test_main.cpp 4.0 KB

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  1. /*************************************************************************/
  2. /* test_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "list.h"
  30. #include "os/main_loop.h"
  31. #ifdef DEBUG_ENABLED
  32. #include "test_string.h"
  33. #include "test_containers.h"
  34. #include "test_math.h"
  35. #include "test_gui.h"
  36. #include "test_render.h"
  37. #include "test_sound.h"
  38. #include "test_physics.h"
  39. #include "test_physics_2d.h"
  40. #include "test_io.h"
  41. #include "test_shader_lang.h"
  42. #include "test_gdscript.h"
  43. #include "test_image.h"
  44. const char ** tests_get_names() {
  45. static const char* test_names[]={
  46. "string",
  47. "containers",
  48. "math",
  49. "render",
  50. "multimesh",
  51. "gui",
  52. "io",
  53. "shaderlang",
  54. "physics",
  55. NULL
  56. };
  57. return test_names;
  58. }
  59. MainLoop* test_main(String p_test,const List<String>& p_args) {
  60. if (p_test=="string") {
  61. return TestString::test();
  62. }
  63. if (p_test=="containers") {
  64. return TestContainers::test();
  65. }
  66. if (p_test=="math") {
  67. return TestMath::test();
  68. }
  69. if (p_test=="physics") {
  70. return TestPhysics::test();
  71. }
  72. if (p_test=="physics_2d") {
  73. return TestPhysics2D::test();
  74. }
  75. if (p_test=="render") {
  76. return TestRender::test();
  77. }
  78. #ifndef _3D_DISABLED
  79. if (p_test=="gui") {
  80. return TestGUI::test();
  81. }
  82. #endif
  83. if (p_test=="sound") {
  84. return TestSound::test();
  85. }
  86. if (p_test=="io") {
  87. return TestIO::test();
  88. }
  89. if (p_test=="shaderlang") {
  90. return TestShaderLang::test();
  91. }
  92. if (p_test=="gd_tokenizer") {
  93. return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
  94. }
  95. if (p_test=="gd_parser") {
  96. return TestGDScript::test(TestGDScript::TEST_PARSER);
  97. }
  98. if (p_test=="gd_compiler") {
  99. return TestGDScript::test(TestGDScript::TEST_COMPILER);
  100. }
  101. if (p_test=="gd_bytecode") {
  102. return TestGDScript::test(TestGDScript::TEST_BYTECODE);
  103. }
  104. if (p_test=="image") {
  105. return TestImage::test();
  106. }
  107. return NULL;
  108. }
  109. #else
  110. const char ** tests_get_names() {
  111. static const char* test_names[]={
  112. NULL
  113. };
  114. return test_names;
  115. }
  116. MainLoop* test_main(String p_test,const List<String>& p_args) {
  117. return NULL;
  118. }
  119. #endif