>> remove_peers;
  178. for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
  179. Ref<PendingPeer> ppeer = E->get();
  180. Error err = ppeer->do_handshake(_protocols);
  181. if (err == ERR_BUSY) {
  182. continue;
  183. } else if (err != OK) {
  184. remove_peers.push_back(ppeer);
  185. continue;
  186. }
  187. // Creating new peer
  188. int32_t id = _gen_unique_id();
  189. WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
  190. data->obj = this;
  191. data->conn = ppeer->connection;
  192. data->tcp = ppeer->tcp;
  193. data->is_server = true;
  194. data->id = id;
  195. Ref<WSLPeer> ws_peer = memnew(WSLPeer);
  196. ws_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
  197. ws_peer->set_no_delay(true);
  198. _peer_map[id] = ws_peer;
  199. remove_peers.push_back(ppeer);
  200. _on_connect(id, ppeer->protocol);
  201. }
  202. for (List<Ref<PendingPeer>>::Element *E = remove_peers.front(); E; E = E->next()) {
  203. _pending.erase(E->get());
  204. }
  205. remove_peers.clear();
  206. if (!_server->is_listening()) {
  207. return;
  208. }
  209. while (_server->is_connection_available()) {
  210. Ref<StreamPeerTCP> conn = _server->take_connection();
  211. if (is_refusing_new_connections()) {
  212. continue; // Conn will go out-of-scope and be closed.
  213. }
  214. Ref<PendingPeer> peer = memnew(PendingPeer);
  215. if (private_key.is_valid() && ssl_cert.is_valid()) {
  216. Ref<StreamPeerSSL> ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
  217. ssl->set_blocking_handshake_enabled(false);
  218. ssl->accept_stream(conn, private_key, ssl_cert, ca_chain);
  219. peer->connection = ssl;
  220. peer->use_ssl = true;
  221. } else {
  222. peer->connection = conn;
  223. }
  224. peer->tcp = conn;
  225. peer->time = OS::get_singleton()->get_ticks_msec();
  226. _pending.push_back(peer);
  227. }
  228. }
  229. bool WSLServer::is_listening() const {
  230. return _server->is_listening();
  231. }
  232. int WSLServer::get_max_packet_size() const {
  233. return (1 << _out_buf_size) - PROTO_SIZE;
  234. }
  235. void WSLServer::stop() {
  236. _server->stop();
  237. for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
  238. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  239. peer->close_now();
  240. }
  241. _pending.clear();
  242. _peer_map.clear();
  243. _protocols.clear();
  244. }
  245. bool WSLServer::has_peer(int p_id) const {
  246. return _peer_map.has(p_id);
  247. }
  248. Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
  249. ERR_FAIL_COND_V(!has_peer(p_id), nullptr);
  250. return _peer_map[p_id];
  251. }
  252. IPAddress WSLServer::get_peer_address(int p_peer_id) const {
  253. ERR_FAIL_COND_V(!has_peer(p_peer_id), IPAddress());
  254. return _peer_map[p_peer_id]->get_connected_host();
  255. }
  256. int WSLServer::get_peer_port(int p_peer_id) const {
  257. ERR_FAIL_COND_V(!has_peer(p_peer_id), 0);
  258. return _peer_map[p_peer_id]->get_connected_port();
  259. }
  260. void WSLServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
  261. ERR_FAIL_COND(!has_peer(p_peer_id));
  262. get_peer(p_peer_id)->close(p_code, p_reason);
  263. }
  264. Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
  265. ERR_FAIL_COND_V_MSG(_server->is_listening(), FAILED, "Buffers sizes can only be set before listening or connecting.");
  266. _in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
  267. _in_pkt_size = nearest_shift(p_in_packets - 1);
  268. _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
  269. _out_pkt_size = nearest_shift(p_out_packets - 1);
  270. return OK;
  271. }
  272. WSLServer::WSLServer() {
  273. _server.instance();
  274. }
  275. WSLServer::~WSLServer() {
  276. stop();
  277. }
  278. #endif // JAVASCRIPT_ENABLED