export_plugin.h 11 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IOS_EXPORT_PLUGIN_H
  31. #define IOS_EXPORT_PLUGIN_H
  32. #include "core/config/project_settings.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/image_loader.h"
  35. #include "core/io/marshalls.h"
  36. #include "core/io/resource_saver.h"
  37. #include "core/io/zip_io.h"
  38. #include "core/os/os.h"
  39. #include "core/templates/safe_refcount.h"
  40. #include "core/version.h"
  41. #include "editor/editor_settings.h"
  42. #include "editor/export/editor_export_platform.h"
  43. #include "main/splash.gen.h"
  44. #include "string.h"
  45. #include "godot_plugin_config.h"
  46. #include <sys/stat.h>
  47. class EditorExportPlatformIOS : public EditorExportPlatform {
  48. GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
  49. Ref<ImageTexture> logo;
  50. // Plugins
  51. SafeFlag plugins_changed;
  52. #ifndef ANDROID_ENABLED
  53. Thread check_for_changes_thread;
  54. SafeFlag quit_request;
  55. #endif
  56. Mutex plugins_lock;
  57. Vector<PluginConfigIOS> plugins;
  58. typedef Error (*FileHandler)(String p_file, void *p_userdata);
  59. static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
  60. static Error _codesign(String p_file, void *p_userdata);
  61. void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
  62. struct IOSConfigData {
  63. String pkg_name;
  64. String binary_name;
  65. String plist_content;
  66. String architectures;
  67. String linker_flags;
  68. String cpp_code;
  69. String modules_buildfile;
  70. String modules_fileref;
  71. String modules_buildphase;
  72. String modules_buildgrp;
  73. Vector<String> capabilities;
  74. bool use_swift_runtime;
  75. };
  76. struct ExportArchitecture {
  77. String name;
  78. bool is_default = false;
  79. ExportArchitecture() {}
  80. ExportArchitecture(String p_name, bool p_is_default) {
  81. name = p_name;
  82. is_default = p_is_default;
  83. }
  84. };
  85. struct IOSExportAsset {
  86. String exported_path;
  87. bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
  88. bool should_embed = false;
  89. };
  90. String _get_additional_plist_content();
  91. String _get_linker_flags();
  92. String _get_cpp_code();
  93. void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
  94. Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  95. Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  96. Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
  97. Vector<ExportArchitecture> _get_supported_architectures() const;
  98. Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
  99. void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
  100. Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  101. Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  102. Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
  103. Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
  104. bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
  105. String pname = p_package;
  106. if (pname.length() == 0) {
  107. if (r_error) {
  108. *r_error = TTR("Identifier is missing.");
  109. }
  110. return false;
  111. }
  112. for (int i = 0; i < pname.length(); i++) {
  113. char32_t c = pname[i];
  114. if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
  115. if (r_error) {
  116. *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
  117. }
  118. return false;
  119. }
  120. }
  121. return true;
  122. }
  123. #ifndef ANDROID_ENABLED
  124. static void _check_for_changes_poll_thread(void *ud) {
  125. EditorExportPlatformIOS *ea = static_cast<EditorExportPlatformIOS *>(ud);
  126. while (!ea->quit_request.is_set()) {
  127. // Nothing to do if we already know the plugins have changed.
  128. if (!ea->plugins_changed.is_set()) {
  129. MutexLock lock(ea->plugins_lock);
  130. Vector<PluginConfigIOS> loaded_plugins = get_plugins();
  131. if (ea->plugins.size() != loaded_plugins.size()) {
  132. ea->plugins_changed.set();
  133. } else {
  134. for (int i = 0; i < ea->plugins.size(); i++) {
  135. if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
  136. ea->plugins_changed.set();
  137. break;
  138. }
  139. }
  140. }
  141. }
  142. uint64_t wait = 3000000;
  143. uint64_t time = OS::get_singleton()->get_ticks_usec();
  144. while (OS::get_singleton()->get_ticks_usec() - time < wait) {
  145. OS::get_singleton()->delay_usec(300000);
  146. if (ea->quit_request.is_set()) {
  147. break;
  148. }
  149. }
  150. }
  151. }
  152. #endif
  153. protected:
  154. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
  155. virtual void get_export_options(List<ExportOption> *r_options) override;
  156. public:
  157. virtual String get_name() const override { return "iOS"; }
  158. virtual String get_os_name() const override { return "iOS"; }
  159. virtual Ref<Texture2D> get_logo() const override { return logo; }
  160. virtual bool should_update_export_options() override {
  161. bool export_options_changed = plugins_changed.is_set();
  162. if (export_options_changed) {
  163. // don't clear unless we're reporting true, to avoid race
  164. plugins_changed.clear();
  165. }
  166. return export_options_changed;
  167. }
  168. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
  169. List<String> list;
  170. list.push_back("ipa");
  171. return list;
  172. }
  173. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  174. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
  175. virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
  176. virtual void get_platform_features(List<String> *r_features) const override {
  177. r_features->push_back("mobile");
  178. r_features->push_back("ios");
  179. }
  180. virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
  181. }
  182. EditorExportPlatformIOS();
  183. ~EditorExportPlatformIOS();
  184. /// List the gdip files in the directory specified by the p_path parameter.
  185. static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
  186. Vector<String> dir_files;
  187. Ref<DirAccess> da = DirAccess::open(p_path);
  188. if (da.is_valid()) {
  189. da->list_dir_begin();
  190. while (true) {
  191. String file = da->get_next();
  192. if (file.is_empty()) {
  193. break;
  194. }
  195. if (file == "." || file == "..") {
  196. continue;
  197. }
  198. if (da->current_is_hidden()) {
  199. continue;
  200. }
  201. if (da->current_is_dir()) {
  202. if (p_check_directories) {
  203. Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
  204. for (int i = 0; i < directory_files.size(); ++i) {
  205. dir_files.push_back(file.path_join(directory_files[i]));
  206. }
  207. }
  208. continue;
  209. }
  210. if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
  211. dir_files.push_back(file);
  212. }
  213. }
  214. da->list_dir_end();
  215. }
  216. return dir_files;
  217. }
  218. static Vector<PluginConfigIOS> get_plugins() {
  219. Vector<PluginConfigIOS> loaded_plugins;
  220. String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
  221. if (DirAccess::exists(plugins_dir)) {
  222. Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
  223. if (!plugins_filenames.is_empty()) {
  224. Ref<ConfigFile> config_file = memnew(ConfigFile);
  225. for (int i = 0; i < plugins_filenames.size(); i++) {
  226. PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
  227. if (config.valid_config) {
  228. loaded_plugins.push_back(config);
  229. } else {
  230. print_error("Invalid plugin config file " + plugins_filenames[i]);
  231. }
  232. }
  233. }
  234. }
  235. return loaded_plugins;
  236. }
  237. static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
  238. Vector<PluginConfigIOS> enabled_plugins;
  239. Vector<PluginConfigIOS> all_plugins = get_plugins();
  240. for (int i = 0; i < all_plugins.size(); i++) {
  241. PluginConfigIOS plugin = all_plugins[i];
  242. bool enabled = p_presets->get("plugins/" + plugin.name);
  243. if (enabled) {
  244. enabled_plugins.push_back(plugin);
  245. }
  246. }
  247. return enabled_plugins;
  248. }
  249. };
  250. #endif // IOS_EXPORT_PLUGIN_H