main_loop.cpp 3.6 KB

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  1. /**************************************************************************/
  2. /* main_loop.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "main_loop.h"
  31. #include "core/object/script_language.h"
  32. void MainLoop::_bind_methods() {
  33. BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
  34. BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
  35. BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
  36. BIND_CONSTANT(NOTIFICATION_CRASH);
  37. BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
  38. BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
  39. BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
  40. BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
  41. BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
  42. BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
  43. ADD_SIGNAL(MethodInfo("on_request_permissions_result", PropertyInfo(Variant::STRING, "permission"), PropertyInfo(Variant::BOOL, "granted")));
  44. GDVIRTUAL_BIND(_initialize);
  45. GDVIRTUAL_BIND(_physics_process, "delta");
  46. GDVIRTUAL_BIND(_process, "delta");
  47. GDVIRTUAL_BIND(_finalize);
  48. }
  49. void MainLoop::set_initialize_script(const Ref<Script> &p_initialize_script) {
  50. initialize_script = p_initialize_script;
  51. }
  52. void MainLoop::initialize() {
  53. if (initialize_script.is_valid()) {
  54. set_script(initialize_script);
  55. }
  56. GDVIRTUAL_CALL(_initialize);
  57. }
  58. bool MainLoop::physics_process(double p_time) {
  59. bool quit = false;
  60. GDVIRTUAL_CALL(_physics_process, p_time, quit);
  61. return quit;
  62. }
  63. bool MainLoop::process(double p_time) {
  64. bool quit = false;
  65. GDVIRTUAL_CALL(_process, p_time, quit);
  66. return quit;
  67. }
  68. void MainLoop::finalize() {
  69. GDVIRTUAL_CALL(_finalize);
  70. if (get_script_instance()) {
  71. set_script(Variant()); //clear script
  72. }
  73. }