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- /*************************************************************************/
- /* collision_shape_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_shape_2d.h"
- #include "collision_object_2d.h"
- #include "scene/resources/segment_shape_2d.h"
- #include "scene/resources/shape_line_2d.h"
- #include "scene/resources/circle_shape_2d.h"
- #include "scene/resources/rectangle_shape_2d.h"
- #include "scene/resources/capsule_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- void CollisionShape2D::_add_to_collision_object(Object *p_obj) {
- if (unparenting)
- return;
- CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
- ERR_FAIL_COND(!co);
- co->add_shape(shape,get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count()-1,true);
- }
- void CollisionShape2D::_shape_changed() {
- update();
- _update_parent();
- }
- void CollisionShape2D::_update_parent() {
- Node *parent = get_parent();
- if (!parent)
- return;
- CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
- if (!co)
- return;
- co->_update_shapes_from_children();
- }
- void CollisionShape2D::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_TREE: {
- unparenting=false;
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!is_inside_tree())
- break;
- _update_parent();
- } break;
- /*
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_scene())
- break;
- _update_parent();
- } break;*/
- case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
- break;
- rect=Rect2();
- Color draw_col=Color(0,0.6,0.7,0.5);
- if (shape->cast_to<LineShape2D>()) {
- LineShape2D *l = shape->cast_to<LineShape2D>();
- Vector2 point = l->get_d() * l->get_normal();
- Vector2 l1[2]={point-l->get_normal().tangent()*100,point+l->get_normal().tangent()*100};
- draw_line(l1[0],l1[1],draw_col,3);
- Vector2 l2[2]={point,point+l->get_normal()*30};
- draw_line(l2[0],l2[1],draw_col,3);
- rect.pos=l1[0];
- rect.expand_to(l1[1]);
- rect.expand_to(l2[0]);
- rect.expand_to(l2[1]);
- } else if (shape->cast_to<SegmentShape2D>()) {
- SegmentShape2D *s = shape->cast_to<SegmentShape2D>();
- draw_line(s->get_a(),s->get_b(),draw_col,3);
- rect.pos=s->get_a();
- rect.expand_to(s->get_b());
- } else if (shape->cast_to<RayShape2D>()) {
- RayShape2D *s = shape->cast_to<RayShape2D>();
- Vector2 tip = Vector2(0,s->get_length());
- draw_line(Vector2(),tip,draw_col,3);
- Vector<Vector2> pts;
- float tsize=4;
- pts.push_back(tip+Vector2(0,tsize));
- pts.push_back(tip+Vector2(0.707*tsize,0));
- pts.push_back(tip+Vector2(-0.707*tsize,0));
- Vector<Color> cols;
- for(int i=0;i<3;i++)
- cols.push_back(draw_col);
- draw_primitive(pts,cols,Vector<Vector2>()); //small arrow
- rect.pos=Vector2();
- rect.expand_to(tip);
- rect=rect.grow(0.707*tsize);
- } else if (shape->cast_to<CircleShape2D>()) {
- CircleShape2D *s = shape->cast_to<CircleShape2D>();
- Vector<Vector2> points;
- for(int i=0;i<24;i++) {
- points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*s->get_radius());
- }
- draw_colored_polygon(points,draw_col);
- rect.pos=-Point2(s->get_radius(),s->get_radius());
- rect.size=Point2(s->get_radius(),s->get_radius())*2.0;
- } else if (shape->cast_to<RectangleShape2D>()) {
- RectangleShape2D *s = shape->cast_to<RectangleShape2D>();
- Vector2 he = s->get_extents();
- rect=Rect2(-he,he*2.0);
- draw_rect(rect,draw_col);;
- } else if (shape->cast_to<CapsuleShape2D>()) {
- CapsuleShape2D *s = shape->cast_to<CapsuleShape2D>();
- Vector<Vector2> points;
- for(int i=0;i<24;i++) {
- Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -s->get_height()*0.5 : s->get_height()*0.5);
- points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() + ofs);
- if (i==6 || i==18)
- points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*s->get_radius() - ofs);
- }
- draw_colored_polygon(points,draw_col);
- Vector2 he=Point2(s->get_radius(),s->get_radius()+s->get_height()*0.5);
- rect.pos=-he;
- rect.size=he*2.0;
- } else if (shape->cast_to<ConvexPolygonShape2D>()) {
- ConvexPolygonShape2D *s = shape->cast_to<ConvexPolygonShape2D>();
- Vector<Vector2> points = s->get_points();
- for(int i=0;i<points.size();i++) {
- if (i==0)
- rect.pos=points[i];
- else
- rect.expand_to(points[i]);
- }
- draw_colored_polygon(points,draw_col);
- }
- rect=rect.grow(3);
- } break;
- case NOTIFICATION_UNPARENTED: {
- unparenting = true;
- _update_parent();
- } break;
- }
- }
- void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {
- if (shape.is_valid())
- shape->disconnect("changed",this,"_shape_changed");
- shape=p_shape;
- update();
- _update_parent();
- if (shape.is_valid())
- shape->connect("changed",this,"_shape_changed");
- }
- Ref<Shape2D> CollisionShape2D::get_shape() const {
- return shape;
- }
- Rect2 CollisionShape2D::get_item_rect() const {
- return rect;
- }
- void CollisionShape2D::set_trigger(bool p_trigger) {
- trigger=p_trigger;
- _update_parent();
- }
- bool CollisionShape2D::is_trigger() const{
- return trigger;
- }
- void CollisionShape2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape2D::set_shape);
- ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape2D::get_shape);
- ObjectTypeDB::bind_method(_MD("_shape_changed"),&CollisionShape2D::_shape_changed);
- ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape2D::_add_to_collision_object);
- ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape2D::set_trigger);
- ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape2D::is_trigger);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
- }
- CollisionShape2D::CollisionShape2D() {
- rect=Rect2(-Point2(10,10),Point2(20,20));
- trigger=false;
- unparenting = false;
- }
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