joypad_windows.cpp 18 KB

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  1. /**************************************************************************/
  2. /* joypad_windows.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #if defined(__GNUC__)
  34. // Workaround GCC warning from -Wcast-function-type.
  35. #define GetProcAddress (void *)GetProcAddress
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(HWND *hwnd) {
  46. input = Input::get_singleton();
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = nullptr;
  50. xinput_dll = nullptr;
  51. xinput_get_state = nullptr;
  52. xinput_set_state = nullptr;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++) {
  55. attached_joypads[i] = false;
  56. }
  57. HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  58. if (result == DI_OK) {
  59. probe_joypads();
  60. } else {
  61. ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
  62. if (result == DIERR_OUTOFMEMORY) {
  63. ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
  64. ERR_PRINT("Rebooting your PC may solve this issue.");
  65. }
  66. // Ensure dinput is still a nullptr.
  67. dinput = nullptr;
  68. }
  69. }
  70. JoypadWindows::~JoypadWindows() {
  71. close_joypad();
  72. if (dinput) {
  73. dinput->Release();
  74. }
  75. unload_xinput();
  76. }
  77. bool JoypadWindows::have_device(const GUID &p_guid) {
  78. for (int i = 0; i < JOYPADS_MAX; i++) {
  79. if (d_joypads[i].guid == p_guid) {
  80. d_joypads[i].confirmed = true;
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. // adapted from SDL2, works a lot better than the MSDN version
  87. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  88. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  89. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  90. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  91. static GUID IID_XSWirelessGamepad = { MAKELONG(0x045E, 0x0B13), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  92. if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
  93. memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
  94. memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0 ||
  95. memcmp(p_guid, &IID_XSWirelessGamepad, sizeof(*p_guid)) == 0)
  96. return true;
  97. PRAWINPUTDEVICELIST dev_list = nullptr;
  98. unsigned int dev_list_count = 0;
  99. if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  100. return false;
  101. }
  102. dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  103. ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
  104. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  105. memfree(dev_list);
  106. return false;
  107. }
  108. for (unsigned int i = 0; i < dev_list_count; i++) {
  109. RID_DEVICE_INFO rdi;
  110. char dev_name[128];
  111. UINT rdiSize = sizeof(rdi);
  112. UINT nameSize = sizeof(dev_name);
  113. rdi.cbSize = rdiSize;
  114. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  115. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  116. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  117. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  118. (strstr(dev_name, "IG_") != nullptr)) {
  119. memfree(dev_list);
  120. return true;
  121. }
  122. }
  123. memfree(dev_list);
  124. return false;
  125. }
  126. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  127. ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  128. HRESULT hr;
  129. int num = input->get_unused_joy_id();
  130. if (have_device(instance->guidInstance) || num == -1) {
  131. return false;
  132. }
  133. d_joypads[num] = dinput_gamepad();
  134. dinput_gamepad *joy = &d_joypads[num];
  135. const DWORD devtype = (instance->dwDevType & 0xFF);
  136. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
  137. return false;
  138. }
  139. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, nullptr);
  140. if (FAILED(hr)) {
  141. return false;
  142. }
  143. const GUID &guid = instance->guidProduct;
  144. char uid[128];
  145. ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognized.");
  146. WORD type = BSWAP16(0x03);
  147. WORD vendor = BSWAP16(LOWORD(guid.Data1));
  148. WORD product = BSWAP16(HIWORD(guid.Data1));
  149. WORD version = 0;
  150. sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
  151. id_to_change = num;
  152. slider_count = 0;
  153. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  154. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  155. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  156. joy->joy_axis.sort();
  157. joy->guid = instance->guidInstance;
  158. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  159. joy->attached = true;
  160. joy->id = num;
  161. attached_joypads[num] = true;
  162. joy->confirmed = true;
  163. joypad_count++;
  164. return true;
  165. }
  166. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  167. if (ob->dwType & DIDFT_AXIS) {
  168. HRESULT res;
  169. DIPROPRANGE prop_range;
  170. DIPROPDWORD dilong;
  171. LONG ofs;
  172. if (ob->guidType == GUID_XAxis) {
  173. ofs = DIJOFS_X;
  174. } else if (ob->guidType == GUID_YAxis) {
  175. ofs = DIJOFS_Y;
  176. } else if (ob->guidType == GUID_ZAxis) {
  177. ofs = DIJOFS_Z;
  178. } else if (ob->guidType == GUID_RxAxis) {
  179. ofs = DIJOFS_RX;
  180. } else if (ob->guidType == GUID_RyAxis) {
  181. ofs = DIJOFS_RY;
  182. } else if (ob->guidType == GUID_RzAxis) {
  183. ofs = DIJOFS_RZ;
  184. } else if (ob->guidType == GUID_Slider) {
  185. if (slider_count < 2) {
  186. ofs = DIJOFS_SLIDER(slider_count);
  187. slider_count++;
  188. } else {
  189. return;
  190. }
  191. } else {
  192. return;
  193. }
  194. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  195. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  196. prop_range.diph.dwObj = ob->dwType;
  197. prop_range.diph.dwHow = DIPH_BYID;
  198. prop_range.lMin = -MAX_JOY_AXIS;
  199. prop_range.lMax = +MAX_JOY_AXIS;
  200. dinput_gamepad &joy = d_joypads[p_joy_id];
  201. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  202. if (FAILED(res)) {
  203. return;
  204. }
  205. dilong.diph.dwSize = sizeof(dilong);
  206. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  207. dilong.diph.dwObj = ob->dwType;
  208. dilong.diph.dwHow = DIPH_BYID;
  209. dilong.dwData = 0;
  210. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  211. if (FAILED(res)) {
  212. return;
  213. }
  214. joy.joy_axis.push_back(ofs);
  215. }
  216. }
  217. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  218. JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
  219. if (self->is_xinput_device(&p_instance->guidProduct)) {
  220. return DIENUM_CONTINUE;
  221. }
  222. self->setup_dinput_joypad(p_instance);
  223. return DIENUM_CONTINUE;
  224. }
  225. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *p_instance, void *p_context) {
  226. JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
  227. self->setup_joypad_object(p_instance, self->id_to_change);
  228. return DIENUM_CONTINUE;
  229. }
  230. void JoypadWindows::close_joypad(int id) {
  231. if (id == -1) {
  232. for (int i = 0; i < JOYPADS_MAX; i++) {
  233. close_joypad(i);
  234. }
  235. return;
  236. }
  237. if (!d_joypads[id].attached) {
  238. return;
  239. }
  240. d_joypads[id].di_joy->Unacquire();
  241. d_joypads[id].di_joy->Release();
  242. d_joypads[id].attached = false;
  243. attached_joypads[d_joypads[id].id] = false;
  244. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  245. input->joy_connection_changed(d_joypads[id].id, false, "");
  246. joypad_count--;
  247. }
  248. void JoypadWindows::probe_joypads() {
  249. ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  250. DWORD dwResult;
  251. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  252. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  253. dwResult = xinput_get_state(i, &x_joypads[i].state);
  254. if (dwResult == ERROR_SUCCESS) {
  255. int id = input->get_unused_joy_id();
  256. if (id != -1 && !x_joypads[i].attached) {
  257. x_joypads[i].attached = true;
  258. x_joypads[i].id = id;
  259. x_joypads[i].ff_timestamp = 0;
  260. x_joypads[i].ff_end_timestamp = 0;
  261. x_joypads[i].vibrating = false;
  262. attached_joypads[id] = true;
  263. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  264. }
  265. } else if (x_joypads[i].attached) {
  266. x_joypads[i].attached = false;
  267. attached_joypads[x_joypads[i].id] = false;
  268. input->joy_connection_changed(x_joypads[i].id, false, "");
  269. }
  270. }
  271. for (int i = 0; i < joypad_count; i++) {
  272. d_joypads[i].confirmed = false;
  273. }
  274. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  275. for (int i = 0; i < joypad_count; i++) {
  276. if (!d_joypads[i].confirmed) {
  277. close_joypad(i);
  278. }
  279. }
  280. }
  281. void JoypadWindows::process_joypads() {
  282. HRESULT hr;
  283. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  284. xinput_gamepad &joy = x_joypads[i];
  285. if (!joy.attached) {
  286. continue;
  287. }
  288. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  289. xinput_get_state(i, &joy.state);
  290. if (joy.state.dwPacketNumber != joy.last_packet) {
  291. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  292. for (int j = 0; j <= 16; j++) {
  293. input->joy_button(joy.id, (JoyButton)j, joy.state.Gamepad.wButtons & button_mask);
  294. button_mask = button_mask * 2;
  295. }
  296. input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
  297. input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  298. input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
  299. input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  300. input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  301. input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  302. joy.last_packet = joy.state.dwPacketNumber;
  303. }
  304. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  305. if (timestamp > joy.ff_timestamp) {
  306. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  307. float duration = input->get_joy_vibration_duration(joy.id);
  308. if (strength.x == 0 && strength.y == 0) {
  309. joypad_vibration_stop_xinput(i, timestamp);
  310. } else {
  311. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  312. }
  313. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  314. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  315. if (current_time >= joy.ff_end_timestamp) {
  316. joypad_vibration_stop_xinput(i, current_time);
  317. }
  318. }
  319. }
  320. for (int i = 0; i < JOYPADS_MAX; i++) {
  321. dinput_gamepad *joy = &d_joypads[i];
  322. if (!joy->attached) {
  323. continue;
  324. }
  325. DIJOYSTATE2 js;
  326. hr = joy->di_joy->Poll();
  327. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  328. IDirectInputDevice8_Acquire(joy->di_joy);
  329. joy->di_joy->Poll();
  330. }
  331. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  332. if (FAILED(hr)) {
  333. continue;
  334. }
  335. post_hat(joy->id, js.rgdwPOV[0]);
  336. for (int j = 0; j < 128; j++) {
  337. if (js.rgbButtons[j] & 0x80) {
  338. if (!joy->last_buttons[j]) {
  339. input->joy_button(joy->id, (JoyButton)j, true);
  340. joy->last_buttons[j] = true;
  341. }
  342. } else {
  343. if (joy->last_buttons[j]) {
  344. input->joy_button(joy->id, (JoyButton)j, false);
  345. joy->last_buttons[j] = false;
  346. }
  347. }
  348. }
  349. // on mingw, these constants are not constants
  350. int count = 8;
  351. const LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
  352. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
  353. for (int j = 0; j < joy->joy_axis.size(); j++) {
  354. for (int k = 0; k < count; k++) {
  355. if (joy->joy_axis[j] == axes[k]) {
  356. input->joy_axis(joy->id, (JoyAxis)j, axis_correct(values[k]));
  357. break;
  358. }
  359. }
  360. }
  361. }
  362. return;
  363. }
  364. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  365. BitField<HatMask> dpad_val;
  366. // Should be -1 when centered, but according to docs:
  367. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  368. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  369. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  370. if (LOWORD(p_dpad) == 0xFFFF) {
  371. // Do nothing.
  372. // dpad_val.set_flag(HatMask::CENTER);
  373. }
  374. if (p_dpad == 0) {
  375. dpad_val.set_flag(HatMask::UP);
  376. } else if (p_dpad == 4500) {
  377. dpad_val.set_flag(HatMask::UP);
  378. dpad_val.set_flag(HatMask::RIGHT);
  379. } else if (p_dpad == 9000) {
  380. dpad_val.set_flag(HatMask::RIGHT);
  381. } else if (p_dpad == 13500) {
  382. dpad_val.set_flag(HatMask::RIGHT);
  383. dpad_val.set_flag(HatMask::DOWN);
  384. } else if (p_dpad == 18000) {
  385. dpad_val.set_flag(HatMask::DOWN);
  386. } else if (p_dpad == 22500) {
  387. dpad_val.set_flag(HatMask::DOWN);
  388. dpad_val.set_flag(HatMask::LEFT);
  389. } else if (p_dpad == 27000) {
  390. dpad_val.set_flag(HatMask::LEFT);
  391. } else if (p_dpad == 31500) {
  392. dpad_val.set_flag(HatMask::LEFT);
  393. dpad_val.set_flag(HatMask::UP);
  394. }
  395. input->joy_hat(p_device, dpad_val);
  396. }
  397. float JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  398. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  399. return p_trigger ? -1.0f : 0.0f;
  400. }
  401. if (!p_xinput) {
  402. return (float)p_val / MAX_JOY_AXIS;
  403. }
  404. if (p_trigger) {
  405. // Convert to a value between -1.0f and 1.0f.
  406. return 2.0f * p_val / MAX_TRIGGER - 1.0f;
  407. }
  408. float value;
  409. if (p_val < 0) {
  410. value = (float)p_val / MAX_JOY_AXIS;
  411. } else {
  412. value = (float)p_val / (MAX_JOY_AXIS - 1);
  413. }
  414. if (p_negate) {
  415. value = -value;
  416. }
  417. return value;
  418. }
  419. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  420. xinput_gamepad &joy = x_joypads[p_device];
  421. if (joy.attached) {
  422. XINPUT_VIBRATION effect;
  423. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  424. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  425. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  426. joy.ff_timestamp = p_timestamp;
  427. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  428. joy.vibrating = true;
  429. }
  430. }
  431. }
  432. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  433. xinput_gamepad &joy = x_joypads[p_device];
  434. if (joy.attached) {
  435. XINPUT_VIBRATION effect;
  436. effect.wLeftMotorSpeed = 0;
  437. effect.wRightMotorSpeed = 0;
  438. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  439. joy.ff_timestamp = p_timestamp;
  440. joy.vibrating = false;
  441. }
  442. }
  443. }
  444. void JoypadWindows::load_xinput() {
  445. xinput_get_state = &_xinput_get_state;
  446. xinput_set_state = &_xinput_set_state;
  447. xinput_dll = LoadLibrary("XInput1_4.dll");
  448. if (!xinput_dll) {
  449. xinput_dll = LoadLibrary("XInput1_3.dll");
  450. if (!xinput_dll) {
  451. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  452. }
  453. }
  454. if (!xinput_dll) {
  455. print_verbose("Could not find XInput, using DirectInput only");
  456. return;
  457. }
  458. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  459. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  460. if (!func || !set_func) {
  461. unload_xinput();
  462. return;
  463. }
  464. xinput_get_state = func;
  465. xinput_set_state = set_func;
  466. }
  467. void JoypadWindows::unload_xinput() {
  468. if (xinput_dll) {
  469. FreeLibrary((HMODULE)xinput_dll);
  470. }
  471. }